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This game is getting a lot of attention can someone post some more information about it? Another thing I'm I missing something or can't you download the client until sept. 24?
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![]() Perfect World Trivia - Click here for the current Question - Please post in the Perfect World Trivia thread once you've answered Last edited by Aaddron; 09-22-2008 at 08:24 AM.. |
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OK,i think its because they are making an open beta client,
this game is a Turn based Battle style mmo which means old skool Final Fantasy, Guilds:There are guilds and ranks in the guild, I won't tell bout the ranks because i dont feel like it,(chief, captain, etc) A Guild can basically take over a town and earn profit if they have enough guild points which u and guildies can get by practicing in the practice arena or just being online(Guild Attendance Points-maybe 15 points or less each hour) U can overthrow the guild master if they are inactive for awhile. It has a common thing with Silkroad, China and Rome(there's a china and there is a Roman Colosseum for battles in Atlantica) NOTE:Silkroad is a trade route between europe and asia where they trade among each other goods like SILK, and what not. The Map is huge in this game and has regions of real countries like India, South Asia, North etc Hmm Graphics i would say are good, really enjoyable but my notebook sucks so i lag. MERCS(mercenaries) are basically ur party members but npc. Archer,Spearman, Swordsman, Gunner, Cannon(a handheld cannon that shoots meteorites), Beast Tamer, Shaman,Monk, Barbarian Witch. These are just D or F(iduno which one is lowest in game) Grade Mercs, u can upgrade ur mercs by a level point(20,40,60) I am unsure of mounts. yet Mercs do Age and you have to let them retire, sucks if u had em at Grade A, xD But you can find D ranked-A ranked Mercs just by walking around and u can talk to them in joining ur group. Which leads me to more about cities. A town has a guild in charge, which they have to supply the buildings, and npcs. ????? What i mean is that a guild has to go out and walk by merchants and npc that teach crafting skills so more money can go to them,(city-City Funds go to guild as in hospital funds, practice arena funds, etc) craft skill teachers do cost money to persuade them into the city Yet there are no skill teachers because all u need are books. there are skill books that either teach u a skill or upgrade it. depends if u already have the skill or not. ok for more cleaner and more understanding guidelines to this game, Forums: Category & forums listing - Atlantica Online and go ahead and ask questions.!
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pshhhh >_> disabled |
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Thanks for adding more information. It sounds cool I might check this out once open beta starts.
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![]() Perfect World Trivia - Click here for the current Question - Please post in the Perfect World Trivia thread once you've answered |
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hey dude., you gotta this one., -atlantica online on its open beta., its sure challenging to me., 1 main character along with 8 different merch you choose from., so thats 9 character youre playing at the same time., different merc with different skills., wow., you control the whole party.,
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well the long wait is over., for those who played atlantica online closed beta heres your chance to play again., atlantica online goes open beta., better than before.,, more new suprises., tactics and strategies to come up., so better be one of the first player to log-in in this game.! for those who didnt play here your chance., there nothing to lose so why dont you give it a try huh.?
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yeah finally its open beta now... i already have a lineup.. guys show up your line up here my idea...
Spearman - for that double attack on one line Viking - Freezing axe <-- gotta love this skill (you can stun/freeze one line of opponent for 2 turns and once the magic is complete the same line will get an extra stun for one turn) Swordsman - high in defense and one on one damage. There reason why i put my swordsman infront of my shaman is to make sure that the enemy dont break in and kill my shaman (basic pvp knowledge where they will kill your shaman 1st,no restrictions for archers tho) Monk - ah,the curse lifter. with auto cast of Protect skill on each turn (buffs your main def and heal a tad bit of HP). Monks can also cast Holy Guards which negates all skill attacks from the enemy as well as curses (except for stun) but dont be happy just yet,with this skill on your team,you also cant cast any support magic eg: healing. Holy Guard can be casted in a horizontal line of your line up. anybody have greater idea ??? thats for now i think of.. maybe ill try some different combination.... |
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