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Activate3D Releases Intelligent Character Motion 1.0

Discussion in 'Online Game Development' started by GameOgreVideos, Feb 19, 2011.

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    Following on the successful launch of its Free Community Version earlier this month, Activate3D (Activate3D) today announced the release of Intelligent Character Motion 1.0 (ICM) for Kinect for Xbox 360.

    Based on a patent-pending set of algorithms, ICM promises to dramatically enhance the immersive quality and playability of video games by integrating in real-time the player’s motion with their intended in-game action. As an added benefit, game designers are freed from the labor-intensive work of scripting every possible movement in the game and are able to focus their efforts on creating next generation gameplay.

    The key capabilities delivered include solutions for grasp detection in virtual worlds, inverse kinematics algorithms to enforce contact with objects, a high-speed motion recognition algorithm that detects mimicking even with partial body input, and a patented algorithm for synthesizing animations that fit seamlessly with a physics simulation powered with PhysX by NVIDIA.

    “The release of ICM 1.0 is an important milestone in our company,†said Activate3D’s co-founder and CEO Jeff Levy. “We have taken fundamental character motion research and delivered a product that will impact games that use natural interaction devices such as Kinect.â€

    “We are excited to have Activate3D in the Xbox 360 Tools and Middleware program,†said Sean White, Microsoft’s Xbox 360 Tools and Middleware Manager. “ICM will offer additional capabilities to game developers building games for Kinec.â€
     
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