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by
Zonker
Pros
• based on one of the greatest
Computer RPGs ever
• the map room offers a great way to
travel the module
• non-linear
• great story
Cons
•
numerous bugs really take too much away from the
game
• the Hak Pack is a HUGE download
• dialogue system can be frustrating
• restricted access to map room
The Bottom
Line -
Some great ideas that need to be polished and
executed better. A diamond in the rough.
Avatarship
Polished: Download
Review
Without a doubt,
this has to be one of the most ambitious
Neverwinter Nights modules yet. Just one look
at the size of the Hak
Pack (62 MB) will give you a great indication
of that. From a map room that allows you to
transport to different locations to a dialogue
system that attempts to go beyond simple dialogue
trees and offer a fuller gaming experience, this
module is chalk full of innovations. This module
even allows you the ability to play poker with
none other than Doc Holiday.
It is also does
not hurt that this module is based on the vaunted
Ultima 4. Although it has poor graphics when
compared to today's games, many gamers still
consider Ultima 4 as one the best RPGs ever on the
PC. That said, Game Ogre was very excited to see a
module that was based on that game.
Sadly, the
aforementioned innovations and the fact that it is
based on Ultima 4 is where the good aspects of
this module end. The long download for the Hak
Pack is nothing compared to the bugs that plaque
this module. For example, I am unable to load a
game or exit from NWN while in this module. Every
time that I attempt to load or exit, my PC freezes
and I have to wait until Windows XP steps in to
unfreeze it. Talk about frustrating!
With that in
mind, what about just respawning instead of
loading a previous game when you die? Well, you
are given necklace by Lord British that allows you
to respawn in the throne room and the map room is
right there. Now, if you were given immediate
access to the map room it would make moving around
the module much easier and would help alleviate
some of the game's most glaring bugs. However,
that is not the case and you have to make your way
out of the castle every time that you respawn,
until you get the key for the map room.
To complicate
matters further, the dialogue system has been
altered to function more like an early RPG.
Instead of using simple dialogue trees the way
that the regular campaigns do, Avatarship mostly
employs a dialogue system where you have to type
in certain commands like help and job to get
responses from non-playing characters. Although
the dialogue system intended to enrich the
experience of the module, it just added to the
frustration level because it is not executed well
enough to make such a drastic change.
To sum the review
up, this module has tremendous gaming value but
you have to be VERY patient in order to experience
that value. Thus, this module is not for
everybody. If you are a big Ultima fan and you
don't have the loading and exiting problems that I
had, you should definitely be satisfied with this
ambitious module. However, Game Ogre will have to
wait until the author releases Avatarship Polished
(a very fitting name) to delve deeper into all
that this module has to offer.
Game Ogre's
Rating (out of 10):
7.00

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