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League of Legends - Xerath Patch Notes

Discussion in 'MOBA' started by Supernatural, Oct 5, 2011.

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  1. Supernatural

    Supernatural LiveStreamer Ogre Veteran

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    [video=League of Legends - Xerath Patch Preview]3197[/video]

    New Skins in the Store

    Runeborn Xerath
    Battlecast Xerath
    Cryocore Brand
    Officer Caitlyn

    League of Legends v1.0.0.126
    Xerath, the Magus Ascendant

    Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.
    Arcanopulse: Fires a long-range beam of energy, dealing magic damage to all targets hit.
    Locus of Power: Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
    Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
    Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.


    Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied


    Fixed a bug where Ethereal Chains would not root Master Yi

    Lee Sin

    Sonic Wave
    Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6
    Attack damage ratio reduced to .9 from 1
    Safe Guard range reduced to 700 from 750


    Brutal Strikes
    Modified the shape and range of Brutal Strike's passive cleave component.
    Added a visual indicator on targets hit by Brutal Strikes


    Fixed a bug where Call of the Void would not finish casting if Malzahar died.
    Nether Grasp
    Fixed a bug where Nether Grasp couldn't break with distance
    Nether Grasp will now stop channeling if the target becomes a zombie


    Creeping Death now properly gives assists

    Miss Fortune

    Bullet Time now scales with attack damage and ability power


    Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35
    Black Shield ability power ratio reduced to .7 from .8


    Fixed a bug where recommended items would not display for Rammus


    Poison Trail linger time reduced to 3.25 from 3.5
    Insanity Potion crowd control reduction lowered to 10/15/20% from 10/20/30%


    Radiance cooldown reduced to 60 seconds at all ranks from 100/90/80


    Mocking Shout now properly gives assists if the slow is not applied


    Infinite Duress
    Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
    Infinite Duress will now stop channeling if the target becomes a zombie

    The Crystal Scar

    Ambient gold gain reduced by 7%
    Reduced the time range of the respawns to help early winning teams finish games


    Revised all item tooltips to have standardized vocabulary and formatting
    Adjusted Quicksilver Sash's cooldown to properly reflect the tooltip
    Creep camp minimap icons now update properly with all forms of vision
    Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
    Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.
    Fixed a bug in which the ignite particles would persist forever in some circumstances.
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