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Left_4_Dead_2

Discussion in 'Wiki' started by Xavator, Jul 20, 2010.

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  1. Xavator

    Xavator Clubbed For Multiple Accounts

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    <p><span style="color: #000000;"><strong><span style="text-decoration: underline;"><img src="members/xavator-albums-l4d2-picture787-l4d2.jpg" alt="Left 4 Dead 2" width="300" height="431" /></span></strong></span></p>
    <p><span style="color: #000000;"><strong><span style="text-decoration: underline;">Left 4 Dead 2</span></strong></span></p>
    <p><span style="color: #000000;">The sequel to Left 4 Dead picks up one week after the events of the first game (three weeks after the first infection) where </span><span style="color: #000000;">The Infection</span><span style="color: #000000;"> has spread to the southern United States. Left 4 Dead 2 introduces three new </span><span style="color: #000000;">Special Infected</span><span style="color: #000000;">, new </span><span style="color: #000000;">weapons</span><span style="color: #000000;">, </span><span style="color: #000000;">melee weapons</span><span style="color: #000000;">, new items, upgraded Infected, the </span><span style="color: #000000;">Uncommon Common</span><span style="color: #000000;"> Infected, six new </span><span style="color: #000000;">campaigns</span><span style="color: #000000;">, and two new game modes: </span><span style="color: #000000;">Scavenge Mode</span><span style="color: #000000;"> and </span><span style="color: #000000;">Realism Mode</span><span style="color: #000000;">. </span><span style="color: #000000;">Realism Versus</span><span style="color: #000000;"> and </span><span style="color: #000000;">Mutations</span><span style="color: #000000;"> were later released with the </span><span style="color: #000000;">The Passing</span><span style="color: #000000;"> DLC. </span></p>
    <p><span style="color: #000000;">The four </span><span style="color: #000000;">Survivors</span><span style="color: #000000;"> the players control are </span><span style="color: #000000;">Nick</span><span style="color: #000000;">, </span><span style="color: #000000;">Ellis</span><span style="color: #000000;">, </span><span style="color: #000000;">Rochelle</span><span style="color: #000000;">, and </span><span style="color: #000000;">Coach</span><span style="color: #000000;">. </span></p>
    <p><span style="color: #000000;"><span style="text-decoration: underline;">Story</span>: *with credits to L4D wiki</span></p>
    <span style="color: #000000;">
    <p>The plot is similar to <em>Left 4 Dead</em>; it involves the aftermath of the <span style="color: #000000;">the Infection</span><span style="color: #000000;"> one week after the events of the previous game, now being around three weeks after the first infection. </span></p>
    <p><span style="color: #000000;">The story starts around noon in Savannah, Georgia. As the last rescue helicopter leaves the building, four unlucky Survivors climb up the hotel to find that they were just a couple of seconds too late. With this new found predicament, the group decides to go to a mall, where it is said that another evacuation center is still in operation. When the group reaches the mall, they find that it has been overwhelmed by the Infected. In desperate hope, they decide to pierce deeper into the building in hopes that the evacuation center was simply deeper inside. It turns out that the center was decimated, and all the </span><span style="color: #000000;">CEDA</span><span style="color: #000000;"> agents are either dead or infected. In despair, the group wanders into the mall's atrium and finds a functioning stock car, albeit without gas. A new idea appears in their heads to scrounge around the atrium in search of gas cans, for the purpose of filling the car&rsquo;s tank. This proves successful, and the Survivors escape Savannah. </span></p>
    <p><span style="color: #000000;">During their escape, the group stops at a bridge raised by three of the original Survivors, Zoey, Louis, and Francis. Either </span><span style="color: #000000;">Zoey</span><span style="color: #000000;"> or </span><span style="color: #000000;">Francis</span><span style="color: #000000;"> will meet the Survivors and inform them that they cannot lower the bridge for the group because the generator used to lower the bridge is out of fuel, and they must tend to </span><span style="color: #000000;">Louis</span><span style="color: #000000;"> who is wounded. After battling through a wedding with the </span><span style="color: #000000;">Witch bride</span><span style="color: #000000;">, the streets, and a 'historical sewer,' the Survivors then meet up the three again. After the three original Survivors agree to help by defending them from higher ground, the Savannah group is able to fend off most of the Infected, find gas cans, fill up the generator, cross the lowered bridge, and drive off while exchanging farewells as they continue to New Orleans. </span></p>
    <p><span style="color: #000000;">The escape via car works until the Survivors find that the highway is blocked by abandoned vehicles, seemingly going on for miles. Finding no other way past, the Survivors leave the car behind and proceed by foot. When they go below the overpass, they see bright lights flickering in the distance. The group then decides to head for the lights, in hope of finding some healthy people. The bright lights turn out to be originating from Whispering Oaks Amusement Park and Fairgrounds, which is now a hunting ground for a large number of Infected individuals. The Survivors wander through the park for a bit of time until they see a helicopter fly over head. Newly inspired, they decide to hold a rock concert set up for the </span><span style="color: #000000;">Midnight Riders</span><span style="color: #000000;"> in hopes that the loud music and Grammy-award-winning pyrotechnics will attract the helicopter. When they finally enter the amphitheater, they activate the controls and find out that the sound is attracting a massive amount of Infected along with the helicopter pilot. After much fighting, the helicopter finally decides to make a pickup and the Survivors barely escape the abandoned carnival. </span></p>
    <div class="thumb tright"></div>
    <p><span style="color: #000000;">But once again luck is not on their side, and the helicopter is forced to do a crash landing after the helicopter pilot turns out to be infected and was shot by Nick. The Survivors exit the wrecked helicopter to find that they landed in a bayou. They pass through a small village and find that the populace decided to take matters into their own hands and barricade themselves against the Infected. Without any other option, the Survivors decide to try to find the barricaded area. They travel through a swamp, fight numerous Infected, and find a crashed airliner in their path to the safe area. When they reach it, they discover that the townspeople were overwhelmed by the </span><span style="color: #000000;">infection</span><span style="color: #000000;">, but luck turns out to be on their side this time as they find someone wrote on a wall about an old plantation house and a nearby dock. The Survivors head toward it and find a radio, and manage to contact a man named </span><span style="color: #000000;">Virgil</span><span style="color: #000000;"> who has a boat further down the river. Virgil and the group have a short discussion via radio, and the Survivors tell him that they are at the plantation home. Virgil recognizes the location and begins to navigate his way to their location. After the Survivors fight off hordes of Infected, Virgil arrives and blows down the gates that blocked their way to the river, the Survivors then jump on the boat to safety. </span></p>
    <p><span style="color: #000000;">However, along the way, Virgil's boat begins to run low on fuel, so he drops the Survivors off by a small town in Ducatel, Mississippi, with instructions to get diesel for the boat from the gas station across the road. Unfortunately, this gas station is out of fuel, and the Survivors forgot the bag of guns, and have to travel two miles east, navigating through a sugar mill to collect gas. Even more unfortunately, they have to once again walk those two miles back, except uphill, in the midst of a torrential downpour. The forgotten bag of guns also held the flares to contact Virgil. So they decide to signal Virgil by lighting up the Burger Tank sign near the dock. They defend themselves once more against hordes of Infected until Virgil finally arrives for them. </span></p>
    <p><span style="color: #000000;">At long last, Virgil drops the Survivors at a waterfront in New Orleans. He then leaves, saying he is on his way to find other Survivors. The group of Survivors then fight their way through the waterfront, a park, a cemetery, and the French Quarter, coming to a bridge in the middle of being bombed by the military. On the other side of the bridge is a military chopper about to leave. The Survivors manage to contact the military over the radio and then run across the bridge to the awaiting chopper pilot who carries them to a military cruise ship.</span></p>
    <p><span style="color: #000000;"><span style="text-decoration: underline;">Changes in Left 4 Dead 2</span></span></p>
    <p><span style="color: #000000;">The Hunter:</span></p>
    <p><span style="color: #000000;">The Hunter received a change of appearance in <em>Left 4 Dead 2</em>. Parts of his outfit have been ripped away, revealing skin heavily disfigured by clusters of boils and scratches, similar to that of the <span style="color: #000000;">Smoker</span><span style="color: #000000;">. His left wrist remains wrapped in tape along with fragments of his sleeves, while his right hand is bare with a visible band of heavily bruised flesh where the duct tape would have been, possibly from wrapping the tape too tight. He has lost his shoes, and his feet seem to be covered in a mixture of mud and blood. His jacket now has much more blood spattered upon it. His fingernails have grown in length, giving his hands a closer resemblance to animal claws. His hoodie also now has a front zipper. </span></span></p>
    <p><span style="color: #000000;">The Hunter's signifying scream of seeing a </span><span style="color: #000000;">Survivor</span><span style="color: #000000;"> is different, higher in pitch than the previous version; however, both of his original screams are still featured in <em>Left 4 Dead 2</em>. His screams become louder and more high-pitched as he nears. </span></p>
    <p><span style="color: #000000;">It seems likely that most of the differences in the Hunter's appearance in <em>Left 4 Dead 2</em> were caused by the Hunter itself, clawing at its restrictive taping and clothes in an effort to remove them. However, the growth of his nails, his amplified scream, and the increase of deformation upon his skin does suggest that the Hunter has mutated further from his manifestation in <em>Left 4 Dead</em>. </span></p>
    <p><span style="color: #000000;">The Hunter seems to have grown more powerful in <em>Left 4 Dead 2</em>. It can leap farther than in the first game, and it can more easily cause damage when it lands on a Survivor. This means that its legs have grown stronger so that it can pull off these feats. They can also kill Survivors much more quickly than in the first game, most likely due to their sharpened claws. </span></p>
    <p><span style="color: #000000;">The Boomer:</span></p>
    <p><span style="color: #000000;">the Boomer reappears in <em>Left 4 Dead 2</em> and has received a slight change of appearance. Its skin tone is more fleshy, it has less hair and has a few more boils. Though when compared to his <em>Left 4 Dead</em> counterpart, he seems more wrinkly and "deflated". The Boomer also has many more details showing the difference in mutation. The greatest change in the Boomer's appearance, however, is the addition of a female counterpart. </span><span style="color: #000000;">CEDA</span><span style="color: #000000;"> has shown some interest in the Boomer. A wall chart detailing its appearance and abilities appears early on in </span><span style="color: #000000;">Dead Center</span><span style="color: #000000;">, and Infected </span><span style="color: #000000;">Hazmat-clad CEDA operatives</span><span style="color: #000000;"> can be found carrying vials of </span><span style="color: #000000;">treated Boomer bile</span><span style="color: #000000;">. </span></p>
    <p><span style="color: #000000;">The Female Boomer is seen wearing a dark blue or black tank top drenched in bile and blue jean shorts. Unlike the male Boomer, she doesn't have boils or growths. Instead, her skin folds form flaps and perhaps highly infected forms of </span><span style="color: #000000;">tinea</span><span style="color: #000000;"> on the backs of her legs. The skin on her hands and wrists is black, and looks as if it could be </span><span style="color: #000000;">necrosis</span><span style="color: #000000;">. Her eyelids and the skin in the area around her eyes are also black. Her teeth seem to be horribly malformed, either meaning she lacked proper dental hygiene before she became Infected, or that the virus or bile can damage the enamel and form cavities. She makes higher-pitched gurgling noises as compared to the male Boomer, and sounds more pig-like. In terms of gameplay, she functions exactly the same to the male Boomer.</span></p>
    <p>The Smoker:</p>
    <p>The Smoker has a different physical appearance in <em>Left 4 Dead 2</em>. <span style="color: #000000;">The Infection</span> has caused the Smoker to now have very large lumps and tumor-like appendages on his left arm, larger and bulkier than that in <em>Left 4 Dead</em>, hinting at a form of infected strain for the Smoker, while there are no lumps on the right, except for a small cluster of boils near his wrist. Aside from his original tongue, he now has two relatively short tongue-like tendrils sticking out the back of his shoulder, one tongue coming out the right side of his neck, one looped at the bottom, and a large tongue is sticking out the back of his neck, which makes a total of six tongues. Most notable is the presence of a massive tumor on his throat and chest, which pulses in-game.</p>
    <div class="thumb tright">Using the pressure from this combined with muscle control, plus the fact that his mouth seems more like the barrel of a gun, could explain how he is able to shoot his tongue. His skin is also no longer dark gray, but normally colored; he also seems to have more shine to his skin, as if he is covered in either infectious pus or some other oily substance. In terms of clothing, he now wears a blue t-shirt and jeans with a slight sag that show the waistband of his undergarments, bearing the fictional brand name "SKIVS". Valve has also shortened the distance that the Smoker's tongue can go.</div>
    <div class="thumb tright">The tank:</div>
    The Tank is now completely bald and his skin has a more rough and dry texture. It should also be noted that while in <em>Left 4 Dead</em> the Tank's lower jaw can be seen, in <em>Left 4 Dead 2</em> the Tank's lower jaw is now completely absorbed by its muscle and only the tongue flops out. The Tank's fingers are now smaller, and its back is more rounded.
    <p>The Tank's behavior has also been modified to devastating effect. Instead of focusing on one Survivor until they are dead, the Tank will attack whoever is closest and not kill an incapacitated Survivor if there are healthy ones nearby, which makes it extremely difficult on Expert, as a Tank can easily wipe out an entire team within seconds. However, if the Tank cannot reach or find any other Survivors, it will pound the one on the ground. The Tank will also start smashing downed Survivors if other survivors crowd around the Tank and the downed Survivors.</p>
    <div class="thumb tright">The Witch:</div>
    <div class="thumb tright">During daylight time in <em>Left 4 Dead 2</em>, the Witch changes her behavior; instead of sitting in one spot, weeping, she walks aimlessly through the map, crying as bitterly as ever. In this state, they are referred to as Wandering Witches (also known as the Walking Witch) In the <span style="color: #000000;">Hard Rain</span><span style="color: #000000;"> campaign, the Witches wander during daylight but become idle when night sets in. </span>
    <p><span style="color: #000000;">She is still zoned out like the original Witch and still cries, but has different sounds and a new music cue. When a Survivor is near, the music cue gets more intense, as she starts growling, with her hands slowly moving away from her face. As she grows more agitated, she may stop moving, and may start looking around for the Survivors with her arms spread to maim whatever is disturbing her. When she is startled, her music cue becomes the startled music cue from the first <em>Left 4 Dead</em>. The Witch does not like the light, based on the way she covers her eyes and moves. This would explain why </span><span style="color: #000000;">flashlights</span><span style="color: #000000;"> startle her in the original <em>Left 4 Dead</em>. This is probably the reason why flashlights do not anger her as much in the day as she is already in sunlight, hence this extra light would not startle her very easily if kept at a smaller distance to her than at night. The Wandering Witch is sometimes hard to avoid, leaving the Survivors in a situation that they must kill her to get past her. However, the range for angering the Witch due to proximity appears to be severely reduced to the point where one can nearly touch or even slightly damage her without startling her. </span></p>
    <div class="thumb tright"><span style="color: #000000;">Despite the Wandering Witch's unpredictable nature, they are often easier to handle during the day than during the night. She is much harder to anger by proximity and presents a larger target, making it relatively easy to simply walk up behind her and fire a single shotgun blast to the back, killing her instantly. However, her height, motion and level lighting makes it harder to tell her from a Common Infected quickly and at range, and a hasty shot can easily set her off. Once startled, her actions are the same as at night; if she kills a Survivor she will immediately flee. Shooting the Witch while she is running away may cause her to attack the person who shot her. The Witch may sometimes stumble into hazards the player has created, such as patches of fire, so that she becomes startled and attacks. Her gait appears to be moderately slow, but do not be deceived: just like at night, she can move surprisingly fast even before being startled. </span><span style="color: #000000;">The Witch will also throw out her arms in a running pose when touched or run into by Survivors; a second later she will be startled. </span></div>
    <p><span style="color: #000000;">When the sun goes down, the Witch will act the same way she does in <em>Left 4 Dead</em>, sitting and sobbing while waiting for the Survivors. Oddly, the Witch is significantly less aggressive during the nighttime in <em>Left 4 Dead 2</em>, even compared to the original game. Players can stand close enough that she looks up at them and growls, but she won't stand up or attack them unless they stand within poking distance, shine a light in her face, or attack her. </span></p>
    </div>
    <div class="thumb tright"></div>
    <div class="thumb tright"><span style="text-decoration: underline;">New Special Infected:</span></div>
    <div class="thumb tright">The Charger:</div>
    <div class="thumb tright"><img src="members/xavator-albums-l4d2-picture788-charger.jpg" alt="Charger" width="600" height="375" /></div>
    <div class="thumb tright">
    <p>The Charger is a large Infected, close to the <span style="color: #000000;">Tank</span><span style="color: #000000;"> in height and about half as wide. Unlike the Tank, however, only one of his arms has been mutated while the other is very small and presumably useless (it flails uncontrollably while the Charger is slamming a target). The Charger does not use its arms for movement, as its legs are still capable of supporting it. He sports blue overalls and a muddy work boot on his right foot. </span></p>
    <p><span style="color: #000000;">The Charger has been heavily mutated by a strain of the </span><span style="color: #000000;">Infection</span><span style="color: #000000;">. While not quite possessing the hulking appearance of the Tank, the Charger does sport a substantially enlarged torso, right arm and legs, which attests to his abilities. His overalls have slightly burst due to his malformations. While pounding on a Survivor, the Charger's shriveled left arm flops around comically. Possibly due to its choice of attack, the Charger looks severely damaged; the creature's scalp and face appear smashed or caved in. Along with this, half of his face is missing, revealing the skull, and the nose has been torn off clean. In addition, his large arm seems badly burnt and scarred, possibly due to damage inflicted from Survivor attacks. </span></p>
    <p><span style="color: #000000;">He is not as powerful as </span><span style="color: #000000;">the Tank</span><span style="color: #000000;">, but can still take a beating and do half of his damage by charging. He is also less maneuverable, making it easier to dodge as he charges around. The Charger knocks the Survivors off their feet if they are too close when he charges past them, making it harder for the Survivors to free the charged victim. He does 15 damage per hit when picking up and grabbing Survivors in a "pinned-style" much like the </span><span style="color: #000000;">Hunter</span><span style="color: #000000;"> and </span><span style="color: #000000;">Smoker</span><span style="color: #000000;"> until reaching a wall or other viable hard surface (since the </span><span style="color: #000000;">update</span><span style="color: #000000;">). He then begins pummeling them repeatedly into the ground until either he gets killed by the other Survivors, the Survivor in his grasp dies, or when stunned by a nearby explosion (explosive ammo also works). When pinned by a Charger, Common Infected can still do damage to the Survivor. The Charger may punch multiple Survivors if they are bunched up together, as the Charger's punch can do 10 damage per punch. </span></p>
    <p><span style="color: #000000;">The Charger can be most dangerous when the Survivors are standing in front of an area they can be thrown or pummeled into. The Charger will scatter them, launching anyone unfortunate enough to be hit after the Charger picks up his first victim either backwards into a possible Horde or into a deadly zones, killing them instantly. The Charger will then proceed to stomp its victim into oblivion.</span></p>
    </div>
    <div class="thumb tright">The Jockey:</div>
    <div class="thumb tright"><img src="members/xavator-albums-l4d2-picture789-jockey.jpg" alt="Jockey" /></div>
    <div class="thumb tright">The <span style="color: #000000;">Infection</span> has caused the Jockey to develop a large amount of muscle mass on his upper back and neck, making him hop around in a spider monkey-like motion. His fingers and toes have increased in length, adding to his baboon-like profile. His lips and the skin surrounding them have deteriorated away, giving him a more skeletal look at the mouth area. This could possibly be due to him chewing and biting away at his lips because of mania, or possibly even clawing at his mouth due to the same reason. He wears a tattered white t-shirt and blue boxers. He has a gibbering vocalization, and cackles hysterically whilst attached to a Survivor. According to Valve commentary, the mutations have put mania in the Jockey, causing the Jockey to laugh uncontrollably.<sup><span style="color: #5a3696;"> </span></sup>When playing as the Jockey, his hands are curved downward like a praying mantis, the arms are sticking out straight, and they have a coat of what appears to be blood. The hands are always twitching and shaking (the right one twitching notably more often than the left), and he doesn't stop laughing until death. While there is a Jockey on the back of a Survivor, the Survivor can still move to resist the Jockey's influence over them, though this only has a slight resistance and will merely slow the Survivor to a walk.</div>
    <div class="thumb tright">[No image available due to unexplainable explicit issues]</div>
    <div class="thumb tright">The Spitter:</div>
    <div class="thumb tright">She is clothed in a yellowish-beige bra, dark indigo capris, and, perhaps humorously as well as disturbingly, a pink thong. She also wears a number of rings on her fingers, including a wedding ring, hinting that she was possibly married before becoming infected. Her hair is chestnut brown and kept in low pigtails.</div>
    <div class="thumb tright">
    <p><span style="color: #000000;">It can also be noted that the Spitter's skin glows a luminous green when alive, yet when killed, her skin becomes a normal pink color. This could be due to all the acid being spontaneously released from her body upon death. </span></p>
    <p><span style="color: #000000;">Through mutation of the </span><span style="color: #000000;">Infection</span><span style="color: #000000;">, the Spitter has developed the ability to project an extremely corrosive ball of acid from her mouth in a mortar-like fashion. This projectile will collide with a ceiling or wall and drop down to the nearest solid walkable surface, and upon contact will spread into a large puddle of acid that increases in damage over time. It's possible, from the way the acid is spat, that the Spitter encases it in a thin sort of membrane or bolus (likely in her body or throat/mouth) which is either dissolved by the acid or breaks on impact.<br />From how heavily the Spitter secretes the acid, it seems that she cannot stop producing at will, and must excrete it from her body in such fashion (as salivating it) to prevent herself filling up and rupturing with acid, similar to the Boomer. </span></p>
    <p><span style="color: #000000;">The Spitter's lower jaw, cheeks, nose and lips seem to have become noticeably eroded, suggesting she may not be entirely resistant to the acid she is coughing up. Also, just above her breast and on the top of her stomach are two red sores, most likely eroded spots from where the acid drips down from her mouth. Her proportions are awkward and stretched, including the sagging breasts, elongated neck and bloated stomach, which are most likely used to accommodate and produce the fluids. Her baggy skin and stumbling gait could be caused by the virus or even the acid itself eating away at her connective tissues. The big toe on her right foot has shifted to the side of the foot like the thumb of a hand. While running, a trail of acid can be seen dripping from the Spitter's mouth. This can be used to track the Spitter, although it disappears shortly after she walks away from it. The Spitter's fingernails are very long but not particularly sharp.</span></p>
    </div>
    <div class="thumb tright"></div>
    <div class="thumb tright"><img src="members/xavator-albums-l4d2-picture831-special-infected.jpg" alt="Special Infected" width="550" height="344" /></div>
    </span>
     
  2. Xavator

    Xavator Clubbed For Multiple Accounts

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    minor editing

    <p><span style="color: #000000;"><strong><span style="text-decoration: underline;"><img src="members/xavator-albums-l4d2-picture787-l4d2.jpg" alt="Left 4 Dead 2" width="300" height="431" /></span></strong></span></p>
    <p><span style="color: #000000;"><strong><span style="text-decoration: underline;">Left 4 Dead 2</span></strong></span></p>
    <p><span style="color: #000000;">The sequel to Left 4 Dead picks up one week after the events of the first game (three weeks after the first infection) where </span><span style="color: #000000;">The Infection</span><span style="color: #000000;"> has spread to the southern United States. Left 4 Dead 2 introduces three new </span><span style="color: #000000;">Special Infected</span><span style="color: #000000;">, new </span><span style="color: #000000;">weapons</span><span style="color: #000000;">, </span><span style="color: #000000;">melee weapons</span><span style="color: #000000;">, new items, upgraded Infected, the </span><span style="color: #000000;">Uncommon Common</span><span style="color: #000000;"> Infected, six new </span><span style="color: #000000;">campaigns</span><span style="color: #000000;">, and two new game modes: </span><span style="color: #000000;">Scavenge Mode</span><span style="color: #000000;"> and </span><span style="color: #000000;">Realism Mode</span><span style="color: #000000;">. </span><span style="color: #000000;">Realism Versus</span><span style="color: #000000;"> and </span><span style="color: #000000;">Mutations</span><span style="color: #000000;"> were later released with the </span><span style="color: #000000;">The Passing</span><span style="color: #000000;"> DLC. </span></p>
    <p><span style="color: #000000;">The four </span><span style="color: #000000;">Survivors</span><span style="color: #000000;"> the players control are </span><span style="color: #000000;">Nick</span><span style="color: #000000;">, </span><span style="color: #000000;">Ellis</span><span style="color: #000000;">, </span><span style="color: #000000;">Rochelle</span><span style="color: #000000;">, and </span><span style="color: #000000;">Coach</span><span style="color: #000000;">. </span></p>
    <p><span style="color: #000000;"><span style="text-decoration: underline;">Story</span>: *with credits to L4D wiki</span></p>
    <span style="color: #000000;">
    <p>The plot is similar to <em>Left 4 Dead</em>; it involves the aftermath of the <span style="color: #000000;">the Infection</span><span style="color: #000000;"> one week after the events of the previous game, now being around three weeks after the first infection. </span></p>
    <p><span style="color: #000000;">The story starts around noon in Savannah, Georgia. As the last rescue helicopter leaves the building, four unlucky Survivors climb up the hotel to find that they were just a couple of seconds too late. With this new found predicament, the group decides to go to a mall, where it is said that another evacuation center is still in operation. When the group reaches the mall, they find that it has been overwhelmed by the Infected. In desperate hope, they decide to pierce deeper into the building in hopes that the evacuation center was simply deeper inside. It turns out that the center was decimated, and all the </span><span style="color: #000000;">CEDA</span><span style="color: #000000;"> agents are either dead or infected. In despair, the group wanders into the mall's atrium and finds a functioning stock car, albeit without gas. A new idea appears in their heads to scrounge around the atrium in search of gas cans, for the purpose of filling the car&rsquo;s tank. This proves successful, and the Survivors escape Savannah. </span></p>
    <p><span style="color: #000000;">During their escape, the group stops at a bridge raised by three of the original Survivors, Zoey, Louis, and Francis. Either </span><span style="color: #000000;">Zoey</span><span style="color: #000000;"> or </span><span style="color: #000000;">Francis</span><span style="color: #000000;"> will meet the Survivors and inform them that they cannot lower the bridge for the group because the generator used to lower the bridge is out of fuel, and they must tend to </span><span style="color: #000000;">Louis</span><span style="color: #000000;"> who is wounded. After battling through a wedding with the </span><span style="color: #000000;">Witch bride</span><span style="color: #000000;">, the streets, and a 'historical sewer,' the Survivors then meet up the three again. After the three original Survivors agree to help by defending them from higher ground, the Savannah group is able to fend off most of the Infected, find gas cans, fill up the generator, cross the lowered bridge, and drive off while exchanging farewells as they continue to New Orleans. </span></p>
    <p><span style="color: #000000;">The escape via car works until the Survivors find that the highway is blocked by abandoned vehicles, seemingly going on for miles. Finding no other way past, the Survivors leave the car behind and proceed by foot. When they go below the overpass, they see bright lights flickering in the distance. The group then decides to head for the lights, in hope of finding some healthy people. The bright lights turn out to be originating from Whispering Oaks Amusement Park and Fairgrounds, which is now a hunting ground for a large number of Infected individuals. The Survivors wander through the park for a bit of time until they see a helicopter fly over head. Newly inspired, they decide to hold a rock concert set up for the </span><span style="color: #000000;">Midnight Riders</span><span style="color: #000000;"> in hopes that the loud music and Grammy-award-winning pyrotechnics will attract the helicopter. When they finally enter the amphitheater, they activate the controls and find out that the sound is attracting a massive amount of Infected along with the helicopter pilot. After much fighting, the helicopter finally decides to make a pickup and the Survivors barely escape the abandoned carnival. </span></p>
    <p><span style="color: #000000;">But once again luck is not on their side, and the helicopter is forced to do a crash landing after the helicopter pilot turns out to be infected and was shot by Nick. The Survivors exit the wrecked helicopter to find that they landed in a bayou. They pass through a small village and find that the populace decided to take matters into their own hands and barricade themselves against the Infected. Without any other option, the Survivors decide to try to find the barricaded area. They travel through a swamp, fight numerous Infected, and find a crashed airliner in their path to the safe area. When they reach it, they discover that the townspeople were overwhelmed by the </span><span style="color: #000000;">infection</span><span style="color: #000000;">, but luck turns out to be on their side this time as they find someone wrote on a wall about an old plantation house and a nearby dock. The Survivors head toward it and find a radio, and manage to contact a man named </span><span style="color: #000000;">Virgil</span><span style="color: #000000;"> who has a boat further down the river. Virgil and the group have a short discussion via radio, and the Survivors tell him that they are at the plantation home. Virgil recognizes the location and begins to navigate his way to their location. After the Survivors fight off hordes of Infected, Virgil arrives and blows down the gates that blocked their way to the river, the Survivors then jump on the boat to safety. </span></p>
    <p><span style="color: #000000;">However, along the way, Virgil's boat begins to run low on fuel, so he drops the Survivors off by a small town in Ducatel, Mississippi, with instructions to get diesel for the boat from the gas station across the road. Unfortunately, this gas station is out of fuel, and the Survivors forgot the bag of guns, and have to travel two miles east, navigating through a sugar mill to collect gas. Even more unfortunately, they have to once again walk those two miles back, except uphill, in the midst of a torrential downpour. The forgotten bag of guns also held the flares to contact Virgil. So they decide to signal Virgil by lighting up the Burger Tank sign near the dock. They defend themselves once more against hordes of Infected until Virgil finally arrives for them. </span></p>
    <p><span style="color: #000000;">At long last, Virgil drops the Survivors at a waterfront in New Orleans. He then leaves, saying he is on his way to find other Survivors. The group of Survivors then fight their way through the waterfront, a park, a cemetery, and the French Quarter, coming to a bridge in the middle of being bombed by the military. On the other side of the bridge is a military chopper about to leave. The Survivors manage to contact the military over the radio and then run across the bridge to the awaiting chopper pilot who carries them to a military cruise ship.</span></p>
    <p><span style="color: #000000;"><span style="text-decoration: underline;">Changes in Left 4 Dead 2</span></span></p>
    <p><span style="color: #000000;"><strong>The Hunter</strong>:</span></p>
    <p><span style="color: #000000;">The Hunter received a change of appearance in <em>Left 4 Dead 2</em>. Parts of his outfit have been ripped away, revealing skin heavily disfigured by clusters of boils and scratches, similar to that of the <span style="color: #000000;">Smoker</span><span style="color: #000000;">. His left wrist remains wrapped in tape along with fragments of his sleeves, while his right hand is bare with a visible band of heavily bruised flesh where the duct tape would have been, possibly from wrapping the tape too tight. He has lost his shoes, and his feet seem to be covered in a mixture of mud and blood. His jacket now has much more blood spattered upon it. His fingernails have grown in length, giving his hands a closer resemblance to animal claws. His hoodie also now has a front zipper. </span></span></p>
    <p><span style="color: #000000;">The Hunter's signifying scream of seeing a </span><span style="color: #000000;">Survivor</span><span style="color: #000000;"> is different, higher in pitch than the previous version; however, both of his original screams are still featured in <em>Left 4 Dead 2</em>. His screams become louder and more high-pitched as he nears. </span></p>
    <p><span style="color: #000000;">It seems likely that most of the differences in the Hunter's appearance in <em>Left 4 Dead 2</em> were caused by the Hunter itself, clawing at its restrictive taping and clothes in an effort to remove them. However, the growth of his nails, his amplified scream, and the increase of deformation upon his skin does suggest that the Hunter has mutated further from his manifestation in <em>Left 4 Dead</em>. </span></p>
    <p><span style="color: #000000;">The Hunter seems to have grown more powerful in <em>Left 4 Dead 2</em>. It can leap farther than in the first game, and it can more easily cause damage when it lands on a Survivor. This means that its legs have grown stronger so that it can pull off these feats. They can also kill Survivors much more quickly than in the first game, most likely due to their sharpened claws. </span></p>
    <p><span style="color: #000000;"><strong>The Boomer</strong>:</span></p>
    <p><span style="color: #000000;">the Boomer reappears in <em>Left 4 Dead 2</em> and has received a slight change of appearance. Its skin tone is more fleshy, it has less hair and has a few more boils. Though when compared to his <em>Left 4 Dead</em> counterpart, he seems more wrinkly and "deflated". The Boomer also has many more details showing the difference in mutation. The greatest change in the Boomer's appearance, however, is the addition of a female counterpart. </span><span style="color: #000000;">CEDA</span><span style="color: #000000;"> has shown some interest in the Boomer. A wall chart detailing its appearance and abilities appears early on in </span><span style="color: #000000;">Dead Center</span><span style="color: #000000;">, and Infected </span><span style="color: #000000;">Hazmat-clad CEDA operatives</span><span style="color: #000000;"> can be found carrying vials of </span><span style="color: #000000;">treated Boomer bile</span><span style="color: #000000;">. </span></p>
    <p><span style="color: #000000;">The Female Boomer is seen wearing a dark blue or black tank top drenched in bile and blue jean shorts. Unlike the male Boomer, she doesn't have boils or growths. Instead, her skin folds form flaps and perhaps highly infected forms of </span><span style="color: #000000;">tinea</span><span style="color: #000000;"> on the backs of her legs. The skin on her hands and wrists is black, and looks as if it could be </span><span style="color: #000000;">necrosis</span><span style="color: #000000;">. Her eyelids and the skin in the area around her eyes are also black. Her teeth seem to be horribly malformed, either meaning she lacked proper dental hygiene before she became Infected, or that the virus or bile can damage the enamel and form cavities. She makes higher-pitched gurgling noises as compared to the male Boomer, and sounds more pig-like. In terms of gameplay, she functions exactly the same to the male Boomer.</span></p>
    <p><strong>The Smoker</strong>:</p>
    <p>The Smoker has a different physical appearance in <em>Left 4 Dead 2</em>. <span style="color: #000000;">The Infection</span> has caused the Smoker to now have very large lumps and tumor-like appendages on his left arm, larger and bulkier than that in <em>Left 4 Dead</em>, hinting at a form of infected strain for the Smoker, while there are no lumps on the right, except for a small cluster of boils near his wrist. Aside from his original tongue, he now has two relatively short tongue-like tendrils sticking out the back of his shoulder, one tongue coming out the right side of his neck, one looped at the bottom, and a large tongue is sticking out the back of his neck, which makes a total of six tongues. Most notable is the presence of a massive tumor on his throat and chest, which pulses in-game.</p>
    <div class="thumb tright">Using the pressure from this combined with muscle control, plus the fact that his mouth seems more like the barrel of a gun, could explain how he is able to shoot his tongue. His skin is also no longer dark gray, but normally colored; he also seems to have more shine to his skin, as if he is covered in either infectious pus or some other oily substance. In terms of clothing, he now wears a blue t-shirt and jeans with a slight sag that show the waistband of his undergarments, bearing the fictional brand name "SKIVS". Valve has also shortened the distance that the Smoker's tongue can go.</div>
    <div class="thumb tright">The tank:</div>
    The Tank is now completely bald and his skin has a more rough and dry texture. It should also be noted that while in <em>Left 4 Dead</em> the Tank's lower jaw can be seen, in <em>Left 4 Dead 2</em> the Tank's lower jaw is now completely absorbed by its muscle and only the tongue flops out. The Tank's fingers are now smaller, and its back is more rounded.
    <p>The Tank's behavior has also been modified to devastating effect. Instead of focusing on one Survivor until they are dead, the Tank will attack whoever is closest and not kill an incapacitated Survivor if there are healthy ones nearby, which makes it extremely difficult on Expert, as a Tank can easily wipe out an entire team within seconds. However, if the Tank cannot reach or find any other Survivors, it will pound the one on the ground. The Tank will also start smashing downed Survivors if other survivors crowd around the Tank and the downed Survivors.</p>
    <div class="thumb tright"><strong>The Witch</strong>:</div>
    <div class="thumb tright">During daylight time in <em>Left 4 Dead 2</em>, the Witch changes her behavior; instead of sitting in one spot, weeping, she walks aimlessly through the map, crying as bitterly as ever. In this state, they are referred to as Wandering Witches (also known as the Walking Witch) In the <span style="color: #000000;">Hard Rain</span><span style="color: #000000;"> campaign, the Witches wander during daylight but become idle when night sets in. </span>
    <p><span style="color: #000000;">She is still zoned out like the original Witch and still cries, but has different sounds and a new music cue. When a Survivor is near, the music cue gets more intense, as she starts growling, with her hands slowly moving away from her face. As she grows more agitated, she may stop moving, and may start looking around for the Survivors with her arms spread to maim whatever is disturbing her. When she is startled, her music cue becomes the startled music cue from the first <em>Left 4 Dead</em>. The Witch does not like the light, based on the way she covers her eyes and moves. This would explain why </span><span style="color: #000000;">flashlights</span><span style="color: #000000;"> startle her in the original <em>Left 4 Dead</em>. This is probably the reason why flashlights do not anger her as much in the day as she is already in sunlight, hence this extra light would not startle her very easily if kept at a smaller distance to her than at night. The Wandering Witch is sometimes hard to avoid, leaving the Survivors in a situation that they must kill her to get past her. However, the range for angering the Witch due to proximity appears to be severely reduced to the point where one can nearly touch or even slightly damage her without startling her. </span></p>
    <div class="thumb tright"><span style="color: #000000;">Despite the Wandering Witch's unpredictable nature, they are often easier to handle during the day than during the night. She is much harder to anger by proximity and presents a larger target, making it relatively easy to simply walk up behind her and fire a single shotgun blast to the back, killing her instantly. However, her height, motion and level lighting makes it harder to tell her from a Common Infected quickly and at range, and a hasty shot can easily set her off. Once startled, her actions are the same as at night; if she kills a Survivor she will immediately flee. Shooting the Witch while she is running away may cause her to attack the person who shot her. The Witch may sometimes stumble into hazards the player has created, such as patches of fire, so that she becomes startled and attacks. Her gait appears to be moderately slow, but do not be deceived: just like at night, she can move surprisingly fast even before being startled. </span><span style="color: #000000;">The Witch will also throw out her arms in a running pose when touched or run into by Survivors; a second later she will be startled. </span></div>
    <p><span style="color: #000000;">When the sun goes down, the Witch will act the same way she does in <em>Left 4 Dead</em>, sitting and sobbing while waiting for the Survivors. Oddly, the Witch is significantly less aggressive during the nighttime in <em>Left 4 Dead 2</em>, even compared to the original game. Players can stand close enough that she looks up at them and growls, but she won't stand up or attack them unless they stand within poking distance, shine a light in her face, or attack her. </span></p>
    </div>
    <div class="thumb tright"><span style="text-decoration: underline;">New Special Infected:</span></div>
    <div class="thumb tright"></div>
    <div class="thumb tright"><strong>The Charger</strong>:</div>
    <div class="thumb tright"><img src="members/xavator-albums-l4d2-picture788-charger.jpg" alt="Charger" width="600" height="375" /></div>
    <div class="thumb tright">
    <p>The Charger is a large Infected, close to the <span style="color: #000000;">Tank</span><span style="color: #000000;"> in height and about half as wide. Unlike the Tank, however, only one of his arms has been mutated while the other is very small and presumably useless (it flails uncontrollably while the Charger is slamming a target). The Charger does not use its arms for movement, as its legs are still capable of supporting it. He sports blue overalls and a muddy work boot on his right foot. </span></p>
    <p><span style="color: #000000;">The Charger has been heavily mutated by a strain of the </span><span style="color: #000000;">Infection</span><span style="color: #000000;">. While not quite possessing the hulking appearance of the Tank, the Charger does sport a substantially enlarged torso, right arm and legs, which attests to his abilities. His overalls have slightly burst due to his malformations. While pounding on a Survivor, the Charger's shriveled left arm flops around comically. Possibly due to its choice of attack, the Charger looks severely damaged; the creature's scalp and face appear smashed or caved in. Along with this, half of his face is missing, revealing the skull, and the nose has been torn off clean. In addition, his large arm seems badly burnt and scarred, possibly due to damage inflicted from Survivor attacks. </span></p>
    <p><span style="color: #000000;">He is not as powerful as </span><span style="color: #000000;">the Tank</span><span style="color: #000000;">, but can still take a beating and do half of his damage by charging. He is also less maneuverable, making it easier to dodge as he charges around. The Charger knocks the Survivors off their feet if they are too close when he charges past them, making it harder for the Survivors to free the charged victim. He does 15 damage per hit when picking up and grabbing Survivors in a "pinned-style" much like the </span><span style="color: #000000;">Hunter</span><span style="color: #000000;"> and </span><span style="color: #000000;">Smoker</span><span style="color: #000000;"> until reaching a wall or other viable hard surface (since the </span><span style="color: #000000;">update</span><span style="color: #000000;">). He then begins pummeling them repeatedly into the ground until either he gets killed by the other Survivors, the Survivor in his grasp dies, or when stunned by a nearby explosion (explosive ammo also works). When pinned by a Charger, Common Infected can still do damage to the Survivor. The Charger may punch multiple Survivors if they are bunched up together, as the Charger's punch can do 10 damage per punch. </span></p>
    <p><span style="color: #000000;">The Charger can be most dangerous when the Survivors are standing in front of an area they can be thrown or pummeled into. The Charger will scatter them, launching anyone unfortunate enough to be hit after the Charger picks up his first victim either backwards into a possible Horde or into a deadly zones, killing them instantly. The Charger will then proceed to stomp its victim into oblivion.</span></p>
    </div>
    <div class="thumb tright"><strong>The Jockey</strong>:</div>
    <div class="thumb tright"><img src="members/xavator-albums-l4d2-picture789-jockey.jpg" alt="Jockey" /></div>
    <div class="thumb tright">The <span style="color: #000000;">Infection</span> has caused the Jockey to develop a large amount of muscle mass on his upper back and neck, making him hop around in a spider monkey-like motion. His fingers and toes have increased in length, adding to his baboon-like profile. His lips and the skin surrounding them have deteriorated away, giving him a more skeletal look at the mouth area. This could possibly be due to him chewing and biting away at his lips because of mania, or possibly even clawing at his mouth due to the same reason. He wears a tattered white t-shirt and blue boxers. He has a gibbering vocalization, and cackles hysterically whilst attached to a Survivor. According to Valve commentary, the mutations have put mania in the Jockey, causing the Jockey to laugh uncontrollably.<sup><span style="color: #5a3696;"> </span></sup>When playing as the Jockey, his hands are curved downward like a praying mantis, the arms are sticking out straight, and they have a coat of what appears to be blood. The hands are always twitching and shaking (the right one twitching notably more often than the left), and he doesn't stop laughing until death. While there is a Jockey on the back of a Survivor, the Survivor can still move to resist the Jockey's influence over them, though this only has a slight resistance and will merely slow the Survivor to a walk.</div>
    <div class="thumb tright">[No image available due to unexplainable explicit issues]</div>
    <div class="thumb tright"><strong>The Spitter</strong>:</div>
    <div class="thumb tright">She is clothed in a yellowish-beige bra, dark indigo capris, and, perhaps humorously as well as disturbingly, a pink thong. She also wears a number of rings on her fingers, including a wedding ring, hinting that she was possibly married before becoming infected. Her hair is chestnut brown and kept in low pigtails.</div>
    <div class="thumb tright">
    <p><span style="color: #000000;">It can also be noted that the Spitter's skin glows a luminous green when alive, yet when killed, her skin becomes a normal pink color. This could be due to all the acid being spontaneously released from her body upon death. </span></p>
    <p><span style="color: #000000;">Through mutation of the </span><span style="color: #000000;">Infection</span><span style="color: #000000;">, the Spitter has developed the ability to project an extremely corrosive ball of acid from her mouth in a mortar-like fashion. This projectile will collide with a ceiling or wall and drop down to the nearest solid walkable surface, and upon contact will spread into a large puddle of acid that increases in damage over time. It's possible, from the way the acid is spat, that the Spitter encases it in a thin sort of membrane or bolus (likely in her body or throat/mouth) which is either dissolved by the acid or breaks on impact.<br />From how heavily the Spitter secretes the acid, it seems that she cannot stop producing at will, and must excrete it from her body in such fashion (as salivating it) to prevent herself filling up and rupturing with acid, similar to the Boomer. </span></p>
    <p><span style="color: #000000;">The Spitter's lower jaw, cheeks, nose and lips seem to have become noticeably eroded, suggesting she may not be entirely resistant to the acid she is coughing up. Also, just above her breast and on the top of her stomach are two red sores, most likely eroded spots from where the acid drips down from her mouth. Her proportions are awkward and stretched, including the sagging breasts, elongated neck and bloated stomach, which are most likely used to accommodate and produce the fluids. Her baggy skin and stumbling gait could be caused by the virus or even the acid itself eating away at her connective tissues. The big toe on her right foot has shifted to the side of the foot like the thumb of a hand. While running, a trail of acid can be seen dripping from the Spitter's mouth. This can be used to track the Spitter, although it disappears shortly after she walks away from it. The Spitter's fingernails are very long but not particularly sharp.</span></p>
    </div>
    <div class="thumb tright"><img src="members/xavator-albums-l4d2-picture831-special-infected.jpg" alt="Special Infected" width="550" height="344" /></div>
    </span>
     
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