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Whether it is
tips, rants, or just stories, look for insight
from a regular player of the world's most popular
MMORPG. If you would like to contribute a story
or tip, feel free to email us with "Weekly
WoW" in the subject.
Week
4: One is the Loneliest Number?
Filling
Up Character Slots
Do
you have one character in your WoW account or
several? Some players already have all 10
character slots occupied and The Burning Crusade
expansion is not even out yet, while others
players only play one character. One of the
reasons why some players have so many alts is that
World of Warcraft is somewhat strict on character
development. For example, a warrior is not going
to be able to throw fireballs at his enemies and a
mage will not be able to do any significant melee
damage. In addition, each class is restricted by
what weapons and armor they can use. A character
is even restricted to have two primary professions
at a time so it is extremely hard to build a
well-rounded character. Thus, the best way
to experience certain aspects of the game is to
experiment with different classes, professions,
and even races.
The
Advantages of Many Alts
-
Allows
players to learn more about different classes,
professions, and races.
-
Can
"feed" Alts with money, materials,
equipment, and recipes.
-
Enables
players from the Horde or the Alliance to
create a character on the side and learn more
about the enemy.
-
Players
will many high level alts can better fill
different group needs. For example, a player
with a main character who is a rogue can
switch to his or her healing alt if the group
already has plenty of DPS and crowd
control.
-
Another
way to enjoy the game for those players who
don't want to commit to one character.
-
Having
many alts allows players to avoid the current
level 60 experience ceiling (experience is no
longer gained from killing monsters).
-
Players
who like to duel can learn the various
strengths and weaknesses of potential opponents.
The
Disadvantages of Many Alts
-
Makes
it harder for players to create great
characters.
-
Equipment
that binds to a certain character when it is
picked up can not be transferred to alts.
-
Reputation
from factions can not be transferred to other
characters.
-
Can
be extremely expensive and time
consuming.
-
Makes
it harder to keep up with players that you
meet and enjoy playing with.
-
Constantly
switching between different characters makes
it harder to play one particular class
well.
The Bottom
Line
Like twinking,
the decision to have many alts depends on what
each player wants. Having many alts can increase
your knowledge about the game as you experience
its different aspects, but that knowledge can be
very time consuming and expensive as you try to
meet the needs for each character. Furthermore,
you will probably
need to focus on only one character if you want to
have an "uber" character with epic
(purple) gear. The only exception would be if you
have the huge amount of time needed to have two
epic-equipped toons.
Week
3: To Twink or Not to Twink?
What
is Twinking?
Basically,
twinking is when you put gear on your low-level
character that is far above the norm for that
level. This is usually done to speed up leveling.
Twinking can be down by your higher level
characters or with the help of guild members. One
example of twinking would be a rogue getting the
Assassin's Blade from Shadowfang Keep at only
level 19. A regular solo player at level 19 would
have virtually no chance of getting this weapon,
while a group in the low 20's would still have
great difficulty in getting it. As a result, this
weapon can be seen with a price tag in the auction
houses over 100 gold and above many higher level
weapons. The level 19 is important because it is
the highest level that you can reach and still
remain in the lowest level range (10-19) for PvP
battles in Warsong Gulch. Thus, part of the art of
twinking is finding the best weapons and armor
with a requirement of level 19 or less.
Benefits
of Twinking
-
An
alternative for players not interested in
raiding.
-
Relies
less on grinding since most twinks remain
under level 20.
-
Different
set of strategies to limited skills and gear
available at low levels.
-
Takes
advantage of other characters in your account.
-
Can
level up characters very quickly.
Disadvantages
of Twinking
-
Can
be very extremely expensive.
-
Have
to stop going to instances once you hit 19 or
you will be put in the level 20-29 category
where more gear and abilities are available.
-
Looked
down on by regular players who prefer to level
to 60.
-
Can
not rely solely on the auction house or
instances, but must use a combination of
both.
-
Pigeonholed
into choosing engineering as a profession in
order to stay competitive.
-
There
is always a risk that Blizzard change certain
aspects of the game to hamper twinking such as
no longer allowing high level enchantments on
low level gear.
Who
Should Twink?
Obviously,
twinking is not for everyone. Some WoW players
prefer to have just one character in their account
so they can experience raiding and battlegrounds
like Alterac Valley. These type of players will
not only not be interested in twinking but likely
make fun of or complain about those players who
do. In order to enjoy twinking, a player will need
to really enjoy PvPing at the lower levels. To
twink a character well, a player needs to learn
all of the gear available at the character's level
and know where to get each piece of equipment.
Twinks will probably also need to learn
engineering for head gear or they will be at a
serious stats disadvantage against most of the
other twinks at level 19. That said, players
interested in twinking need to be more dedicated
than casual gamers in order to twink
effectively.
Week
2: Thoughts on Patch 1.12
The
Major Changes
The
two most notable big changes for this latest patch
was the review of the Rogue class and the cross
realm PvP BattleGrounds. To a lesser extent, World
PvP was made a little more goal oriented in
Sithilus and Eastern Plaguelands. However, the
rewards for World PvP does not even come close to
those in BGs.
Rogue
Review
This
was a long awaited patch but was not the huge
overhaul for the class that many rogues were
looking for. Besides a free respec, the most
recognizable change is that the bottom part of
each tree improved somewhat. The most changes had
to be in the subtlety tree with hemo moving up the
tree a few new skills including one called
Deadliness that increases attack power up to 10%.
Any increase in attack power is important as of
this patch since damage with Eviscerate and Rupture now
increases with more attack power. Combat had a
nice addition with Weapon Expertise (allows you to
increase sword, dagger, fist weapon skill by up to
5) but rogues now have more reason to focus on
subtlety than ever before since it received the
most attention in the patch.
Cross
Realm BGs
Definitely
the change with the most impact in this patch.
Instead of being forced to wait on other players
in your realm to fill up a BG, there are now BGs
being played around the clock with very little
waiting time. Another time saver is being
automatically placed into a raid group instead of
having to find out if a raid has actually been
started and then getting an invite. These changes
makes PvP nearly as accessible as questing or PvE
grinding. As a result, look for more players to
enter PvP than ever before. The only real downside
to this crucial PvP feature is that it has
contributed to excessive realm downtime and server
disconnects in the heat of large battles.
Overall
Patch Thoughts
Not
a mind-blowing patch on the PvE side by any means,
but a great improvement on the PvP side that
should make PvP more fun than ever before.
Week
1: Weapon
Choices For the Sneaks
Why A Rogue?
A Rogue is
probably the most fun melee class to play in World
of Warcraft. Being able to use stealth opens up
several new possibilities for solo players,
grouping, and PvP. You can scout, sneak
past guards, jump unsuspecting enemies, and use crowd control
thanks to Sap. In both PvP and PvE, there
are no heals to worry about and you can deal out
massive damage. Finally, who can pass up
the ability to pick locks and pockets?
The Big Two
Without question,
the two most used weapons for Rogues are daggers
and swords. Daggers are used so much because
several key Rogue abilities like Ambush and
Backstab can not be used without daggers. The only
problem with Daggers is that although they are
fast, they lack a big punch. On the hand, slower
swords can deliver quite a punch and are found
fairly easily in quests and auction houses.
However, swords are not perfect either. Besides
not being able to use Backstab or Ambush, the
sword spec located in the Combat skill tree only
allows for the possibility of an extra swing.
While not bad, this ability is not as attractive
as it would be for an increased critical strike
chance. Besides, one key sword called the
Thrash Blade grants this ability without giving
away 5 talent points.
The Roads Less
Traveled
While daggers and
swords get most of the attention from Rogues, fist
weapons and maces shouldn't be ignored. Fist
weapons are undoubtedly the hardest to find melee
weapons in the entire game. About the only way to
get a fist weapon is one quest and the drops since
nearly all fist weapons are bind-on-pickup.
Besides looks, the
upside of fist weapons is that the fist weapon spec
in the combat tree allows for an increased critical strike chance. Lastly, Maces are
much easier to get than fist weapons, but you will
have an extremely hard time finding an off-hand
mace that is blue or better after level 45. Maces
are worth having in both hands due to the mace spec
allowing for a 3 sec stun. In most cases, I would
prefer a 3 sec stun over a critical strike or an
extra swing because a stun can lessen the damage
done to you, prevent spells, and give you time to
run if you need to. In fact, the only thing bad
about a stun is in end game PvE, because most
bosses are immune to stuns.
Which Weapon?
When you are just
starting out, go with whatever weapon you can find
the easiest and cheapest. Unless you are able to
get a nice weapon in an instance, maces will best
fit that description early on because swords and
daggers can be priced quite high in the auction
houses. In the high 30s to 50 you will be able to
pickup a couple of good swords in quests like the
Sword of Omen and the aforementioned Thrash Blade.
That is probably when you want to see if you like
the sword spec or not. Your last blue off-hand
mace at 45 is the Changuk Smasher, so be sure to
pick that up if you do choose to dual wield maces. If you want a good blue or purple dagger
and you can not get a good one in an instance, be
prepared to shell out some serious gold.

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