Tales Weaver a popular Asian MMO is soon to be making waves in NA! We talked with Jinho Choi (aka Sasa) / Lead Producer of Tales Weaver Team to get a first look at whats in store. Gameogre: I understand that the plot of Tales Weaver was based on â€œThe Children Of Runeâ€, a Korean novel. What stood out to the developers about this novel and the thought process of using it for an MMORPG story? Jinho Choi: From pre-production stage of Tales Weaver, we have discussed about gameâ€™s world concept or storyline with original writer â€“ Minhee Jeon. The story of â€˜Children of Runeâ€™ is about a child finding their own destiny and growing up as a hero while confronting many difficulties, and this is perfect for online game scenario. We havenâ€™t imported entire game stories though, we have brought world concept and main characters of â€˜Children of Runeâ€™ to Tales Weaver. Each character has its unique storyline in Tales Weaver, some of them confront each other, some of them donâ€™t, and by following their storyline, players can understand whole scenario of Tales Weaver. Gameogre: After being a huge success in the eastern part of the world, what sparked the decision to take Tales Weaver to other countries overseas? Will you be making any changes to the game to better suit the player bases and markets in other countries? Jinho Choi: In the beginning of development, we have set our strategy to focus on Asian market especially Korea and Japan, where weâ€™re more experienced at. During last eight years, we worked on stabilizing and optimizing the game and itâ€™s also full of contents to play. Starting from Asian countries, we now would like to expand our service so more fans in the globe could enjoy Tales Weaver. As game-wise, since our game is developed many years ago, some of features and functions are not relevant to the players nowadays. Weâ€™re continuously improving those functions, and becoming more user-friendly. Gameogre: Currently there are 12 playable characters in Tales Weaver. Can you tell us a little about them? I also hear that new characters may be available in the future. Can you share any more information about that? Jinho Choi: //Please see the document below for further information about characters.// We plan to update a new character â€˜Anaisâ€™ in 2011, next year. What makes Anais special is; she has dual personality â€“ Annabel and Anais. While sheâ€™s Annabel, she is such a charming girl so you cannot resist falling in love with her. Yet when Anais comes out, sheâ€™s becoming so bizarre and no one can ever go near her. Gameogre: Tales Weaver is much more engrossed in its story and events, letting players chose their in game scenarios, which differ from most MMORPGs that are more traditional combat based. Can you give us some details on how this type of gameplay works and what a first timer to you game can expect to find? Jinho Choi: â€˜Episodeâ€™ is what we call main scenario quest of Tales Weaver, and each Episode is consisted with Chapter quests. So far, we have implemented Episode 2 â€“ Chapter 5, and more stories are to come. Majority of MMORPG forces players to focus more on monster bashing or leveling, yet Tales Weaver guides the players to follow game scenarios. We hope the players would expect upcoming episodes, just like watching TV series. Gameogre: Even though Tales Weaver is 8 years old and is done in 2D, the graphics are still amazing and donâ€™t detract from the gameplay. Can you tell us about some of the other key features that make Tales Weaver stand out? Jinho Choi: During last eight years, we have constantly updated game contents. Imagine each twelve characters have different storylines. Players can go through 12 different stories, so even if they clear episode quest with one character, they can go over other charactersâ€™ stories. Aside from game scenario, players can also enjoy dynamic battles. Hereâ€™s tip for Tales Weaver players; when youâ€™re going out for hunting, try to provoke as many monsters as you can and beat them with your combo skills. But donâ€™t forget to ask your friends to go with you. You may need support from them. Also, game soundtrack is very beautiful. Jimmie, ESTi, Nauts and many other famous artists had participated in Tales Weaver soundtrack, and thereâ€™re many fans in global. Gameogre: Can you tell us a little more about the guild system in Tales Weaver? What are the advantages to being in a guild? Jinho Choi: â€˜Clubâ€™ is what we call Guild in Tales Weaver. Club members can have various benefits depends on club level. Basically, Tales Weaver provides club house, club chat, club title, club flag, and club skills. We also plan to implement club buff effects soon to invigorate community. Another club feature is siege warfare. We currently set weekly siege warfare and once the club conquers a castle, they will get exclusive benefits such as club shop where they can purchase unique items with extra options, entry tickets to instance dungeons, and so on. Gameogre: I understand there is a versus mode for high level players. Can you explain a bit more about this pvp aspect of the game and how it works. How long does it usually take for a player to get to the level where they can enjoy this versus mode? Jinho Choi: PvP mode is a supplementary feature of Tales Weaver as we focus more on scenario based gameplay. We have developed a place called â€˜Silver Skullâ€™ for those who want to play versus mode. Silver Skull is the place where the players from each server can gather and compete each other. As Tales Weaver has unique level system â€“ users can allocate their experience points to either job level, or skill level â€“ and the players can examine their stat contribution by playing PvP mode. To enter Silver Skull, it requires 1 week of playing time, but no level cap. Silver Skull is managed by grades, so even low level players can join the battle and no need to worry facing high level players in the same field. Gameogre: With everyone being very excited to see this game appearing in oversea countries have you came up with an estimated release date for the countries that will be publishing it? Jinho Choi: For international players, English version of Tales Weaver is launched in November 2010. Also, we plan to relaunch Tales Weaver in Hong Kong and Taiwan with a local publisher next year, 2011. Gameogre: Is there anything else you would like for our readers to know about Tales Weaver? Jinho Choi: Well, itâ€™s been already eight years since we developed the game. Please come and help our Children of Rune to find their own destiny. Thereâ€™re huge stories to discover, and more stories will come up soon. So, donâ€™t miss it!