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Game interface

Discussion in 'Adventure Quest 3D' started by PyroKnight, Jun 14, 2017.

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  1. PyroKnight

    PyroKnight Brute New Ogre

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    Do you guys think that the current game interface is good and all?

    Should they rearrange it?

    Do you guys think that it can be better?
     
  2. Kalyanreddy2022

    Kalyanreddy2022 Big Brute New Ogre

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    I think we should be able to set a default potion which will be used every time we click on the potion button
     
  3. Thanos

    Thanos DA BIG CLUB Ogre Warrior

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    We need a outfit saver to select our top3 most used outfits in the game.
     
  4. Thanos

    Thanos DA BIG CLUB Ogre Warrior

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    Rearrangement is a must also need to fix friends list.
     
  5. ezkills

    ezkills Big Bad Ogre Ogre Warrior

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    AGREED! its a bit of a pain to change each item. they need an option for presets
     
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  6. Touka kirishima

    Touka kirishima Big Bad Ogre Ogre Warrior

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    the current game interface is good, they just need to fix the bug
     
  7. Rex

    Rex Ogre Legend Ogre Veteran

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    I didn't used to like the inventory interface but it seems to be a lot easier now with the categories. I just wish you were able to preview items in your bank
     
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  8. Reynz

    Reynz Elite Ogre Ogre Warrior

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    thats quite a good suggestion, most of players need to preview for a good set tho~
     
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  9. Drauis

    Drauis Spiked Club Ogre Regular

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    oh man i like this idea.
     
  10. legionlord13

    legionlord13 Spiked Club New Ogre

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    Potions. Should've been next to skill and can be used when you press button. Could be 6 and 7 -- right after 5, the forth skill activator.

    Travel form. One-button shortcut would be great since its main purpose is to save your time while wanderin around if not for the looks xD

    Inventory. This one is gross. Too much extra click. Would be much better if it mimics one in aqw imo.
     
  11. Snowy

    Snowy Ogre Hall of Fame Royal Ogre
    1. Video Game Spotlight of the Month: SAND LAND
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    Potions should be added next to the skills, but only for desktop. The problem with adding it to mobile is of course cluttering.

    For travel forms, I do agree with a one-button shortcut, but AE would have to program it (since the game wouldn't know which travel form we want to use); I think a "Set Shortcut" button underneath the "Use" button would work.

    For inventory, I think we need a proper PC version (buttons would be too small on mobile version, so of course mobile shouldn't have the PC version) where you can click on small tabs, but also other sorting options (e.g. alphabetical, reverse alphabetical, latest, oldest). I think the "sort by latest" option would be extremely helpful because I focus on whatever items I received the latest when playing through the game.

    But because starting from mobile is important first (and then moving upwards to desktop size), that's primarily why we don't see much complexity. They can't just develop a desktop version first, because that'll be more immediate work since they'll have to develop one for mobile as well.
     
    legionlord13 likes this.
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