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GDC: Game Developers Conference 2011

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    The Game Developers Conference® 2011 (GDC 2011), the world’s largest and longest running event serving professionals dedicated to the art and science of making games, kicks off today at the Moscone Convention Center in San Francisco. GDC 2011, which runs through Friday, March 4, offers worldwide game development professionals a quintessential forum to network, share information and insights, and uncover new opportunities as they look towards the future of digital entertainment. In its 25th edition, GDC 2011 serves as a testament to how far the industry has come – its past successes, tribulations, as well as its bright future.

    GDC 2011 consists of five days of sessions and activities, comprised of a variety of lectures, panels, tutorials, roundtable discussions, award ceremonies, the most comprehensive expo floor of its kind with a career pavilion and business center, and a host of networking events. A full lineup of summits focusing on emerging trends and increasingly prominent aspects of the games industry will open up the conference on Monday, February 28 and Tuesday, March 1. These include dedicated summits on Independent Games, Social & Online Games, Smartphone Games, Game Localization, Artificial Intelligence (AI) and Education, as well as Serious Games content tracks focusing on gamification and health.

    Keynoting for the 25th iteration of GDC, Satoru Iwata, President of Nintendo, will present Wednesday, March 2 at 9 a.m. PST in the Moscone Convention Center’s North Hall. In his keynote, entitled "Video Games Turn 25: A Historical Perspective and Vision for the Future,” Mr. Iwata will discuss how video gaming has evolved, and his views on where the industry goes from here. As a leading player during the last 25 years of the modern video gaming era, Nintendo has a unique perspective on what makes gamers grin, what defines the term 'gamer' and what is essential to ensuring industry growth.

    Celebrations for the 25th GDC also include an all-star line-up of game developers—from John Romero (Doom) to Will Wright (Raid On Bungeling Bay) to Toru Iwatani (Pac-Man) and many more—presenting a series of special one-off hour long postmortems on the making of some of the most seminal video games of all time.

    “Now in its 25th edition, we are proud to continue to serve and celebrate game developers by providing this forum to examine both the past and present as well as the trends, growth and diversity of the games industry.” says Meggan Scavio, event director of the GDC. “At GDC the entire game development community comes together to express ideas, share inspirations, and drive innovation towards a more diverse and successful industry. By providing strategic content such as dedicated summits in areas such as online and social gaming, and developing ideas like gamification, the GDC continues to be the world’s central forum for existing and emerging game developers.”

    The conference features more than 450 lectures, panels, tutorials and roundtable discussions on a comprehensive selection of game development topics taught by leading industry experts. The week-long event also features an Expo and Career Pavilion, Business Center, the Game Career Seminar, the 13th annual Independent Games Festival (IGF), the 11th annual Game Developers Choice Awards, and more.

    For more information about GDC 2011, as well as the comprehensive GDC schedule builder, please visit www.gdconf.com.
     
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    GDC 2011 Reminds On Jan. 24th Early Registration Deadline

    Organizers of Game Developers Conference 2011 are reminding that the deadline to save 35% on passes to the upcoming event in San Francisco is Monday, January 24th at 11.59pm PT.

    As the overall session list for the February/March five-day event spans over 500 speakers and hundreds of sessions, and GDC's Expo show floor reaches more than 150 exhibitors, organizers are pointing out the following show highlights:

    - A large range of key one- and two-day Summits, including Social & Online Games, Smartphone Games, Independent Games, Serious Games/Gamification and more, will kick off GDC week on Monday, February 28th and Tuesday, March 1st.

    These innovative and informative programs are led by advisory boards of industry experts, and speakers include notables from Zynga, Google, the Humble Indie Bundle, MIT, Klei Entertainment, and many more. Monday and Tuesday also see major tutorials, spanning the Game Design Workshop through a Microsoft Kinect developer day.

    - The GDC 2011 Main Conference takes place on Wednesday, March 2nd to Friday, March 4th and features discipline-specific Tracks specially filtered by the event's expert Advisory Board, and dedicated to programming, design, art, audio, business and management, and production.

    The GDC 2011 Main Conference keynote is from Nintendo president Satoru Iwata, on "Video Games Turn 25: A Historical Perspective and Vision for the Future", and the GDC News page and specific track pages mention a multitude of Main Conference highlights, which include Epic's Cliff Bleszinski through GDC founder Chris Crawford and beyond.

    - Wednesday night of GDC 2011 sees the 11th Annual Game Developers Choice Awards, the premiere awards show by game creators for game creators, with Tim Schafer hosting and special honorees including Peter Molyneux. The ceremony is preceded by the 13th Annual Independent Games Festival Awards, and both are open to all GDC passholders.

    - Other highlights of this year's show include a dedicated Game Career Seminar day, the return of GDC's poster sessions, the IGF Pavilion, a special GDC Career Pavilion and Business Center, and the business matching of Game Connection @ GDC, plus the recent revelation of the Classic Postmortem lecture series.

    In the eleven Classic Postmortem lectures specially lined up for the 25th iteration of Game Developers Conference, an all-star line-up of game developers, from John Romero (Doom) through Will Wright (Raid On Bungeling Bay) to Toru Iwatani (Pac-Man) and beyond, presenting accounts on the making of some of the most famous video games of all time - a never to be repeated lecture series.

    Game Developers Conference 2011 - the 25th iteration of the industry-leading show - will be held at the Moscone Center in San Francisco from February 28th to March 4th. As mentioned above, early reduced-price registration is open only until January 24th at 11.59pm PT. For more information on all aspects of the show, visit the official GDC 2011 website.
     
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    GDC 2011 Adds Google, Kinect, Unity Developer Tutorial Days

    Organizers of the 2011 Game Developers Conference are highlighting full-day sponsored tutorials on Android, Microsoft's Kinect, Unity, and Google's full product suite, for the 25th edition of the industry's leading event for game creators.

    With the overall session list for the event now almost full, organizers are taking the opportunity to highlight the sponsored full-day tutorials from major firms available to attendees.

    These sessions, part of a full roster of one and two-day tutorials will once again be held alongside the GDC Summits on the first two days of the San Francisco-based event, Monday, February 28th and Tuesday, March 1st.

    They will be open to those with a Summits & Tutorials or All-Access Pass, and interested parties can select their preference during the process of online registration and onsite check-in to help GDC staff with room capacity.

    (Organizers note that some tutorials may become full and no longer be selectable during registration - attendees who select a particular tutorial and have it printed on their badge will be allowed into busy tutorials first.)

    Sponsored GDC 2011 tutorials of particular note to the wider audience include the following:

    - A Google Developer Day taking place on Monday includes Google game development-centric luminaries such as Bill Budge and Gregg Tavares, promising to allow development and business-centric attendees to "get a peek at the brand-new technologies Google is developing for games."

    As the description notes: "From scalable servers, to high-speed code and graphics in web browsers, to gameplay footage on YouTube, Google online technologies can help you create better games that reach a larger audience than ever before. Join Google engineers for an in-depth technical discussion of Chrome, WebGL, Native Client, Google App Engine, and the YouTube APIs."

    - In a full-day Microsoft Kinect developer tutorial, scheduled for Tuesday, Microsoft's Advanced Technology Group "will get you up to speed on natural user input and put you on track for building a successful Kinect title. Topics include deep dives into skeletal tracking, gesture and speech recognition, depth analysis, and lessons learned from shipping Kinect launch titles."

    The speakers, including Pete Isensee and Scott Selfon from Microsoft will cover topics such as 'Inside Kinect: Skeletal Tracking Deep Dive', 'Building Great Gesture Detection', and 'Xbox, Listen: Driving Gameplay with Kinect Audio Input and Speech Recognition', with two separate rooms offering different lectures in the afternoon part of the tutorial.

    - A full Google Android developer day scheduled for Tuesday and programmed by Google itself starts with the premise: "Games are the most popular and best selling types of applications available on Android Market... we've organized an entire day of engineering-focused sessions to quickly bring you up to speed on Android game development."

    Speakers including Google's Chris Pruett and Ian Ni-Lewis will talk on subjects such as 'Building Aggressively Compatible Android Games', 'Graphics On Android' and 'Android Just Got Better: The New NDK', and over the entire day, "everything you need to know, from graphics and sound to device compatibility and C++ integration will be covered."

    - Finally, the Unity tutorial day on Tuesday presents a full-day "crash course on using Unity, the award-winning game development platform for web, iOS, Android and consoles", with multiple talks and speakers including Unity's Tom Higgins, Candlelight's Adam Mechtley and more.

    The session notes: "You'll learn the basics; how to write your own shaders; how to make the Unity Editor do exactly what you want; advanced techniques for extending Unity's asset pipeline to automate tasks and enhance interoperability; and scripting and optimizing for iOS and Android."

    These sessions join a host of other notable tutorials, including a one-day 'Producer Boot Camp', veteran industry lawyer Jim Charne on 'Emerging Issues in Game Dev Deals', the ever-popular 'Audio Boot Camp', Evan Skolnick's highly rated 'Learn Better Game Writing in a Day', the perennial 'Physics For Programmers' tutorial, the return of 'Level Design In A Day', and the eminently practical 'Advanced Visual Effects with DirectX 11'.

    At the forefront of game development, Game Developers Conference continues to deliver the most pertinent and informative updates in digital entertainment.

    Game Developers Conference 2011 will be held at the Moscone Center in San Francisco from February 28th to March 4th, and pre-show registration continues until February 27th. For more information on all aspects of the show, visit the official GDC 2011 website - Game Developers Conference | February 28-March 4, 2011 | Moscone Convention Center | San Francisco, California
     
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    GDC 2011 Adds Cave Story Creator, Limbo, Crawford Talks

    Organizers of GDC 2011 are highlighting a first-ever public lecture from Cave Story creator Pixel, plus talks on Playdead's acclaimed Limbo and Chris Crawford on gaming's 'days of yore'.

    As the overall session list for the February/March event expands further, following the announcement of the classic postmortems series and a keynote from Nintendo's Satoru Iwata, new lectures continue to be showcased.

    These new talks are part of GDC 2011's Main Conference, which takes place at the Moscone Center from Wednesday March 2nd to Friday March 4th, 2011 during the pre-eminent, San Francisco-based event.

    The GDC 2011 Main Conference features discipline-specific Tracks dedicated to programming, design, art, audio, business and management, and production.

    These additions to the GDC 2011 roster, highlighted for the first time here, include the following lectures:

    - In his first-ever public speech and Western appearance regarding much-beloved 2D indie title Cave Story, Japanese 'dojin' game developer Daisuke 'Pixel' Amaya will discuss his creative process in making the PC freeware title that debuted in 2004.

    The evocative retro-themed game - a 2D platform adventure with genuine emotion, depth, and an intriguing story - which took 5 years to complete, is an IGF finalist this year in its enhanced WiiWare version, and Amaya will talk about what went both right and wrong in creating a game that turned out completely unlike what he initially had in mind.

    - Presenting a lecture called 'Designing Limbo's Puzzles', Playdead's lead gameplay designer Jeppe Carlsen discusses design takeaways from the most-nominated game in this year's prestigious Game Developers Choice Awards.

    The talk will discuss "puzzle design principles and the creative, iterative process of going from early puzzle idea to a polished puzzle in the shipped game", including an in-editor "live, carefully commented creation of a rudimentary puzzle", and joins a second lecture from the firm's Martin Stig Andersen on 'The Environment is the Orchestra: Soundscape Composition in Limbo'.

    - As part of the special lectures around the 25th GDC show, original CGDC founder and Balance Of Power creator Chris Crawford will present a session called 'In Days Of Yore', explaining how "the earliest days of computer games were times of technological swashbuckling, shoestring budgets, amateur designers, amateurish products, and wild experimentation. "

    As Crawford's description explains: "Nobody knew what the hell they were doing, but everybody knew that we were creating a new medium and a new industry. Come back to the Wild West days of game design, when games were created by individuals and sold in zip-loc bags. You'll be amazed by the differences - and stunned by the similarities."

    Other notable lectures not yet highlighted include Magic: The Gathering-related designer Skaff Elias on 'What Can Video Games Learn from CCGs?', as well as Naughty Dog's John Bellomy on animating NPCs in the Uncharted franchise, and Red Storm's Richard Dansky on 'The Player-Shaped Hole: Allowing for Both Narrative and Story'.

    Game Developers Conference 2011 - the 25th iteration of the industry-leading show - will be held at the Moscone Center in San Francisco from February 28th to March 4th, and pre-show registration is open until February 27th. For more information on all aspects of the show, visit the official GDC 2011 website - Game Developers Conference | February 28-March 4, 2011 | Moscone Convention Center | San Francisco, California
     
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    GDC 2011's Summits Add Super Meat Boy, Angry Birds, FarmVille/CityVille Talks

    GDC 2011 organizers have debuted the final set of GDC Summit talks, including a Super Meat Boy postmortem, Zynga on its journey from Farmville to Cityville, and Rovio talking Angry Birds.

    The GDC 2011 Summits, taking place on February 28th and March 1st at the Moscone Center in San Francisco, present a series of illuminating, focused sessions about the technology, design, business, marketing, and future of key game industry markets.

    There are a total of seven notable standalone Summits, including Social & Online Games, AI, Indie, GDC Education, Serious Games, Localization and the GDC Smartphone Summit, joining multiple high-profile tutorials on the Monday and Tuesday of Game Developers Conference 2011.

    As the final sessions get locked into place as part of the overall GDC
    2011 schedule, the following major lectures are now confirmed:

    - In an Indie Games Summit lecture catchily entitled 'Team Meat
    Presents: Super Meat Boy - A Team Meat Meatmortem', Edmund McMillen and Tommy Refenes will examine "sales numbers, contract details... and revel as myths [are debunked]."

    The talk will "touch on everything from development of features, mistakes made during the final stages of development, the launch of a game that Microsoft didn't believe in, why Steam is amazing, and the inevitable success of the best indie game of 2010."

    - The newly added Social & Online Games Summit lecture 'Click Zen:
    Zynga's Evolution from FarmVille to CityVille' sees Zynga exec and veteran game maker Mark Skaggs discussing "how [100 million unique user Facebook hit] CityVille represents a fundamental shift in how Zynga makes games, highlighted by the similarities and differences between CityVille and FarmVille."

    The description explains: "Learn how Zynga changed its product development process in the 18 months between the two launches due to the rapid maturation of the industry, including new metrics processes and much more."

    - Finally, in a GDC Smartphone Summit lecture 'Angry Birds - An Entertainment Franchise in the Making', Rovio's 'Head Eagle' Peter Vesterbacka will discuss how the Finnish developer made a signature franchise that "continues to be one of the most successful titles in the App store."

    Other recently confirmed GDC Summit lectures include an Indie Games Summit microtalks session including appearances from Minecraft creator Markus 'Notch' Persson and Braid artist David Hellman, as well as an Artificial Intelligence Summit lecture looking at postmortems of AI-centric titles such as DarkSpore and The Sims 3: Medieval.

    More information on the GDC 2011 Summits - part of the UBM TechWeb Game Network, as is this website - which can be attended via All-Access or Summit-specific GDC 2011 passes, is available on the GDC website - Game Developers Conference | February 28-March 4, 2011 | Moscone Convention Center | San Francisco, California
     
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    Brain Candy Enters the Fray at GDC 2011

    Brain Candy, an independent French game developer, today revealed the first details for its upcoming sci-fi title, Fray, coming to PC and Mac in 2011. Fray is a turn-based, multiplayer, real-time strategy game that eliminates the waiting involved with most turn-based games by introducing simultaneous play.

    Fray is a gritty sci-fi game set in 2098, a world where civil society is on the brink of collapse. Three mega-corporations vie for control of the Earth and its remaining resources. In a world where most human interaction is confined to cyberspace, mankind has created a variety of virtual reality modules in which to escape the harsh realities of life and experience the full range of human emotions once known by generations past. Some modules are created for human enjoyment while others have been created to serve more devious purposes. One of the most pivotal virtual environments is the combat module, Fray.

    Players will enter Fray with a squad of four characters, each with their own specialties. Outfit your squad with a variety of weapons, items and abilities to prepare them for combat. Once inside, Fray is played in turns, where all players choose their actions simultaneously. When actions are chosen, or the timer has run out, the action then plays out in real time cinematic fashion with dynamic camera angles. By virtue of the simultaneous action selection system, the delay and frustration of most turn-based strategy games has been eliminated.

    With an original electronic soundtrack, 3D visuals, and motion-captured animations, Fray is poised to be one of the premiere new game properties of 2011.



    For more information, please visit Brain Candy’s official website at: Brain Candy | Video Game Company.

    Follow Brain Candy on twitter: Brain Candy (BrainCandyGames) on Twitter
     
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    TIGA Takes Record UK Delegation to GDC

    TIGA is helping a record number of UK games companies to maximise their export potential at GDC. TIGA, in partnership with the UKT&I’s Trade Access Programme, has allocated 19 grants of £1400 to assist companies with their exhibitor costs at GDC and Game Connection @ GDC.

    Dr Richard Wilson, TIGA CEO, said: “The UK game development sector is an export success story. A typical game developer generates 62 per cent of their turnover through the export of games. Attending overseas trade shows helps game developers to maximise their export potential. TIGA is delighted to be an accredited trade association, working with UKT&I, to enable UK developers to achieve success at GDC.â€

    UK companies attending GDC as part of the delegation are: 4T2 Multimedia, Centroid UK, Comufy, Crisp Thinkin g, Eutechnyx, Finblade, Firebrand Games, GamesAnalytics, ICO Partners, Loxley Royalties Management, Mediatonic, Outsource Media, Rebellion, Saintxi, Sheridans, Strawdog Studios, Tag Games, Turbulenz and Universally Speaking. For more information on these companies visit Home - TIGA.

    In 2011 UKTI and TIGA are also providing exhibitor funding support for E3, Gamescom and Game Connection Lyon. If you would like to apply for a grant please contact [email protected].

    British Airways and UKTI are providing a 15% Discount Offer to all SMEs attending TAP supported events, whether or not they have TAP grant. SMEs no longer need to use the flight for a specific TAP event. You can use it for business purposes later in the year if you wish. If you are interested please access the application form on UK Trade & Investment Advisory Network, UKAN - UK Trade and Investment: UKAN Website
     
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    Game Developers Choice Awards Honor Yu Suzuki, Brengle/MacKenzie

    This March's 11th Annual Game Developers Choice Awards, the peer-awarded highest honors in video game development, have revealed the recipients of its two final Special Awards - the Pioneer Award, for creating breakthrough video game genres or concepts, and the Ambassador Award, for those who "helped the game industry advance to a better place".

    This year's Pioneer Award will be given to Sega Corporation veteran and game design legend Yu Suzuki, honoring his amazing work over the last three decades, inventing entire game genres and making seminal titles spanning Hang On through Virtua Fighter to Out Run, After Burner and Shenmue - and beyond.

    In addition, the Ambassador Award, also picked by the prestigious Game Developers Choice Awards Committee, will celebrate the managers of the Game Developers Conference Associates (CA) program, Tim Brengle and Ian MacKenzie.

    Yu Suzuki

    Sega veteran Yu Suzuki will be making a rare Western appearance to accept his award in person on Wednesday, March 2, 2011 at the San Francisco Moscone Center during Game Developers Conference 2011, where he will also be presenting a special one-off game design lecture.

    Suzuki himself first joined Sega Corporation in 1983 and is well known for his many industry firsts and genre-originating titles. In 1985, Suzuki created innovative arcade game Hang On, one of the first ever titles where the player's movement on a motorcycle facsimile was copied by the onscreen avatar.

    From there, Suzuki's output defined a 'golden age' of Sega arcade games, including all time classics such as Out Run, Space Harrier, After Burner, Power Drift, and Virtua Racing. Following this, his pioneering work in 1993 created Virtua Fighter, which spawned the 3D fighting game genre, and has been recognized for its contribution in the fields of Art & Entertainment by the Smithsonian Institution.

    His work continued with multiple acclaimed iterations of the Virtua Fighter franchise, as well as the F355 Challenge arcade game and pioneering action adventure franchise Shenmue. This title first launched in 1999 for the Sega Dreamcast console and showcased open-world gameplay and complexity of an unprecedented nature - including some of the first-ever 'QTEs' ('quick-time events') in 3D action games.

    In addition to receiving the coveted Pioneer Award, Suzuki will also be presenting a lecture, 'Yu Suzuki's Gameworks: A Career Retrospective', on Wednesday March 2nd at 10.30am as part of GDC 2011, talking with industry veteran Mark Cerny about the landmark game titles that Suzuki has created over the past two decades.

    "By creating classic titles from Out Run through Virtua Fighter and Shenmue, Yu Suzuki has truly created some of video games' iconic game design, and was a key favorite from our Advisory Committee to be awarded this year, during the 25th holding of GDC", said Meggan Scavio, event director of the Game Developers Conference.

    Tim Brengle & Ian MacKenzie

    Also being honored at the 2011 Choice Awards are the recipients of the Ambassador Award, which recognizes individuals "who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be advocates for video games to help further the art form."

    This year, the Choice Awards Advisory Committee voted the managers of the Game Developers Conference CA program, Tim Brengle and Ian MacKenzie, as the recipients of the Ambassador Award. Brengle and MacKenzie oversee the GDC's Conference Associates program, which consists of hundreds of volunteers-selected from more than 1,600 applicants from around the world-who staff the GDC each year and help with many aspects of the conference.

    The group is made up largely of students, recent graduates and other aspiring game developers, for whom the CA program is an affordable way to experience everything the Game Developers Conference has to offer.
    More than anything, the CA program has created long lasting friendships between participants and a camaraderie that is unmatched in any other volunteer organization. Indeed, a number of former CAs, including Portal co-creator Kim Swift, go on to high-profile jobs within the gaming industry.

    Creator of the Conference Associates program in 1989, Brengle served as a director of the conference as a whole until 1995. Under the current conference organizers, he continues to direct and co-manage the program today. His focus is to foster an atmosphere of wholehearted excellence among the CAs, encouraging each to perform at the highest level and serve others enthusiastically.

    Celebrating his 21st anniversary working with the CA program this year, MacKenzie started off his career as a divisional engineering manager specializing in software. Leaving to found a company with Brengle, the two created one of the best selling PC entertainment titles during Christmas of 1999. MacKenzie continues to stay involved with the game industry, but mainly focuses his time now with his wife of five years and their son.

    "Tim Brengle and Ian MacKenzie have put their hearts and souls into fostering a community of volunteers that have become an essential part of the lifeblood of GDC, year in and year out. We are very proud and excited that their peers on the Choice Awards Advisory Committee decided to honor them with the Ambassador Award this year", added Scavio of the duo.

    11th Annual Choice Awards Viewing Details

    The 2011 Game Developers Choice Awards, produced in association with the Game Developers Conference (GDC) and presented by Gamasutra.com and Game Developer Magazine, will take place on Wednesday, March 2,
    2011 at 6:30 pm, at the San Francisco Moscone Center and is open to all Game Developers Conference attendees.

    The Game Developers Choice Awards ceremony, which has announced its finalists from among the best games of 2010, is presented by Double Fine's Tim Schafer, and held immediately following the Independent Games Festival Awards. For the second year running, those not attending GDC can watch both sets of awards show live online via GameSpot.com, the official streaming media partner to the GDCAs.

    Overall, this year's Pioneer Award and Ambassador Award recipients are chosen, like the Lifetime Achievement Award winner Peter Molyneux, by the elite Game Developers Choice Awards Advisory Committee. This body includes game industry notables such as Brian Reynolds (Zynga), Doug Lombardi (Valve), Mark Cerny (Cerny Games), Harvey Smith (Arkane), Raph Koster (Metaplace), Julien Merceron (Square Enix), John Vechey (PopCap), Clint Hocking (LucasArts) and more.

    For more information about the 11th Annual Game Developers Choice Awards, check out the official Choice Awards website - Game Developers Choice Awards - and for information about the 2011 Game Developers Conference, for which online registration is still open until February 27th, please visit the official GDC website - Game Developers Conference | February 28-March 4, 2011 | Moscone Convention Center | San Francisco, California
     
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    Paradox Interactive Announces Heavyweight Line-up for GDC 2011

    Paradox Interactive has today announced a strong line-up of playable titles for this year’s Game Developers Conference taking place in San Francisco between February 28th and March 4th.

    The renowned developer and publisher will be showing off a variety of upcoming games including the newest addition to their acclaimed Mount & Blade series entitled Mount & Blade: With Fire & Sword and a new tower defense game set in the Majesty universe titled Defenders of Ardania, the first Paradox title releasing on iPad. Paradox Interactive will be present between February 28th and March 4th and will be available for game demos and interview.

    The full line-up of titles that will be available for demo opportunities during the conference:

    Magicka “Surpriseâ€
    The best-selling Magicka is a satirical fantasy action-adventure game where up to four players embark on a grand adventure to save their world from certain doom using a fully dynamic spell system. Players combine elements to cast spells and wreak havoc and devastation on the minions of darkness. Enough said. So what is the Magicka surprise? We won´t say until GDC. But here is a clue – it is not what you think it is.
    Watch the Magicka release trailer here: YouTube - Magicka Release trailer

    Mount & Blade: With Fire & Sword
    Mount & Blade: With Fire & Sword features great new additions to the Mount & Blade experience such as fully customizable troops, new siege options, and an exciting new age of weaponry. With Fire & Sword also builds and expands upon the highly regarded combat system from Mount & Blade: Warband by introducing firearms to the battlefield and also opening up exciting new play-styles and options. In addition to the enhanced singleplayer mode, With Fire and Sword also provides a host of original multiplayer content.
    Watch the announcement trailer here: YouTube - Mount&Blade: With Fire & Sword Announcement trailer

    Pirates of Black Cove
    It’s the 16th century, the golden era of pirates, and this is your chance to become the pirate king and conquer the Caribbean. Start out as a humble pirate and earn fame and notoriety to become a recognized pirate captain by getting promotions within the pirate brotherhood, requiring players to use force, guile, and even deceit. As you are promoted to higher ranks, you will own, manage and develop parts of the stronghold and entice other captains to join your fleet. Combining elements from fast-paced naval combat to light town management, Pirates of Black Cove is a game no pirate fan should miss.
    Watch the teaser trailer here: YouTube - Pirates of Black Cove Teaser Trailer

    Defenders of Ardania
    Defenders of Ardania is a next-generation tower defense game set in the rich fantasy world of Majesty, but with a twist. Besides the addictive core mechanics of placing towers to stop advancing enemy units, Defenders of Ardania also allows players to take on the role of the attackers seeking to conquer the enemy base.

    Supreme Ruler: Cold War
    Building on Supreme Ruler 2010 and Supreme Ruler 2020, BattleGoat Studios invites you to relive the tension and uncertainty of the Cold War. As the 1950’s approaches, the Korean War looms, the Arms Race intensifies, the Berlin Crisis leads to the formation of NATO, and the world anticipates a new World War. As leader of the United States or the Soviet Union, you must make the correct Economic, Diplomatic, Domestic and Military decisions to successfully navigate your country through this dangerous historical era and increase your nation’s Sphere of Influence on the world stage.
     
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    Game developers choice awards to honor yu suzuki with pioneer award

    The 2011 Game Developers Choice Awards (GDCA), the peer-awarded highest honors in video game development, have revealed the recipients of its two final Special Awards – the Pioneer Award, for creating breakthrough video game genres or concepts, and the Ambassador Award, for those who “helped the game industry advance to a better placeâ€.

    This year’s Pioneer Award will be given to SEGA® Corporation veteran and game design legend Yu Suzuki, honoring his amazing work over the last three decades, inventing entire game genres and making seminal titles spanning Hang On™ through Virtua Fighter™ to Out Run™, After Burner™ and Shenmue™ - and beyond.

    In addition, the Ambassador Award, also picked by the prestigious Game Developers Choice Awards Committee, will celebrate the managers of the Game Developers Conference Associates (CA) program, Tim Brengle and Ian MacKenzie. The award recognizes the duo's work on early CGDC and GDC shows, and their more than 20 years of devotion to creating and fostering a community of volunteers who aspire to better the game development community.

    Detailing each honor further, the Pioneer Award celebrates an individual “responsible for developing a breakthrough technology, game concept, or gameplay design at a crucial juncture in video game history, paving the way for the many developers who followed them.†SEGA veteran Yu Suzuki will be making a rare Western appearance to accept his award in person on Wednesday, March 2, 2011 at the San Francisco Moscone Center during GDC 2011.

    Suzuki himself first joined SEGA® Corporation in 1983 and is well known for his many industry firsts and genre-originating titles. In 1985, Suzuki created innovative arcade game Hang On, one of the first ever titles where the player's movement on a motorcycle facsimile was copied by the onscreen avatar.

    From there, Suzuki's output defined a 'golden age' of Sega arcade games, including all time classics such as Out Run, Space Harrierâ„¢, After Burner, Power Driftâ„¢, and Virtua Racingâ„¢. Following this, his pioneering work in 1993 created Virtua Fighter, which spawned the 3D fighting game genre, and has been recognized for its contribution in the fields of Art & Entertainment by the Smithsonian Institution.

    His work continued with multiple acclaimed iterations of the Virtua Fighter franchise, as well as the F355 Challenge™ arcade game and pioneering action adventure franchise Shenmue, which first launched in 1999 for the Sega Dreamcast™ console and showcased open-world gameplay and complexity of an unprecedented nature – including some of the first-ever 'QTEs' ('quick-time events') in 3D action games.

    In addition to receiving the coveted Pioneer Award, Suzuki will also be presenting a lecture, ‘Yu Suzuki's Gameworks: A Career Retrospective’, on Wednesday March 2nd at 10.30am as part of GDC 2011, talking with industry veteran Mark Cerny about the landmark game titles that Suzuki has created over the past two decades.

    "By creating classic titles from Out Run through Virtua Fighter and Shenmue, Yu Suzuki has truly created some of video games' iconic game design, and was a key favorite from our Advisory Committee to be awarded this year, during the 25th holding of GDC," said Meggan Scavio, event director of the Game Developers Conference.

    Also being honored at the 2011 Choice Awards are the recipients of the Ambassador Award, which recognizes individuals “who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be advocates for video games to help further the art form.â€

    This year, the Choice Awards Advisory Committee voted the managers of the Game Developers Conference CA program, Tim Brengle and Ian MacKenzie, as the recipients of the Ambassador Award. Brengle and MacKenzie oversee the GDC’s Conference Associates program, which consists of hundreds of volunteers—selected from more than 1,600 applicants from around the world—who staff the GDC each year and help with many aspects of the conference.

    The group is made up largely of students, recent graduates and other aspiring game developers, for whom the CA program is an affordable way to experience everything the Game Developers Conference has to offer. More than anything, the CA program has created long lasting friendships between participants and a camaraderie that is unmatched in any other volunteer organization. Indeed, a number of former CAs, including Portal co-creator Kim Swift, go on to high-profile jobs within the gaming industry.

    Creator of the Conference Associates program in 1989, Brengle served as a director of the conference as a whole until 1995. Under the current conference organizers, he continues to direct and co-manage the program today. His focus is to foster an atmosphere of wholehearted excellence among the CAs, encouraging each to perform at the highest level and serve others enthusiastically.

    Celebrating his 21st anniversary working with the CA program this year, MacKenzie started off his career as a divisional engineering manager specializing in software. Leaving to found a company with Brengle, the two created one of the best selling PC entertainment titles during Christmas of 1999. MacKenzie continues to stay involved with the game industry, but mainly focuses his time now with his wife of five years and their son.

    "Tim Brengle and Ian MacKenzie have put their hearts and souls into fostering a community of volunteers that have become an essential part of the lifeblood of GDC, year in and year out. We are very proud and excited that their peers on the Choice Awards Advisory Committee decided to honor them with the Ambassador Award this year," added Scavio of the duo.

    The Pioneer Award and Ambassador Award recipients are chosen, like this year's Lifetime Achievement Award winner Peter Molyneux, by the elite Game Developers Choice Awards Advisory Committee. This body includes game industry notables such as Brian Reynolds (Zynga), Doug Lombardi (Valve), Mark Cerny (Cerny Games), Harvey Smith (Arkane), Raph Koster (Metaplace), Julien Merceron (Square Enix), John Vechey (PopCap), Clint Hocking (LucasArts) and more.

    The 2011 Choice Awards, produced in association with the Game Developers Conference® (GDC) and presented by Gamasutra.com and Game Developer Magazine, will take place on Wednesday, March 2, 2011 at 6:30 pm, at the San Francisco Moscone Center and is open to all Game Developers Conference attendees.

    The Game Developers Choice Awards ceremony, presented by Double Fine's Tim Schafer, is held immediately following the Independent Games Festival Awards. For the second year running, those not attending GDC can watch both sets of awards show live online via GameSpot.com, the official streaming media partner to the GDCAs.

    For more information about the 11th Annual Game Developers Choice Awards, check out the official website at Game Developers Choice Awards - and for information about the 2011 Game Developers Conference, please visit the Game Developers Conference | February 28-March 4, 2011 | Moscone Convention Center | San Francisco, California.
     
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    GDC 2011 Highlights O'Donnell, Shanda, Moriarty Talks, Expands Capacity

    GDC 2011 organizers are highlighting key talks from Bungie's Marty O'Donnell, Shanda CEO Alan Tan, and Loom creator Brian Moriarty, also revealing an expansion into Moscone West for this year's show.

    With the overall session list for the February/March event now finalized, Game Developers Conference 2011 organizers have responded to conference pass demand and increased capacity for the Summits and Main Conference lecture space this year.

    As a result, GDC 2011 has expanded to the third floor of San Francisco's Moscone West in addition to both Moscone North and Moscone South - with thousands of extra seats now available to help stem potential space issues.

    The complete GDC conference schedule is now available on both GDC Schedule Builder and the newly launched, smartphone-centric GDC Mobile site, and organizers are highlighting the following lectures:

    - In an Audio Track keynote talk called 'From Myth to Halo: Marty O'Donnell's Adventures with Adaptive Audio, Creative Collaboration and Geese!', Bungie's veteran audio director takes a wide-ranging look at his career to date, including his attitude on composing and implementing music in the seminal Halo franchise.

    O'Donnell amusingly explains: "What are my thoughts about the future of the music business in relation to game publishing? What are geese doing in the title of this talk? I'll attempt to answer all these questions but no one should expect complete clarity."

    - In a major Business Track keynote, Shanda Games CEO Alan Tan will present 'The Future of the MMO in China'. Tan co-founded the Chinese MMO giant Shanda, owner of U.S. firm MochiMedia, in 1999, and has overseen Shanda's rise to hundreds of millions of dollars a year in online game revenues.

    As Tan explains in his synopsis: "Every year there are hundreds of MMORPGs coming out with a similar look and a similar gameplay. It is the time for a change, but besides enhancing graphics and adding more content, what other options do MMO developers have?" He'll present Chinese market shifts and lessons for the future.

    - In his first appearance at GDC since 2002, when he gave the highly-regarded talk 'The Secret Of Psalm 46', Infocom and LucasArts veteran (Beyond Zork, Loom) and firebrand speaker Brian Moriarty is returning for the show's twenty-fifth iteration, presenting a talk called 'An Apology for Roger Ebert'.

    In this anniversary lecture, game designer and academic Moriarty is promising to "offer a passionate defense of the beleaguered film critic at the game industry's most prestigious event", and along the way, "will reveal his own eye-opening definition of art, explain why current game designs don't aspire to it, and argue that its both practically and spiritually essential to pursue it anyway."

    Other notable lectures being highlighted by organizers include LucasArts' Kent Hudson on 'Player-Driven Stories: How Do We Get There?', as well as Electronic Arts' Sammi Kim on 'The Sims 3 Create-a-Sim User Experience' and industry veteran Don Daglow on '10 Lessons from 20 Years as an Entrepreneur: A Post-Mortem'.

    Game Developers Conference 2011 - the 25th iteration of the industry-leading show - will be held at the Moscone Center in San Francisco from February 28th to March 4th, and pre-show registration is open until February 27th. For more information on all aspects of the show, visit the official GDC 2011 website - Game Developers Conference | February 28-March 4, 2011 | Moscone Convention Center | San Francisco, California

    Organizers of Game Developers Conference 2011 have revealed an all-star line-up of game developers, from John Romero (Doom) through Will Wright (Raid On Bungeling Bay) to Toru Iwatani (Pac-Man) and beyond, presenting 'postmortems' on the making of some of the most famous video games of all time.

    The special one-off hour long lectures, part of celebrations for the 25th iteration of GDC, will all take place during the Main Conference of this year's show, held at the Moscone Center in San Francisco from March 2nd to 4th.

    Some of the other highlights of the sessions include Jordan Mechner on the making of the original Prince Of Persia and Mark Cerny on the classic Marble Madness.

    In addition, Ron Gilbert is discussing the making of Maniac Mansion, David Braben is talking seminal space exploration title Elite, and Eric Chahi analyzes Out Of This World/Another World.

    Finally, David Crane discusses the making of Pitfall!, Jason Kapalka looks at his work on PopCap's Bejeweled, and Peter Molyneux presents a lecture on the making of original 'god game' Populous.

    As detailed on a special 'classic postmortems' webpage - Game Developers Conference | Feb 28-Mar 4, 2011 | San Francisco, CA | AI - on the Game Developers Conference website, the following eleven special lectures are now confirmed for GDC 2011:

    - Prince Of Persia (Jordan Mechner)
    "Decades before it was a Hollywood film with tens of millions of dollars and hundreds of workers supporting its production, Prince of Persia was mostly the project of a single man. Jordan Mechner rotoscoped the game's fluid and realistic character animations, designed its difficult puzzles, crafted its thrilling sword-fighting combat, and penned its captivating story. He will present a postmortem discussion on the landmark cinematic platformer."

    - Pac-Man (Toru Iwatani)
    "More than just the man who created and designed Pac-Man, Toru Iwatani revolutionized an arcade industry filled with space shooters and Pong clones, introducing a new kind of game that was both immediately accessible and highly addictive. In this session, Iwatani will share how he created one of the world's most successful and beloved arcade games around a circle with a wedge sliced off."

    - Elite (David Braben)
    "When it launched over 25 years ago, Elite amazed science fiction fans with its interstellar missions presented with wireframe 3D graphics, eight galaxies to explore, and thousands of procedurally generated planets. Co-creator David Braben, a stalwart in the video game industry and founder/chairman of Frontier Developments, will discuss the genesis of the space-trading sim that went on to inspire titles like EVE Online, Freelancer, Wing Commander: Privateer, and many other sci-fi games."

    - Another World/Out Of This World (Eric Chahi) "Released across more than a dozen platforms since its 1991 debut, Out of This World (a.k.a. Another World) has long been a favorite among critics and sophisticated gamers alike for its cinematic cutscenes and atmospheric presentation. Out Of This World's creator Eric Chahi will reveal his process developing the innovative game and building its memorable scenes."

    - Marble Madness (Mark Cerny)
    "Mark Cerny is a legend in the games industry, working as a consultant, producer, and programmer on hits like Resistance, Ratchet and Clank, Jak and Daxter, Spyro the Dragon, and Sonic the Hedgehog 2.
    Before building that near-incomparable resume, though, he designed Atari's Marble Madness, the addictive and maddening arcade game that ate scads of quarters as players craved another spin of its trackball.
    Along with the game's catchy soundtrack and Escher-esque graphics, Cerny will share insights on how he designed the classic title."

    - Doom (John Romero)
    "Few games can match the ubiquity and legacy of Doom, the seminal first-person shooter that ushered in thousands of mods, clones, and successors. Programmer, game designer, level designer and Doom II final boss John Romero will deliver a postmortem on the game showing never-before-seen material, memorializing its immersive but nerve-wracking 3D environments, networked multiplayer deathmatches, Satanic imagery and themes, Barney WADs, exploding barrels, and BFG 9000."

    - Pitfall! (David Crane)
    "Pitfall! isn't just one of the most successful and cherished releases of the Atari 2600; it's also the game many immediately think of whenever the decades-old console comes up in a conversation. Industry legend David Crane, co-founder of Activision and Absolute Entertainment (A Boy and His Blob), will reminisce about Pitfall!'s vine-swinging hero Harry and the breakthrough game he famously designed with just a blank sheet of paper and 10 minutes of brainstorming. "

    - Bejeweled (Jason Kapalka)
    "As one of the top most popular puzzle games of all time, Bejeweled and its spin-offs and sequels are everywhere. The man behind the addictive match-three game, PopCap co-founder and chief creative officer Jason Kapalka , will deliver a postmortem talk about designing the franchise that's seen more than 150 million downloads and sold over 25 million copies."

    - Populous (Peter Molyneux)
    "One of the first god games ever released, Bullfrog's Populous beguiled players with its premise of playing as an all-powerful divine being capable of shaping the earth. Populous' always entertaining designer Peter Molyneux, who went on to found Lionhead Studios, where he helped create the game's spiritual descendant Black & White and popular RPG series Fable, will talk about his work on the ground-breaking (and -raising and -lowering) isometric sim."

    - Raid On Bungeling Bay (Will Wright)
    "Before he became a household name with gamers, Will Wright created Raid on Bungeling Bay, a helicopter action/strategy title for the Commodore 64, NES, and and MSX. The unassuming game would serve as the inspiration for Wright's much, much, much more popular Sim City series, as it was during his tinkering with Raid on Bungeling Bay's editor that the designer discovered building complex cities was more fun and had more potential than destroying them."

    - Maniac Mansion (Ron Gilbert)
    "Cherished by adventure game fans and reviled by hamsters everywhere, Maniac Mansion was the first adventure game LucasArts developed on its SCUMM (Script Creation Utility for Maniac Mansion) platform - the beloved scripting engine used for subsequent classics like Sam & Max and the Monkey Island series. Ron Gilbert will talk about his work on Maniac Mansion, touching on the game's multiple endings, point-and-click interface and its oddball cast of characters."

    All of the 'classic postmortem' lectures, likely to be extremely popular, will be held in the largest possible lecture halls at GDC
    2011 - attendance will be on a first come, first served basis. In addition, the postmortems will all be video recorded for free post-show availability on the conference's GDC Vault online service.

    Game Developers Conference 2011 takes place from February 28th to March 4th, 2011 at the Moscone Center in San Francisco. Early, reduced-price registration is only available until Monday, January 24th at 11.59pm PT, and more information is available on the official GDC website - Game Developers Conference | February 28-March 4, 2011 | Moscone Convention Center | San Francisco, California
     
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    GDC 2011 Debuts Sony NGP Lecture, Microtalks, Fergusson On Gears Of War

    GDC 2011 organizers have revealed a first-ever Sony lecture on its NGP handheld, also debuting a GDC Microtalks line-up including David Jaffe and Epic's Rod Fergusson on producing the Gears Of War trilogy.

    The complete GDC conference schedule is now available on both GDC Schedule Builder and the newly launched, smartphone-centric GDC Mobile site.

    With the February 28th-March 4th Moscone Center, San Francisco-based show less than two weeks away, organizers are highlighting the following lectures:

    - In a newly confirmed Sony-sponsored session, SCEA's David Coombes will present a lecture called 'Next Generation Portable Platform', presenting the first public discussion of its new portable gaming platform at GDC 2011.

    The talk description simply notes: "In this presentation we will introduce a new handheld console. We will talk about the devices broad range of input and connectivity options and how these create exciting new opportunities for game designers."

    - The full speaker line-up for the always popular 'GDC Microtalks 2011: One Hour, Ten Speakers, Hundreds of Fun New Ideas' has now been confirmed, in a swift format whereby "each speaker gets 20 slides, each of which will be displayed for exactly 16 seconds before automatically advancing."

    The GDC Microtalk speakers this year, MC-ed by Naughty Dog's Richard Lemarchand (Uncharted franchise) are David Jaffe (Eat Sleep Play), Michael John (Electronic Arts), Brenda Brathwaite (Lolapps), Asi Burak (Games for Change), Jamin Brophy-Warren (Kill Screen Magazine), Jason Rohrer (Between creator), Colleen Macklin (Parsons the New School for Design), Naomi Clark (Fresh Planet) and Brandon Boyer (Independent Games Festival).

    - In a lecture called 'Scoping Success', Epic Games' executive producer Rod Fergusson discusses his work on the Gears Of War trilogy, noting in his description: "It takes more than just a great game for it to be commercially successful. Many high quality games have seen limited success due to other factors like shipping dates, fierce competition or lack of marketing."

    Fergusson adds: "One of the keys to avoiding those pitfalls is managing your game's scope such that you design a product that can be delivered predictably, at high quality and when opportunity is at its highest. This session presents an overview of some of philosophies, process and techniques for appropriately scoping your game for success."

    Other recommended lectures for this year's show include game design veteran discussing her latest moving board game project in 'One Falls For Each Of Us: The Prototyping of Tragedy', and Chair Entertainment's Mustard brothers on 'Basically, We Sold Our Souls: The Art Implementation of Infinity Blade'.

    Game Developers Conference 2011 - the 25th iteration of the industry-leading show - will be held at the Moscone Center in San Francisco from February 28th to March 4th, and pre-show registration is open until February 27th. For more information on all aspects of the show, visit the official GDC website: Game Developers Conference | February 28-March 4, 2011 | Moscone Convention Center | San Francisco, California
     
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    Idea Fabrik Showcasing New Social Game Development Technology at GDC

    Idea Fabrik Plc. (GB00B61CVK31, TI4.F) today announced that it will be showcasing a new platform that represents a major breakthrough in the development of social games at the Game Developers Conference later this month in San Francisco.

    According to a recent report from Business Insights, the social gaming market encapsulates nearly 600 million users and was worth nearly $1.5 billion worldwide in 2010*. Similarly, market research firm Newzoo found that roughly 90% of gamers in the United States play casual games**. Since acquiring the HeroEngine platform for MMO game development last year, Idea Fabrik’s growing engineering team has been working in stealth mode to create a better way for developers to bring their games into this rapidly-expanding space.

    GDC attendees interested in learning more, as well as taking a first look at the new technology in action, can visit Idea Fabrik at booth #932 in the South Hall of the Moscone Center from March 2-4.
     
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    Localisation Experts Exhibiting @ GDC 2011 San Francisco

    Founders of the leading localisation service provider to exhibit at the Game Developers Conference 2011, San Francisco.

    Partnertrans, the leading localisation solutions provider to the interactive entertainment industry will be exhibiting at this year’s Game Developers Conference in San Francisco from March 2nd until March 4th 2011.

    Available at the German Pavilion booth #802/13, located in the South Hall of the Moscone Centre, Iris and Markus Ludolf will be holding a series of meetings to discuss any forthcoming projects whereby excellence in localisation, QA, DTP or creative services are required.
     
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    The Middle East: GDC Talk Enters New Frontiers in Gaming

    As part of the GDC Localization Summit, Oded Sharon, CEO of Corbomite Games, will talk about the challenges and opportunities of the Middle East games market along with another speaker from the region. The talk will be held on February 28th, 2011 @ 5:25PM PST, Room 302, South Hall, Moscone Center, San Francisco.

    Spanning over 23 countries with more than 75M internet users, and one of the fastest growing markets, the Middle East is mostly overlooked by game developers and publishers, especially since successfully localized titles have seen significant increases in sales over non-localized games.

    "We gathered up a bunch of relevant examples, case studies and market data to present at the largest conference for game developers in the world," said Oded Sharon, CEO of Corbomite Games. "We're doing this so more publisher and developers see the Middle East as an additional and viable market for their games. We hope GDC will offer the platform for launching an aggressive campaign to draw more attention to the Middle East’s booming game development industry."

    The Middle East game market has grown exponentially year over year for the last 5 years, making it a viable place for localized games. The presentation will provide a brief overview of the Middle East market and its potential, deal with challenges and opportunities, and provide examples of successfully localized titles - both in and outside of the region.

    Attendees will be exposed to the opportunities and differentiators of the games market across the Middle East. The presentation will highlight real examples of market experiences and opportunities across the Arabic and Hebrew speaking countries (population of 400+ million); for multiple platforms (Online, PC, Mobile).

    The speakers will discuss challenges such as cultural differences, religious implications, language barriers, left-to-right writing, and will compare games to other mediums including TV, movies, books, and the press.
     
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    OptiTrack Demonstrates Desktop Motion Capture with new V120:Duo and V120

    As the role of motion capture in virtual production expands, OptiTrackâ„¢ continues to offer game developers and animation studios optical tracking technology that is priced to meet an independent budget, but powerful enough to drive AAA development. GDC 2011 marks the release of a new advancement in accessible motion capture: the OptiTrack V120:Duo and V120:Trio tracking systems.

    Designed for desktop-friendly motion capture, the Duo and Trio offer the power of multi-camera, six degrees of freedom (DOF) object tracking in a single, plug-and-play package. Each tracking system is self-contained and factory calibrated for out-of-the-box tracking that is simple to use, but still offers the leading accuracy and flexibility of optical tracking technology.

    "As game developers are increasingly under pressure to create compelling content within shorter development cycles, motion capture technology offers animators a tool for rapid, realistic content creation," said Jim Richardson, NaturalPoint® president and OptiTrack's lead engineer. "But only OptiTrack provides that production efficiency at a price that is accessible to studios of all sizes. And with our new tracking bars, we are offering users our most affordable and convenient motion capture system to date."

    Additional Features:

    * Free license of Tracking Toolsâ„¢ motion tracking software (a savings of $799)
    * Compatibility with OptiTrack's Insight VCS virtual camera plugins
    * Simple I/O, with a single cable for power and data transmission
    * Stream (VRPN, trackd, NatNet) or save (.C3D, .CSV) motion capture data
    * External sync in/out via the included I/O-X sync box, for compatibility with shutter glasses and other hardware devices
    * Support for OEM integration via the Tracking Tools API

    Key Specifications:
    V120:Duo V120:Trio
    Resolution 640 x 480 x 2 640 x 480 x 3
    Frame Rate 120 FPS 120 FPS
    Lens FOV 56° 56°
    Interface USB 2.0 USB 2.0
    Pricing and Availability:
    Live, hands-on demonstrations of the V120:Trio as part of a virtual camera pipeline will be available at the OptiTrack GDC booth (#1132) from March 2-4, 2011 at the Moscone Center in San Francisco, Calif.

    The V120:Duo and V120:Trio will ship in Q2 2011, and are priced at $1,499 and $1,999.
     
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    GAMESINFLAMES travels with remarkable titles to the Games Developers Conference 2011

    The label GAMESINFLAMES has recently been founded in October 2010 by industry veterans Hendrik Lesser, Jan Wagner and Michael Paeck. The label has already released the free2play browser game “WARSTORY – Europe In Flamesâ€, developed by Chimera Entertainment and published by Bigpoint. The title has been nominated for several prizes, including best browser game at Gamestars 2011 Awards.
    GAMESINFLAMES already has some other titles in focus: Currently, there is a browser game in development in cooperation with Cliffhanger Productions and Mi'pu'mi for the award winning wild west roleplaying game IP “Deadlandsâ€. GAMESINFLAMES has secured the rights for a browser game based on the famous “Shadowrun†IP. In addition, GAMESINFLAMES has an online version of “Jagged Alliance†at Gamigo in development.
    The industry veterans see the Games Developer Conference 2011 as chance to show their own games and projects, but to also acquire new interesting IPs and projects for the German speaking market. Besides the above mentioned projects, GAMESINFLAMES will have two additional browser games and one Facebook game ready to show.
    Hendrik Lesser, managing director of GAMESINFLAMES, stated that: “GAMESINFLAMES has been acquiring some high class IPs within the last few months. We are looking forward to many productive meetings and the opportunity to present the label GAMESINFLAMES to the international public at the Games Developers Conference 2011.â€
    Jan Wagner, Creative Director of GAMESINFLAMES, adds: â€We have already established a good relationship and close cooperation with our partners. We will use the Games Developers Conference 2011, among other things, to find publishers who will help us transform our popular IPs in the right wa.â€
     
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    Little Orbit LLC Seeking New Titles at Game Connection San Francisco 2011

    Are you a new or established game developer with a promising product in development? Little Orbit the Californian based Publisher/Developer will be attending the GDC event in San Francisco next week to identify great new games to add to its publishing portfolio

    .

    Little Orbit understands the issues facing game developers and appreciates the value of long-term partnerships with developers. The company focuses on the three primary channels of distribution, traditional game retail, non-traditional channels and digital download across the various platform networks.

    Little Orbit has in place a well established network of distribution in North America and Europe, the company is looking for a variety of high-quality games across a range of genres.
     
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    Progressive Media to demonstrate “RocketFuel†development platform at GDC 2011.

    Game developer Progressive Media today announced that it will be demonstrating its in-house development platform, RocketFuel, at this years' Game Developers Conference in San Francisco, February 28th to March 4th 2011.

    RocketFuel is a proven cross-platform development environment that has already made it possible to quickly deploy games to a large number of platforms and devices with minimum effort.

    "At a time when games can turn into franchises overnight, it has never been more important to be able to quickly deploy products across multiple platforms" explains Thomas Nielsen, CEO of Progressive Media. "With the competition that's out there, you need fast time to market and ability to reach large audiences in order to be profitable. That's exactly what RocketFuel was built for."

    RocketFuel allows you to build a game once, and deploy to a large number of devices and platforms: Web, iPhone, iPad, Android, Windows Phone, J2ME, Brew, Windows XP/Vista/7, Mac, Nintendo DS, Nintendo Wii, and Sony PSP.

    In addition to automatic cross-platform deployment, RocketFuel provides unrivalled fragmentation handling, removing many of the "straight port" limitations.
    "There are a few good technology solutions that will help you deploy top quality games to multiple platforms", says Thomas Nielsen, " - But the reality is that no game can or should be completely identical across platforms. You need to leverage everything you can, while also designing specifically for each platform or device - RocketFuel is the only solution we know of that provides this amount of control over what you re-use and what you re-think across platforms. We believe that's the best way to invest in any cross-platform content".

    More than 5 years in the making, RocketFuel has already powered several high profile games across a number of platforms.
     
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    PlayPhone Social Treats Game Developers to Power-UP Party at GDC

    PlayPhone®, Inc. (www.PlayPhone.com), the market leader in delivering mobile entertainment content to individuals and social communities worldwide, has announced they will be hosting the Power-UP Party at the upcoming Game Developers Conference in San Francisco on March 2, 2011.

    The event will celebrate the launch of PlayPhone Social (Play Phone Social), the cross-platform mobile social gaming destination. Co-sponsoring the event will be OpenMarket (OpenMarket – Mobile Transaction Network – Mobile Billing – Premium SMS), a leading global mobile transaction hub.

    The Power-UP Party will take place at the luxurious Vessel Night Club, located in the heart of San Francisco’s Union Square. Held in conjunction with the Game Developers Conference, the Power-UP Party will treat guests to an open bar, entertainment, live DJ and the opportunity to get a sneak peak at the newly launched PlayPhone Social platform.

    Game Developers Conference (Game Developers Conference | February 28-March 4, 2011 | Moscone Convention Center | San Francisco, California) has grown to become the largest gathering of videogame industry professionals where industry breakthroughs and inspiring developments are showcased, making it the perfect place to unveil the PlayPhone Social gaming platform. The Power-UP Party will give attendees more than just an excuse to party, but will offer the ideal forum to network and mingle with game industry leaders who are driving the future of social gaming.

    "Our focus is on fun, innovation and collaboration with the industry’s brightest," says Anders Evju, SVP & GM of PlayPhone Social. "There's a no more appropriate way to celebrate a new social gaming platform than with a great party. We are excited for the opportunity to share PlayPhone Social with all the game developers in attendance. Our new platform reduces the barriers of entry for social game developers into mobile social , while continuing to build better ways to monetize them."â€

    Announced earlier this month, "The 2011 PlayPhone $10 Million Social Power-UP™†is PlayPhone Social’s unprecedented $10 Million marketing fund for mobile social game developers with original entertainment content aimed at driving the monetization of mobile social games on PlayPhone Social. The effort is committed to executing comprehensive marketing support for mobile social games and entertainment content launched by PlayPhone Social.

    For more details about the Power-UP Party and how to attend this exciting event during GDC, contact: [email protected] and for information about PlayPhone Social visit PlayPhone developer Center.
     
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