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Cannon shooter Skill builds

Discussion in 'Maple Story' started by KuroTsuna, Sep 10, 2011.

  1. KuroTsuna

    KuroTsuna Looooong Goooone

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    Recommended Skill Builds
    1st Job Skill Build
    Level 10: Splash+1
    Level 11: Splash+1, Bstep+1, Punch+1
    Level 12-16: Splash+3
    Level 17: Splash+2(MAX),Bstep+1
    Level 18-21: Bstep+3
    Level 22: Bstep+2(MAX),BuildUp+1
    Level 23-25: BuildUp+3
    Level 26-30: Punch+3(16)

    End Results 1st Job
    Splash MAX(20)
    Bstep MAX(15)
    BuildUp MAX(10)
    Punch 16

    1st job skill build is really not important because of the leveling speed. I would recommend Maxing Splash first to increase damage output. Getting one point in Bstep to increase mobility, and one point in Punch for a stronger 1v1 hit.
    Maxing Splash, Bstep, and BuildUp is more important than Punch because it gets replaced soon.

    2nd Job Skill Build
    Level 30: Rush+1
    Level 31-36: Rush+3
    Level 37: Rush+1(MAX),PT+2
    Level 38,39: PT+3
    Level 40: PT+2(MAX),Mastery+1
    Level 41: Mastery+3
    Level 42: Mastery+2,Booster+1
    Level 43: Booster+3
    Level 44: Booster+1,Crit+2
    Level 45-48: Crit+3
    Level 49: Crit+1(MAX),Magic+2
    Level 50-55 :Magic+3(MAX)
    Level 56-60 :Mastery+3(MAX)
    Level 61-64 :Booster+3
    Level 65 :Booster+2(MAX),Slug+1
    Level 66-70 :Slug+3(16)

    End Results 2nd Job
    CritMAX(15)
    MasteryMAX(20)
    PTMAX(10)
    RushMAX(20)
    BoosterMAX(20)
    MagicMAX(20)
    Slug16

    Rush Is the best new mob training skill so it is maxed first. PT is maxed next to give you the neccesary dex to use new Cannons. 5 points is put into Mastery so you can get 6 points into Booster to get an even one minute timer on it. You then max Crit then Magic then Mastery to increase damage output. You finish off by maxing Booster and putting the rest into Slug.

    3rd Job Skill Build
    Level 70 :Spike+1
    Level 71 :Boom+1,Wave+1,Jump+1
    Level 72-77 :Spike+3
    Level 78 :Spike+1(MAX),Reinforcement+2
    Level 79-82 :Reinforcement+3
    Level 83 :Reinforcement+1(MAX),Counterattack+2
    Level 84-87 :Counterattack+3
    Level 88 :Counterattack+1(MAX),Wave+2
    Level 89-93 :Wave+3
    Level 94 :Wave+2(MAX),Vital+1
    Level 95-100 :Vital+3
    Level 101 :Vital+1(MAX),Booms+2
    Level 102-106 :Boom+3
    Level 107 :Boom+2(MAX),Dice+1
    Level 108-113 :Dice+3
    Level 114 :Dice+1(MAX),Roulette+2
    Level 115-116 :Roulette+3
    Level 117 :Roulette+2(MAX),Jump+1
    Level 118-120 :Jump+3(11)


    End Results 3rd Job
    ReinforcementMAX(15)
    VitalMAX(20)
    CounterattackMAX(15)
    SpikeMAX(20)
    BoomMAX(20)
    WaveMAX(20)
    Jump(11)
    RouletteMAX(10)
    DiceMAX(20)

    Spike is maxed first because it is your main new training skill. Next, you max Reinforcement then Counterattack to increase damage output. You then max Wave to get a strong 1v1 skill for bossing. Next comes Vital to increase HP and defense. After this comes Boom to get a strong skill even though it has a cooldown. You then put points into Dice and Roulette for the bonuses. Lastly you put the rest of the points into Jump because its used more for mobility than it is damage output.
    If you would like you can remove 4 points from either Wave or Spike and put them into Jump because Jump will continue to be used through 4th job but those 2 skills will be replaced.

    Alternate 3rd Job Build
    Instead of maxing Spike you could max Jump because Spike gets replaced instantly by Bazooka in 4th job and Jump continues to be used as mobility.

    4th Job Skill Build
    Level 120 :Bazooka+1, Buster+1,Overburn+1
    Level 121 :Dice+1,Nautilus+1,Anchor+1
    Level 122 :Dice+3
    Level 123 :Dice+1(MAX),Overburn+2
    Level 124-132 :Overburn+3(MAX)
    Level 133-141 :Bazooka+3
    Level 142 :Bazooka+2(MAX),Buster+1
    Level 143-151 :Buster+3
    Level 152 :Buster+1(MAX),

    1st Job: Pirate

    Build Up Cannon(BuildUp)
    Permanently improves the defense and attack of your cannon
    Level 1: Attack+2, Weapon and Magic Defense +25
    Level 10: Attack+20, Weapon and Magic Defense +250

    Cannon Splash(Splash)
    Launch flame attacks and attack up to 3 enemies. For a period of time, the enemy will suffer continuous damage
    Level 1: MP Cost: 7, Damage: 187%, Attacks up to 3 monsters
    Level 20: MP Cost: 11, Damage: 225%, Attacks up to 3 monsters

    Punching Cannon(Punch)
    Cannon can punch and knockback the neareast enemies
    Level 1: MP Cost: 7, Damage: 76%, Attacks the enemy 3 times
    Level 11: MP Cost: 9, Damage: 86%, Attacks the enemy 3 times
    Level 20: MP Cost: 9, Damage: 95%, Attacks the enemy 3 times

    Gigantic Backstep(Bstep)
    During the state of emergency, avoid the enemy’s attack by firing your cannon backwards. Once attacked, there’s a chance that the enemy’s speed will be lowered
    Level 1: MP Cost: 45, Damage: 154%, Attacks up to 3 monsters, 28% chance to slow down the enemy to -18 speed for 2 seconds
    Level 15: MP Cost: 20, Damage: 210%, Attacks up to 3 monsters, 70% chance to slow down the enemy to -60 speed for 5 seconds

    2nd Job: Cannon Shooter
    Critical Fire(Crit)
    Permanently increase your critical rate and minimum critical damage.
    Level 1: Critical Rate +6%, Minimum Critical Damage +6%
    Level 15: Critical Rate +20%, Minimum Critical Damage +10%

    Cannon Mastery(Mastery)
    Increase cannon mastery and accuracy
    Level 1: Cannon Mastery 12%, Accuracy +6
    Level 20: Cannon Mastery 50%, Accuracy +120

    Pirate Training(PT)
    Follow the pirates’ secret training to improve strength and dexterity
    Level 1: STR+3 DEX+3
    Level 10: STR+30 DEX+30

    Slug Shot(Slug)
    Fires a small number of shells at the same time for several feet to attack the enemies
    Level 1: MP Cost: 16, Damage: 163%, Attacks up to 4 monsters 2 times
    Level 16: MP Cost: 22, Damage: 208%, Attacks up to 4 monsters 2 times
    Level 20: MP Cost: 24, Damage: 220%, Attacks up to 4 monsters 2 times

    Monkey Boom Rush(Rush)
    Roll the bomb-filled barrels. Barrels will explode the enemies and push them a certain distance
    Level 1: MP Cost: 20, Damage: 31%, Attacks up to 8 monsters 8 times, 50% chance to knockback your enemy, Push the monsters and deal 243% damage once it explodes
    Level 20: MP Cost: 28, Damage: 50%, Attacks up to 8 monsters 8 times, 100% chance to knockback your enemy, Push the monsters and deal 300% damage once it explodes

    Cannon Booster(Booster)
    Use MP to double the attack speed of your cannon. Must have a cannon equipped
    Level 5 Cannon Mastery Required
    Level 1: MP Cost: 30, Duration: 10 seconds
    Level 20: MP Cost: 11, Duration: 200 seconds

    Monkey Magic(Magic)
    Use your monkey’s magic to increase your party members’ HP, MP, all stats, speed, jump, accuracy, and avoidability for a short period of time. This buff can be used with any other buffs
    Level 1: MP Cost: 30, Duration: 15 seconds, MaxHP +15, MaxMP +15, All Stats +1, Speed +1, Jump +1, Accuracy +8, Avoidability +8
    Level 20: MP Cost: 55, Duration: 300 seconds, MaxHP +300, MaxMP +300, All Stats +20, Speed +10, Jump +5, Accuracy +160, Avoidability +160

    3rd Job: Cannon Blaster

    Cannon Reinforcement(Reinforcement)
    Permanently enforces the damage and attack speed of your cannon
    Level 1: Attack+2 Cannon Attack Speed+1
    Level 15: Attack+30 Cannon Attack Speed+1

    Extremely Vital(Vital)
    Permanently enhances your cannon
    Level 1: MaxHP: +1%, Weapon DEF: +12%, Abnormal Status Resistance: +1%
    Level 20: MaxHP: +20%, Weapon DEF: +50%, Abnormal Status Resistance: +20%

    Counterattack's Shooter(Counter)
    Grants a chance to deal additional damage after an attack
    Level 1: Proc Rate: 6%, Damage: 104%
    Level 15: Proc Rate: 20%, Damage: 160%

    Cannon Spike(Spike)
    Point your cannon at your enemies and a shell will be fired to attack them
    Level 1: MP Cost: 28, Damage: 222%, Attacks up to 6 monsters 3 times
    Level 20: MP Cost: 36, Damage: 260%, Attacks up to 6 monsters 3 times

    Monkey Power Boom(Boom)
    Plant a special bomb that will attack many enemies at the same time and stun them for a short period of time. In addition, the damage of Monkey Boom Rush will permanently increase
    Monkey Boom Rush Level 20 Required
    Level 1: Active Effects: MP Cost: 30, Damage: 223%, Attacks up to 10 monsters 5 time, 45% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds
    Passive Effects: Permanently increases the damage of Monkey Boom Rush by 3%
    Level 20: Active Effects: MP Cost: 46, Damage: 280%, Attacks up to 10 monsters 5 time, 95% chance to stun the enemy for 4 seconds, Cooldown: 5 seconds
    Passive Effects: Permanently increases the damage of Monkey Boom Rush by 30%

    Monkey Wave(Wave)
    Get your monkey’s noise up and attack surrounding enemies. As you collect power, your monkey will be able to create a big noise that will be heard for a wide range, and if the maximum possible output is done, there’s a chance to hit a critical attack
    Level 1: MP Cost: 35, Damage: 620%, 45% chance to stun, 2% chance to hit a critical attack when the maximum possible output is done
    Level 20: MP Cost: 55, Damage: 1000%, 95% chance to stun, 20% chance to hit a critical attack when the maximum possible output is done

    Cannon Jump(Jump)
    Launch your cannon from the ground and jump high and recoil. Jumping off the ground also damages the enemy.
    Level 1: MP Cost: 60, Damage: 168%, Jumps over a maximum of 6 monsters and damages them
    Level 11: MP Cost: 45, Damage: 198%, Jumps over a maximum of 6 monsters and damages them
    Level 15: MP Cost: 35, Damage: 210%, Jumps over a maximum of 6 monsters and damages them

    Oak Barrel Roulette(Roulette)
    Detonate oak barrels and get a random buff. The buffs have a chance to curse your enemy for a short period of time
    Level 1: MP Cost: 35, Buff Duration: 186 seconds. Has a 3% chance to curse your enemies with darkness, stun, freeze, or slow for 3 seconds
    Cooltime: 57 seconds
    Level 10: MP Cost: 60, Buff Duration: 240 seconds. Has a 30% chance to curse your enemies with darkness, stun, freeze, or slow for 5 seconds
    Cooltime: 30 seconds

    Roll of the Dice(Dice)
    Test your luck! Roll a dice to get a random buff. Roll 1: nothing, Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience
    Level 1: MP Cost: 40, Duration: 66 seconds.
    Cooltime: 500 seconds
    Level 20: MP Cost: 60, Duration: 180 seconds.
    Cooltime: 200 seconds

    4th Job: Cannon Master

    Double Lucky Dice(Dice)
    Test your luck! Roll 2 dice at once to get a special buff. If you roll two of the same numbers, a more powerful buff will be applied
    Roll Of The Dice Level 20 Required
    Level 1: MP Cost: 60, 10% chance of rolling two dice, Buff Duration: 184 seconds
    Cooltime: 200 seconds
    Level 5: MP Cost: 60, 50% chance of rolling two dice, Buff Duration: 200 seconds
    Cooltime: 200 seconds

    Hyper Monkey Spell(Hyper)
    Enhances the Monkey Magic Skill
    Monkey Magic Level 20 Required
    Level 1: MP Cost: 60, Duration: 300 seconds, MaxHP +323, MaxMP +323, All Stats +25, Speed +11, Jump +6, Accuracy +163, Avoidability +163
    Level 30: MP Cost: 80, Duration: 300 seconds, MaxHP +700, MaxMP +700, All Stats +40, Speed +15, Jump +10, Accuracy +250, Avoidability +250

    Overburning Cannon(OverBurn)
    Extremely increases your cannon’s performance permanently. In addition, there’s a chance of ignoring the enemy’s defense when attacking
    Level 1: Permanently increases your damage by 11%, Ignores 5% of monster’s DEF
    Level 30: Permanently increases your damage by 40%, Ignores 20% of monster’s DEF

    Cannon Bazooka(Bazooka)
    Cannon launches a powerful attack to damage multiple enemies in front of you at once
    Level 1: MP Cost: 50, Damage: 534%, Attacks up to 6 monsters 2 times
    Level 30: MP Cost: 75, Damage: 650%, Attacks up to 6 monsters 2 times


    Nautilus BattleShip(Nautilus)
    Call the battleship of Nautilus to attack multiple enemies at once a number of times
    Level 1: MP Cost: 350, Damage: 404%, Attacks up to 15 monsters 3 times
    Cooltime: 60 seconds
    Level 30: MP Cost: 350, Damage: 520%, Attacks up to 15 monsters 3 times
    Cooltime: 30 seconds

    Magnetic Anchor(Anchor)
    Install anchors to generate a strong magnetic field. The magnetic field formed will consistently attack monsters in between the anchors. In addition, the anchors will blow and deal fatal damage
    Level 1: MP Cost: 62, Duration: 6, Constant damage: 220%. When the anchors self-destruct, deals 508% damage
    Level 15: MP Cost: 86, Duration: 20, Constant damage: 500%. When the anchors self-destruct, deals 620% damage

    Supporting Monkey Twin(Twin)
    Summon your monkey’s elite twin to help in fighting enemies
    Level 1: MP Cost: 40, Duration: 32, Damage: 280%
    Cooldown: 10 seconds
    Level 15: MP Cost: 70, Duration: 60, Damage: 350%
    Cooldown: 10 seconds

    Pirate Spirit(Spirit)
    Permanently increases the chance of granting addition damage after an attack. Also, when using this skill, the enemies’ attacks will not hold you back
    Level 1: Active Effects: MP Cost 50, Duration: 10, 22% chance to not get knocked back by the enemy’s attack
    Passive Effects: Permanent 1% chance of granting additional damage after attacking
    Level 30: Active Effects: MP Cost 80, Duration: 300, 80% chance to not get knocked back by the enemy’s attack
    Passive Effects: Permanent 15% chance of granting additional damage after attacking

    Cannon Buster(Buster)
    Fires the enemies in front of you
    Level 1: MP Cost: 45, Damage: 218%, Attacks the enemy 5 times, 1% Critical Chance will be added
    Level 30: MP Cost: 63, Damage: 305%, Attacks the enemy 5 times, 15% Critical Chance will be added

    Maple Warrior(MW)
    Increases the stats of all party members
    Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
    Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

    Hero's Will(Will)
    Level 1: MP Cost: 30, Cooldown: 600 sec
    Level 5: MP Cost: 30, Cooldown: 360 sec


    Credits: KMST v.1.2.384 ~ Cannon Shooter!!! « shakar96
     
  2. Len

    Len New Member The Pit

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    Thanks for the guide
     

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