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League of Legends Preseason 9 changes

Discussion in 'MOBA' started by brankomiljus20, Nov 15, 2018.

  1. brankomiljus20

    brankomiljus20 Ogre Warlord Ogre Veteran

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    As in every preseason, this one brings lots of changes too

    Changes to turrets

    Turret Plating:

    • Each Plate represents 1000 Turret HP
    • Armor and MR provided by Turret Plating - 40 + 30 for each plate destroyed
    • Gold reward per destroyed plate - 160 local gold (divided among nearby champions)
    • Bulwark - +25 Armor and MR per nearby enemy champion past the first on destroying a plate

    Rune changes
    Runes are now more customizable

    • Players can take the runes they want without feeling restricted by path style bonuses, better supporting creative (Glacial Augment Jax?) and strategic (double MR shards vs Rumble top) decision making.
    • Slightly reduce early-game damage potency via 1 enforced defensive stat choice.
    [​IMG]

    Changes to minions to balance turret changes
    Buffs to barons and changes to tanks and some other champs

    For more details click HERE

     
  2. Vlajo

    Vlajo Spiked Club Ogre Regular

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    Changes will make laning phase last longer and i think thats really good i dont like when jungler ganks me and after i die they just take first turret and boom massive gold lead
     

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