The ninth adventure of Ogre Adventures RPG puts players in a position to rescue the big Blue Ogre! This Adventure is for Level 9 Players only. For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss. Adventurers (join by rolling in this thread) Heroman (Phase 4) (450 Point Pet Damage)(171 Army Damage)(3 90s) Mtv (Phase 2)(325 Point Pet Damage)(119 Army Damage)(You = 3000 Points) (6 Skeletons = 1,198 Points) Crownknight (Phase 2)(275 Point Pet Damage)(139 Army Damage)(You = 3000 Points) (17 Skeletons = 7,716 Points) Phase One After defeating the Giant Dragons, you learn that the Undead are really charge and they have taken the Big Blue Ogre prisoner under the Land of Dragons. You see an open pit and dive through in order to get to the jail! Roll a 90 or better to make it down to the prison in one piece. Phase Two You slowly make your way down to the prison and you are having a hard time seeing with all the fire and smoke. However, you can't help but see the monstrous structure that must be holding the giant Ogre! You start to make your way to get past the big iron doors up front, but an army of skeletons rise up and attack you, your pets, and even your army. Roll twice. You can use of your damage on them. They will only attack you if they roll their number or within 2 points of their number still around. In other words they will attack together or will not attack. When they do attack, it will be 50 points of damage per skeleton still there. Win this battle to make it to the prison. Phase Three After demolishing through all the bones and skeletons, you find yourself in front of a huge building! To make matters worse, eerie noises emanate from inside. To advance into this prison of doom, you need 3 rolls of 90 or better and you can roll 3 dice per turn for this phase. Phase Four You break into the monstrous prison and confronted immediately by four monster skeletons that somehow appear familiar to you! Destroy them with 4 more 90s, but the same number of rolls. Also, be wary of the number of 4 as four of them in set of rolls can bring one back to the fight!