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Although some
City of Villains archetypes
may resemble City of Heroes archetypes (i.e. brutes and tanks) at first glance, the archetypes from the two
games are very different. If you are not
sure which archetype to choose for this super
villain MMORPG, here are a few basic things to remember for each
of the five archetypes.
Stalker

Strengths:
1. Invisibility
as pictured (the blue outlines his invisible
head) above in the screenshot. The poor guy has no
clue what is about to hit him as an assassin
strike is on the way.
2. Allows some fun combinations like Ninja
Blade/Ninjutsu.
3. Best CoV archetype in PvP.
4. Has defense for a secondary.
Weaknesses:
1. Being invisible can be a pain on some missions.
2. Not great against large crowds.
3. Would have been nice to have one small ranged
attack to go better with some themes.
MasterMind

Strengths:
1. Minions act like your own personal army.
2. Can buff your minions.
3. Range weapons fit the class well.
4. Possibly the best PvE class.
5. Some secondary power sets allow you to heal yourself and your
pets in combat.
6. A fun archetype to play.
Weaknesses:
1. Possibly
the worst in
PvP due primarily to other players targeting the
mastermind instead of the pets. Unlike NPCs,
players know exactly who to attack first. Kill the
mastermind and you no longer have to worry about
his/her pets.
2. Too dependant on minions for offense.
3. Minions can attack mobs when you least want
them to unless you keep a tight command on them.
4. No real defense.
Dominator

Strengths:
1. Has pets at higher levels.
2. Can dish out offense that is harder to defend
than most like mind (screenshot) and gravity powers.
3. Has some scrapper and blaster aspects.
4. The best archetype for controlling a mob.
Weaknesses:
1. Does not
have control over pets the way that masterminds
do.
2. One of the harder archetypes to play.
3. Not a good damage dealer.
Corruptor

Strengths:
1. Special
ability called Scourge allows for critical strikes
when opponents' health are below 20%.
2. Ranged attack.
3. Can heal yourself.
4. Area of Effect (AoE) powers like the one shown
in the screenshot.
Weaknesses:
1. Do not
have great damage.
2. Not great group healers.
3. Hard to solo with unless you pick the right
primary and secondary power sets.
Brute

Strengths:
1. More
offensive than tanks and can take more punishment
than stalkers.
2. Fun just to smash things and watch them go
flying (see screenshot).
3. Uses rage to increase attacking power.
4. Possibly the second best CoV archetypes in PvP.
5. One of the easier archetypes to play if you just want
to smash things.
Weaknesses:
1. Do not
have a strong defense like a tank.
2. Needs to keep fighting constantly to build up
rage.
3. Can't hold mobs on a consistent basis since not
a tank.
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