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Changes to the Hitpoints Skill

Discussion in 'RuneScape' started by eXoZmM, Mar 3, 2010.

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  1. eXoZmM

    eXoZmM Clubbed

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    Today, we have made significant modifications to the Hitpoints skill, the most important of these being that all ‘hitpoints’ are now multiplied by 10 and renamed ‘life points’, and the name of the actual skill being changed to Constitution. The numbers you see will be bigger, but they will still affect things in the same way.

    It’s important to note that this will not change standard combat or the way you play the game.


    The best way to describe these changes is with a few examples:

    Example 1

    Before today’s update:
    A player has level 75 in the Hitpoints skill (this gives them 75 hitpoints).
    The player has a max hit of 34.
    The player is fighting a lesser demon, which has 79 hitpoints and a max hit of 8.
    The player is carrying some lobsters, which heal 12 hitpoints each.

    After today’s update:
    A player has level 75 in the Constitution skill (which gives them 750 life points).
    The player has a max hit of 340.
    The player is fighting a lesser demon, which has 790 life points and a max hit of 80.
    The player is carrying some lobsters, which heal 120 life points each.

    Example 2

    Before today’s update:
    Two players are in PvP combat.
    Player A has 21 hitpoints and a max hit of 7. He is carrying chickens, which heal 3 hitpoints each when eaten.
    Player B has 92 hitpoints and a max hit of 45. She is carrying manta rays, which heal 22 hitpoints each.

    After today’s update:
    Two players are in PvP combat.
    Player A has 21 Constitution (giving him 210 life points) and has a max hit of 70. He is carrying chickens, which heal 30 life points each.
    Player B has 92 Constitution (giving her 920 life points) and has a max hit of 450! W00t! She is carrying manta rays, which heal 220 life points each.

    Example 3

    Before today’s update:
    A player falls from an Agility shortcut and takes 4 damage. When the player takes damage, the amount of damage they take is subtracted from their current hitpoint total. Their current Hitpoint skill level also decreases by the same.

    After today’s update:
    A player falls from an Agility shortcut and takes 40 damage. When the player takes damage, the amount of damage they take is subtracted from their current life point total. Their Constitution level is unaffected.


    As you can see from the above examples, your basic stat remains the same, but the amount of hits you can take (that’s ALL damage, not just from combat) have been multiplied by 10. Equally, the damage you deal has also been multiplied by 10, and all food will heal you 10 times as much.

    Your current life points are displayed in the status globe at the top-right hand corner of the screen, next to the minimap. When you take damage, this number will go down, NOT your Constitution stat.

    The Constitution skill on the stats interface is in the same place that the Hitpoints skill stat used to be (at the top of the second column of skills; however, your current Constitution level does NOT reflect how much damage you can take – you’ll have to look at the life point display next to the minimap to see that. The skill icon for Constitution is the same as was used for Hitpoints.

    This news outlines what has changed with this update; if you’d like to know more about why we have implemented this update, please read this blog.

    Mod Mark
    RuneScape Lead Designer
     
    Last edited by a moderator: Mar 3, 2010
  2. quinn

    quinn Starcatcher Ogre Veteran

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    Interesting...bigger numbers so they can do fractional damage, instead of a tenth of 10 hit points, they can do 5/100 points.
     
  3. q

    q Exiled Ogre Veteran

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    Not too thrilled about update, I know they multiplied HP, but still kinda scares me seeing me getting hit by 34, 89, 103 and so on, since I'm so used to the 99 hp scale :(
     
  4. quinn

    quinn Starcatcher Ogre Veteran

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    HOLY COW HE JUST DID HALF MY HEALTH!

    Oh...wait...I have way more health-I mean life.
     
  5. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    I could see people not reading about the update and saying that xD
     
  6. eXoZmM

    eXoZmM Clubbed

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    Yeah, this update has spurred a lot of controversey. I think they will end up adding a toggle button for it.
     
  7. quinn

    quinn Starcatcher Ogre Veteran

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    If they added a toggle, you'd have the same problems as before.
     
  8. eXoZmM

    eXoZmM Clubbed

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    No, it would solve the problem.

    Newer players would automatically have the x10 hp toggle on. They could toggle it off if they want. Old players would then get the regular HP back.
     
  9. MadMarkx

    MadMarkx BamBam

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    They are nice changes, fights should be really interesting now :O
     
  10. sohjfsin

    sohjfsin Brute The Pit

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    I still prefer the old ways, was much more easier then
     
  11. quinn

    quinn Starcatcher Ogre Veteran

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    Read the post.


    How would they do a tenth of 1 point of damage? People would be confused when they get no damage showing from attacks. Same problem.
     
  12. sohjfsin

    sohjfsin Brute The Pit

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    Myabe when they hit ten times then they will hit 1 damage?
     
  13. quinn

    quinn Starcatcher Ogre Veteran

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    But as I said, it would be more confusing, and less accurate, if you got 0 damage showing from an attack.
     
  14. sohjfsin

    sohjfsin Brute The Pit

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    But in the end it is still the same?
     
  15. jsdodgers

    jsdodgers BamBam

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    w00t hp update!!! Best update (besides kingly implings) in a few years@$!@%!!!!!!

    PS: PPl who think this is a bad update are short-sighted nubs and once they get used to new system, they will hopefully understand the greatness.
     
  16. Lions

    Lions Clubbed for Drama

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    I think this is a good update. Doing "24" damage makes combat much more interesting than doing "2" damage. Who cares if its the same, it makes combat seem more exciting.
     
  17. benjaminhehe

    benjaminhehe Club Swinger

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    yes you will get used to it. I too at first really hated it..but now I prefer it lol
     
  18. Akeno

    Akeno Ogre Newling

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    Woww...

    I love these changes .... :)
     
  19. Drama

    Drama Clubbed with The Big Club

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    meh

    only reason i saw for this update:
    You can see the decimal hits now.
    but now some people wonder. whats the decimal after that decimal hit. *facepalm*
    well probably in the next few years youll see 9,900 lifepoints XD
    nah. its possible. u never know w/ jagex man. tho it does seem like a few things are killing u a bit more
    poison
    other pepl
    monsters.
    idk if its just me. but w/e this is how i see it
     
  20. benjaminhehe

    benjaminhehe Club Swinger

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    its too late

    cant do anything now, its a little too late for further changes. It will only make further confusion for new players if they change it back. Jagex now have a lesson to learn: to get the player's opinion before making an update. :thumbsdown:
     
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