1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. To chat with the GameOgre community, you need to have at least 100 posts. Once you have the 100 posts, post at Become A New Ogre
    Dismiss Notice

Hot Fixes 12/8/2008

Discussion in 'MMORPG' started by Aaddron, Dec 8, 2008.

Thread Status:
Not open for further replies.
  1. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

    Messages:
    42,963
    Likes Received:
    3,053
    Trophy Points:
    113
    Credit:
    277,410.13
    Greetings!

    It's certainly been an exciting week in WAR. Players who have completed the Heavy Metal event have been enjoying the new careers, Knight of the Blazing Sun and the Black Guard, and we're eagerly anticipating unveiling some changes in the impending Game Update 1.1.0!

    Not only this, but we're still hard at work with our Hot Fixes. Here's the latest batch:

    Capital Cities
    • Contribution will once again be properly awarded for participation in the first stage of the contested Capital City Public Quests.
    Combat and Careers

    General
    • Players who purchased the Collector's Edition of the game and who create a new Knight of the Blazing Sun or Black Guard will now have access to their exclusive extra head choices.
    • The Action Point costs on some abilities for the Chosen and Knight of the Blazing Sun were set incorrectly. These abilities have been corrected.
    Archmage
    • Wild Healing: This ability will now correctly reduce the cost of direct healing abilities by 50% after a critical heal.
    Knight of the Blazing Sun
    • Fixed an issue that was causing Knight Commands to stack in an unintended manner.
    Disciple of Khaine
    • Soul Essence: The bonus Soul Essence received from Chalices will now continue to function correctly after using Flee or dying.
    Shaman
    • Gork'll Fix It: The over-time portion of this ability will now correctly refresh itself if the same caster uses it repeatedly on a target.
    Warrior Priest
    • Righteous Fury: The bonus Righteous Fury from Tomes will now continue to function correctly after using Flee or dying
    Zealot
    • Dark Medicine: The over-time portion of this ability will now correctly refresh itself if the same caster uses it repeatedly on a target.
    Content
    • Mount Gunbad: The mysterious Mourkain Portal Gem will once again appear when Gunbad dungeon boss ‘Ard ta Feed is defeated. As a result, players will once again be able to leave 'Ard ta Feed's cavern.
    Items
    • Fixed an issue with the Initiates Grimbraces that was causing them to display a boot icon, rather than a glove icon.
    Quests and Public Quests

    Quests
    • Champion of Ulthuan: Fixed an issue that was causing some steps of this quest line not to be offered to players. All steps will now be offered appropriately for this quest.
    • Tricks of the Trade: Fixed an issue that was preventing players from properly interacting with the Boiling Vat, causing the quest to become stuck
    • Striking the Heart: Players will now be able to properly obtain and complete this quest.
    Public Quests
    • Black Orc Slog: Adjusted the amount of Influence awarded for successfully completing the this Public Quest in Dwarf Chapter 14. The Influence awarded is now consistent with other Public Quests of the same level.
    Realm vs. Realm
    • Garrison of Skulls: Some adjustments have been made to this Keep in Praag to ensure that players can only enter the keep in the intended manner.
    • Kazad Dammaz: Some test NPCs were erroneously placed in this Kadrin Valley Keep. These have been replaced with the proper NPCs.
    • Stonetroll Crossing: Fixed an issue that could, in some cases, cause Order players in this Scenario to respawn in an incorrect location after dying.
    • The Grovod Cavern: This Scenario now requires that the two realms have balanced forces in order to start up.
     
Thread Status:
Not open for further replies.

Share This Page