I've realized how unnecessary potions are, especially mana potions, after farming at DreadFool's Labyrinth. You can easily collect more than you can use up. First of all, most of the time, I let my character die in battle since I rarely pay any attention to my character's health. I think it'd be nice if we had some kind of indicator, like the game displaying a red tint that gets redder as your health decreases, with an option to disable it in Settings. I think that'll partly help make potions become useful. Secondly, I'd like to see a class that's heavily reliant on Mana Potions. For instance, maybe a Healer class with quick skill cooldowns, but heavy mana use. That'll encourage more use out of Mana Potions. Another neat idea is increasing the potency of potions by, for instance, crafting 5 Small Health Potions for 1 Big Health Potion that heals a lot more health. That way, we get a good amount of health without having to wait for potions to cooldown. What ideas do you have?