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Patch 6.5

Discussion in 'MOBA' started by GioLegenda, Mar 9, 2016.

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  1. GioLegenda

    GioLegenda Elite Ogre The Pit

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    Champions
    [​IMG]

    W - Arise!
    Now properly triggers a 1.5 second internal cooldown when used on turrets

    [​IMG]
    Gnar
    Base attack damage up.

    General
    BASE ATTACK DAMAGE 48 ⇒ 51
    Passive - Rage Gene
    ONE FIST SHORT Now accurately displays the amount of bonus range Gnar gets over Mega Gnar.
    R - GNAR!
    REAL MATURE Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing.

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    Hecarim
    E - Devastating Charge
    NEW?I MUST GO SWIFTLY Devastating Charge's bonus movement speed is now multiplicative
    KNOCKBACK DISTANCE 300 ⇒ 250 - 450 (based on distance traveled)
    CLIP-CLOP CLARITY Now displays Devastating Charge's level of knockback and speed on the buff bar
    THAT'S NOT HOW ROOTS WORK Fixed a bug where Devastating Charge would move Hecarim while rooted

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    Jarvan IV
    W - Golden Aegis
    COOLDOWN 20/18/16/14/12 seconds ⇒ 12 seconds at all ranks
    R - Cataclysm
    COST 100/125/150 mana ⇒ 100 mana
    YOU'RE STUCK IN HERE WITH ME Now deals damage to all targets trapped inside the Cataclysm

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    Kog'Maw
    General
    ATTACK SPEED GROWTH STAT 1.5% ⇒ 3.5%
    Q - Caustic Spittle
    COST60 mana ⇒ 40 mana
    W - Bio-Arcane Barrage
    REMOVED SPITSTORM No longer gains attack speed passively
    LET’S TRY THAT AGAIN Now deals 5/10/15/20/25 additional base damage on-hit (instead of a minimum of 15 damage)

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    Nautilus
    E - Riptide
    DAMAGE PER WAVE 60/95/130/165/200 ⇒ 55/85/115/145/175

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    Pantheon
    E
    - Heartseeker Strike
    TOTAL BASE DAMAGE TO CHAMPIONS 80/140/200/260/320 ⇒80/130/180/230/280
    TOTAL RATIO TO CHAMPIONS 3.6 bonus attack damage ⇒ 3.0 bonus attack damage
    DAMAGE TO MONSTERS 50% ⇒ 60%
    R - Grand Skyfall
    COST 125 mana ⇒ 100 mana
    REMOVED THEY WILL NOT ENJOY THIS No longer refunds mana when canceled
    COOLDOWN WHEN CANCELED 10 seconds ⇒ 30 seconds

    [​IMG]
    Quinn

    Q - Blinding Assault
    I SEE Fixed a bug where some empowered basic attacks would miss while nearsighted.

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    Renekton
    E - Slice and Dice

    NEW FURY SWIPES Slice now generates Fury (Instead of only Dice generating Fury)
    FURY GENERATION ON MINIONS 2.5 Fury ⇒ 2 Fury
    R - Dominus
    BONUS HEALTH 200/400/800 ⇒ 250/500/750

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    Soraka
    Q - Starcall
    COST 70/75/80/85/90 mana ⇒ 40 mana at all ranks
    COOLDOWN 7/6.5/6/5.5/5 seconds ⇒ 5 seconds at all ranks
    CELESTIALLY BODIED Now slows all targets damaged by Starcall (instead of just slowing in the center)
    REMOVEDSTARFALLEN No longer deals 150% increased damage to targets hit in the center
    NEWHOTNESS Now grants Rejuvenation for 4 seconds, restoring 10/13/16/19/22 + 0.1 ability power per second and granting 15% movement speed when not moving towards enemies.
    W - Astral Infusion
    HEAL AMOUNT120/150/180/210/240 ⇒ 80/110/140/170/200
    HOT POTATOIf cast while under the effect of Rejuvenation, Soraka gives her target Rejuvenation for 3/3.5/4/4.5/5 seconds (based on rank of Starcall)
    REMOVED MISALIGNED No longer increases Starcall's healing amount against champions
    REMOVED SORAKA CARE No longer able to target minions
    [​IMG]
    Talon
    R - Shadow Assault
    COOLDOWN 75/66/55 seconds ⇒ 100/80/60 seconds
    COST 80/90/100 mana ⇒ 100 mana at all ranks

    [​IMG]
    Urgot
    General
    BASE ATTACK DAMAGE 52 ⇒ 54
    W - Terror Capacitor
    DURATION 7 seconds ⇒ 5 seconds
    NEW MORE TERROR Can now be cast while channeling R - Hyper-Kinetic Position Reverser
    R - Hyper-Kinetic Position Reverser
    NEW IT SWAPS Now fears enemies 375 units around Urgot for 1.5 seconds after completing the swap
    [​IMG]
    Vi
    E - Excessive Force
    COST 60 mana at all ranks ⇒ 40/45/50/55/60 mana
    DAMAGE 5/20/35/50/65 ⇒ 10/30/50/70/90
     
  2. GioLegenda

    GioLegenda Elite Ogre The Pit

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    Items
    [​IMG]
    Enchantment: Devourer

    Rift Herald grants less stacks.

    It’s that time of year again, when auto-attackers rampage through the jungle, farming until the 20-minute mark and coming out stronger than the rest of their team. When we first released Devourer, we gave devourer junglers extra stacks for two types of monsters. Contested objectives - like Red Buff, Blue Buff, and Scuttle Crab - became worth two stacks, while team objectives like Dragon and Baron yielded five stacks. When we added Rift Herald to the game, we tagged it as an epic monster. Rift Herald, while contested, has not consistently drawn team pressure, and as such we’re aligning its stack reward with other contested objectives.

    In addition, Devourer junglers were merely trading Dragon for Rift Herald, or vice versa, giving opposing teams no clear plan for shutting them down. With this change, Devourer junglers will still be able to stack up, but their opponents will feel better about denying them dragons.
    STACKS ON RIFT HERALD 5 ⇒ 2
    [​IMG]
    Guardian Angel
    Costs less and gives more health to squishy champions.

    Guardian Angel’s effect is a game-changer in the right circumstances, but its incredibly high price tag makes it hard to feel confident you’ve made the right choice. It’s expensive for good reason, too - when GA is the go-to defensive item, the game state becomes one where almostevery champion buys it after a lead, making it next to impossible for gold-starved opponents to break through all those extra lives. That said, squishy champions (primarily marksmen) have been feeling the pressures of being annihilated by assassins and spell-combos lately, so we’re making Guardian Angel more efficient when it’s the right call.
    COMBINE COST 1380 gold ⇒ 1180 gold
    TOTAL COST 2900 gold ⇒ 2700 gold
    REVIVE AMOUNT 30% of maximum health ⇒ the greater of 700 health or30% maximum health
     
  3. GioLegenda

    GioLegenda Elite Ogre The Pit

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    Summoner Level Progression


    Experience required to reach level 30 reduced by half.

    We’ve thought for a while that it takes too long to hit level 30. A leveling system should create a sense of growth and accomplishment, but the reverse happens when the system is overtuned and game-to-game XP gains start feeling like mere drops in the bucket. Though “make leveling faster” sounds like a simple solution, we needed to be certain a shorter road to 30 wouldn’t introduce worse problems. Chief example: last year’s permanent discount on a bunch of Tier 3 runes was necessary preparation to ensure new 30’s will still be able to afford viable rune setups.

    A few months of observation (and a live test in Russia) later, and we’re confident that the updated account leveling curve will provide a markedly improved experience for new players!
    DINGTotal experience required to reach summoner level 30 reduced by half


    Clubs
    Clubs have been added to League.

    Back in November, we announced clubs as part of the 2016 season update. Clubs are a new way to organize chat groups you create and join. They persist through login sessions, making it easy to surround yourself with like-minded League players and get into games with friends you want to throwdown alongside. Persistent chat rooms are just the beginning for clubs -- expect to see us in the patch notes again as we build out the system!
    YES, THE CHAT ROOM BUTTON EXISTEDAccess clubs by clicking the "Clubs" button, which replaced the "chat room" button in the social panel
    BY OUR POWERS COMBINEDClubs have space for up to 49 of your fellow pollution fighters (cap may be adjusted)
    POP CULTURE REFERENCE #2Club leaders have access to roster management and chat moderation tools
    THERE CAN BE ONLY ONEClubs are designated by unique tags that appear next to members’ summoner names, both in and out of game
    PARDON OUR DUSTVisual elements will continue to be updated and polished in future patches


    New Champ Select
    We're back with a round of usability improvements and bugfixes!
    New audio cues (shipping with 6.5)
    BATTER UPNew sounds will indicate when it's your turn to pick or ban
    TRADE NEGOTIATIONSAdded a trade notification sound
    SNIPEDAdded a new sound when your pick intent is picked or banned away
    Bugfixes (also shipping with 6.5)
    I LIKE TO WATCHFixed an issue where games in new champ select queues wouldn't appear in the spectator client card
    SOUND OF MUSICAmbient lobby sounds are now tied to music volume, rather than SFX settings
    PLEASE WAIT IN THE LOBBYPlayers sitting through a queue dodge penalty can now wait in new champ select lobbies


    Bugfixes
    • Damage from Jarvan IV’s R - Cataclysm is now properly blocked by spellshields
    • Renekton’s W - Ruthless Predator no longer occasionally fizzles
    • Shen’s R - Stand United no longer continues channeling through the revive effect of Zilean’s R - Chronoshift
    • Tahm Kench can no longer cast R - Abyssal Voyage while rooted
    • If Rumble Overheats by casting E - Electro Harpoon, casting a second charge while Overheated no longer causes heat to continue rapidly draining after Overheated ends
    • Tentacles spawned by Illaoi’s R - Leap of Faith no longer fail to attack W - Harsh Lessontargets the moment before expiring
    • Mordekaiser’s Passive - Iron Man shield strength and decay rate are both now affected by the Veteran’s Scars mastery
    • Ticks of Dragon’s Wrath (second buff) tower burn no longer proc Elixir of Sorcery’s true damage effect
    • Ward Debris no longer tells people it’s a Giant Wolf via tooltip
    • Grievous Wounds debuff particles now persist if reapplied longer than 3 seconds
    • Zombie Brand’s VO when chasing enemy champions has been restored
    • Card indicators for Cutpurse Twisted Fate’s W - Pick a Card have been brightened to be more readable for colorblind players


    Upcoming Skins
    The following skins will be released during patch 6.5:

    [​IMG]
    Death Blossom Kha'Zix
    [​IMG]
    Elderwood LeBlanc
     
  4. djolebelevode

    djolebelevode Ogre Legend The Pit

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    Really nice buff on Jarvan,after one year …
     
  5. GioLegenda

    GioLegenda Elite Ogre The Pit

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    I don t care for J4,just Riot dont touch my Yasuo and i will be happy ;)
     
  6. Tin92

    Tin92 Spiked Club Ogre Regular

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    A lot of bug fixes!
     
  7. Grawl

    Grawl MLG King Ogre Veteran

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    It is nice to hear they nerfed Renekton a bit
     
  8. djolebelevode

    djolebelevode Ogre Legend The Pit

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    it is more like tweaks,he buffed early but nerfed later :p
     
  9. Volnus

    Volnus Developer New Ogre

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    Not a fan of the Soraka changes particularly with the "rejuvenation effect" this is fairly annoying to deal with because it adds another dynamic to being a support which while it is beneficial and does increase her healing from what I found my damage is lower this patch and it requires me to go out more and get the rejuvenation effect.

    I was also a fan fo the current way star call worked by the slow only affecting those in the center because it was more balanced from the enemy perspective not to mention the 150% damage was very noticeable.
     
  10. Guts

    Guts DA BIG CLUB The Pit

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    Kinda makes Soraka balance between self sustain and stronger healing now
    A good time to pick up Gnar?
    P.S i require more Kog nerfs make him unplayable pls T.T
     
  11. djolebelevode

    djolebelevode Ogre Legend The Pit

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    I agree with you,that Soraka change is really good,he can be played off. and def . now ,not only defensive
     
  12. brankomiljus20

    brankomiljus20 Ogre Warlord Ogre Veteran

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    J4 got huge buff, I expect him even on LCS. By maxing Q on Soraka u can do lots of dmg and while healing. Healing 20 dmg every 5 sec in early game is huge. I expect her in solo lane
     
  13. Xerion

    Xerion Big Brute New Ogre

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    This leveling changes are really good,,, now you can get 30 lvl much easier. Hope they would do something like this with the IP also... :)
     
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