skill-based progression vs class-based progression
mmos with levels vs mmos without levels
rock/paper/scissors (trinity) vs (?)
I think we need 1 more vote for quinn before he is declared as the winner. Just to be sure. :p
This is getting interesting... This kinda reminds me of the interview for a certain japanese game developer where he differentiated Tactics Ogre...
I forgot what my next suggestion for a debate would be...so yeah, continue on with the debate first. LOL.
I like the debate, too. But to be...
granted but it will get snatched once you use it
i wish i'd be president of the world
have you ever been addicted to a really bad game?
i'll marry today
what if you were a member of the opposite sex?
granted but only an additional of 1sec a day.
I wish I can go to stonehenge.
what can i say, i'm a sweet princess <3
me + mirror = double awesome :)
FB or twitter?
i eat with you :)
yeah, something along those lines. Actually, i don't go with "extremes". For me it's either this or that, black or white, no in-betweens. Maybe...
LOL is quite good coz you wont feel the grind--that is if you consider it an MMO (I consider it as a DOTA/ARTS game that uses MMO distribution...
When i asked "class specialization vs class balance", i was also thinking of the "rock/paper/scissors model vs. balanced model", which was...
nah I'll just watch. Hehe. As my professor once told me, I'm a great "absorber" of knowledge, but not a good "producer" of it. LOL
class balance vs class specialization (classes all being balanced in terms of pvp, pve, raids etc, VS classes having specific roles for pvp, pve,...
you forgot Elder Scrolls 3(+2). :(