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Elite Dangerous 2.3 Dev Update

Discussion in 'Game News' started by Aaddron, Feb 1, 2017.

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  1. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    Hi everyone,

    As mentioned in a previous news and updates post confirming the release date for beta, we've got a new Dev Update for you today from Lead Designer, Sandro Sammarco. Read on to find out more about what's coming in 2.3.

    -------------------------------------------------------

    Hello Commanders!
    Now that the dust is settling on the interim update, I wanted to give you a more detailed heads up on what we’re currently working on next.

    The first feature I want to discuss for 2.3 is Multicrew – the ability to join up with Commanders on the same ship and enjoy space adventures as a crew. In this post, I’ll summarise what you can expect from this exciting new update, in terms of structure and supporting features.
    Please note that before now and release, some details may still change, as we’re currently in the thick of implementing this feature!

    Setting up Multicrew
    Fundamentally, Multicrew is about having fun with friends, so we want to make sure there are as few barriers to enjoying this feature as possible, starting with the crew formation process. We want to make it as easy as possible to start having fun on a multicrew ship.

    As long as their ship has enough seats (different ships have different multicrew capabilities) a Commander can directly invite players, or can set their vessel to allow multicrew access. Commanders looking to play as crew can either accept direct invites, or activate a new “looking for ship” feature, which will automatically place them as crew on a suitable vessel with multicrew access allowed, making the process quick and painless.

    When joining a crew, a Commander will log out of their current vessel and transfer to the multicrew vessel, regardless of distance. They can also leave at any time (or be evicted by the ship’s owner) at which point they can return to where their ship was last, making the whole affair a very friendly, drop in – drop out procedure.

    Helm, Gunner and Fighter Con Roles
    The ship’s owner always takes the role of helm, piloting the vessel and operating fixed and gimballed weaponry. They also control NPC fighter pilots. There can be up to two additional crewmembers, depending on the vessel, who can perform roles to enhance the ability of the ship. Players can also simply come along for the ride, with the pilot in a mentoring role. The helm also retains control over distribution of power, navigation, and synthesis.

    The gunner role allows a crewmember to take control of all turreted weapons on the ship. They do not need to jump between turret views though. Using a third person interface, they control a reticule that all turrets within their arc will automatically follow; giving them improved spatial awareness and easy control of all turreted weapons. They also have access to two “quick slot” fire buttons, in addition to normal fire groups, that they can customize with modules, allowing them more options for activating weapons and scanners.

    Furthermore, the gunner has access to advanced sensor systems, allowing them three hundred and sixty degree tracking arcs. This lets them activate advanced scanners (such as the kill warrant scanner) and missile launchers in any direction.

    The fighter con role lets a crewmember launch and control a fighter, even if the helm has already launched a fighter using NPC crew. This allows multicrew ships to have two fighters active at a time. In addition, if the ship has enough fighters, both crewmembers can take on the fighter con role, meaning three human controlled ships can be flying at the same time.

    Crewmembers can switch roles dynamically as they see fit. The ship owner is always the helmsman.

    Additional Multicrew Benefits and Rules
    Every crewmember also has access to a power distributor pip that they can assign dynamically. This is in addition to the standard pips that the helm controls. This extra power distribution allows the ship to operate more effectively, increasing its capabilities in combat.

    Ship re-buy premiums are also reduced for each crewmember. Again, the purpose with this is to lower the bar to access and ease of use, especially when dealing with vessels that can cost a lot of credits.

    All bounties and vouchers that the helmsman (ship owner) receives are duplicated for each crewmember, making multicrew a great way to have fun with friends without missing out on money-making opportunities.

    However, as they share the benefits, so too do they share the punishments. Any crime that the ship suffers is applied to all crewmembers equally. But when a Commander leaves or ends a session, the crew will have the option of avoiding taking the crimes with them, but in doing so, will lose all credits earned. It will be their choice.

    Commander Creator

    And supporting multicrew in 2.3 is the Commander Creator. Commanders will be able to create a unique avatar using a wide variety of options, finally putting a face and character to their name. And with a new, fully-fledged camera system, they’ll be able to view themselves and their crew in real time as they adventure across the galaxy.

    Source
     
  2. Kale93

    Kale93 Little Spike New Ogre

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    The avatars system is great
     
  3. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    What do you like about it?
     
  4. Bola_bola

    Bola_bola Spiked Club Ogre Regular

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    Aadron what game is this? it sounds interesting with the commanders , fighters and such :woot:woot:wideyed
     
  5. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    It's called Elite: Dangerous, I can't tell you much more about it because I don't own it. Waiting for a sale on the Xbox One version. It's suppose to be a multiplayer and possibly even singleplayer space game. It's been described to me as a Space Trucking Sim lol. The universe is absolutely massive, like hours to cross. It just sounded interesting so I posted about it.
     
  6. Bola_bola

    Bola_bola Spiked Club Ogre Regular

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    It looks interesting too! deym now I don't know what to play, Skyrim or this! :dead:dead
     
  7. subeJ

    subeJ The Perfect Recipe Ogre Veteran

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    Any idea of the price?
     
  8. p

    p Moderator Staff Member GameOgre Moderator

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    I should think that much would be easy to find, if you want to shop around that's on you but via steam: Elite Dangerous on Steam
     
  9. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    It's the same price on Xbox too. Would recommend waiting for a sale, pick up the season pass along with the base game. Do keep in mind though, I'm pretty sure the season pass is just for the "horizons" season and another pass will appear when this one is done with all it's DLC. This game is weird in that it's more like an MMO style model, they continue to add paid expansions over time. Though I have to knock them in that some of the expansion stuff should've been free, like being sold an unfinished game and having to pay for the patches that finish it... given the base game is $30 that can kinda be forgiven though imo.
     
  10. CaMo141

    CaMo141 DA BIG CLUB Ogre Warrior

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    Has anyone got a serious review for this game? Tempted to buy it but not sure..
     
  11. notaq3d

    notaq3d Little Spike New Ogre

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    I've never heard about this game, I'm gonna see it now
     
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  12. ugmsrocks09

    ugmsrocks09 Ogre Extraordinaire Ogre Warrior

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    Same Im most likely going to look it up further into it
     
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  13. notaq3d

    notaq3d Little Spike New Ogre

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    This is now my favorite gif omg <3
     
  14. ugmsrocks09

    ugmsrocks09 Ogre Extraordinaire Ogre Warrior

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    Hahah thanks want to follow each other perhaps?
     
  15. notaq3d

    notaq3d Little Spike New Ogre

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    Guys I do not have a ps4 but I hope u're having fun with that
     
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  16. ugmsrocks09

    ugmsrocks09 Ogre Extraordinaire Ogre Warrior

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    PS4's are great when looking for new updated games up on release tho :)
     
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  17. notaq3d

    notaq3d Little Spike New Ogre

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    100% agreed haha :3
     
  18. Lance360

    Lance360 Little Spike New Ogre

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    oh, how super fantastic!
    upload_2017-7-16_21-50-41.png
     
  19. WoodzOwl

    WoodzOwl Ogre Newling

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    Yea, I agree

    Woah that looks sick

    true

    lol that got me

    neither do I but I heard it's good
     
    Last edited by a moderator: Jul 28, 2017
  20. Jerwin

    Jerwin Spiked Club Ogre Regular

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    Looks interesting Haha. :2thumbsup:
     
  21. KingRJhay

    KingRJhay Brute New Ogre

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