GameOgre.com recently had
a Q&A session with Auto Assault's Community Coordinator,
Pann, about this highly-anticipated MMORPG.
Questions by GameOgre.com are in bold.
How will PvP be treated
and are there any special plans for it?
PvP in Auto Assault
can be initiated in one of two ways. For those who
like tournament-style action, arenas will be
available. There are three different modes of
arena combat: ladder matches, tournaments and
duels. For those who live for the thrill of the
hunt, there are areas of the game world that offer
a sense of danger through PVP combat, though
players will have the option of whether or not to
enter those areas. We’ll be giving more in-depth
information about PvP in the coming months.
What all aspects of the
vehicles can be improved?
Oh, your vehicles
can be just about as tricked out as you want them
to! You can get lots of different looks for your
many vehicles in Auto Assault. Visually, through
Tricks and Trims, owners can customize the look of
their vehicles by adding decorative accessories
and paint jobs. Equipment upgrades, ranging from
power plants, tires, armor and more, give you the
chance to increase your firepower and performance.
Altogether, the options available will help
players create highly customized vehicles that
aren’t just cookie cutter versions of one
another.

Let's say my car gets
totaled, what happens then?
In keeping with our
commitment to make the game as fun as possible, we
made the decision to avoid harsh death penalties
(like item, stat or XP loss.) Instead, you will be
airlifted away from the scene and delivered to the
last repair station you visited. Once you’re
patched up and road ready again, you can return to
the action.
A lot of MMORPGers
complain about the grinding of levels in their
games. How will Auto Assault treat this major
complaint about MMORPGs?
Auto Assault is set
in a region ravaged by an ongoing war between
three races that have survived a nuclear
holocaust. Consequently, you’re in the middle of
the action from the moment you enter that world.
Even in the introductory areas, where you can
familiarize yourself with the interface and learn
how to maneuver your vehicle and what it can do at
your own pace, there are agents around to give you
missions and help you get started. That means you’re
immediately shooting and looting and having a
blast (no rats and sticks here!). As you continue
completing missions or adventuring in the
wide-open spaces of the highway regions, the
action is very fast-paced and you’ll understand
what we mean when we say “level up while
playing, not playing to level up.”
Since replay value is
such a crucial factor in MMORPGs, where do you
think players will find the most depth in this
game?
The answer to that
is as varied as the interests of gamers
themselves. We’ve tried to cover as many bases
as we can for those who enjoy PvE, PvP, crafting,
and questing, etc., by making sure there’s a
variety of NPCs to fight, opportunities to combat
other players, a fun and versatile crafting system
and a multitude of hand-crafted missions. We also
have a very rich and immersive backstory, so
people who love to role-play or follow story arcs
will be entertained, as well.

Will there be any
rewards or special consideration given to players
with the most kills or have blown the most stuff
up?
Players will be
awarded medals in the game for all sorts of
achievements, even as a new player. In addition,
we have plans for other ways to give players
bragging rights, like in our unique arena system
where the top dog is the top dog across all
servers.
How will loot/treasure
be treated in this game?
With our dynamic
loot generator, all items will have different
stats every time. Players will choose if what is
different about the item is better for their
particular needs.
Any estimate on when
beta will begin?
Beta sign-up has
already started and is going strong at