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If you are not
sure what class to pick when starting World of
Warcraft or if you are looking for a strong alt, this
guide gives a simple analysis of the strengths and
weaknesses of each class. Since the classes are so
different, choosing the right character from the
start can you save a great deal of time.
Warrior
Strengths:
1. Can wear
mail from the start and plate at level 40.
2. Great melee abilities such as
3. Great tank class, especially when using a
shield and going deep into the Protection tree.
4. One of the better classes to use for
blacksmithing since warriors can use both the
armor and weapons made with this profession.
5. Can be a force damage wise with a good
two-handed weapon and a build focused on the Arms
tree or two good 1 handed weapons and a build
focused on the Fury tree.
6. Can equip almost any type of weapon in the game
whereas other classes are more restricted. For
example, a shaman can not use a sword and a
Paladin can not use a bow.
Weaknesses:
1. Depends on
rage too much.
2. Not a broad class.
3. Not the highest melee damage dealer.
4. More equipment dependant than other classes.
5. Dependency on the healing of other classes.
6. Somewhat limited in PvP due to the range and
magic of other classes.
Hunter
Strengths:
1. Having a pet that can serve as a personal tank.
2. Possibly the best solo class in the game.
3. Traps can turn the tide of a battle in PvP.
4. Tracking allows you to get a scope of enemies
in the area.
5. Works great with the leatherworking skill.
6. A strong PvP class due to high damage and
range.
7. Can tame a huge variety of pets.
Weaknesses:
1. Can not wear
mail until level 40.
2. Very few melee abilities.
3. Can not use a shield.
4. Pets can draw monsters to your group if not
handled correctly.
5. Not sought after by groups.
6. Need ammo and food for the pet constantly.
Rogue
Strengths:
1. Best melee damage dealing class.
2. Can open locks.
3. Great dual wielders.
4. Stealth opens up possibilities that other
classes do not enjoy.
5. Possibly the most fun class in the game from a
character ability standpoint.
Weaknesses:
1. Can use no
better than leather armor.
2. Relies on daggers too much.
3. One of the least respected and sought after
classes in the game.
4. Very dependent on cool downs for abilities.
Paladin
Strengths:
1. Able to
heal.
2. Strong and durable enough to tank for a
group.
3. Not dependent on rage like a warrior is or has
to switch forms like a druid.
4. Gets the ability to summon a mount at level
40.
5. Has abilities that allow the Paladin to be
immune to attacks for a short period of time.
6. Can resurrect other players.
7. Can be very mana efficient if played right.
Weaknesses:
1. Lacks the
overall damage of other classes.
2. Both healing and tanking need to be
focused on instead of trying to do both at once.
3. Need to constantly manage blessings,
seals, and auras.
4. Has a negative image on the Horde side due
largely to "bubble and hearthing"
(become immune to attacks and then using a
hearthstone to leave the battlefield).
Shaman
Strengths:
1. Can use mail as
armor at level 40.
2. Can use a shield while a hunter cannot.
3. Can heal.
4. The best combo for a spell
caster/fighter.
5. Can self-rez and then resurrect the rest of the
group.
Weaknesses:
1. Totems
need to be managed constantly.
2. Due to the great flexibility of the class,
it's hard to focus on just 2 or 3 attributes.
3. Can not use weapons like swords and 2
handed axes.
4. Can dual wield only if going deep in the
Enhancement tree.
Priest
Strengths:
1. The best
healing class in the game.
2. Strong defensive spells.
3. Can do damage as well.
4. Highly sought after by groups.
Weaknesses:
1. Can only
wear cloth.
2. Not a role for everyone.
3. Shadow priests can do more damage but are not
near the healers as their holy counterparts.
Mage
Strengths:
1. The best
magic damage dealer.
2. One of the best range classes along with
hunters.
3. Good combat control with Polymorph.
4. Can summon food and drink.
5. A great choice for grouping.
6. Strong solo class due to snares and massive
damages.
7. Can open up portals to go to major cities.
8. The best area of effect damage dealer in the
game by far.
Weaknesses:
1. Can only
wear cloth.
2. Not healers in battle.
3. Major target for monsters due to high amount of
damage.
4. Most damage dealing spells are not instant.
Druid
Strengths:
1. Able to
take on the forms of different animals.
2. Can root enemies in place.
3. Very flexible.
4. Can heal group members.
5. Good solo class.
6. Can tank if needed.
7. Has different travel forms for faster
traveling.
Weaknesses:
1. Cannot
wear anything heavier than leather.
2. Not great at any one thing.
3. Unpredictable for groups.
4. Switching between the different forms to heal
(regular), tank (bear), or damage (cat) can be
awkward and time consuming.
5. Very difficult class to master.
Warlock
Strengths:
1. Has various
pets.
2. Can summon a mount at level 40.
3. Great for debuffs.
4. Can summon/teleport group members.
5. Great for crowd control.
6. Strong in both PvP and PvE.
7. Has a high amount of stamina.
Weaknesses:
1. Not as
good a damage dealer as a mage.
2. Can only wear cloth.
3. Hard class to play.
4. Not one pet fits all situations.
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