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How do you think potions could be improved or made useful?

Discussion in 'Adventure Quest 3D' started by Snowy, Jun 21, 2018.

  1. Snowy

    Snowy Ogre King Royal Ogre
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    I've realized how unnecessary potions are, especially mana potions, after farming at DreadFool's Labyrinth. You can easily collect more than you can use up.

    First of all, most of the time, I let my character die in battle since I rarely pay any attention to my character's health. I think it'd be nice if we had some kind of indicator, like the game displaying a red tint that gets redder as your health decreases, with an option to disable it in Settings. I think that'll partly help make potions become useful.

    Secondly, I'd like to see a class that's heavily reliant on Mana Potions. For instance, maybe a Healer class with quick skill cooldowns, but heavy mana use. That'll encourage more use out of Mana Potions.

    Another neat idea is increasing the potency of potions by, for instance, crafting 5 Small Health Potions for 1 Big Health Potion that heals a lot more health. That way, we get a good amount of health without having to wait for potions to cooldown.

    What ideas do you have?
     
  2. Sabugo

    Sabugo Elite Ogre Royal Ogre

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    we need a full health potion, maybe 1min cooldown
     
  3. Snowy

    Snowy Ogre King Royal Ogre
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    Yeah, something that restores more health would be great. I wonder how that would affect cooldown of other potions. Like would using a Full Health Potion make you wait until you can use Small Health Potions or just the cool down for the Full Health Potion, because that could change how OP potions could become.
     
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  4. a

    a Ogre Extraordinaire Royal Ogre

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    i want all my potions that i got at df labyrinth tobe merged to one stack just like it happened in the last update
     
  5. Heromanguy12

    Heromanguy12 Ogre Extraordinaire Royal Ogre

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    Potions are going to be used more when those dungeon changes get released because getting killed in dungeons is going be punished more because dungeon will reset if party wipes. Potions should stay at level where they don't get out of hand in terms of usefulness, they shouldn't always be a out-of-trouble card and they shouldn't be useless either.
     
  6. Snowy

    Snowy Ogre King Royal Ogre
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    Yeah, hardcore dungeons would make potions a lot more useful, but I think they also have plans to have Necromancer revive players in hardcore dungeons which would sort of lessen the use of potions a bit, depending on how hard the dungeons will be. The main challenge would be getting the perfect team, and I hope hardcore dungeons won't require keys since it would feel like a waste if the player died in the dungeon and couldn't respawn. I think mana potions could have unique abilities for classes that don't even require mana such as Warrior class.
     
  7. Heromanguy12

    Heromanguy12 Ogre Extraordinaire Royal Ogre

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    I can see reviving being a thing, but i don't think that it will be happening until we get another rework for classes when that new class system gets introduced.
     
  8. Pyo31

    Pyo31 Little Spike New Ogre

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    maybe adding a purple potion for both health and mana, having 2 different potions can be a pain for Guardians for example
     
  9. Snowy

    Snowy Ogre King Royal Ogre
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    If they do that, then they'd have to nerf the amount of health and mana given from that potion. Besides, I don't think using a health potion puts a cool down on a mana potion, just a cooldown on health potions, so you can sort of use both health and mana in battle.
     
  10. Heromanguy12

    Heromanguy12 Ogre Extraordinaire Royal Ogre

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    Right now only class that really would use mana potions is Guardian. You can fill more than one role (tank and off-healer) and you will deplete your mana quite quickly, if you will keep just using all skills constantly when they come for off cooldown. I have been doing Extreme Akriloth and that healing has really helped groups i have played with and you will eventually run out of mana and that will happen quite many times unless you manage your mana effectively. I mean having AoE heal is amazing and even with AoE skill nerfs, it still shines when it comes to it's usefulness! Recovery is important in that fight when phase 2 starts and Akriloth starts spawning those minions and using those fire breath attacks which also apply DoTs on you.
     

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