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Patch 5.23 notes

Discussion in 'MOBA' started by brankomiljus20, Nov 23, 2015.

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  1. brankomiljus20

    brankomiljus20 Ogre Warlord Ogre Veteran

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    Champions

    Illaoi, the Kraken Priestess, will be released later during patch 5.23

    Bard
    Passive - Traveler's Call

    CHIME SPAWN: Chimes now begin spawning from 50 second mark to 35 second mark

    Caitlyn
    Q - Piltover Peacemaker

    DAMAGE FALLOFF - 40% after first target hit ⇒ 33% after first target hit

    Kha'Zix
    Q - Taste Their Fear

    COST: 25 mana ⇒ 20 mana

    Lucian
    BASE ATTACK DAMAGE: 59.42⇒57.42
    R - The Culling

    PHYSICAL DAMAGE - 40/50/60 + 0.25 bonus attack damage ⇒ 20/35/50 + 0.2 total attack damage

    Miss Fortune
    W - Strut

    ATTACK SPEED - 60/75/90/105/120% ⇒ 60/70/80/90/100%

    Mordekaiser
    ATTACK RANGE - 200⇒175

    Q - Mace of Spades

    First hit increase, second hit the same, third reduced. Essentially x3/x3/x6 instead of x1/x3/x9

    REMOVED EXPONENTIAL SCALING: Successive hits no longer deal exponentially higher damage (1-3-9). Instead, the first and second hit deal equal damage (slightly less than the old second hit) with the third hit dealing double damage.
    FIRST HIT MAGIC DAMAGE - 4/8/12/16/20 (+0.25/0.2625/0.275/0.2875/0.3 total attack damage) (+0.2 ability power) ⇒ 10/20/30/40/50 (+0.5/0.6/0.7/0.8/0.9 total attack damage) (+0.6 ability power)
    SECOND HIT MAGIC DAMAGE3 - x first hit damage ⇒ 10/20/30/40/50 (+0.5/0.6/0.7/0.8/0.9 total attack damage) (+0.6 ability power)
    THIRD HIT MAGIC DAMAGE - 9x first hit damage ⇒ 20/40/60/80/100 (+1.0/1.2/1.4/1.6/1.8 total attack damage) (+1.2 ability power

    W - Harvesters of Sorrow
    ACTIVATION DAMAGE - 70/95/120/145/170 ⇒ 50/85/120/155/190

    E - Siphon of Destruction
    SHIELD GAIN ON CHAMPION HIT - 15% of maximum health ⇒15/17.5/20/22.5/25% of maximum health

    R - Children of the Grave
    IT JUST KEEPS GOING - Fixed a bug where shield decay wouldn't kick in while Children of the Grave' is damaging an opponent
    HOW TO BUG FIX YOUR DRAGON - Fixed a bug where Rylai's Crystal Scepter applied the full 40% slow instead of 20% for the Dragon's basic attack
    DRAGON ATTACK RANGE - Now scales 500/575/650 with rank
    DRAGON MOVEMENT SPEED - Now scales -50/0/50 with rank

    Quinn
    Passive - Harrier

    NEW BASE DAMAGE - 15-105 (at levels 1-18)
    RATIO - 1.5 total attack damage ⇒ 1.16 - 1.5 total attack damage (at levels 1-18)

    Q - Blinding Assault
    NAME - Aerial Assault ⇒ Blinding Assault
    REMOVED: THAT WAS QUICK - No longer deals increased damage based on your enemy's missing health
    REMOVED: GOING HUNGRY - No longer refunds half the cooldown when it kills an enemy
    NEW: I DON'T SEE IT - Now applies Nearsight to the first target hit for 2 seconds, removing allied vision and reducing its vision radius to 300
    NEW: FULLY PARALYZED - When cast on non-champions, renders them unable to attack or cast spells
    BASE DAMAGE - 20/45/70/95/120 ⇒ 25/55/85/115/145
    RATIO - 0.7/0.75/0.8/0.85/0.9 total attack damage + 0.35 ability power⇒ 0.80/0.95/1.10/1.25/1.40 total attack damage + 0.5 ability power

    Skarner
    Passive - Crystal Spires
    NEUTRAL: CRYSTAL UNLOCK TIMER - 1:55 ⇒ 1:30

    Zed
    W - Living Shadow
    MAXIMUM CAST RANGE - 600 ⇒ 700
    MINIMUM CAST RANGE - 400 ⇒ 350
    MISSILE SPEED - 1500 ⇒ 1750

    R - Death MarK
    FINISHER DAMAGE - 20/35/50% of damage dealt while marked ⇒30/40/50% of damage dealt while marked

    Champion Range Change
    Gnar
    MEGA GNAR ATTACK RANGE 150 ⇒ 175
    Nunu
    CONSUME SIZE BUFF ATTACK RANGE 137.5 ⇒ 125
    Shyvana
    DRAGON FORM ATTACK RANGE 125 ⇒ 175
    Sion
    ATTACK RANGE 150 ⇒ 175
    Tahm Kench
    ATTACK RANGE 200 ⇒ 175
    Trundle
    ATTACK RANGE 125 ⇒ 175
    Zac
    ATTACK RANGE 125 ⇒ 175

    Item Changes
    Hunter's Talisman
    BURN DAMAGE - 20⇒25

    Refillable Potion
    HEALING PER CHARGE 100 ⇒ 125
    DURATION 10 seconds ⇒ 12 seconds

    Guinsoo's Rageblade
    COMBINE COST - 775⇒1075

    Statikk Shiv

    MAGIC DAMAGE - 50-150 at levels 1-18 ⇒ 30-100 at levels 1-18
    DAMAGE AGAINST MINIONS - +50% ⇒ +75%

    Enchantment: Homeguard Removed
    NEW: Global Homeguard

    NEW - YOU NEVER CALL ANYMORE
    Starting at 20 minutes, all champions receive the Homeguard buff when they return to the fountain
    INITIAL HASTE - 200% ⇒ 175%
    HEALING & MANA PER TICK - 35% missing health/mana ⇒ 12% missing health/mana
    COMBAT LOCKOUT DURATION - 6 seconds ⇒ 8 seconds
    NEW: THIS IS A KARTHUS BUFF
    Damaging enemies over 5000 range away (outside your base, roughly speaking) no longer triggers Homeguard's combat lockout


    Turrets
    OUTER TURRET HEALTH - 3500 ⇒ 4000
    INNER TURRET HEALTH - 3500 ⇒ 4000

    These are only basic changes, for more details click HERE
     
    Last edited: Nov 23, 2015
    Sica :) likes this.
  2. Sica :)

    Sica :) Big Brute Ogre Regular

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    interesting patch :)
     
  3. brankomiljus20

    brankomiljus20 Ogre Warlord Ogre Veteran

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    What do u like the most here ?
     
  4. Sica :)

    Sica :) Big Brute Ogre Regular

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    Quin change ,and attack range :)
     
  5. Croco12

    Croco12 The Crocodile The Pit
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    I really like these changes. This META Shifting is really interesting. I don't know about you guys, but in last 4 or 5 months, this game has been so much interesting. Yes, they did make big changes... Yes, they did nerf/buff a lot... Yes, they removed/added many things... BUT, this game has never been more interesting. At least for me. :)
     
  6. CigaMiga

    CigaMiga MMORPG Addict Ogre Regular

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    zed buff is preety good :)
     
  7. brankomiljus20

    brankomiljus20 Ogre Warlord Ogre Veteran

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    Yea agree with you.
    They buffed all roles so far, 1st junglers, then mages and tanks, and now ADCs and supports a bit, whole game went on totally different lvl
     
  8. Croco12

    Croco12 The Crocodile The Pit
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    Can't wait for LCS Split to start. So HYPED, bro.
     
  9. CedvitaGO2

    CedvitaGO2 Elite Ogre The Pit

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    That's changing size is kinda creative and good, because cmon Rengar is an assasin usually but he is for me too big to be an assasin.. Also that Kha buff is insaneee (jk). This patch wasn't that bad i guess.
     
  10. brankomiljus20

    brankomiljus20 Ogre Warlord Ogre Veteran

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    Yea patch is good, more AP junglers and adding HP on turrets is rly good, mby 200-300 more and it will be ok.
    Kha got +3 amor i think which can rly help him on 1st jungle clear, now he can gank after it dont need to go in base 1st.
    I think that 4-5 armor gives you 100-120HP after 1st jungle clear, and that is all what he needed for 1st gank
     
    CedvitaGO2 likes this.
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