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Gangs of Tarantia Launches

Discussion in 'MMORPG' started by beimei, Jun 25, 2009.

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  1. beimei

    beimei Ogre Newling

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    GUILD CITY-LIFE REVAMP

    Locals and tourists alike have flocked to guild cities, settling, traveling, selling, and generally making a life for themselves. As your city grows, its population becomes more dense and varied. In particular, the following buildings provide special benefits to guild members:

    Your Keep now not only provides a siege supply merchant at Tier I, but a Wagoner to Old Tarantia at Tier II. At Tier III, as before, your guild is permitted to participate in massive PvP battles.
    The Temple (Tier I) provides a spiritual leader who can teach the Path of Comrades, an ability that allows you to return to your guild city in the same way that the Path of Asura returns to you to your bound location.
    The Barracks now supports not only the straw men and patrols of guards but also scattered watchmen throughout the city. These guards increase in level according to the tier of the Barracks (I = level 40, II = level 60, III = level 80) and will defend their guildmates against attacks. At Tier III, the Barracks also supports a Guard Captain, who will transport visitors to the Border Kingdom of their choice for a nominal fee.
    City Gates will now be guarded by four sentries at all times. These sentries level up and behave in the same way as Barracks-spawned guards.
    The Armorsmith, Weaponsmith, Architect's Workshop, Alchemist's Workshop, and Thieves' Guild, as before, continue to support a merchant to sell profession-based crafting materials. This merchant is unaffected by building upgrades. The Armorsmith and Weaponsmith also attract guards that level up and behave in the same way as Barracks-spawned guards.
    The Tradepost now not only provides a Trader, but offers the following additional features:
    Tier I: A food and drink merchant, as well as business-savvy *****s.
    Tier II: A Potions vendor, one of the new Provisioner vendors who sell crates with bulk consumables, a Tradeskill supplier, and a new local merchant who has a new social pet for sale from the region.
    Tier III: The local merchant expands his or her wares to include two more pets, a wagoner to Conarch Village and a wagoner to Khemi.
    Player City bonuses have also been updated and shuffled around a bit between the buildings.


    GUILDS
    The guild search view will now also show guilds which are currently not recruiting.
    Added confirm message box to the Guild GUI when renaming the Guild.
    When a player applies for a guild, he will receive a message in chat if no one who could invite is online.
    Fixed Message of the Day chat tag [Guild MotD].
    Deleted players will now be removed from their guilds.

    ITEMS
    All items have been adjusted for the new systems!
    All classes now have access to the cloth/silk armor type.
    Nectargold will now restore mana and increase max mana pool instead of stamina.
    Class requirements have been removed from raid tier weapons.
    Level 60-70 bolts should now properly replace the currently equipped bolts when right clicking the items.
    1H-Weapons should no longer flip the wrong way when being drawn or sheathed.
    Amulet of Lycophos can now also be sold to a vendor.
    Some quest items have new descriptions and inventory icons.
    Stacksizes for potions and consumables have been adjusted. They should now stack to 100 for regular and 5 for blue ones.
    Bear Shaman's 'Boots of Vernant Fury' should now have the correct inventory icon.
    'Black Dragon Cloak' now has a new unique visual look.


    PVP

    General
    PVP Dropped resources are now put sorted into the loot bag based on power level and then level/tier.
    PVP Dropped resources will automatically stack in the loot bag.
    Warnings about teammates who are involved in criminal activities will now go to the criminal system channel.
    Removed double XP when killing murderers.
    After a player is killed 5 times, he will no longer give PvP XP to the killer.
    Guards now respond differently to player combat. If you initiated PvP combat and run to the guards for help the guards will correctly attack the aggressor. Guards do not mind if you kill criminals in front of them. All guards have been provided with ranged weapons so they are more effective at defending innocent bystanders. Guards will now mark anyone as a criminal that they engage in combat.
    You will now get a buff telling you that you are an aggressor when attacking another player.
    Guards have increased damage and massively increased hit points.
    AoE spells should now only affect targets which give murderpoints if your current target will also give murderpoints. This applies even if your current target is not within range of the AoE spell. This means targeting a low level player in front of you and casting a ground targeted AoE spell far away will cause low level players far away to be hit because your current target, though unaffected by the spell, would give murderpoints if you were to hit him.
    You can now no longer attack raid members in the border kingdoms.
    Guard placement in all outdoor adventure playfields has been reviewed and adjusted where needed.
    When killed in PvP you now get a second resurrection point to select from, but only if you have more than one resurrection pad in the playfield explored.
    The PvP-shield Skirmisher's Sanctum now provides PvP armor and PvP protection
    PvP Minigames
    Totem Torrent: Increased the health of the totems.
    Capture the Skull: It is no longer possible to actively return your skull to your base. Instead, you must defend the skull for 30 seconds before it automatically returns. As before, to capture an enemy skull you must bring it back to your base when your own skull has not been captured.
    Minigames will now give a PvP XP reward at the end of the game. This reward varies between the winning and the losing side, and scales per minigame tier.
    Capture the Skull matches should now end correctly instead of ending with 3 seconds left in the round.
    Massive PVP
    Discovering and forgetting resurrection points during a siege should now be more reliable.
    It's no longer possible for an attacking guild to login inside an enemy battlekeep.
    Timed warnings for massive pvp battles are now only sent once.
    Relocated the siege camp at the bottom of the keep in Stonehammer to a more suitable location.
    Relocated a siege camp in Sturmgarde, to allow the battle to spread out some more.
    Players in a massive PvP battle will now see the correct points in the chat log.
    Some holes have been closed in the Burnheim battlekeep.
    The area around the keep in Fort Bane has been adjusted to improve balance during a siege.
    Attackers are no longer able to keep or get siege weapons while in the defenders raid.
    All versions of the keep building should now have proper collision.
    The defenders have constructed additional hidden tunnels in each battlekeep that allow them to get out of their inner courtyard.
    An issue with stacking bonuses related to battlekeeps should be resolved.
    Border Kingdoms, Cimmerian End: The output of the PvP resources nodes has been reduced.

    CLASSES

    General
    All classes can now use all weapons open to your class from level 1.
    All classes have updated descriptions of feats referring to invulnerabilities to Protection and Armor where appropriate.
    When you untrain feats you will now lose all buff effects from spells given by those feats.
    Herald/Tempest/Demonologist/Necromancer/Bear Shaman - The long duration spells Arcane Abatement, Damnation of Set, Glorification of Set, Rune of Resistance, Rune of Resilience, Mystic Suppression and Quell the Ether have been changed. These are now instant-cast short duration tactical spells, rather than long duration buffs. Their effect has been vastly increased, now giving a large amount of protection against the damage type (or types) they protect against. For the Bear Shaman, Rune of Resistance and Rune of Resilience will place each other on short cooldowns when used. For the Tempest of Set, Damnation of Set and Glorification of Set will place each other on short cooldowns when used.
    Soldier/Priest - Fixed an issue where Vindicator would not update properly when entering Defensive Stance.
    Combo sequence for Sweep has been changed to UR-UL.
    The following buffs have been removed from the game. Bonuses formerly granted by these buffs have been added to other buffs/spells:
    Grizzled Hide (Bear Shaman)
    Infernal Knowledge (Demonologist)
    Diabolic Insight (Demonologist)
    Mark of Dagon (Demonologist)
    Sign of Xotli (Herald of Xotli)
    Vile Insight (Necromancer)
    Dark Knowledge (Necromancer)
    Bone Ward (Necromancer)
    Shielding Litany (Priest of Mitra)
    Set's Armor (Tempest of Set)

    Mage – General
    The natural mana regen given by the general feat Mage Blood has been significantly reduced.
    With the removal of the magic rating buffs for your class, the Archmage feat has been redesigned. It now increases the amount of mana you gain when using mana potions, by 2% per rank.
    Crimson Shield HP bonus increased to be in line with new health pools. Increased the bouns for rank 2 and 3 of this feat.
    Dark Meditation has been moved to tier 2 in the general tree. This spell will now also give you stamina each tick, so the Herald of Xotli can get full benefit from it.
    Mage absorb shields will no longer show a particle effect on teammates every time they refresh.
    Lance of Mitra and other Spells that proc will now proc on huge targets as well correctly (Healing from Lance of Mitra now works with Vistrix)

    Priest - General
    The power of Priest rank 1 cone heals (both on the target and on the player) has been increased pre-level 24.
    Cast time for team health buffs has been significantly reduced.
    The natural mana regen given by the feat Ether Flow has been significantly reduced.
    Spiritual Aegis - Changed to increase the mage/priest magical protection. This feat will increase in power when the player levels.
    Spiritual Armament - Changed to increase the mage\priest armor. This feat will increase in power when the player levels.
    All cone heals should now tick the correct amount of times. The final tick would not register occasionally.
    All team heals now have the same duration:
    Emanation of Life's duration has been increased to 20.5 seconds (up from 13 seconds).
    Healing Lotus' duration has been increased to 20.5 seconds (up from 17 seconds).
    The heal particle effect for Renewal, Blood Flow, and Healing Lotus will continue to display until the heal is finished.
    Lance of Mitra and other Spells that proc will now proc on huge targets as well correctly (Healing from Lance of Mitra now works with Vistrix).


    Soldier – General
    The Dark Templar and Conqueror classes are now able to equip full plate armor.
    Irritate: New innate taunt ability to all Soldiers. This ability is received at level 15.
    The natural health regeneration given by the general feats Recovery and Lifesaver has been significantly reduced.
    Stone Skin - Changed to increase the soldiers magical protection. Iron Skin has been changed to increase the soldiers armor. The bonuses from these feats scale with the player's level.
    The way that Sadism/Vengeance/Furious Inspiration triggers has been tweaked, and you will now gain these bonuses when the person in your team being attacked is your own class (previously if you were grouped with a Soldier of the same class, you would not gain your appropriate buff - now you will).
    Cunning Deflection can now only cause damage once per use.
    Improved Goad Mob now works correctly.
    Cunning Deflection is no longer tied to Sustained Rage.
    The bonuses gained from Frenzy Stance have been reduced to 50% Weapon Damage and 25% Magic Damage Modifier.
    The penalty from Frenzy Stance has been reduced to -50% Damage Mitigation.
    Guarded Frenzy will now reduce the damage mitigation penalty of Frenzy Stance by 3/6/10%.
    Improved Frenzy Stance will now increase the Magic Damage Modifier on Frenzy Stance slightly less.
    Goad and Goad Mob now apply a blocker effect to their targets. This blocker prevents Goad and Goad Mob from affecting this target for 30 seconds.
    Reduced the cooldown of Goad to 90 seconds.
    The hate bonus on soldier Defensive Stance has been increased to 5%.

    Bear Shaman
    Animalistic Fury now increases damage done by Shrewd Blow by 1/2/3/4/5%.
    Fixed a bug with Improved Ether Theft where it was not increasing the amount of mana the bear shaman gained. Increased the effectiveness of Improved Ether Theft to +150%/+300% mana gained.
    With the removal of the Grizzled Hide buff, the Improved Grizzled Hide feat has been replaced with the Scarred Hide feat. This feat gives: When hit with a physical critical attack, you have a 33/66/100% chance to gain a 20% bonus to your armor for 10 seconds. This effect cannot occur more than once every 15 seconds.
    Manifestation: Hostile Territory spell has been converted into one rank gained at level 65. This spell now applies the light physical invulnerability.
    Feat Spell - Rune of Slaughter proc now applies the heavy physical invulnerability debuff effect. Further ranks of this feat grant the Bear Shaman bonus Armor Penetration while the spell is active.
    Increased the base damage shield values of Spirit Totem: Profane by 10 times.
    Increased the damage bonus gained from the reactive proc on Spirit Totem: Feral. Removed the Invulnerability increase from the reactive proc.
    Spirit of the Bear now gives a team HP buff. The power of this buff is the same as that from the other priests. This buff does not affect the bear shaman. The Improved Spirits of the Bear feat does not increase the power of the team buff, it still only affects the bear shaman.
    Crush Armor: now inflicts a stacking armor debuff on the target.(-900 armor pr stack, max stack size is 5).
    Spirit totem: Venom has been replaced by Spirit Totem: Miasma. This spell passively increases Natural Stamina Regeneration instead of Poison Invulnerability. Places a DoT on enemies around the target. This DoT stacks up to 3 times. At the 3rd stack, it also drains stamina. This can only happen once every two seconds.
    Occasionally Balance of Nature would fail to buff you, so the proc rate has been increased to solve this issue.
    Wild Energy can now crit.
    The Nature's Revenge spell can only trigger on players every 8 seconds.
    Fixed a bug where the heal from the Bloodthirst combo was not increasing in power with more feats.
    Adrenaline Surge has been changed to have a single rank. It is now a channeled spell with a 5 minute cooldown that returns 15% mana/stamina per tick (60% total). Improved Adrenaline Surge now lowers the recast time by 30 seconds per rank.
    Spirit Walker: Will also improve Spirit Totem: Miasmas' Natural Stamina Regeneration.
    Changed Bloodflow to be a 13s duration single stack buff that gives 3/6/9/12/15% increased weapon damage.
    All Manifestation spells will now overwrite each other when cast.
    Particles now display when casting Rune of Resistance or Rune of Resilience.


    Conqueror
    Death’s Door: This feat increases the Protection and Immunity Rating of the Battle Cry: To the Death.
    Bladeweave's cooldown has been increased from 20 seconds to 40 seconds.
    Blessed Conquest has been changed to no longer apply the War Fatigue debuff after you use the ability.
    The Defiance ability has been unlinked from Furious Inspiration - you now no longer need to have Furious Inspiration running to be able to use Defiance. The amount of healing gained from Defiance has been very significantly increased, however, the time before you can be affected by another Defiance has been increased to 30 seconds (the re-use timer of Defiance remains at 60 seconds).
    The amount of stamina and mana gained from Improved Defiance has been increased. The implementation of Defiance and Improved Defiance has been changed, so it is now possible to see the base amount of health/stamina/mana gained when inspecting the ability, and to see the upgrade % when inspecting the feats.
    Every rank of Feint Attack will now give -10% Slashing, Crushing, Piercing, and Poison Invulnerability.
    Guardsman Feint - Changed to increase the Conquerors armor by 2/4/6/8/10%.
    The Reaping Blade feat has been changed. It no longer grants a separate ability, but rather extends the duration of the Rend Flesh ability by 5 seconds. It is dependent on the Improved Rend feat. With Berserk Inspiration being added making it more possible to utilize Bladeweave, we felt that Reaping Blade had became significantly less useful.
    Conquest. This has been replaced with the Ability Berserk Inspiration. Allows the player to stack Furious Inspiration via normal weapon attacks, but they cannot proc the team Resurrection effect when at 10 stacks. Canceling Berserk Inspiration removes all Furious Inspiration stacks. Feat points increase the proc rate.
    Two Handed Master: This has been replaced by Ruthless Assault. Every time the conqueror crits the crit chance is increased for 10 seconds. This can only happen once every 15 seconds. Additional feat points in the line increases the critical hit chance bonus.
    Changed the stamina cost of Rend Flesh and Improved Rend Flesh to be calculated from base stamina instead of max stamina.
    Reduced the damage bonus of Colossus of War.
    At Death's Door has had its protection values increased when the player casts Battle Cry: To the Death to 200/400/650, up from 230/345/460.
    All ranks of Breach will now share a single animation to make higher ranks more viable in situations where time is of the essence.
    Devastate now increases Hail of Furious Strikes damage by 1/2/3/4/5% (down from 2/4/6/8/10%).
    The duration of the Throat Slash debuff has been increased to 2 seconds.
    Throat Slash now functions as a spell/combo interrupt and not a stun.
    Throat Slash now applies Silence immunity instead of Stun immunity.
    Throat Slash now displays as a level 25 combo.
    Furious Resurgence is now a clickable ability that allows the conqueror to resurrect fallen comrades in and out of combat. The cooldown of this ability is 10 minutes if used in combat, and 10 seconds if used out of combat.
    Furious Resurgence casting time reduced to 1 second [down from 4 seconds].
    Furious Resurgence no longer requires you to have Furious Inspiration stacks running when using the ability.

    Demonologist
    Chaotic Blast cast time has been reduced from 4 seconds to 2 seconds. Chaotic Blast damage has been reduced. Chaotic Blast now always applies its invulnerability debuff.
    Cursed by Hell and Cursed by the Heavens no longer apply invulnerability.
    Fiery Torment - The mana cost has been changed to 10% of base mana.
    Living Firestorm; This spell will now deal less damage on the opener but more on each tick of damage. The overall damage has been slightly increased. Casting time has been reduced to 1.5s.
    Living Firestorm is now able to crit on the initial and pulsing AOE damage.
    Storm Chains - The level check on the target has been removed. The cost has been changed to 10% base mana cost.
    Mystic Suppression. This spell is now instant cast with a 6 second duration and 45 second cooldown which increases your unholy protection. This is now a spell that is meant to be used tactically in combat instead of a longtime buff.
    Demonic Wrack. This feat has been replaced by Shock Lance. This replaces the old Demonic Wrack feat (which was a stacking invulnerability debuff that is no longer a good 5 point end feat with the new generic invulnerability debuff system).
    Shock and Shockstrike now build up Empowered Shock Lance on the caster. This increases the critical chance and lowers the casting time per stack.
    Shock Lance consumes 2 Empowered Shock Lance stacks.
    Casting Shock Lance will increase the mana cost of the next Shock Lance. This is a mechanic so you can choose to get extra damage from Shock Lance and end up being incredibly mana inefficient, or get consistent mana-efficient nuking. Shock Lance is a column spell, and will hit all enemies between the caster and the target (although only a 1m radius).
    Soul Resonance no longer feeds your pet mana. When you cast Shock, that target will explode 2 seconds later, inflicting electrical damage on nearby enemies.
    Spell - Pact of Earth Walking is now a permanent effect on your pet. The damage increase has been lowered to compensate for this.
    Pact of Earth Walking now allows pets to cast the Team Heal effect. This spell can only be cast once every 20 seconds.
    Investing feat points in Wicked Bolts now also increases the damage dealt by this spell by 100% per rank.
    Planar Shift now costs 30% of your base mana.
    Planar Shift cooldown has been increased to 5 minutes.
    Abaddoron Warrior will now show in the GUI the number of times the buff has been applied.
    Shockstrike has been changed to be a 2.5 second cast spell by default. When Shockstrike was rebalanced for 1.05, it was significantly overspecced. This has been corrected, and it now behaves correctly as a 2.5 second cast spell.
    The Succubi should no longer look like they are chewing gum while in their idle animation.
    Swift Shockstrikes has been removed and replaced with Spell - Circle of Magic. This feat still gives the +1% damage per rank to Shockstrike. In addition, it enables the Circle of Magic spell. This creates a temporary magic zone that grants 2/4/6/8/10% magical mana tap to all allies that stand within it.
    When the spells were rebalanced, Waves of Flame was incorrectly given a coefficient that was too high. This has been corrected, and it now has a slightly lower coefficient.
    Pact of Dread now increases the critical damage bonus of Shock and Shock Lance. You will now correctly gain the Pact of Dread effect when your pet performs a critical hit. You cannot gain the Pact of Dread effect if you are running the spellweaving Hand of Doom buff.
    Fixed multiple issues with the Demonic Warlord pet not correctly getting the bonus for all ranks of pet-augmenting feats. Fixed an issue where the Demon Familiar pet was not getting the bonus from rank 1 of Fury of the Underworld.
    The demons the Demonlogist can summon have new textures.
    Fixed a bug with the Overload Feat making Inferno of Amher overwrite itself when it reached a stack size of 2.
    Fixed a problem where the Overloaded Shockblast feat was not increasing the chained damage of Shockblast (Rank 1).
    Increased the cast time of Storm Chains to 0.5 seconds.
    Reduced the duration of Storm Chains to 10 seconds.
    Increased the cooldown of Storm Chains to 40 seconds.
    Shrink will now only affect the Demon pets summoned by the Demonologist.
    Incinerate Stacks: Incinerate will now only stack up for the player that casts it. If an other player casts Fires of Gehenna they will no longer start on the same stack as the other demonlogists that have already stacked up Incinerate. Detonation will now only consume the casters Incinerate stack.
    Shield of Infernal Flames will now last 1 hour. Up from 30 mins.
    Reduced the radius of the Black Ashes effect to match the radius of Inferno of Amher.
    Spellweaving buff Hand of Doom will now correctly give a 100% crit chance to Gate of Hell, Inferno of Amher, Shockblast, Thunderclap and Waves of Flame. The 100% crit chance to Hell's Garden has been removed from the buff.
    Reduced the Incinerate damage bonus of the Lingering Flames feat to 30/60/90/120/150% (down from 45/90/135/180/225%)
    Significantly increased the spell damage coefficient of Fires of Gehenna (Rank 1).
    Reduced the bonus damage granted to your pet with Pact of Earth Walking to 100% (down from 166%)
    Reduced the critical damage bonus of Pact of Dread to 10/20/30/40/50% per respective trained feat point (was 20/40/60/80/100%)
    Incinerate will now only stack up for the player that casts it. If an other player casts Fires of Gehenna they will no longer start on the same stack as the other demonlogists that have already stacked up Incinerate.
    Detonation will now only consume the casters Incinerate stack.


    Guardian
    Combat Mastery feat has been changed. This feat now provides you with the Combat Mastery Stratagem. When active, this stratagem increases your base weapon damage.
    The border of your active Tactic/Maneuver/Stratagem will now highlight.
    Changed the Guarded buff you get when using your Guard combos. This now gives you a 10% bonus to your armor while active. Swapping weapons still removes this buff.
    Polearm Mastery feat has been replaced by Relentless, and should now give the player a 2,4,6,8,10% chance to resist stun & fear effects.
    The natural health regeneration from the Toughness feat has been reduced.
    Toughness - Changed to increase the Guardian armor by 1/2/3/4/5%.
    Weapon Master feat has been changed. It now grants a new ability - Cry of Havoc. This ability hits the closest 4 targets near the Guardian for minor damage and generates a high amount of hate.
    The internal cooldown of Redoubt has been lowered by 10 seconds.
    The stamina burn effect of the Disable combo can now crit. The Brutal Maiming feat now increases the chance of this stamina burn effect to critically hit. The critical hit check for the stamina burn is a separate roll from the combo critical hit check, so it can crit independently.
    The scaling of Bloody Vengeance has been lowered, as it was doing far too much damage too quickly with a high Vengeance counter. Each stack of Vengeance now increases the power of Bloody Vengeance by 4% per feat point invested (so 20% per Vengeance counter with all 5 points in Bloody Vengeance).
    Relentless Assault now reduces the cooldown of Skewer and Disable by 10 seconds and Guard and Storm Strike by 5 seconds (up from 3 seconds on Disable, 6 seconds on Skewer, 2 seconds on Guard, and no improvement for Storm Strike).
    Increased the damage done by the charge attack when using Impale.
    The bleed effect from Impale should now always tick four times.
    Using Riposte after evading an attack now reduces the cooldown of Riposte by 3 seconds.
    Increased the damage of Riposte when it is used after evading an attack.
    Skewer will now also apply a 60% snare effect to the targets it hits. This snare lasts for 6 seconds.
    Storm Strike no longer has a knockback effect.
    Reduced the cooldown of Storm Strike to 25 seconds.
    Disarming Aggression now affects Skewer and Storm Strike.
    Defiance now heals the Guardian for 2% of his max health per tick. Now has an initial tick and will always heal four times.
    Changed Lightning reflexes into giving 2.5% passive evade chance aswell as granting a clickable ability that clears the cooldown timer on the following Guardian Tempest abilities. Impale, Disarming Aggression, Guard, Stagger, Disable, Riposte, Skewer, Storm Strike. The ability has a 5 minute cooldown.
    At level 10 you will now gain a new ability - Reckoning. You will be able to use this immediately after using a Flashing Arc, Disable or Storm Strike combo to inflict damage on the target, or around you in the case of using it after Storm Strike. If used after Disable, you will regain some stamina. It is intentional that this only works with pole arm combos. All existing guardians will get this ability when they next log in. It inflicts more damage when you are in frenzy stance.
    Guard Destroyer now applies the Physical Ruin debuff (-15% physical invulnerabilities)
    Guard Destroyer cooldown increased to 45 seconds.
    Juggernaut has been tweaked. The spell damage bonus has been removed and the weapon contribution bonus has been increased to 70%.
    Enduring Defense Manoeuver will now give the Guardian Armor instead of Generic Invulnerability Rating. The amount of armor gained will be scaled based on the player level.
    Reduced the critical bonus damage on Flashing Arc gained via the Brutal Sweeps feat to 10% (down from 17.5%).


    Herald of Xotli
    The pulsing area fire damage from Avatar of Xotli has been corrected to gain the same benefit from bonus magic damage as the Desecrating Essence pulsing area damage (it was too high).
    Clarity of the Mad now provides passive resistance to fear effects instead of modifying the Sign of Xotli spell to have this resistance effect.
    The increase in damage of the pulsing Hellstep damage when you are polymorphed has been decreased to 100% (own from 400%)
    The Tongue of Xotli fire pits are now able to crit on their pulsing AOE damage, and they should no longer be susceptible to crowd control effects.
    Inferno Curse has been changed. There is now just a single rank of this spell (rank 2 and 3 will no longer appear in your spellbook and cannot be cast). It now causes a 10% elemental invulnerability debuff (affecting fire/cold/electrical). The cast time has been reduced from 2 seconds to 1.5 seconds. This spell now costs 7% of your base mana to cast. This spell also has a DoT and a negative damage multiplier.
    Updated Mindless Brute to match the new health values.
    Touch of Hell now reduces the cooldown of Hellstep by 15 seconds.
    Burning Skull is now an instant cast 3 charges spell that triggers when someone attacks you.
    Lingering Hell: Changed functionality of feat to increase the ticks from the AoE after the Hellstep by 1 tick per point.
    Flame Tongue: The Duration of this buff has been changed to 15 seconds, up from 10.
    Xotli’s Vengeance: The duration of this buff has been changed to 15 seconds, up from 8.
    Body and Spirit Wrack: Reduced the animation length of the combo finisher.
    Fiery Enervation: This spell and it’s effects have been merged into Inferno Curse.
    Arcane Abatement: This spell is now instant cast, has a 6 second duration, 45 second cooldown, and greatly increases your cold protection. This is now meant to be used tactically in combat, not as a long duration buff.
    Avatar of Xotli: There is now a new model for this buff.
    Exultation of Xotli: This has been changed into 4 ranks. You now gain the first rank at level 30.
    Increased the max absorb value of the Herald's damage absorb shield spell Contract of Protection. It should now be equal to the Necromancer and Demonologist versions.
    The bonuses for rank 3 and rank 4 for Improved Phoenix Cloak were inverted, giving the rank 4 bonus at rank 3 and the rank 3 bonus at rank 4. This has been fixed.
    When you gain the Fury of Xotli buff, a short, basic particle effect is now played to make it easier to spot when you have a free Hellfire Breath.
    Fixed the Hellfire Feast feat to correctly give you physical mana tap as per the intention and description, rather than magical mana tap.
    The Fiery Weapons proc can now crit.
    Hell Strikes VI should now play the proper animation on Female characters.
    Rage of Xotli reduced to increase the damage of Hell Strike by 1/2/3% (Down from 3/6/9%).
    Inferno curse now applies Elemental Ruin instead of Elemental Wrack. It will not stack with the debuff applied through Molten Steel Slash etc. Cooldown has been increased to 45s.
    Bonds of Anguish has been removed and replaced with Chains of Anguish. This is a short duration, fast casting damage over time spell. When the damage triggers, that target and any others between the target and the herald will take damage. There is a synergy between Chains of Anguish and Clarity of the Mad, in that while Chains of Anguish is running, you will gain a 33/66/100% resistance to fear effects based on the number of feats in Clarity of the Mad.
    Flame Lash has been changed from a combo into a spell. When you train the Flame Lash feat, you will now receive a spell. This spell has a long range, hitting a single target.
    Changed Thundering flames effect from being a 1s silence to an interrupt effect.
    Hell on Earth and Tongue of Xotli have swapped places in the feat tree. Tongue of Xotli is now a possession feat, while Hell on Earth is an Avatar feat.
    Hell on Earth has been changed. This now grants you an instant-cast spell that creates a zone on the ground that gives you (and any other Herald that has Hell on Earth trained) a large increase in Combat Rating (fire) while you remain within the zone.
    Tongue of Xotli has been changed to a cone spell, rather than a targeted column spell. Its damage has been increased.
    Knowledge of the Underworld has been changed, and now gives an increase to magic fire damage.
    Hatred of the Living has been changed to increase the damage of Hellfire Breath by 2% per rank.
    Word of Command spell now only has one rank, gained at level 13.
    The base damage of Inferno has been slightly increased. Additionally, Inferno gains an increased benefit from bonus magic damage based on the Flame Lash counter. Each Flame Lash counter grants an extra 2% coefficient to Inferno when it is cast. Inferno has a new particle effect to better signify when you have it running.
    Avatar Feat: The Flame Cleave has been changed to no longer trigger a damage ability behind the target you hit. It will now passively give you Combat Rating Fire instead.
    The bonus combat rating gained from Avatar of Xotli has been lowered. The active damage proc gained from Avatar of Xotli has been removed.
    Demonic Link has been changed to only provide bonus magic damage, it no longer provides a combat rating bonus.
    Chains of Anguish no longer provides resistance to Stun effects with Clarity of the Mad trained.

    Priest of Mitra
    The damage and mana costs of all the hostile PoM spells have been re-calculated.
    Avert Thine Eyes will now add -15% Unholy and Holy Invulnerability. The effect off the miss-chance on target has been reduced.
    The feat Blinding Light has been removed and replaced with the feat Divine Halo. Your holy nukes build up Divine Blessings on yourself. When this reaches 5, you gain the Divine Halo effect, which will periodically heal the lowest health friendly target close to you. Each heal performed will use up a Divine Blessing.
    Clarity of Mind has been rebalanced. Cooldown has been reduced by a third, and damage % component of the spell has been reduced by a third.
    Imperil is reduced to one rank. The debuff part has been increased to -10% holy and unholy damage invulnerability.
    The mana cost of Lance of Mitra has been split between the base spell and the Divine Lance feat. Training the Divine Lance feat will increase the mana cost of Lance of Mitra with each rank.
    Sustaining Faith has been changed to have a single rank. It is now a channeled spell with a 5 minute cooldown that returns 15% mana per tick (60% total). Undying Belief now causes Sustaining Faith to place a separate absorb shield buff when channeling has finished, and reduces the cooldown of Sustaining Faith by 30 seconds per rank. Determination and Relentless Faith no longer affect Sustaining Faith.
    Fixed an issue which would sometimes allow the Holy Vengeance buff to be active multiple times.
    Soul of Mitra now includes stun, fear, and charm immunity.
    Increased the scaling of Lingering Flames with gear.
    Increased the damage scaling with gear of Purifying Light.
    Decreased the Cast Time of Imperil to 1 second.
    Exorcism cast time has been reduced to 1 second.
    Spellweaving for Priest of Mitra should now work the same as Demo and Necro spellweaving. When rank 6 is reached, you should always have 6% magic damage increase initally (excluding other beneficial spells triggered from spellweaving). This will gradually scale up to 25% magic damage increase for every refresh of spellweaving rank 6.
    Emanation of Life will no longer cost extra mana to cast when Light of Mitra is active.
    The Armor of Faith-buff will now give armor instead of physical invulnerabilities.
    The damage from Mitra's Searing Eye as been increased against non-undead or demon targets. The damage against Undead and Demons remains the same.
    The Priest of Mitra spellweaving buffs no longer affect the obsolete spell Shielding Litany.
    Mitra's Will now reduces the mana penalty of Purification of Mitra by 30/60/90% (up from 25/50/75%).
    Ether Discharge will now restore mana for each target affected by Wave of Life.
    Light of Mitra has been improved. It no longer increases the mana cost when using Wave of Life. Rank 1 now gives slightly more stamina and mana back. Increased the amount of stamina and mana gained when using rank 2. Additionally, the priest of mitra gains an additional bonus from their own Light of Mitra, of 25/50% over what their team-members receive.
    Holy Cleansing has been changed to have a 0.5sec cast time, and a 2.5 minute cooldown. The mana cost has been slightly increased.

    PETS
    Player pets now have more hit points.
    Permanent pets will now include their owner's bonus magic damage from attributes when gaining their trickle-down dps bonus.
    Pets now inherit 50% of the critical rating and 100% of the hit rating from their owner.
    Dead pets will now be removed in favor of alive ones when new pets are summoned and all pet points are spent.
    Non-combat companions, from dogs to ancestral spirits, are abilities. Once learned, these abilities appear under the "Companions" ability tab. When summoned, these companions will remain by your side until you enter combat, send them away by using the ability again, or summon a different companion to take their place, or until 15 minutes have passed.

    GEM REVAMP

    This update introduces a total overhaul of the gem system with a new, more flexible system for augmenting your equipment with gems.

    Gem Families and Colors
    The number of Gem Colors has been reduced from 8 to 6. Every gem has been given a Gem Family. There are 6 Gem Families, with one gem of a different color assigned to each tier. Every gem within a tier has a unique color and unique family at that tier. Additionally, we have removed the concept of Flawless uncut gems. All uncut gems introduced with the Gem Revamp will be of the same quality level, and will remain world-drops.

    Socket Colors
    Every gem socket has now a color, which matches one of the 6 gem colors. A gem of color X may only be added to a socket of color X. The color of a socket and gem is clearly indicated in the tool-tip.

    Alchemical Transformation
    Transformation Recipes are introduced with the Gem Revamp. These enable alchemists to transform uncut gems across colors and tiers. For example, a higher level uncut gem may be transformed to multiple lower level uncut gems within its Gem Family.

    Pre-Patch Uncut and Flawless Gems
    An uncut gem of tier X will remain an uncut gem of tier X. The color will be different if that color was removed. The name will also likely change to accommodate its new gem family. Flawless uncut gems will be converted at a favorable ratio, so one pre-revamp Flawless gem will yield more than one post-revamp uncut gem of the appropriate tier and color. We decided on a ratio of 1 flawless gem yielding 3 uncut gems.

    Cut Gems
    The following concepts have been removed from cut gems: stacking lines, gem size, and the random element. The number of cut gems has been reduced from around 1380 to 71. Additionally, cut gems will now stack. Players will be compensated for leftover cut gems from before the revamp, as they would obviously not be able to socket these gems given all the changes to the system. These gems will be converted over to their uncut versions, with power-tier blue cut gems converted in the same 1-to-3 ratio as the flawless uncut gems.

    Changes with Existing Gear
    Existing socketed gems should be left mostly as they are. This should be true even if the gem would otherwise be invalid given the socket color (as all existing gear will be given colored sockets).
     
  2. awebringer

    awebringer Ogre Newling

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    is this suppose to be a guide ?
     
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