1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. To chat with the GameOgre community, you need to have at least 100 posts. Once you have the 100 posts, post at Become A New Ogre
    Dismiss Notice

League of Legends 12/20 PBE Update: Lots of Balance Changes

Discussion in 'MOBA' started by Mordekaiser, Dec 24, 2012.

Thread Status:
Not open for further replies.
  1. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

    Messages:
    28,424
    Likes Received:
    647
    Trophy Points:
    113
    Credit:
    4,114.00
    The PBE has been updated! While there might not be any fancy champions or skins, there is a TON of balance updates!
    [​IMG]
    Continue reading to catch a peek the the tentative set of balance changes Riot is currently testing on the PBE, including nerfs for Evelynn, Talon, Ryze, and Riven, buffs for Rengar and Diana, and more! Additionally, check out the new auto attack range indicator, a new buff showing pickpocket's cool down and total gold earned, color for teleport, and an update on some features, from the Vi patch, that didn't make it to live.

    ( Remember: Anything on the PBE is TENTATIVE and subject to change; they call it a the Public BETA Environment for a reason. Additionally, some PBE info is datamined and may be incomplete.)​

    Balance Changes:
    Loads and Loads of balance changes were pushed in this PBE patch, including the promised tweaks to Diana and Rengar, quite a bit of Dominion/TT item meddling, and more. Tons of tool tips were reworded and cleaned up as well.

    Champions
    Alistar

    • Base Movement Speed increased to 330 from 325
    Annie

    • Disintegrate mana cost lowered to 60/65/70/75/80 from 60/70/80/90/100.
    • Molten Shield duration reduced to 6 seconds from 8 seconds.
    • Molten Shield cooldown lowered to 10 seconds from 16.
    Diana

    • Lunar Rush range increased to 825 from 750.
    • Pale Cascade damage increased to 20/35/50/65/80 from 20/34/48/62/76
    • Pale Cascade duration increased to 5 seconds from 4 seconds
    Evelynn

    • Health reduced to 462 ( +82 per level ) from 470 ( +90 per level )
    • Hate Spike Ratios reduced to .4 AP and .4 AD from .45 AP and .45 AD.
    • Ravage's base damage lowered to 35/55/75/95/115 from 35/60/85/110/135
    Nami

    • Base Movement Speed increased to 335 from 330'
    • Aqua Prison's cooldown reduced to 14/13/12/11/10 from 16/14.5/13/11.5/10
    Rengar

    • Savagery's bonus attack speed duration increased to 4 seconds from 3 seconds.
    • Battle Roar now heals for ( 40 + 20 health per level ) instead of flat 10% of health
    • Rengar's stealth delay lowered to 1 second from 1.25
    Riven

    • Base Health regen per 5 seconds reduced to 4.5 from 9.5
    • Blade of Exile cooldown increased to 110/80/50 seconds from 75/60/45
    • Valor's shield absorb increased to 70/100/130/160/190 from 60/90/120/150/180
    Ryze

    • Overload's mana coefficient reduced to 6% from 6.5%.
    • Overload's mana cost increased to 60/65/70/75/80 from 60 at all ranks.
    Syndra

    • Transcendent now grants +75 Range to Unleashed Power at max rank.
    • Scatter the Weak cooldown decreased to 18/16.5/15/13.5/12
    [​IMG]
    Talon

    • Noxian Diplomacy's bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90
    • Shadow Assault's damage per hit reduced to 120/170/220 from 120/190/260
    Udyr

    • Turtle Stance shield amount increased to 60/100/140/180/220 from 60/95/130/165/200
    Items
    Archangel's Staff

    • Ability power increased to 60 from 50.
    • Now grants mana increase on auto attacks.
    [​IMG]
    Bone Tooth Necklace

    • Now Grants 5 flat AD in addition to the 2 AD per level.

    Black Cleaver

    • Passive increased to 7.5% armor reduction stacking 4 times from 6.25% stacking 4 times.

    Iceborn Gauntlet

    • Slow field duration decreased to 2 seconds from 3.
    • Slow is now reduced to 20% for Ranged Champions
    • Area of the slow field is now reduced for Ranged Champions.
    Manamune

    • Base Attack Damage increased to 20 from 10.
    Spirit of the Lizard Elder

    • Now grants 10% cooldown reduction.
    Spirit of the Spectral Wraith

    • Ability power increased to 50 from 40.

    Non SR items:

    Blackfire Torch

    • Cost increased to 3950 from 2950
    • Now builds out of Kage's Lucky Pick, Haunting Guise, and Fiendish Codex instead of only Kage's Lucky Pick and Haunting Guise.
    • Now grants 80 ability power up from 70 ability power
    • Now grants 10 Mana per 5 sec.
    • Now grants 20% cooldown reduction up from 10%.
    [​IMG]

    Sanguine Blade

    • Cost reduced to 2850 from 3150
    • Attack Damage increased to 65 from 60
    • Basic attacks now grant 6 AD up from 5
    • Max passive stacks decreased to 5 from 7.
    The Lightbringer

    • Item cost increased to 2425
    • Builds out of Soulsight Lantern and Pick Axe
    • No longer grants attack speed
    • Attack Damage increased to 50 from 20
    • Now Grants 20 armor.
    • Now Grants 12% life steal.
    • New Unique passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage ( damage doubled for non-champions )
    • New Unique active - A stealth detecting mist grants vision of the target area for 10 seconds ( 60 second cooldown )
    [​IMG]

    Wooglet's Witchcap

    • Now builds out of a Chain Vest and two Blasting Wands instead of Chain Vest and a Needlessly Large Rod.
    • Cost reduced to 3500 from 3520
    • Armor reduced to 40 from 50
    [​IMG]
    Attack Ranges*
    Each champions attack range will now show when you hover over their Attack Damage stat in the portrait / stats area while in game.
    [​IMG]
    [​IMG]

    Pickpocket Mastery Buff**
    There is now a buff, on the buff bar above your ability bar, that shows up when your pickpocket mastery is on cool down and lets you know the total amount of gold you've earned in a game.
    [​IMG]



    New Colors for Teleport***
    Teleport has a new color set up. Green and Red for friendly and enemy or Blue and Orange if you are on colorblind mode.

    [​IMG] Friendly Teleport [​IMG] Friendly Teleport Colorblind Mode [​IMG] Enemy Teleport [​IMG] Enemy Teleport Colorblind Mode Note: Mini map indicator colors ( see below ) change based on Colorblind option or not.

    Previous PBE features that never made it to live.
    Both the Teleport, Recall, and Ward Minimap indicators that we first saw in the Vi PBE patch are still active on the PBE despite not being pushed to live in the last update.

    [​IMG] Teleporting has been made a blue ( or green if you have colorblind DISABLED ) color rather than an orange color. [​IMG] Enemy teleporting is Red ( or orange if colorblind mode is on ) [​IMG] Recalling players show up on the mini map. [​IMG] Hostile players recalling show up in red.
    [​IMG] The Left icon represents a Sight Ward and the Right a Vision ward. [​IMG] Enemy wards show up on the mini map as well, as you c an see here I have a pink ward revealing the enemy's green ward.
     
Thread Status:
Not open for further replies.

Share This Page