
04-10-2010, 10:37 AM
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Unfortunately, the Ironheads from the last game are either retired (me) or Steelskulls (speedyturtle, shivers89 and zmoney) or Gold Beasts (ogreman and Coffee Addict).
Unfortunately, the stats from the last game were used. Since the Ironheads were one of the original three nations, they have the worse stats. Experience has demonstrated that the intel bonus of 25% is worth very little. Although I used spies extensively in the Ironhead/Steelskull campaign, spies are cheap when you are at the troop cap and they don't desert.
The Steelskulls traded off some of that fairly worthless intel bonus for offense.
The Gold Beasts were formed by combining two of the original nations and they got the bonuses for both nations. They have none of the fairly worthless intel bonus.
Given that the Gold Beasts also have the most players, I would suggest that the Ironheads enter into a truce with the Steelskulls, with the duration of the truce to last until the Gold Beasts are in third. That would be rationale for both the Ironheads and Steelskulls.
Given how the game develops, it may be rationale for the second place nation (Ironheads or Steelskulls) to keep the truce if breaking the truce not put them in first place.
I'm working on a thread for new players. Even though you are an experienced player, you might want to look at it.
Good luck.
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