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Combat Week | Valkyrie's Return

Discussion in 'RuneScape' started by Aaddron, Jan 21, 2019.

  1. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    1. Combat week
    2. Valkyrie's Return
    3. Vic the Trader
    4. Birthday Competitions
    5. Premier Club
    6. Lootscape
    7. Livestreams this week
    8. Pink Skirt Events
    We're really pleased that so many of you are enjoying the Mining & Smithing Rework. The number of you smashing rocks and lashing metal continues to climb, and we're hugely appreciative of all the feedback we've received.

    So this week we thought we'd veer away from hitting things and instead... actually no, that's a massive lie. This week we're about hitting even more things with some highly anticipated quality of life updates for Combat!

    Combat Week

    To give you a small teaser, here's just some of what you can expect in this update:

    - The damage modifiers from damage enhancing scrimshaws, Berseker auras and the Metamorphosis ability are now calculated earlier. This means that bosses phase correctly when they reach their HP threshold and mechanics that rely on damage to progress (such as Telos' tendrils or Vorago's pushback phases (Phase 5 - Normal Mode, Phase 10/11 - Hard Mode)) will now take the additional damage from the modifiers into the equation.

    - Performing abilities whilst moving with revolution enabled will now correctly play attack animations.

    - An issue causing AoE spells, such as the burst and barrage ancient magicks, to not award adrenaline correctly has been fixed.

    - Should the Mutated Dazing Shot ability or Salt the Wound miss on your enemy, the timer for Puncture will now still extend.

    - We now permit a worn slot to be added to an action bar slot, allowing you to use that slot's options even when switching items.

    You can read the full patch notes here!

    Source
     

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