The ninth adventure of Ogre Adventures RPG puts players in a position to rescue the big Blue Ogre! This Adventure is for Level 9 Players only. For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss. Adventurers (join by rolling in this thread) Heroman (Phase 12) (725 Point Pet Damage)(171 Army Damage)(Ogre Spike)(29,826 Damage Gorbras the Evil Boss)(Dual Ogre Blades) Mtv (Phase 12)(500 Point Pet Damage)(119 Army Damage)(Ogre Spike)(Ogre's Toothpick)(23,702 Damage Gorbras the Evil Boss)(Dual Ogre Blades) Crownknight (Phase 11)(400 Point Pet Damage)(139 Army Damage)(2426 Damage Red Cell of Doom) Snowy (Phase 12)(850 Point Pet Damage) (Army Damage = 151)(Ogre Spike)(23,836 Damage Gorbras the Evil Boss)(Dual Ogre Blades) Phase One After defeating the Giant Dragons, you learn that the Undead are really charge and they have taken the Big Blue Ogre prisoner under the Land of Dragons. You see an open pit and dive through in order to get to the jail! Roll a 90 or better to make it down to the prison in one piece. Phase Two You slowly make your way down to the prison and you are having a hard time seeing with all the fire and smoke. However, you can't help but see the monstrous structure that must be holding the giant Ogre! You start to make your way to get past the big iron doors up front, but an army of skeletons rise up and attack you, your pets, and even your army. Roll twice. You can use of your damage on them. They will only attack you if they roll their number or within 2 points of their number still around. In other words they will attack together or will not attack. When they do attack, it will be 50 points of damage per skeleton still there. Win this battle to make it to the prison. Phase Three After demolishing through all the bones and skeletons, you find yourself in front of a huge building! To make matters worse, eerie noises emanate from inside. To advance into this prison of doom, you need 3 rolls of 90 or better and you can roll 3 dice per turn for this phase. Phase Four You break into the monstrous prison and confronted immediately by four monster skeletons that somehow appear familiar to you! Destroy them with 4 more 90s, but the same number of rolls. Also, be wary of the number of 4 as four of them in set of rolls can bring one back to the fight! Phase Five The last of the four undead monsters of doom falls to the floor when the ground begins to shake and rumbles. Then the bones start to take a live of their own as your pets and army are suddenly imprisoned in bones! The rest of the bones come together to form one giant undead dragon! To beat this dragon of bones, roll one dice to try to get 2000 damage points. Phase Six You pulverize the bone dragon into bone dust! When the cloud of dust finally subsides, you make way into more of the prison. You come across five walls of steel cage. All the gates are repeatedly opening and closing very quickly on their own. With 3 dice each time, roll 5 90s to make it past these walls. Phase Seven You make it past those walls to run smack dab into the biggest foulest creature you have ever seen or smelled in your life. This unique looking monster appears to be an undead mutation of giants. Using all your pets and army destroy this mountainous monster with 7000 hit points! A red 100 roll will win you a unique item. Phase Eight The monster lets out a hundred shrieks at once and then goes lifeless. However, the monster suddenly starts rolling towards you deeper down into the prison! Outrun the rolling mass and find safety before being squashed! You will need 5000 stamina to avoid being rolled over, but you can use your stamina bonus with each roll. Phase Nine You finally manage to dive through a small hole so the giant blob moves on past you! You notice that the hole is actually a small tunnel so you start making your way through it. You eventually come to a series of more tunnels. Roll twice this time to pick the right tunnel and then to make it through that tunnel. Both rolls need to above 80 to move into the area where Ogreman is being held! A Red 100 will also get you through. Phase Ten You break through the wall to see the Big Blue Ogre for the first time since being in this demonic prison! He is in a giant red cell at the end of the cavern. However, 4, yes 4, of the most evil looking creatures you have ever seen confront you. They are a cross between red demons and black dragons. You and all your group must defeat them to get to Ogreman! Be wary that the number 4 in your roll with give them back damage points based on how many are remaining. Phase Eleven You finally defeat the Demon Dragons to stand before the Big Blue Ogre and the Red Cell of Doom! In order to free the Big Blue Ogre and get the Ogre Spike as a prize, you must destroy the Red Cell of Doom (7500 Damage). To accomplish this almost impossible feat you must roll at least 75 points of damage before it registers and red 100s do triple damage! Phase Twelve (Final) You freed the Big Blue Ogre and receive the Ogre Spike as the Red Cell of Doom crumbles to the ground! However, you hear laughter and then a huge roar as a wicked winged giant monster by the name of Gorbras erupts from the ground! "You thought it would be that easy?" bellows the evil monster boss as it swoops to attack you and the Big Blue Ogre! Roll 2 dice since you have to work with the Blue Ogre to defeat this last foe and leave the prison. Thus, the first dice must contain a two in order to do any damage to the boss. If a 2 is rolled, the second dice roll is then doubled. You must deal 30,000 damage to get past Gorbras and fully complete the Jailbreak! The last 1000 must be done without your pets and army. If needed, you can buy Dual Ogre Blades for 20,000 Gold.