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List Improvements for Ogre Wars

Discussion in 'Ogre Wars' started by ogreman, Sep 9, 2010.

  1. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Hmmmm, that is a good point about choosing the stronger nations, Dark. However, the only real solution would be to manually change each player or change the code so each player would be randomly assigned a nation.
     
  2. Joker

    Joker Ogre Hall of Fame Ogre Veteran

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    Can there be a limit to the amount of times you can be attacked by 1 person??
     
  3. Kingsfield

    Kingsfield Taken a Room in the Pit The Pit

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    I do not think this is how we should do it, but it might be an idea to have someone look out for bashing, which could potentially make the game impossible for newbies...
     
  4. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    Btw, can't we create some sort of ''The Pit'' in Ogre Wars too? So the players that isn't active doesn't get troops, gold and that. Because they still get troops if they aren't active? Even though it's not much :p Don't know if it will work though
     
  5. Kingsfield

    Kingsfield Taken a Room in the Pit The Pit

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    Well, you can attack them once and take away all their troops and gold and that

    Edit: It is a common and important feature in conquest-type games, people usually farm the inactive players
     
  6. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Think one Pit is enough:). Yes, are free to attack the inactive villages. It is actually more realistic if you think about it.
     
  7. Natdanai

    Natdanai Ogre Master Ogre Veteran

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    does hack10 play ogrewars? why he have so much defence and offence
     
  8. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    if you are inactive too long- you lose troops!
     
  9. CHAC

    CHAC Tingly Ogre Veteran

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    reallly? I difnt know that thank you for saying that:)
     
  10. Thedarkboy

    Thedarkboy Anime Geek Ogre Veteran

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    You don't lose troops if you are inactive. You actually gain troops all the time. But obviously you lose troops if someone attacks you when you are inactive.
     
  11. CHAC

    CHAC Tingly Ogre Veteran

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    Yeah, I had to learn that the hard way.
     
  12. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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    A Ban Speedy form Attacking me

    B Upgrade the Troop Cap

    C Upgrade the Amount of Gold you can earn each turn
     
  13. speedyturtle

    speedyturtle Spiked Club Ogre Veteran

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    You should ban him from attacking everyone :behead:


    SPEEDY
    enjoy
     
  14. keller07

    keller07 Elite Ogre The Pit

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    yeah. Ogre wars will reset. We can't stop speedy already. Let's begin a new one. :)
     
  15. Mordekaiser

    Mordekaiser Dealer of Death Ogre Veteran

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  16. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    Will devote a little time to it today and tomorrow:). In the meantime, players review the game based on the current season. Now would would also be a good time for any ideas that people want to see for the next season.
     
  17. ufbre

    ufbre World of Tanks Fan Ogre Veteran

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    we could implament option for sell trops?
     
  18. Admin Post
    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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  19. redsmokeboy

    redsmokeboy Spiked Club Ogre Regular

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    Like this option some what! +1

    Turn ratio 15 - 1 mybe change to 10 - 1 , remove cost of spy's! Each turn - Increase price per! Add New more powerfull costly weapon , best 250k might add 500k - 1 mill.

    More thing could be option!
     
  20. p

    p Moderator Staff Member GameOgre Moderator

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    It's not quite 15:1, it seems to vary between 14 and 16 most of the time, but even that seems to change. Also, gold appears to be generating at 12/cycle, rather than 10/cycle as stated.

    I don't see a need to increase frequency of cycles, I think where we're at is fairly healthy for a low key turn-based game.

    Removing the cost of spies just means that anyone can spy on anyone at all, defeating the purpose of anyone holding them at all. After all, if your opponent can spawn an infinite number of spies, it's not like you can do anything to stop them unless you held max spies and made it prohibitive for them to spend the turns to spy on you. Increasing the cost to hold them (for instance, doubling it to 2g per cycle per spy) would have no discernible impact since they don't run away, so you wouldn't notice if you didn't hold gold.

    I've got nothing wrong with higher classes of weapons, I've been in favor of them for a while. Maybe 800k power for 500k weapon and 1.7m power for 1m weapon.
     
    Last edited by a moderator: Aug 11, 2013

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