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Upcoming Player Owned Farm changes

Discussion in 'RuneScape' started by Aaddron, Jul 23, 2019.

  1. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    Hello everyone,

    We wanted to let you know ahead of time about our initial changes coming to the Player Owned Farms.

    Please note: At the time of this post, we're testing these changes to make sure they feel right, so these numbers could change at anytime, should they do so we'll keep you updated!

    We've been monitoring the content since release, along with your feedback, and feel like the activity is giving out too much Farming experience - heavily devaluing other training methods.

    As a result we're going to be making the following changes which will go live in about a month from this post:

    • Experience from Player Owned Farms is now modified by the health and happiness of the animal on checking, ranging from 10% to 70% of the original value, based on how well cared for the animal is.
    • Breeding in non-breeding pens is 5 times less likely to succeed and 5 times slower, the current breeding rate remains the same in the breeding pen.
    • Food rate has been modified, so small animals each need 1 food every 18 minutes, medium animals need 3 food every 36 minutes and large animals each 6 food every 54 minutes.
    • Trait hereditary nature has been increased. It is now easier to breed traits into animals born on the Player Owned Farm.
    • Shiny boosting traits have all been doubled in effectiveness.
    Alongside these changes, a number of bugs have fixed to try and address those little annoying issues while on the Farm itself.

    The feedback changes will still make Player Owned Farm the top method for Farming experience, however you'll be required to have a bit of upkeep on your Farm to benefit from the best experience.

    Feel free to come and discuss these changes in our Discord.

    Source
     
  2. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    Aw man, I was wondering when this gravy train was gonna come to an end D:
     
  3. p

    p Moderator Staff Member GameOgre Moderator

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    Food rate has been modified, so small animals each need 1 food every 18 minutes, medium animals need 3 food every 36 minutes and large animals each 6 food every 54 minutes.​

    Hungry animals, ready to eat ironmen out of house and home!
     
  4. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    Yup, absolutely no way I can keep up with that. Unless I'm missing something it will be way too tedious to gather the food needed to keep up with it. I need a farm to keep up with my farm.
     
  5. Chai

    Chai Ogre Hall of Fame Ogre Veteran

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    I've hardly ever used the Player Owned Farm; I don't like constantly checking up on the animals and food supply. I maxed Farming by planting curry trees, yew trees, magic trees, and herbs (cadantine, avantoe, torstol, and bloodweed)
     
  6. p

    p Moderator Staff Member GameOgre Moderator

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    If you did this after the release of POF, you really missed out. It was very low maintenance for very high reward, particularly stuff like sundry beans for gp or woody beans for elder trees on dxp. Herb gp is still nice on the side, but much more effort than POF was.

    If they change what they posted before pushing it live, that affects this analysis but it won't change the spirit, self-bred exp is down and time (and food/gp) cost for maintenance is up. Bonus that it probably won't have an affect on the price of the thoroughly crashed magic and yew seeds.

    Prior to changes listed above, POF was incredibly ridiculous xp, making trees obsolete. Set your pens, stuff the food troughs up to max, and check back every day or so. If you wanted to buy your animals from players for faster exp, it was even more ridiculous. The weighting in this announcement post means you run out of food in all of your regular pens every other day, which is off the charts compared to originally.

    Post-changes, the breeding in non-breeding pen nerf is a big hit to self-grown animal exp rates and the food and health/happiness changes are a major increase in maintenance. It's still a lot of exp, but now it has actual drawbacks.
     
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