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A Void Dance Quest

Discussion in 'RuneScape' started by Drama, Aug 10, 2010.

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  1. Drama

    Drama Clubbed with The Big Club

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    Despite everyone’s best efforts, the pest that Jessika released onto the mainland is still at large. Perhaps a smaller tracking party will be able to hunt the pest without succumbing to the same fate that befell the last Void Knight landing party. Commodore Tyr believes you’re the person to lead the hunt, but you’ll not be alone in your endeavours. Two allies will accompany you, each bringing their own set of skills (and opinions) to balance your own.

    Your hunting abilities will be tested, but that's not all it will take to get to the bottom of this. You’ll traverse jungles, fields and a beer-filled cellar, and turn your hand to chemical investigation in order to uncover the first of the enemies mentioned in the Into the Void blog.

    Through careful application of your team’s skills and judicious use of your own moral judgement you will succeed in getting closer to the elusive truth of a terrible conspiracy. You’ll also be rewarded with training and Void Knight Commendation Points, which will be much needed for what is still to come...

    Mod Moltare
    RuneScape Content Developer


    Summary:

    Where to start A Void Dance:

    Talk to Commodore Tyr at the Void Knights' outpost.


    Requirements to start A Void Dance:

    Druidic Ritual
    Quiet Before the Swarm
    Wolf Whistle
    54 Thieving
    52 Woodcutting
    49 Herblore
    48 Summoning
    47 Construction
    47 Mining
    46 Hunter





    In other news...
    We've added a quick sail option to the ghost Captain in Port Phasmatys, to allow easier access to Dragontooth Island.
     
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