1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. To chat with the GameOgre community, you need to have at least 100 posts. Once you have the 100 posts, post at Become A New Ogre
    Dismiss Notice

Battle Mage Guide and Tips

Discussion in 'Maple Story' started by KuroTsuna, May 28, 2011.

  1. KuroTsuna

    KuroTsuna Looooong Goooone

    Messages:
    12,828
    Likes Received:
    250
    Trophy Points:
    0
    Credit:
    12,906.79
    Guide
    AP
    Regular LUK

    Each Level Raise: 4 INT 1 LUK until you have enough LUK to wear ideal end-game equipment on. Then, when you do, put everything into INT for more damage!

    This is the easiest way to go, and the most popular way to go. You just keep on raising 4 INT and 1 LUK until you have enough LUK to put on your final pieces of equipment. Then you just put it into INT.

    Low-LUK

    Each Level Raise: 4 INT 1 LUK until around 50 LUK which is when most funded people tend to cap it. Once you have reached 50 LUK just put everything into INT.

    This is probably the most challenging way to go, because most Low-LUK Mages buy LUK equips so that they can wear higher a higher level staff. You need to have lots of funding to do this. Although, in the end these are the most powerful Mages.

    Lukless

    Each Level Raise: 5 INT. You just do this forever! No LUK whatsoever!

    This is another very powerful choice, yet expensive. The Lukless don't buy LUK equips normally, they just get a godly Lukless Staff (e.x Maple Wisdom Staff) and then get INT equips. It's all about the power this way.

    SP:Resistance skills

    Crystal Throw: Throws a piece of Rue at an enemy. (3)

    Infiltrate: Allows you to hide and move quickly for a short time. (3)

    Potion Mastery: Because of short supply issues, you`ve learned to use the potions more effectively. (3)

    Blessing of the Fairy: Grants 1 skill level for every 10 levels your highest level character has. Each skill level grants bonus buffs. If your current character is your highest level character, this skill uses your second highest level character instead. (20)

    Level 2: Crystal Throw +1 (1)
    Level 3: Crystal Throw +1 (2)
    Level 4: Crystal Throw +1 (3)
    Level 5: Infiltrate +1 (1)
    Level 6: Infiltrate +1 (2)
    Level 7: Infiltrate +1 (3)
    Level 8: Potion Mastery +1 (1)
    Level 9: Potion Mastery +1 (2)
    Level 10: Potion Mastery +1 (3)

    Results
    (In the order they are maxed)
    Crystal Throw: 3 (DONE)
    Infiltrate: 3 (DONE)
    Potion Mastery: 3 (DONE)

    You need to max out your attacking move first, and then infiltrate for speed. Afterwards finish off Potion Mastery as it is an AMAZING skill for later levels.

    SP: First Job
    Triple Blow: Hit the skill key to attack up to six monsters three times with your staff. (20)

    Dark Aura: Hit the skill key to cast an Aura that can give up to 10% extra damage. (20)

    The Finisher: Hit the skill key following Triple Blow or any enhanced version to deal a finishing blow to a monster (The Blow gets stronger and bigger as the skill grows better, e.x Triple Blow-Bad, Quad Blow-Decent, Quintuple Blow-Good, Final Blow-Great)

    Teleport: Hit the key to teleport a certain distance. (15)

    Option 1Damage first build

    Level 10: Triple Blow +4 (4) The Finisher +1 (1)
    Level 11: Triple Blow +3 (7)
    Level 12: Triple Blow +3 (10)
    Level 13: Triple Blow +3 (13)
    Level 14: Triple Blow +3 (16)
    Level 15: Triple Blow +3 (19)
    Level 16: Triple Blow +1 (1) (DONE) The Finisher +2 (3) (Get one of everything)
    Level 17: The Finisher +3 (6)
    Level 18: The Finisher +3 (9)
    Level 19: The Finisher +1 (10) (DONE) Dark Aura +2 (2) (Good finishing move, hence the name. Gets even better later on)
    Level 20: Dark Aura +3 (5)
    Level 21: Dark Aura +3 (8)
    Level 22: Dark Aura +3 (11)
    Level 23: Dark Aura +3 (14)
    Level 24: Dark Aura +3 (17)
    Level 25: Dark Aura +3 (20) (DONE)
    Level 26: Teleport +3 (3) (Add even more attack onto your Triple Blow and Finisher)
    Level 27: Teleport +3 (6)
    Level 28: Teleport +3 (9)
    Level 29: Teleport +3 (12)
    Level 30: Teleport +3 (15) (DONE)

    Results
    (In the order they are maxed)
    Triple Blow: 20 (DONE)
    Finishing Blow 10 (DONE)
    Dark Aura 20 (DONE)
    Teleport 15 (DONE)

    2nd Job
    Quad Blow: Hit the skill key to strike up to six monsters with your staff four times. (Requirement Triple Blow lvl. 20). (20)

    Dark Chains: Hit the skill key to pull up to six monsters closer to you with chains. Has a knock-down effect. (20)

    Blue Aura: Hit the skill key to cast an Aura which allows you to absorb some of your party's damage. (20)

    Yellow Aura: Hit the skill key to cast an Aura which increases Moving Speed and Attacking Speed. (20)

    Blood Drain: This buff allows you to recover a small amount of the damage you deal as HP. (20)

    Staff Booster: This buff increases the attacking speed of your staff. (20)

    Staff Mastery: Increases the mastery and critical rate AND magic attack of your staff. (20)


    The Long Booster-Time Build

    Level 30: Quad Blow +1 (1), Yellow Aura +1 (1) Dark Chains +1 (1) (Dark chains has already done 90% of its job at lvl 1, Yellow Aura for the Attacking speed +1)
    Level 31: Staff Mastery +3 (3)
    Level 32: Staff Mastery +2 (5), Staff Booster +1 (1)
    Level 33: Staff Booster +3 (4)
    Level 34: Staff Booster +2 (6), Staff Mastery 1, (6) (You dont HAVE to get booster right away if you want but it helps for speedy training)
    Level 35: Staff Mastery +3 (9)
    Level 36: Staff Mastery +3 (12)
    Level 37: Staff Mastery +3 (15)
    Level 38: Staff Mastery +3 (18)
    Level 39: Staff Mastery +2 (DONE), Quad Blow +1 (2) (Staff Mastery adds Crit, Magic attack, and mastery, crucial to max at the start)
    Level 40: Quad Blow +3 (5)
    Level 41: Quad Blow +3 (8)
    Level 42: Quad Blow +3 (11)
    Level 43: Quad Blow +3 (14)
    Level 44: Quad Blow +3 (17)
    Level 45: Quad Blow +3 (20) (DONE),
    Level 46: Staff Booster +3 (9)
    Level 47: Staff Booster +3 (12)
    Level 48: Staff Booster +3 (15)
    Level 49: Staff Booster +3 (18)
    Level 50: Staff Booster +2 (20) (DONE) Yellow Aura +1 (2) (All about speedy training here with a minute and a half of booster)
    Level 51: Yellow Aura +3 (5)
    Level 52: Yellow Aura +3 (8)
    Level 53: Yellow Aura +3 (11)
    Level 54: Yellow Aura +3 (14)
    Level 55: Yellow Aura +3 (17)
    Level 56: Yellow Aura +3 (20) (More Speed increases)
    Level 57: Dark Chains +3 (4)
    Level 58: Dark Chains +3 (7)
    Level 59: Dark Chains +3 (10)
    Level 60: Dark Chains +3 (13)
    Level 61: Dark Chains +3 (16)
    Level 62: Dark Chains +3 (19)
    Level 63: Dark Chains +1 (20) (DONE), Blood Drain +2 (2) (Dark chains maxed gives you some more damage)
    Level 64: Blood Drain +1 (3) Blue Aura +2 (2)
    Level 65: Blue Aura +3 (5)
    Level 66: Blue Aura +3 (8)
    Level 67: Blue Aura +3 (11)
    Level 68: Blue Aura +3 (14)
    Level 69: Blue Aura +3 (17)
    Level 70: Blue Aura +3 (20) (DONE) (Blue aura is a decent skill later on, trims off some damage)


    Results
    (In the order they are maxed)
    Staff Mastery 20 (DONE)
    Quad Blow 20 (DONE)
    Staff Booster 20 (DONE)
    Yellow Aura 20 (DONE)
    Dark Chains 20 (DONE)
    Blood Drain 3 (Cap it here)
    Blue Aura 20 (DONE)
    3rd Job
    Quintuple Blow: Hit the skill key to attack up to six monsters five times. (Requirement, Quad Blow lvl 20). (20)

    Advanced Blue Aura: Absorbs more damage than Blue Aura, and increases the party's defense. (Requirement, Blue Aura lvl 20). (20)

    Dark Shock: Hit the skill key to create a field of lightning that damages monsters.(20)

    Conversion: Use a large amount of MP to increase your HP. (10)

    Body Boost: Summons a buff that enhances the aura in use temporarily. (20)

    Summon Reaper Buff: As long as the buff is active, there is a chance that a monster you kill will be revived as a summon and fight for you. (20)

    Advanced Dark Chains: A more powerful version of Dark Chains. It has higher damage and a larger range.(Requirement, Dark Chains lvl 20) .(20)

    Battle Mastery: Increases damage and Minimum Critical damage. (20)

    Teleport Mastery: Increases Teleport range, and causes Teleport to deal damage to monsters, possible stun chance. (10)

    Here I have provided the Summon Reaper Buff build, however a lot of people find that the extra 40% damage in Advanced Dark Chains is quite useful. Although, maxing reaper will benefit you the most in training.

    Level 70: Quintuple Blow +1 (1) Battle Mastery +1 (1) Advanced Dark Chains +1 (1)
    Level 71: Teleport Mastery +1 (1) Dark Shock +1 (1) Battle Mastery +1 (2)
    Level 72: Battle Mastery +3 (5)
    Level 73: Battle Mastery +3 (8)
    Level 74: Battle Mastery +3 (11)
    Level 75: Battle Mastery +3 (14)
    Level 76: Battle Mastery +3 (17)
    Level 77: Battle Mastery +3 (20) (DONE)
    Level 78: Quintuple Blow +3 (4)
    Level 79: Quintuple Blow+3 (7)
    Level 80: Quintuple Blow +3 (10)
    Level 81: Quintuple Blow +3 (13)
    Level 82: Quintuple Blow +3 (16)
    Level 83: Quintuple Blow +3 (19)
    Level 84: Quintuple Blow +1 (20) (DONE) Body Boost +2 (2)
    Level 85: Body Boost +3 (5)
    Level 86: Body Boost +3 (8)
    Level 87: Body Boost +3 (11)
    Level 88: Body Boost +3 (14)
    Level 89: Body Boost +3 (17)
    Level 90: Body Boost +3 (20) (DONE)
    Level 91: Teleport Mastery +3 (4)
    Level 92: Teleport Mastery +3 (7)
    Level 93: Teleport Mastery +3 (10) (DONE)
    Level 94: Conversion +3 (3)
    Level 95: Conversion +3 (6)
    Level 96: Conversion +3 (9)
    Level 97: Conversion +1 (10) (DONE (20) (DONE) Dark Shock +2 (3)
    Level 98: Dark Shock +3 (6)
    Level 99: Dark Shock +3 (9)
    Level 100: Dark Shock +3 (12)
    Level 101: Dark Shock +3 (15)
    Level 102: Dark Shock +3 (18)
    Level 103: Dark Shock +2 (20) (DONE) Summon Reaper Buff +1 (1)
    Level 104: Summon Reaper Buff +3 (4)
    Level 105: Summon Reaper Buff +3 (7)
    Level 106: Summon Reaper Buff +3 (10)
    Level 107: Summon Reaper Buff +3 (13)
    Level 108: Summon Reaper Buff +3 (16)
    Level 109: Summon Reaper Buff +3 (19)
    Level 110: Summon Reaper Buff +1 (20) (DONE) Advanced Dark Chains +2 (3)
    Level 111: Advanced Dark Chains +3 (6)
    Level 112: Advanced Dark Chains +3 (9)
    Level 113: Advanced Dark Chains +3 (12)
    Level 114: Advanced Dark Chains +1 (13) (Cap it here) Advanced Blue Aura +2 (2)
    Level 115: Advanced Blue Aura +3 (5)
    Level 116: Advanced Blue Aura +3 (8)
    Level 117: Advanced Blue Aura +3 (11)
    Level 118: Advanced Blue Aura +3 (14)
    Level 119: Advanced Blue Aura +3 (17)
    Level 120: Advanced Blue Aura +3 (20) (DONE)

    Results
    (In the order that they are maxed)
    Battle Mastery 20 (DONE)
    Quintuple Blow 20 (DONE)
    Body Boost 20 (DONE)
    Teleport Mastery 10 (DONE)
    Conversion 10 (DONE)
    Dark Shock 20 (DONE)
    Summon Reaper Buff 20 (DONE)
    Advanced Dark Chains 13 (Cap it here)
    Advanced Blue Aura 20 (DONE)

    4th Job
    Finishing Blow: Hit the skill key to strike up to six monsters six times with you staff.(Requirement, Death Blow lvl 20). (30)

    Advanced Dark Aura: Increases damage by 10% more than regular Dark Aura.(Requirement, Dark Aura lvl 20). (30)

    Advanced Yellow Aura: Doubles the moving speed and attacking speed of Yellow Aura and reduces monster speed.(Requirement, Yellow Aura lvl 20). (30)

    Dark Genesis: The Dark version of the Bishops Genesis. Only thing that changes is the colour of the beam. Has a cooldown, just like every other ultimate now. Affects 15 monsters and does a large percentage of damage. (30)

    Twister Spin: Hit the skill key to turn into a tornado for a short period of time. While in this form, you deal damage by running into monsters. You can move left and right, and teleport, but you cannot jump. (30)

    Party Shield: Hit the skill key to create a shelter which prevents your party from taking damage for a short period of time. (20)

    Stance: Hit the skill key to give yourself a buff increasing your chance of not being knocked back when attacked. (30)

    Energize: You become Energized and your MaxHP becomes +20% and your Defences become +150%. (10)

    Maple Warrior: Increases all stats by a certain percentage. (30)

    Hero's Will: Cures seduce (has a cooldown). (5)

    Level 120: Dark Genesis +1 (1) Advanced Dark Aura +1 (1) Finishing Blow +1 (1)
    Level 121: Twister Spin +1 (1) Party Shield +1 (1) Advanced Dark Aura +1 (2)
    Level 122: Advanced Yellow Aura +1 (1) Advanced Dark Aura +2 (4) (Advanced Yellow Aura has 1 point for the passive effect [dodge])
    Level 123: Advanced Dark Aura +3 (7)
    Level 124: Advanced Dark Aura +3 (10)
    Level 125: Advanced Dark Aura +3 (13)
    Level 126: Advanced Dark Aura +3 (16)
    Level 127: Advanced Dark Aura +3 (19)
    Level 128: Advanced Dark Aura +3 (22)
    Level 129: Advanced Dark Aura +3 (25)
    Level 130: Advanced Dark Aura +3 (28)
    Level 131: Advanced Dark Aura +2 (30) (DONE) Finishing Blow +1 (2)
    Level 132: Finishing Blow +3 (5)
    Level 133: Finishing Blow +3 (8)
    Level 134: Finishing Blow +3 (11)
    Level 135: Finishing Blow +3 (14)
    Level 136: Finishing Blow +3 (17)
    Level 137: Finishing Blow +3 (20)
    Level 138: Finishing Blow +3 (23)
    Level 139: Finishing Blow +3 (26)
    Level 140: Finishing Blow +3 (29)
    Level 141: Finishing Blow +1 (30) (DONE) Energize +2 (2)
    Level 142: Energize +3 (5)
    Level 143: Energize +3 (8)
    Level 144: Energize +2 (10) (DONE) Stance +1 (1)
    Level 145: Stance +3 (4)
    Level 146: Stance +3 (7)
    Level 147: Stance +3 (10)
    Level 148: Stance +3 (13)
    Level 149: Stance +3 (16)
    Level 150: Stance +3 (19)
    Level 151: Stance +3 (22)
    Level 152: Stance +3 (25)
    Level 153: Stance +3 (28)
    Level 154: Stance +2 (30) (DONE) Maple Warrior +1 (1)
    Level 155: Maple Warrior +3 (4)
    Level 156: Maple Warrior +3 (7)
    Level 157: Maple Warrior +3 (10)
    Level 158: Maple Warrior +3 (13)
    Level 159: Maple Warrior +3 (16)
    Level 160: Maple Warrior +3 (19)
    Level 161: Maple Warrior +3 (22)
    Level 162: Maple Warrior +3 (25)
    Level 163: Maple Warrior +3 (28)
    Level 164: Maple Warrior +1 (29) Twister Spin/Dark Genesis +2 (3) (Cap MW here) (This is assuming you have money for MW30, if not at least get 20)
    Level 165: Twister Spin/Dark Genesis +3 (6)
    Level 166: Twister Spin/Dark Genesis +3 (9)
    Level 167: Twister Spin/Dark Genesis +3 (12)
    Level 168: Twister Spin/Dark Genesis +3 (15)
    Level 169: Twister Spin/Dark Genesis +3 (18)
    Level 170: Twister Spin/Dark Genesis +3 (21)
    Level 171: Twister Spin/Dark Genesis +3 (24)
    Level 172: Twister Spin/Dark Genesis +3 (27)
    Level 173: Twister Spin/Dark Genesis +3 (30) (DONE)
    Level 174: Twister Spin/Dark Genesis +3 (4)
    Level 175: Twister Spin/Dark Genesis +3 (7)
    Level 176: Twister Spin/Dark Genesis +3 (10)
    Level 177: Twister Spin/Dark Genesis +3 (13)
    Level 178: Twister Spin/Dark Genesis +3 (16)
    Level 179: Twister Spin/Dark Genesis +3 (19)
    Level 180: Twister Spin/Dark Genesis +3 (22)
    Level 181: Twister Spin/Dark Genesis +3 (25)
    Level 182: Twister Spin/Dark Genesis +3 (28)
    Level 183: Twister Spin/Dark Genesis +2 (30) (DONE) Advanced Yellow Aura +1 (2)
    Level 184: Advanced Yellow Aura +3 (5)
    Level 185: Advanced Yellow Aura +3 (8)
    Level 186: Advanced Yellow Aura +3 (11)
    Level 187: Advanced Yellow Aura +3 (14)
    Level 188: Advanced Yellow Aura +3 (17)
    Level 189: Advanced Yellow Aura +3 (20)
    Level 190: Advanced Yellow Aura +3 (23)
    Level 191: Advanced Yellow Aura +3 (26)
    Level 192: Advanced Yellow Aura +3 (29)
    Level 193: Advanced Yellow Aura +1 (30) (DONE) Party Shield +2 (3)
    Level 194: Party Shield +3 (6)
    Level 195: Party Shield +3 (9)
    Level 196: Party Shield +3 (12)
    Level 197: Party Shield +3 (15)
    Level 198: Party Shield +3 (18)
    Level 199: Party Shield +2 (20) (DONE) Hero's Will +1 (1)
    Level 200: Hero's Will +3 (4)

    Results
    (In the order they are maxed)
    Advanced Dark Aura: 30 (DONE)
    Finishing Blow: 30 (DONE)
    Energize: 10 (DONE)
    Stance: 30 (DONE
    Maple Warrior: 29 (Cap it here)
    Twister Spin/Dark Genesis: 30 (DONE)
    Twister Spin/Dark Genesis: 30 (DONE)
    Advanced Yellow Aura: 30 (DONE)
    Party Shield: 20 (DONE)
    Hero's Will: 4 (Nothing Left)

    Tips
    1)Use every SP or else you can advance to the next job
    2)Use Dark aura because it gives you extra damage.
    3)Follow this guide correctly.
    4)Train in a party.

    Good luck with your Battle mage
     
    Last edited by a moderator: May 28, 2011

Share This Page