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Below are a few questions
asked by GameOgre.com to FreeWorld. The
questions from GameOgre.com are in bold.
For starters, why is
the game called FreeWorld? Will it be free?
(Laughs) No,
FreeWorld
will not be free. The
name is FreeWorld because it gives players the
freedom to do as they choose. FreeWorld is a
classless game. Everyone can do everything they
want to do like in real life, but you are better
at the things you do more of and get better as you
use your skills. I hate games where I am a wizard
and I can't use a sword because of my class.
Yes,
City of Heroes is something like that. Very
class driven.
Well....in
FreeWorld you have the chance to do everything BUT
if you do everything then your just a little good
in everything but not really great in anything.
How
is the combat in FreeWorld?
The combat is in
real-time. Just like life
also....there is no auto aim. There is NO point-and-click combat.
You really have to land all of your hits.
Your
character models are different than most other
games right?
Yes, we use segmented
models instead of
solid models. You know how in new MMORPGs the
models are seamless. Well, in FreeWorld our models
are made in parts, foot/leg/hand/arm and so on. These parts are then
put together. The reason behind this is that .3ds
format segmented models have real-time collision
detection. This is to help with time hit
detection. If I hit your finger, for example, you
get hit. In most other MMORPGs you just have to
click on a monster and hit the attack button.
Do
you think it will be too hard that it turns off
the casual gamer or are you just going for the
hardcore ones?
Well......no.
I don't think we are just looking for a hardcore
player. This game will be made for people that are
sick of the normal boring MMORPG games. Click
monster. Click attack. Kill monster. Go sell loot.
That is bull. If you look at the US game market,
.most gamers here like FPS. I
want to bring everything that is great about RPGs
and add the excitement of real-time combat. Now, I would have to
say, if someone is the
kind of guy that gets off work and wants to relax
and watch the screen while only clicking a few
buttons, then FreeWorld is not really for them.
How
many players will be supported on a server and how
many servers?
We
plan to have the world on one server cluster.
There will be many server machines, but only one
world. The server cluster will be able to support
40,000+ people in one world at one time.
What
will PvP (Player versus Player) be like?
On
a lot of games you will see a non-PvP server and a
PvP server. In FreeWorld, we will combine the two
where you can cross over from a PvP world to a PvE
(players versus monsters only) world and back
again. The two worlds will be 100% different. PvE
players will not be forced to play in PvP. Also,
PvP players will not be forced to play PvE.
However, you will have the option to do both.
Any
idea about when FreeWorld will be released?
There
is no set date for FreeWorld's release. When we
promise features we want to make sure they are in
the game and fully working. Too many games rush
everything (for the love of money) and put out a
product that is far from ready. I see a lot of
MMORPG players defending games by saying "i
know the game is not that fun now, but they
promise to make updates and add all the
features." To me, if you need to make a
excuse like this, then the game is just not good
and the game company was more worried about the
money than the game.
Looking
forward to it being released. Thank you for your
time.
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