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SplashFighters Accessory & Map Idea Contest

Discussion in 'Contests, Events, and Giveaways' started by ogreman, Jun 12, 2009.

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  1. TheDudeThere011

    TheDudeThere011 MMORPGer

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    Cannon Arm

    Just a Cannon.....ON YOUR ARM


    xx Nothin Changed

    cccc-Normal punches for first three then shoots tiny bullet


    ZX-Shoots a tiny cannon ball


    MrSoCall-


    Price 20000gm

    ZC-Shoots Huge Cannon Ball


    ZXC-Shoots Heat Seeking Missle
     
    Last edited by a moderator: Jun 28, 2009
  2. Y E

    Y E Ogre Newling

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    the great woods of america (claws)

    It is said that deep in the northern woods of America, elves crafted this formidable claw with the power of the earth and the great woods in America..... once weared in the hand, the onwer can unleash the unprecedented elven power of the great tree that its strength threatens all enemies away.

    NOTICE: the pictures (attachments) r just a brief describtion that shows my thoughts, and wether the claws r weared on rite hand or left hand should be all fine to me. there is no point for me to name the acce so imma just explian the moves.

    the moves and the picture of the acces i drew r attached so there does have pictures in my forum.

    stats changing: STR+1 TEC+1 JMP-1 DEF+1

    xx: soldier's basic attking. look at the attachment to c where the claws effect is. can add attk

    ccc: soldier's basic attking. look at the attachment to c the claws effect. last hit forces enemy falls.

    run x and run c r all same to sodier. look at the attachment to c where the claws effect is.

    zc: aim attk 1, strick into the ground and summon a tree to hit the enemy, same as the dimension glove zx effect which still hits running or walking enemy after aimed. following effect, c the attachment to understand wut i mean.

    zx: briliant move, unblokable. the woods in the middle of the claw sticks out and become longer to impenetrate the enemy. the 2nd hit is to push the enemy towards u, there will be a short time that the enemy spins infront of u (kinda like the whip of spy), can add combo at this point.

    xc counter, special counter, same as zx but quicker. can add combo.

    jump xc, pros no how tricky and annoying the jump xc of petro pecker's is, which is the same thing as this one. jump strike, quickly strick into the ground and summons a "small forest" to hit the enemy, extremly large area effect. check attachement.

    zxc: special attk! quickly impenetrate the enemy and then elevate him up, quickly after this preformance is done, the great wood at middle of the claw
    sticks out and becomes longer to strick the enemy into the sky (vertically).
    an eagle of the forest (represents U.S) grabs the enemy in the air and throws him into the ground (all of these moves r preformed in the direction that the player is facing), when the enemy is about to hit the ground, player summons a "small forest" to hit the enemy, this also hits others around, big area effect. NOTES: zxc can be added after xx as a combo.

    cuz theres only five files can be attached so guess u guys have to image the special....
     

    Attached Files:

  3. Y E

    Y E Ogre Newling

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    the special

    sry theres the special.
     

    Attached Files:

  4. Y E

    Y E Ogre Newling

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    the pictures

    click on the pictures to zoom in thats the only way to c them more clear.
     
  5. mastersenty

    mastersenty Ogre Newling

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    SF New Accessory

    Ok,this is a good accessory.My name is Senty.I think SF should make a accessory for all classes called Dark Claw. Price:25000 GM

    Normal attacks
    XX(Strong attack) Kick then claw extends in front of you,hitting the enemies
    CCCC(Weak attack) Claw fury- rapidly hits foes by jabbing and swinging the claws
    Run and press F: Tornado claw spin

    Special Attacks
    Press A: Claw extends and grabs someone then throws them far
    Press S: Claw extends and pulls someone to you,and spins them around
    Press D: Claw extends,throws someone in the air then the other claw pulls them out of air and slams them to the ground.
    Air Attacks: Press A in air grabs a enemy from below,yanks them into the air with you,then the other claw launches into them,knocking them away.

    Thank you for your time Gameorge and SF. My name in SF is Senty.
    Have a nice day to you all. :D
     
    Last edited by a moderator: Jun 21, 2009
  6. davindavinci

    davindavinci Ogre Newling

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    I represent you the accessory that represents U.S.A.

    Football is the most beloved sport in the United States, and this sports shows the culture, or rather the American way.

    So here I represent to you the "American Helmet"
    First of all, I chose helmet out of many gears because helmet is the most distinctive gear that can represent football.

    CCC: This would not change anything. Follows the regular hit of the character.

    XX: This would grab the oponent in a short range of you and fall on them on the 2nd X.

    Dash C: Runs into the opponent and this them a headbutt which would just do damage. Minor MP use.

    Dash X: Runs into the oppenent and hit them with right shoulder which uses 1/10 of MP and pushes the oppenent like it would on a slap of hurricane fan. Big damage but heavy delay.

    Z+C: Slap the aimed opponent in the head, a minor damage and chance for another attack.

    Z+X: Pushes the opponent with both hands which uses 1/12 of MP but good for edging. Disregard backshield.

    Z+XC: Pin down the opponent with the shoulder and give him a headbutt which would cause the opponent to burst and fly out to random direction like it would on the rabbit costume's special. 1/5 of MP use.

    Str +1, Spd +1, Jmp -3, Tec -1

    Usable for all characters except for Android

    America runs on Football.
     
    Last edited by a moderator: Jun 21, 2009
  7. TheDudeThere011

    TheDudeThere011 MMORPGer

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    Arena...

    The FootBall Arena


    Wide running Space Just A Simple FootBall Arena You cant jump towards the stands or die. And if you hit them in the field goal Its automatic Death
     
  8. funfreak55

    funfreak55 Ogre Newling

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    USAxe
    An axe used by the splash fighters of America! The colors of red, white, and blue each stand for an element of fire, lightning, and ice.

    ZX-Fire Slash
    use the red side of the axe and set the opponent on fire

    ZC-Ice Slash
    use the blue side of the axe and freeze the opponent

    ZXC-Electric Star
    the star in the center is shot from the axe doing thunder damage

    It is not very good because of me doing it on paint, but here is a picture i made
    [​IMG]
     
  9. HigginsZ

    HigginsZ Ogre Newling

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    my acce and map

    Acces:

    1.- fancy American Eagle costume

    well This would be like the rabit, aligator and panda costume

    here are the atks...

    cccc: 3 peck atks then hit with a USA flag

    xxx: 2 wing atks then a little whirl like the wind cross special but weaker of course

    A - zxc .- jump back and then fly forward to hit oponent, like the tae kwon do set special when u use spy. then the special begins. hit the enemy with a strong peck and throw him up. after that the eagle shoots a lot of stars from its wings, (50 stars)

    zc - shoot little stars to enemy

    run xc - jump to enemy, like aligator, bunny or panda costume, then peck enemy while his is on floor. and finish the atk with a devastating peck atk.

    jump xc - fly forward while making some "bars" fell on its way red and white ofcourse

    Maps

    1.- Moon Landing site

    Moon surface.
    The apolo 11 would be there and ofcourse the american flag waving triunphant.

    the npc of that map should be the 1st man that set a foot on the moon.

    U can find same items of the space station.

    those are my ideas I hope u like em thx for reading ;]

    IGN : *DeMoN.:.AnGeL*
     
  10. ukitake

    ukitake Ogre Newling

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    hi i'm ukitake-juushiro


    my idea is for acc

    name=Nimbus 2000(like brom)

    z+x=same

    z+c=same

    run xc = same but with fire

    zxc = can fly in 1 - 2 minutes

    v x+c = like x+c but with wind

    x+x+x =hit with nimbus 2000 three times

    c+c+c+c =hit with nimbus 2000 4 times

    in fly attack

    x = like run x+c but with thunder

    c = like run x+c but with ice

    z+x+c =attack the enemy with nimbus 2000 with power but random (wind,fire,ice,thunder) and make mp is low / empty

    prize = 25000 GM

    stats
    +full jump
    +2 speed
    +1 tehcincal
    - 1 power
    - 1 defense
    all stly can use but excpect to andorid
    :)
     
  11. hiphop6889

    hiphop6889 BamBam

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    I am going to write out the descriptive details about the creative Accessory.


    The best symbol that represents America is obviously the Eagle.
    And this Eagle will be the accessory In splash fighters!

    First, the standing position will be the eagle flying around the character's head.
    The size of the eagle in normal size is about the size of 4 snowballs together.
    For the Eagle designers, any type of eagles are fine, as long as they are clearly visible for everyone to realize it is Eagle.

    now, going into the real part,

    Everyone except android, Sumo, beast 1 and 2 will be able to use this accessory.

    The character themselves will have no effect on their fighting styles.
    For example,

    Attack 1 + Attack 1 + Attack 1 will be just like the ones with no accessory.


    Fighter, Soldier, Spy, Monk, and Knights ==> ( their Attack 2 + Attack 2 lifts the opponent)
    Attack 2 + Attack 2 will change.
    Instead of two combos,
    it will have 3 combos.
    Attack 2 + Attack 2 + Attack 2.
    Attack 2 + Attack 2 are all the same just like the ones with no accessory.
    however, when you press Attack 2, the eagle will fly up and pinch the opponent.
    If they block the second Attack 2, the eagle will not be able to reach down and pinch.
    It is just like the Blue beast only Accessory (199B)'s attack.
    The changed part is, when the eagle is pinching, the Eagle Owner is able to move around before the eagle comes back down.

    All the other characters like
    Space Agent, Telepather, Jugglenaut
    will have Three Attack 2s,
    but the eagle will not fly up and pinch,
    but just fly forward and pinch and come back.

    the eagle's attack has HALF of the Squeaky hammer's damage. REALLY low.
    THEY DO NOT COST MP.

    For all characters,
    Zoom + Attack 1 has no effect.
    however,

    Zoom + Attack 2.
    Then, the character will point forward, and the Eagle will fly straight forward.
    The eagle's size will be tripled, and it will glide forward and backward.
    Just like the Soldier Cards's Zoom + Attack 2, it will glide, and possibly make combos.
    The Eagle owner will not be able to move right after the Eagle leaves,
    and the duration of the flying of the eagle will be 4 seconds, 2 forward, 2 backward.
    The opponents will not be able to hit the Eagle Owner while he points.
    They will be able to hit after the eagle comes back.

    Zoom + Attack 1 + Attack 2
    You have to zoom into the opponent, or it will not work.
    You zoom, and do it, then the Eagle flies up really high and gone.
    Then, in 2 seconds, the Eagle comes down to the opponent, grab the opponent,
    and fly straight up, and let it go.
    The opponent crashes to the ground, and get damage.
    The damage is twice greater than Dash + Attack 1 + Attack 2 of this accessory.


    Jump + Attack 1 + Attack 2
    This is the Fun part.
    The Eagle's size will be tripled, and you will be holding the eagle's leg, and FLY!!!
    There is no height change, but you can definitely control where you are flying, like directions.
    Anything that gets hit by the eagle will get damage,
    but when they hit ONLY your character, you will get damage and get off the Eagle.
    YOU WILL LOSE MP about the speed of losing MP when you are flying in the Jet Pack.

    Dash + Attack 1 + Attack 2
    Just like the Dash + Attack 1 of Evil Cross, you will be able to attack from long distance by moving fast.
    it is a slash attack, the damage is about the character's normal Dash + Attack 1 hit,
    but the opponent can not block this attack!!!
    when you are hitting them, it looks like a Soldier's Dash + Attack 1,
    but the eagle is sitting on the character's hand, ready to slash the opponent.

    You don't think the eagle is that cool? not good enough to represent the strength of America?
    well, you are missing the point that I am going to bring up.
    This acc will act just like androids or Jet Pack,
    when there is no action going on, the MP will slowly gather up.
    it makes sense because when the eagle is not doing anything, he should gather his energy back.


    THANK YOU!
    and my name is
    *King_MOAI*~
     
  12. hiphop6889

    hiphop6889 BamBam

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    Adding one more stuff.
    The stat change

    + 1 Speed
    + 1 Jump
     
  13. hiphop6889

    hiphop6889 BamBam

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    One last stuff,

    Sword master will not be able to use this Accessory.
     
  14. Tomorrow

    Tomorrow Ogre Newling

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    The American Caterpillar !!

    The American Caterpillar

    As we are now aware of, the United States today is undergoing many crises; such as the economic inflation, the H1N1 disease, and budget cut by many state governments. Even though that is the case, we, the prideful and strong Americans, continue to pertain to our hope that someday near the future, transformation will occur to alleviate all these current hardships. As a matter of fact, change is one of the main reasons why we elected president Obama, someone that has a good quality both in his politics and personalities. And it is exactly this strength to endure hardships with a hopeful mindset that characterizes US and the America: we are a country of the will power! With that in mind, I will be introducing to you this accessory: the American Caterpillar. As we know, a caterpillar needs to endure many hardships in order to survive in the harsh nature, where there are a lot better equipped predators await. Even though the nature has not equipped the caterpillar with the best survival tools, but it still strives its very best to survive. The caterpillar knows that someday it will transform into a butterfly that is extremely beautiful and precious; it looks forward to such a day. And it is this hopefulness that accurately symbolizes the very same nature of US, the Americans. There is no better representation of America other than this spirit that we have. As I present to you The American Butterfly:

    General View of the evolution:
    Caterpillar -> Cocoon -> Butterfly

    1. The accessory takes the image of a caterpillar. The image is as follow:
    [​IMG]
    [​IMG]
    (These are the images can serve as an idea for the GM's on how to approach making this acces. Oh and a note, the caterpillar's color should revolve around the red, blue, and white colors.)

    The display of the acces: the caterpillar is being put into a glass bottle and is attached on the back of the user.

    The status:

    -2 techniques (Its eyes are not as keen and developed).
    -1 speed (The bottle of glass is very heavy and therefore lowerered the speed of the user).
    -2 jump (Because the glass bottle is heavy, that;s why it hindered th user's jump).
    The MP slot is emty at the very beginning of the battle.

    The Attack:
    z-z-z: Right fist, left fist, then use the glass bottle to swaing at the opponent.

    x-x: Right fist, then strikes the bottle at the floor(The opponenet flies to the air). May be possible to do another (z)when the opponent falls down.

    x(on top of items): release the caterpillar from within the bottle to eat the items, heal 1/3 MP(Emty from before).

    zxc: The caterpillar shoots many thread to strangle the opponent. The purpose for that is to buy time for itself to eat enough items to evolve. (the strangle time is about 10 seconds). This attack can break opponent’s defense! (Reduce 1/3 MP).

    While the caterpillar seems incapable of surviving the battle because of such low stats, it will transform! By eating enough items (3 items or more), by the time the MP slot is full, the caterpillar will automatically transform into a cocoon. (The transformation is just like the beast, with a great impulse flushes towad the oppenent. This attack can break defense, but does not damage the oppenent, just to distract him or her from stopping the evolution.)

    2. When eating enough items (when the MP slot is full) , the caterpillar will automatically evolves. After this evolution, the user will lost all the MP. The image of the cocoon is as follow:

    [​IMG]
    [​IMG]
    [​IMG]
    (It would be best if the cocoon can have the combination of red, blue and white colors!)

    Since the coccon is attached to the user's back, it is rather heavy, but it provides additional support to denfend against your opponenet's attacks. (When using block, the coccon can block 360 degree from opponent's atk). The stat of the cocoon is very much like the ones of a knight, walking very slowly(the speed goes to 4), but the defense is very high(the defense goes to 8).



    The attack of the cocoon:
    z-z-z: Right fist, left fist, then use the cocoon on the back to rack the opponent.

    x-x: use the cocoon to rack once, then rack again to send to opponent up to the air. May be possible to do another atk when the opponent falls down.

    c+x: storing energy(do no damage, but it’s used for the cocoon to evolve). It takes 2 seconds. During this time, the user is vulnerable to the opponent’s attacks. It heals 1/3 MP.

    c+z: storing energy(do no damage, but it’s use for the cocoon to evolve). It takes 2 seconds. During this time, the user is vulnerable to your opponent’s attack. And it also heals 1/3 MP.


    zxc: The user jumps up then step on the the cocoon that is on the back and fall down to make an earthquake. The oponenet will be pressed by this attack. (^ ^ The coccon won't die because it;s so hard..as some of you may wonder.) Reduce 1/8 MP.

    While one may wonder why the cocoon needs to store energy, the purpose is for it to evolve again, into the American Butterfly! After the cocoon has stored enough energy(until the MP slot is full), it will evolve automatically again into the American Butterfly that symbolizes the beauty, the strength, and the freedom of our beloved America!

    3. Last, but definitely not least, the American Butterfly!! The image of the American Butterfly is as follow:

    [​IMG]
    [​IMG]
    [​IMG]

    The butterfly attaches on the back of the player. It has the visual effects of that of the bladed flames, those beautiful shadowy effects. The skills of the American Butterfly are fully developed! The status of the butterfly is mainly very high in ATK(goes up to 7), and SPD (goes to 7), DEF (goes to 7), JUMP pretty high(goes to 7), technique is high also (goes to 7).


    z-z-z-z: Right wing flaps hit, Left wing flaps hit, then both wings flap consecutively and immediately for 4 times, this last hit will send you opponent flying so that when he/she almost lands you can follow another z hit.

    z-z-z-x: Right wing flaps hit, Left wing flaps hit, then both wings flaps once and the opponent is poisoned (-HP slowly). The last hit poison hit can break defense!

    x-x-x: Right wing flaps hit, Left wing flaps hit, then alleviate(fly right up) itself and make an air-turn and land on the back of the opponent.

    Run-x-z: While runinng toward the opponenet, then revert a step, if press z after, the wings flap repetitively. The opponenet won't fall down.
    .
    Run-x-x: While runinng toward the opponenet, then revert a step, if press x after, the user will use a heavy head butt that sends the opponenet flying far away.

    Run z: Flap wings, and the opponent’s poisoned or slowed; these effects can add up (Reduce MP).

    c+x: shooting many bright and hopeful starts from the wing toward the opponent.

    c+z: The butterfly flaps the wings to creat a tornado shield around the user. The tornado will then slowly expand outward. If the oppoenent gets hit by this attack, he/she will spin around and fall down. Because the tornado is cause by the wings, which contain many powders, the result of this attack will cause any of these effects: slow and poisoned; these effects can add up (Reduce MP).


    Jump-x+z: The butterfly's wings turns big and aiming at 45 degree downward angle, causing an mersmerizing explosion. This attack is unblockable. (Reduce MP).

    Jump-z: Quickly ascending itself 45 Degree downward toward the opponent and hit vigorously and repetitively (Just like the winged beast).

    Jump-x: Aiming 45 degree downward angle at the opponent and flaps the wings to cause any of these effects: slow and poisoned; these effects can add up (Reduce MP).

    zxc: enlarging greatly (increasing in size) the size of the wings so that the range of its attacks can become wider (The attacks' area have been greatly increased). Used up all of the MP but can last for the rest of the game time. (Image how beautiful can that be!)

    All the Styles (except android becasue it is not a human ^ ^) can use such acces. And the accessory can do the zx special counter in the butterfly form, which just hit once with the wing. Since this acces involves so many works(forms and stages), it's price is by far the most expensive, worth about 899RM or you can get it really rarely from the RM draw.

    Thank You for all of your time in judging on this accessory of mine. Your effort is greatly appreciated.
     
    Last edited by a moderator: Jun 29, 2009
  15. stupified

    stupified Ogre Newling

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    My Ideas For This Contest

    Here, are the following ideas I have for this event


    Maps (an *** in front of a map means the items, things inside the map is up to the decision of the GM.)

    As we all know, the United States are filled with beautiful places. Hawaii, Las Vegas, San Francisco. And more. In the following, I will try, and find out the best, funniest map for players.

    *** 1st, *Museums*. Like any other Museums. Inside, will be filled with Historical stuff. In this map, there will be 2 spawn points, where the Players start. One will be on the right, and one will be on the left.(If its Teams, 1 team will be on left, 1 team will be on right.) The distances between the two spawn points around 1.5 sizes of Underground(From where the 2 person spawns) In order to start killing the other team, they have to go over through the middle. In the middle, is a circle like Information Desk. It would Oval. There will be only 1 path way to go across with out losing any health. Only 2 players from each side at a time can fit to go. There is another way to go across, it’s through the side of the info desk. On each side, is an airplane, which automatically shoots beams and bullet when you go through there. They cannot be getting rid of. And there will also be Mines on the ground. Also, near the info desk, are Cannons. The cannons range can’t fire up to the Info Desk. The player will have to go straight for 3-4 second before he/she was going to get hit. In the center of the Info Desk, there will be a huge Statue. (GM may wish the Statue to be what ever they want  ) When you attack the statue, it will automatically drop Health Pack ( used in war ) Outside of the Info desk. It can boost about 1/4 of your total health, a little strength, and a little speed. Like any maps, it will have its unique items. In this map, the items will be historical, such as a wooden sword, a samurai sword, and things we don’t see today. Like an old rifle and such. The spawn point, will be grenades near you. In a role. There will be 4 grenades on each side (Grenades are like bomb). After a while, Black Potion will start to appear at the spawn points. The back ground of this Museum will be the basic things that happened in US. Like the cold war, revolution war, or anything like that. Like every other map, there will be a NPC that will auto spawn at a certain time. When the clock gets to 60 second. An Army Solider, ( With the style of a Soldier) will spawn in the middle info desk with the accessory Muscle Enhancer. Its Health Points will start at White Bar.






    *** 2nd, *Statue of Liberty* in this map, players will be playing ON the Statue of Liberty. They will have to stand on the Statue. Around the Statue are oceans. When you make a wrong move, and dropped down there. You’re dead. Don’t worry, the path way are big enough to fit 4 people... The places where the Players spawn are the head of the statue, and the bottom of the statue ( a platform). The path way will be the Statue’s Robe’s out line. It will be around the statue. Going like a McDonald Ice cream cone. On the book the Statue is holding, will a mysteries box. When you hit it, it will drop a small book. When you pick up the book and clicks X, it automatically gives you Jump, speed, and little bit of defense. And when the time reaches to a certain amount of time, there will be potions, (red, black, white, yellow) dropping at different places of the Statue. The fire the Statue is holding, will give an Orange Robot (The ones in the map Titanic) But, when you go into the fire. There will be 30% chances to get you caught in the fire and pushed out of the fire and into the ocean, or back to the path ways. In this map, the Npc will appear at 60second. However, it will be a Security Guard with the style of a Fighter. Its Health Bar will start at white.



    *** 3rd *Mall* Mall are quite famous in United State. It’s a shop with mix of daily things we need. Clothes, and etc. This map will be mainly focused on that. It will take place in a mall. There will be total of 5 floors, set up like the 3rd stage of Mission E-H. The ways to get to the next floor is by Escalators, stairs or elevators (The elevators can shock you). One spawn point is at the roof, and one is at the bottom. When you reach to the roof, there are some certain percent of falling off. So, be careful. The roof will some what look like the 3rd stage of Mission E-H. There will also be small shops in the map. When you hit them, it drops items. There will be items like Shopping bags. This gives Health. When the time limit reaches to 60, there will be a NPC dressed like a Police with the style of Monk) Its Hp will start at white bar, and it will appear on the top of the roof.

    *** 4th *The Sears Tower* this map will be basic a tall tower. The players won’t be playing INSIDE it. But outside of the tower. There will be construction stuff like this, So the players will actually play on the construction platform around the building. In order to move to the next platform, there will automatically be a moving platform between the construction platforms. When the moving platform moves, you have to move also, or else you’ll fall and die. There are certain chances of falling off. On the top of the Sears Tower, will be the 2 long and sharp objects. When you hit them and knock them down. There will be potions spawns at different places. Npc will be a construction worker which spawns on the construction plat form with the HP of white bar and the style of Fighter.


    *** 5th *Time Square New York* this map, of course will take places in the Time Square in New York. In the background will be people walking, tall building, and more. The two spawn points are one end on right, and one end on left. In the middle of the map, there will be a street. It’ll have moving cars, and resting cars. When you’re trying to cross the street to the other side, there’ll be chances of getting hit. When your hit by a car, your Hp automatically loses1/6 of the amount you had. But when the red lights turns on, and the cars all stops. You can cross the street safely. On the resting cars, will appear items, like guns, potions and etc. You can climb on some small building’s roof; there will be more items on there too, usually bombs and etc. There will be 2 cannons in this map, one on right, and one on left. When time reaches to a certain amount, there will also be Mega Beam Cannon on each side, ready to use. When the time hits 60, there will be exploding gift box dropped from the sky, and an Orange Robot in the middle of the streets. The good thing about this map is, you’ll never have to worry about falling off and dying. Because there won’t be any edges.

    *** 6th *New York* this map will take places in China Town in New York. The streets will be busy. The background is filled with people, and stores. How ever, there are some stores you can go in to while your playing. The stores will contain potions, knifes, weapons and etc. In the China town, you can fight almost everywhere, so this map has to have more space to stand on. You can fight on roofs, in the street and probably more. It would be even cool, if it’s possible for GM to make it, where you climb on roofs then jump on street lights. Also, there will be balloon like lights hanging from the stores; it’s like the Buddha map. When you hit it, it drops items. The npc or what ever happens is up to the GM.


    *** 7th *The Pentagon* this map will take places in the US department of defense building, the Pentagon. In this map, mainly the items will be guns, rifles, anything to do with war. This map of course, will be in the shape of a Pentagon. In the middle, is the main room(which is pretty huge). Around it, are five doors which lead it to a hallway. After a time period, the middle room will have Beam Cannons appearing. In the hallways, there are 3 vents you can walk in , it can only fit one person at a time. In the vents, you can crow to the different hallways in this building. When the Beam Cannon and other good stuff start to appear, parts of the ground in main room and hallways begin to fall off. So it is possible to fall off in there. In the hallways, will be lockers you can hit to get more guns and material. Since it’s a military map, I am thinking putting the Robot, the gray one as the NPC for this map. It will appear at what ever time the GM hope to put.

    *** 8th *Hollywood* as we all know, Hollywood is famous for its stars and its movies. In this map, mostly, will be like a movie set. There will be small amount of space outside, where player spawns at the beginning. Where your at some place, and there is camera and microphone all around you. It will be in the backstage of a theater. There will be few ropes that are attached to the curtain. On the top, is like a mini path way made out of metal. And there will be lights on top. The pathway on top can go to every part of this map. So, if you want to sneak attack some one, then find an obstacle, jump on it, then jump down to attack. Also, every time you hit the rope, 5 lights from the top drops. Its effects will be just like bomb. When it hit the ground, it makes an explosion. There will be possibility of getting hit and risking your Health Points. In the backstage, will be a movie shoot, which means it’ll separate the backstage into half. But, you CAN get to the other half this map will probably don’t have places where you would fall down, so FIGHT TO THE DEATH!

    Orange and green are spawning points. Red lines are the ropes; the middle black thick line is the wall that separates stage in half. The blue are metal platform on top.

    *** 9th *Mount St. Helens* this map will be huge. Players are supposed to play on the in side AND out side of the mountain. On the outside, it’ll be covered with snow. Once in a while, there will be an avalanche. When avalanches happen, players on the outside will begin to slip. If you slip down the entire mountain, you’ll die. There will be HUGE snowballs hitting down the mountain, if you get hit. You won’t die instantly; but your health will just be cut in half of what you have. On the outside, there are LOTS of snowballs. On the top of the mountain, there’s a bungee place. It makes you double jump. When you’re in the air, you’ll have the chance to get inside of the volcano or stay out. On the inside, once in a while, the volcano will erupt, there will be fire sending from the bottom and rushing to the top. When you get hit, it’ll be just like getting hit with fire. Except, if you don’t get out quickly, you’ll be burn every 5-6 second for how ever long you stayed in there. On the inside, first there will be a ladder connecting you to the metal platforms down there. In order to get to another platform in there, there will be a moving platform which can carries at MOST 3 people at a time. If you accidentally fall down, you will lose half of your health of what you have before. There will be 2 NPC for this map. One will be a snowman on the outside; one will be the Fire Ram Beast on the inside. (NPC will be depending on the GM)

    *** 10th *Hover Dam* this map will be like an upside down U shape. There will be a war which separates the players and the oceans. Like the Hover Dam, there will be mountains surrounding it. There’s really not much places to stand on, except the side of the huge Dam/Wall, and the small buildings roof top around it. On the top of the Hover Dam, is a path way. One team/Players will appear on that. (You’re appearing ON the dam) If players fall off the Dam and into the ocean, he/she will revive again on top with half of he/she’s hp. *the path ways are small, there are 40% chance of falling off, be careful* The other team will spawn down the Dam, on the surface ground. Players are top could easily jump down, or jump on the moving platform on the side to get down there. Once in a while, there will be water overflowing the Dam and will hit the players, it won’t cost the player’s hp, but the complete map will seem on falling off, the player will slip off, if into the water on the ground side, it’ll cost them their lives. *Don’t worry, the ground is large, it wont be as easy as you think to fall in the ocean* the only way to avoid the overflowing water is to hide by the houses on each side of the surface. In conclusion, player can stand on top of the Dam. There is a surface to the Dam. There are moving platforms for you to stand. There are places you can hide down the surface. On the surface, there will be a button. When you hit it, items will drop, but rolling rocks from mountains aside will start to coming down and crushing people.

    *** 11th *Air Force One* (The plane that carries presidents.) This map will be considered of 4 large rooms and few small ones. In the first room is where the pilot is. It won’t be big, but it’ll fit maximum of 6 people. The next room is the relaxing/chilling room. It’s where president talks with people, eat and relax. It’ll be luxury. This room will be pretty huge. In this room, there will be 2 roles of sofa, chairs, and desks. One on each end.. Player can either jump on it, or go around it. To its top right, will be a small room, a kitchen. Player can use to hide there, or do what ever they want. After a while, foods will start to pop up in the kitchen. Food can give player HP. The room after the relaxing room will be the conference room. Right when player get through the relaxing room, to their left is a desk, and a chair. It is enough for a player to hide in it. In this room there will be a bath room to its top right, in the bathroom, there will be items in it (depending on GM.) Also, there will be a door leads to the outside in this room. When players break it. They can either go to the wing, or climb on top of the plane. If they jump down, they die. On top of the plane will be goodies that aren’t IN the plane. The last room of this map is where the plane carries things. There will be a huge door at the end of this room, when you bump into the button besides it, it’ll open it. (You can close it) When the door is open, you might get sucked down there by the wind/force, be careful. In this last room, there will cages (That carries animals) to jump on, places to hide, and more. Also, the end is where other team spawns.

    *** 12th *U.S.S. Alabama Battle Ship* this map will “some-how†be like the map Titanic, but it wont. The map will be kind a huge. And it doesn’t matter if its team or single death match, the player will be on the same ship. This map will be having the same settings as titanic. There will be an inside. But on this ship, the inside will be huge. There will be 4-6 doors that leads to the inside, 2 are at the front of the ship, and 2 are in the back. The front 2 doors lead to the control room. From the control room, it leads to a hallway that goes to the back engine room, and that’s where the back 2 doors on the ship lead. In the hallway, there will be places to hide behind, but mainly, it’s just going to be a death match. No where to run. On the outside, like any other battleship will be cannons. There will be total of 4 of them. 2 at front, 2 on the back. Now, I’ll start with the basic format of this map. This map will look like Titanic, but it’ll be bigger and longer and have more stuff. On the surface of the map will have 4 doors, 2 at front 2 on back. Each of the doors leads to rooms under the ship, such as the control room, engine room, and maybe there will be stairs down there that leads to bedrooms where marines sleep. On the outside, there will be ladders/things to climb on to reach higher level of the ship. There will be 4 cannons on the ship also. 2 in front, 2 at the back. There will be 2 higher level platforms on this ship. 1 in front, 1 at back. There will be some what a road on top that leads the higher platform to each other. There will quite a blank spot at the front of the surface. There will be bombs on the ship, and etc. At the rear end of the ship, will also be some what an empty place. Warning, players can be hit down the water on the surface of this map. I suggest that GM will add more features to the surface. Now, down by the ship, are 4 small rescue boats. 2 on each side of the map. There will be a mini stair case/ladder that will allow the player to go down there. Player can use to hide down there, or to get potions down there. There will be times that the battle ship will rock, and players will slip and fell. There will also be times where the ship will be hit by bombs/cannon rocks and players who get hit will lose Hp. The rest can be planned by GM.

    *** 13th *Grand Canyon* this map will also be huge. Player will be down/inside the Grand Canyon. There is no way to climb up. There will be a little bit of water down there. Player won’t die when they go in. But I do what this to be excited. When player get in the water, their screen will actually be like underwater. They can see fishes, seaweed and etc. If so, player can also fight down water. Let’s just pretend there will be sharks down there, and they’ll hurt your hp when you get hit/bit by them. Now, back to the surface of this map. On the surface, there will ropes/ladders you can climb on to reach certain platform on this map, the higher level platform. On some of the platforms, there will be potions, guns, bombs and etc to appear. Also, by the water, there will be huge rocks that can hide people behind it. There will be some on each side, north and south. And that’s where also the team member will spawn. If it’s single, player will spawn in variety of places. With the rocks, players will be harder to hit/kill. And when 2 team members reaches 2 higher level platform that’s opposite each other. Both players can push the button on the platform, and there will pop out a rope that ties the 2 team member together and swing them to attack the others below. The 2 team member will have the power on where to hit. This map will have bugs, snakes down there too. Don’t get so close to them, they will be just like Npc. As long as you avoid them, they won’t attack you.

    ***14th *McDonald* In this map, players will spawn out side of the McDonlad store. In the parking lot. There will be 3 doors that leads from the outside to the inside of the store. Two at each side of the store, and one in the middle. Out side the front door/middle door. Are a trashcan to its left and a chair with the McDonald statue sitting on it. You can step on them to get to the top/roof of the building. On the top of the roof, will be a chimney. On the roof, will be a fallen McDonald sign with a rope/ladder that leads the players to the two sides of parking lot. Inside the McDonald, when you walk in the middle door. Will be 3 roles of 3 table on each side. There will be midian pathway to the buying corner. Which is just directly across from the middle door. The buying place will have a little place for the working people to enter. When you go in behind the buying place, there will be yogurt/ice cream machine. Some times, it'll leak liquid ice cream and drinks out of there. To the right, will be a tiny pathway, walking into the path way. ( The pathway can hold 3 players side by side and 2 player if one stand on top of each other.) To the right, is a fries machine, and boiling water. If you accdenity jump in it, it'll do fire damage to you. Then, there will be other stuff along the tiny, mid-long hallway. At the end of the hallway, will be stacks of frozen meat patties, and other supplies stacked together. Besides the supplies, will be a fire alarm button. When the player's hits it, the whole store will be turned dark, no lights. And water will start to drip from above the ceiling. But, there will be items now, spawning at different places. At the end of the hallway, if you climb on the stack of supplies, there will be a vend at top. Only 1 player can open it, and craw in it to get outside to the parking lot. Or up the roof.

    *** 15th *Catholic Church* This map will be a big white, fancy church. With a tall, shiny cross on top. There will be a huge door in the middle. But contains 1 mid big on within the huge door. And 2 small ones at the side. When you go in there, to the left and right will be stairs leading to the second floor. Inside the church, the windows will be beautful, filled with bible's saying and etc. In the middle of the church, are roles of chairs. (Probably make it like 6 roles of chairs on each side.) And at the end of the tiny pathway through the church is where the priest speaks. There will be a small stand, where he speaks. And a small cross behind him. On the ceiling are beautful lights too. On the 2nd floor, will be hallway which leads to the bathroom and etc, where people chat and have fun. At the end of the hallway on the 2nd floor where will be a small door, which leads to the bell at the top of the church. When you hit it, it rings very loud. And, there will be music singing about Jesus. And rare items will starts to appear. There will be 1golden sword at where the priest speaks. The rest might change.


    Accessories

    The ones I didn’t name are default of its style. Or the GM can create something new. Also, there is no UN-BLOCKABLE accessories that i made.

    Football Gear- (All except Androids, were beast and Sword master) the ultimate sport in united state! Who ever held it, will gain SPEED and STR. But, they cannot pick up any items!
    +1 STR +2 SPEEDS

    C- The player simply punches their enemy with the sharp side of the foot ball. It won’t cause much damage, and it won’t knock them down.
    Cc- The player punches their enemy with the sharp side of the foot ball, and then you step on the enemy’s foot.
    CCC- After the first two C’s, the player uses their head and knocks down the enemy to the ground.
    X- You kick the enemy’s stomach.
    Xx-You kick the enemy’s stomach and you grab them and throw them on the ground.
    Run+X- You tackles the enemy with your hands open, if you hit them, they’ll fall to the ground. If you miss, there will be a sliding affect.
    Run+C- You uses your head to charge at the enemy, if you successfully hit them, you’ll bump the back a little bit, but they won’t fell down.
    Z+X- From long range, you throw a foot ball at the enemy, there is a knockback affect. If he was hit, he’ll be send flying for a little distance.
    V+X- You’ll throw a football from above, it’ll have a grenade affect, and the enemy will fell down.
    ZXC- You hold on to the enemy, then rush them for a distance, then hit him to the ground, punch him a few times with the football, and set the football like a time bomb on top of them. If in 10second, he doesn’t hit the person back, it’ll explode. (Median explosion)

    Head Phones (All except Androids were beast and Sword Master) Cool, stylizing, funky, awesome Head Phones. Although it looks plain, but don’t judge it by its cover. The head phone holds mysterious powers!
    TEC+2 Speeds+1 STR -1
    C- Player uses one hand, palm open to hold on to the ground to keep its balance while its leg on top swiftly makes a spinning kick towards the enemy.
    CC- While the player’s hand still holding on the ground palm open, it does a slightly hard kick.
    CCC- Player is still holding on to the ground, after all the C’s it does an upper kick straightly aiming for enemy’s chin. Making the enemy go up and fall down. Just like a dance.
    Z+X- Flying notes will come out of the head phone and goes straight to attack the enemy, it is a long range attack and if you get hit, you’ll be knock down and push a little bit backward.
    V+X- The player jump and notes will come out from the head phone to attack the enemy with notes coming out from the headphone.
    V+ZXC- Note will come out from the headphone, and surrounds the enemy, and make him move slower. This will also do some damage.
    Run+XC- The player will spin while running (like Ballet), and sharp notes will surround the player’s body, who ever it hit will be sent flying for a Mid-Distance.
    ZXC- First, you upper kick the enemy to the sky, and when he comes down, the player’s hand/palm will hold ground while its leg kick on spinning and attacking the enemy. Then, the player kicks him up again, and vanishes on top of him, doing a final blow. After the finishing move, the player will bow.

    Turkey Leg/Drum stick (All except Androids) Suggest the GM to sell this for 30,000 Gm or do this as a gameogre event or mmosite event on ThanksGiving. This is a huge Turkey Drum stick hanging behind the player's back.
    +1STR +1DEF -1SPEED -1TEC (After the energy goes to 0. The turkey will become a bone. And there wont be any STR boosts)

    Cc- (the first C is the default attack of that style) Wave the stick and smack the player.
    Ccc- Slam the enemy in the head. Making him dizzy and fall down.
    This is a 50% useable attack. It will waste mid amount of energy. Cccc- After slamming the enemy in the head, grab the turkey drum stick with both of the player's hand and upper cut the enemy to the sky.
    Z+X-Smash the enemy down the ground. (Mid energy use)
    Z+C- Bites the meat off and throw the bone at the enemy. Long range attack. (The meat will go back) (Mid energy use)
    V+XC- Use the meat as the center of gravity, and slam down at the enemy with all your force. (Just like the wing shoe with V+xc, but more powerful)
    (Mid energy use)
    ZXC-Swing the turkey, if it hits the enemy, swing it from the right then from the left. Then, jump a little distance and bash the enemy's head with it for 3 times. While the enemy is dizzy, and on the ground. The player will swing the turkey at fast speed going like a 360 degree. When the enemy gets up, it'll smack into his face. Knocking a mid distance far away.


    Eagle Armor (All except Androids) the person will have wings on each side, and an eagle on the back. Basically become an eagle.*
    Jump+2 Speeds+1 Def-1
    C- The person will bend down, and the eagle on back will peck the enemy.
    Cc- After the peck, then the eagle will come up and slap the enemy twice. But that won’t knock him down.
    Ccc- After the C’s, the eagle will rise up using a stick then attack the enemy from above his ahead, and knock the enemy down to the ground.
    X- The player will use its hand, claw to scratches the enemy.
    XX- After the scratches it will slap the enemy and knock him down the ground.
    Z+C- Small whirlwind.
    Z+X- Wings will shoot out flying razor feathers at enemy.
    V+zxc- Like a hawk, you go down straight, and fly at a small distance, if it touches your enemy, you’ll push him until you fly up again. Then, in a distance, you’ll fly up to the originally sport again. Like a circle.
    Run+X- Fly for a little distance just off the ground, and attack the enemy. It’ll have a sliding affect if misses. If hit, the enemy will be knocked over.
    ZXC- At first, there will be a whirlwind, if it hits the enemy. Then it sends them flying to the sky and from there on. The eagle will duplicate into 3 more. Total of 4, and then razor feathers will shoot out and attack the enemy, and knock him down.

    Tennis Racquet- (All except Androids, were beast, and sword master.)
    SPEED+2 JUMPS+1 TEC+1
    C- Simply swing your racquet aiming for the enemy’s face.
    Cc- after hitting the enemy’s face, you elbow the enemy in the stomach.*Like one of the attack of auto glove/soul thing that covers up your eye*
    Ccc- After elbowing him, the player takes a big backhand swing. Knocking the enemy down.
    X- Player is using two hands, taking a big swing at the enemy. It’ll make them spin, but they won’t fall. The player will have 1-2 second to do something to him before he gets back to normal again.
    XX- hit him toward the sky, and then hit a tennis ball toward him causing a small explosion.
    Z+C- the player will toss the ball, and aim for the enemy. If hit, the ball will create a fire affect and knock him back a distance.
    Z+X- from a distance the player will toss the ball, and aim for the enemy. At first, the ball will disappear. Then, at a certain distance, the ball will reappear again. Player can practice to see the distance. If hit, it’ll shock them with lightning.
    V+X- from a distance the player will serve a tennis ball from beyond ground. If hit, it’ll cause small explosion.
    ZXC- the player will hit a spinning ball with wind at the enemy, if the enemy is hit. It’ll be send to the sky, from there on. The player will shoot at an incredible speed towards the enemy. Maximum of 10shots depending on how high the enemy is.

    Night Vision/Spy Goggles (Exclusive for Spies) Sell for around 8,000 GM
    +2TEC

    Z+X- See from your teammates’ eyes/angels. But in that time, you’ll be in danger. You can control the time you watch by pressing around x to stop it. Every second, wastes your energy.
    ZXC- Can see through the wall your facing. You’ll be in danger while doing that. And every second wastes your energy.

    Barbecue Grill (All except Were Beast, androids and sword master.) You’ll be carrying a mini barbecue grill on your back. With a spatula.
    STR+1 TEC+1 SPEED-1

    C- Take out the spatula and hit the enemy
    CC- Hit the enemy on the head with the spatula
    Ccc-slice up a meat Pattie from the grill and hit the enemy with it. Knocking him down.
    X-Swing your grill, and hits the enemy to the sky. Using the cooking grill.
    XX- Quickly hit the enemy with patties.
    Z+X- Use the grill to quickly make flaming patties and then auto throws it at the enemy. It will have fire affect.
    V+X- throw the spatula down and hit the enemy
    Run+X- Slap the enemy with the spatula, while spinning him to a distance.
    ZXC- swings the grill first, if it hits the enemy. Fire will burst from grill. It will flame the enemy to a distance. And, in the next 25 second. What ever attack you make to the enemy, carries a little flame affect.

    Apple Pie (All except Androids) It will be Apple pie hat, which player wear it as a hat. (Could be sold for 30,000Gm)
    TEC+1
    V+XC- The middle, ingredients, will shoot out like a huge laser. Blasting the enemy away.
    Z+X- Throw single piece of pie at the enemy. If they got hit, they’ll be paralyze(unable to move) for 3second, and their speed will decrease GREATLY for 5-6 seconds.
    Z+C-Throw pie slices
    ZXC- The player will ram the enemy down. If hit, while the enemy is on the ground. The hat will have flying pie slices floating around it, then it’ll fire around 5-10 pie slices at the enemy. There will be a blasting him off affect.



    Boxing Gear (Only for Fighters and Soldier.) a traditional American Boxing gear. Attacks including kick, and punches. Cannot pick up any items if you’re wearing this. (Suggestion, the player will have to played Fighters for 400Times, and this is on sale for 899B)
    STR-1 SPEED+1 JUMP+1 DEF+1
    C- Right hand punches enemy in the face.
    Cc- Left hand punches the enemy in the face.
    Ccc- Strongly punches enemy in the face. Making a spinning fall down affect. Like the Iron knuckle.
    X- Knee the enemy in the stomach
    Xx- Kicks the enemy in the face. Like one of the taekwondo accessory attack
    Xxx- Do a twisting 360 degree kick in the enemy’s face, making him fly up.
    C-X- Right punches the enemy and the knee them in the stomach. Causing a dizzy affect which makes them fall down. (The soul accessory one, with the blind thing over the player’s eyes)
    C-X-X- The same thing with C-X but adds another bashing kick at the end.
    C-C-X- After the two C’s. The player will deliverer a smashing right foot kick. Then the enemy will fall down.
    X-C- Knee the enemy, then do an uppercut. Blowing the enemy to the sky.
    X-C-C- after the uppercut, the player will perform a bashing hit while the enemy come down.
    X-X-C- Knee the enemy, slightly kick the enemy, then perform a bashing hit into the enemy’s stomach. Making him fall.
    Z+C- Rush back
    Z+X- Rush forward.
    V+X- the player will the bottom part of their leg and hit the enemy in the head with it.
    V+XC- Like a tornado, the player will become 1 with hurricane and strike down. If it hits the enemy, the enemy will knock down.
    Run+C- Right hook (punch) the enemy.
    ZXC- Right and left punch the enemy once. Then upper cut him, while delivering 5-8punches. And on his way down, give him a final punch in the stomach.
    Z+C+XC/Z+X+XC- will have the same affect as the Golden Puncher.

    4th of July Fire Work (All except Androids) a can shaped fire work can.
    TEC+2 STR+1 SPEED+1 DEF-1 (If energy is used up, then back to normal default attacks)

    Cc- swing the can of fire works from behind and knocks the enemy in the face.
    Ccc- while the enemy is unconscious, loads the fire work with fire, and pops it in the enemy’s face. Causing fire affect (which ever make him fly away a distance). This attack will require very little energy points.
    Xx- while the enemy is the sky, cause a little flare from the fire work can and blast him away. For a little distance. (Waste very little energy)
    V+X- Shoot fire crackers from the can down the ground while you’re at top. (Waste very little energy)
    V+XC- Shoots fire works down the ground, if the enemy were near it, it would blast them Mid-far away. (Waste Mid- energy) And there will also be an aftermath, of you getting blow back, no damage thou.
    Z+C- Rapidly shoots out 3 fire works, if the enemy was at the sky and got hit. Then it’ll cause him fire
    Damage. (Waste very little energy)
    Z+X- Place mini fire work can on the ground. It’ll explode when some one attacks it, or 10second is up. After it explodes, there will be burned things (Around 3-6) flying to the sky, and when those things lands, who ever it touch will cause fire affect. (Mid energy)
    ZXC- If hits the enemy; whack them to the sky with your can. And while their on their way up. Put the fire work can down below him. Then, when the enemy reaches to the top. The firework goes up, it’ll carry the enemy to higher ground, but then it’ll blast them off with an enormous force. And then, there will be small fire pieces falling off. Who ever it hits will be caused fire affect/damage. (Need 1/8 of full energy points.)


    Thank you for reading my long listed maps and accessories idea. I hope you all have a great day.
    My In Game Name is
    StUpIfI3d

    PS: If I win the map idea contest, can I have Juggernaut Breastplate as the accessory I can have from shop. And If I win the accessories contest, can I have Boxing Gear I made as the prize? If so, thank you so much.

    GO SPLASHFIGHTERS GO ! :D
     
    Last edited by a moderator: Jun 30, 2009
  16. hjf200x

    hjf200x Ogre Newling

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    Staff of Equity
    While I am eating the Asian salad from McDonald, I am constantly having a “rich” feeling for every bite. The salad is so delicious that to a point I burst myself into tears. And it is this sentiment that inspires me on this accessory: The Staff of Equity. The salad has many different ingredients, such as the lettuce, tomato, those little oranges, nuts, and of course, the dressing. Rather than giving a “messy” and unpalatable taste, each ingredients mixes together perfectly well. Each enhances on the others’ tastes. And this salad metaphor captures accurately the components of the American society. As we know, the United States consists of a diverse race population. Comparable to the salad metaphor, each ingredient symbolizes each of the races; each race has its own elegance and unique characteristics. Even though that is the case, the races are working their very best together. And it is this great spirit that really has capture the true essence of American. In my accessory, I would like to sincerely present to you the essence of each race, or style, in SplashFighters through this Staff of Equity.

    Like i said earlier each race will have different way of attacking.So we will have to separate each style into a race. Until to this point in splashfighters 's style. There is 3 kind of race there. White,Yellow,Black. It's very easy to consider which style fall into which category. The easiest way is to look at it's picture which corresponds to each style. This accessory is good for FI,TE,KN,JU,SO,SP,SA,SU,NI,MO,SW
    Follow is in the order of the style that was displayed in the shop and the difference between both same style(just to let other player to notice which one is which.) THIS IS AN EXPAMPLE TO POINT OUT WHICH STYLE BELONG TO WHICH RACE
    Fighter(male):+1ATK,+1DEF.-1TEC,-1SPD Race: Yellow
    Fighter(Female):-1ATK,-1DEF.+1TEC,+1SPD Race: Yellow
    Telepather(female):+1ATk,-1SPD Race: White
    Telepather(female):-1ATk,+1SPD Race: Yellow
    Knight(male):No Different Race: White
    Knight(male):No Different Race: Yellow
    Juggernaut(male):+1SPD,-1ATK Race: Yellow
    Juggernaut(male):-1SPD,+1ATK Race: Black
    Solider(male):No Different Race: White
    Solider(male):No Different Race: Black
    Spy(female):No Different Race: White
    Spy(female):No Different Race: Black
    Space Agent(female):No Different Race: White
    Space Agent(female):No Different Race: Black
    Sumo Wrestler(male):No Different Race: Yellow
    Sumo Wrestler(male):No Different Race: Black
    Ninja(male):-2TEC,-1JMP,+1 DEF Race: Yellow
    Ninja(female):+2TEC,+1JMP,-1 DEF Race: Yellow
    Monk(male):-1ATK,-1TEC,+1SPD Race: White
    Monk(male):+1ATK,+1TEC,-1SPD Race: Yellow
    Swordsmaster(male):-1TEC,+1SPD Race: Yellow
    Swordmaster(female):+1TEC,-1SPD Race: White



    Accessory with race White
    +1ATK,+1SPD
    C-C-C: left punch - right punch - use the staff hit down from the top
    X-X-X: poke with the Staff - Spin the staff at the foe - flick the foe upward.
    ZX: spin the staff in the hand to create a tornado move to the front.
    Dash X: swing the Staff from left to right( just like Nivera Gem's dash X)
    Dash XC: Jump high and slam down with electric
    Jump C: hit with the Staff
    Jump XC: Summon aNPC to help fight(race white NPC). This NPC have a rifle to shoot.(MP consumption 1/3) *the weapon those NPC has never fall out of their hand
    ZXC: the orb on the staff shine up and conjure 3 stone(like the one which from the Amped Micon's DEATH) and it fly to forward far away and explode.



    Accessory with race Yellow
    +1TEC,+1DEF
    C-C-C: left punch - right punch - use the staff hit down from the top
    X-X-X: poke with the Staff - Spin the staff at the foe - flick the foe upward.
    ZX: throw the staff forward and hit the foe with very strong strength. It will come back 5second after the first use.
    Dash X: swing the Staff from left to right
    Dash XC: Put the staff into the ground(cant see it after put it in the ground). When putting it in, it will make the people near it flinch. And 5second later it will explode and come back to the owned immediately
    Jump C: hit with the Staff
    Jump XC:Summon aNPC to help fight(race Yellow NPC). This NPC have a Katana to slash .(MP consumption 1/3)*the weapon those NPC has never fall out of their hand
    ZXC:put the Staff under the person's feet and summon a fire wall. It will spread out to a certain point then stay there for 2second. Until the firewall is gone the owner will be invincible and not be moving.




    Accessory with race Black
    +1DEF,+1JMP
    C-C-C: left punch - right punch - use the staff hit down from the top
    X-X-X: poke with the Staff - Spin the staff at the foe - flick the foe upward.
    ZX: Swing like a bat except this one it break guards.
    Dash X: swing the Staff from left to right
    Dash XC-XC: fist XC will dodge to the back, it is used for evading,then press XC again will step forward and poke the foe. It doesn't just cost hp damage. It also cause mp damage too.
    Jump C: hit with the Staff
    Jump XC:Summon aNPC to help fight(race Black NPC). This NPC have a cannon ball to throw .(MP consumption 1/3)*the weapon this NPC can throw out just like a normal cannon ball. But it will disappear after the first throwing. And this NPC will use it's fist to fight.
    ZXC: Jump up and throw the staff down and casue an explosion.



    It looks like a Stick will an half invisible orbit on top of it. It is put on the owner's back, it will be put in the owner's hand when the owner is using it and when it is running or walking it will have a shadow left behind and will disappear later( Just like when Bladed Flame walk and Run)


    Map
    As we all know many American have American Dream. which is to have a house and have children and live happy together. so my designed map is a normal house with 2 bed boom.1 kitchen,1 bathroom and 1 big dinning room. when the game start 1 person from red team and 1 person in blue team randomly paired up and placed in 1 of those room. if anyone in those room is able to survive from the killing he/she may break the door and go out to the big dinning room there(the doors will not open if either of them died), those 4 winner from the smaller room will fight each other until either team players all die out. Since almost all the player like to play underground arena;however. underground arena is boring in terms of waiting. so this map is strengthened the weak point for underround arena. Now when playing this map no one has to wait and it is a 1v1 battle at the beginning. also sorry for not posting any picture for the accessory and map because i have no time to make it.





    my In-Game name is *yesterday*~. Thank you and have a nice day.
     
    Last edited by a moderator: Jun 30, 2009
  17. hack10

    hack10 Ogre Star Ogre Veteran

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    Never

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    :)
     
    Last edited by a moderator: Jun 30, 2009
  18. Never2

    Never2 Ogre Newling

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    Recently i was watching videos and i found Never's accessory has already made,which lead me to think that is she 1 of the programer for Splashifhgter? since her accesory is made already. If she is not 1 of the programer for the game;then, is she plagerising other people's work?. I thought this event is supposed to have own ideas and idependent from other's work. Ultimately she had defeated the purpose of this event.

    sorry for not posting the link because the forum's policy doesnt allow me to post any link. If you want you can whisper me and i will sent the link to you.
     
  19. tianhui

    tianhui Elite Ogre The Pit

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    Lol- possible
    She used to play getampedX (thai)
    i believe that re-created accessory is 'blood cloth' in other versions.
     
  20. hack10

    hack10 Ogre Star Ogre Veteran

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    who r u Never2 try to copy someone name like someone did(make sense) :)
    i think i already know who u r

    lol it called re-make acc that i wish to have
     
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