There are many items in AQ3D and they have qualities and rarities. Let's say we take a look at Crimson Staff of the Abyss. It is a time consuming weapon to get while having a high gold cost overall (111,662 gold and if you include item drops that you need for crafting makes value of it go up to 118,409 gold) to make it and crafting time in total is 20 hours and 36 minutes and weapon has Epic item quality and also it has good stats. Then we have a weapon called Soulborne Axe. The weapon itself doesn't require crafting but it is a rare drop from Rare Tower Chest inside of Shadowskull Tower dungeon, the weapon is Uncommon quality and it doesn't have that good stats. I know it is meant to be more like "cosmetic" weapon nowadays but item quality doesn't meet up with rarity of it, it just doesn't make any sense to me. It should meet the stats of at least Decayed Dragon's Bane considering the rarity of it but as it stands in AQ3D crafted weapons have the best stats mostly and weapons that you get as a drop should be temporary upgrade before you get a crafted weapon and not other way around. Then we have few consumable items like Senna Bun, Peach Froot and Guava Froot. Item qualities of Peach- and Guava Froot make sense (they are both uncommon) but Senna Bun doesn't really add up, i mean Legendary quality for that? Then we have travel forms and most of them are Legendary quality and it doesn't really make sense, i mean they are not even rare (besides Shadow Wolf travel form). Latest travel forms are Bush travel form and Green Frogzard travel form so let's look at them as an example. Bush travel form item quality makes sense considering it is supposed to be a secret and it isn't that hard to get but Green Frogzard travel form just has too high item quality, Legendary in this case. It should also be Awesome quality considering you can literally get Unenchanted Frogzard Claw (this item's quality/rarity doesn't make sense either) required to make it by defeating Mamazard and it always appears when you loot her. Finally we have a great example of what would deserve Legendary status and that is A Frogzard Ate My Head cosmetic head item that you can also get from Mamazard and it has a really low drop chance (0,02% which is 1 in 5000). The rarity itself makes it deserve Legendary status for it. As you can see item rarity and quality can be inconsistent and AE has history of this in their other games like Adventure Quest Worlds. A good example in that game would be Blinding Light of Destiny, Artix's signature weapon that you can get by completing a long questline with time consuming steps and that is the reason it deserves it's Legendary rarity. Also in that game there are bad examples like Artix's Golden Paladin Axe which you can get by just buying 3X gold multiplier for their other game Undead Assault. There also is a item that deserves higher item tier like Sepulchure's DoomKnight Armor. Difficulty and time it takes to get it is pretty much the same compared to Blinding Light of Destiny but it has lower item tier, Epic. AE just has a really inconsistent way to set items rarities and qualities sometimes and it has been showing up quite a bit. So what do you guys think? Is AE doing it right or should they step up their game?