I just wanted to say how much I appreciate you commenting on things I share. Currently I have no one actively helping me with the project, and I need this feedback to keep my thought process active. Every question you ask helps me clarify more what I want from this project and how I'm going to make it real. Of course we mustn't forget about NPCs when it comes to hunting. It might be possible that a group leader handles PCs and NPCs the same way, with the exception that PCs can change their settings. There should be some benefit to using human actions instead of automation, but after defining enough preset actions in advance to answer the questions that might arise ("What if I get injured?" "What if I get scared?" "How many people do I need as back up in order to attack a beast larger than myself?") even automated action can look like human action, because a human action was taken in advance and all the possible scenarios were assessed. But there are always unexpected things that no programming could anticipate and that's what makes the group leader necessary. Also people will have fail safes so that if a group leader flips out and tries to send people on a suicide mission, most people will question his right to lead at that point. Characters will have some self preservation. Each character will have a breaking point when it comes to physical pain. They're not tanks. They're human beings. Also it should be possible to hit a shield so hard that it shatters.