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Do you die often?

Discussion in 'Adventure Quest 3D' started by Rex, Sep 17, 2017.

  1. Snowy

    Snowy Ogre Hall of Fame Royal Ogre
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    Other than monsters, I find the rocks that come out from the ground at random intervals to be the cause of death in the arena quite often, but that's usually if you stand in the center of the map. Usually the two safe spots are near the spawn point or close to the NPC at the very end.
     
  2. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    I have died to those rocks a few times because of that speed they spawn and sometimes when I touch them, I don't take damage so it's probably some kinda of hitbox trickery.
     
  3. Sepherus96

    Sepherus96 Big Brute New Ogre

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    Only when playing hard dungeons or new events
     
  4. Chai

    Chai Ogre King Royal Ogre

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    Oh, yes. I've fallen to death a handful of times, and I succumbed to the flames of the brazier and fireplace in Yulgar's Inn.
     
  5. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    As the saying goes: "Don't stand on the fire!".
     
  6. Snowy

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    Sometimes I die in Yulgar's Inn when I'm AFK, not realizing where I'm even standing. Takes some time to realize that you can die by environmental effects.
     
  7. Blasphy

    Blasphy Emperor Ogre Veteran
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    Not that much since I used paladin class every dungeon :D
     
  8. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    Either that or Guardian, you are going to survive longer with those heals.
     
  9. Snowy

    Snowy Ogre Hall of Fame Royal Ogre
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    Doesn't necessarily mean you'll survive every dungeon. I think the biggest factor of players dying less often isn't the class, but the lack of level scaling, especially when you traverse back to older dungeons. Even players died quite often in certain places (particularly challenge maps) where bosses were on par with players' levels before even potion cooldowns were nerfed.
     
  10. Chai

    Chai Ogre King Royal Ogre

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    [​IMG]
     
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  11. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    @Snowy is confirmed to be that guy that stands on the fire and not realizing that it hurts.
     
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  12. Snowy

    Snowy Ogre Hall of Fame Royal Ogre
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    And of course there's that... I think I was standing in the fire pit (not realizing that I was standing there) and went away from my keyboard for a while to go eat. Wouldn't be the first time I died from that specific spot either; I want to believe that the reason I accidentally stand there is because that spot is close to an NPC (Yulgar).
     
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  13. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    Excuses and more excuses. Such things could be easily avoided but because character deaths are not penelized, this just keeps happening. Players would think more about what they are doing if such a thing existed.
     
  14. Archdragon

    Archdragon DA BIG CLUB Ogre Regular

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    How about gold penalty when your character die, your death will cost half of your gold, it can be a good solution to punish botters and make players more aware of their death. It also able to minimize the gold inflation value.
    And maybe bank can offer gold saving with cost 10% of your gold that is saved there.
     
  15. a

    a Ogre Queen Royal Ogre

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    yeah i always thought why aq3d bank doesnt give us interest on our gold :D
     
  16. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    That penalty is a bit too harsh, have you considered the fact that there are players with millions of gold? I am sure it would make people quit the game and it could even make those players quit who don't have a lot of gold. I can see the player numbers dropping already.
     
  17. Snowy

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    Not a good idea, especially for new players starting out the game. I agree that character death should have penalties, but not something extreme, and probably with certain exceptions as well (penalties only in dungeons, but not in regular maps or during PvP/dueling). Sort of like a permadeath inside dungeons and your way of getting revived is when someone uses Necromancer; otherwise, you have to leave the dungeon. That kind of challenge could really improve gameplay and also encourage players to improvise on stats (focus more on defense stats than purely attack stats).
     
  18. Wilder94

    Wilder94 Ogre Extraordinaire Ogre Veteran

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    Rarely since I got the level 25 gears, before that having level 17 gear was hell
     
  19. Heromanguy12

    Heromanguy12 Ogre Hall of Fame Royal Ogre

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    The stats on gear just get jacked to the point that getting killed becomes a difficult thing to do.
     
  20. Wilder94

    Wilder94 Ogre Extraordinaire Ogre Veteran

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    And that there's no real challange, unless you want rates that they push out every other week
     

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