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Look what sailed in to Wurm Online

Discussion in 'Game News' started by ogreman, Jun 30, 2008.

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    ogreman

    ogreman Ogre In Charge Staff Member GameOgre Admin

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    We like to keep things interesting, if not slightly tricky here at Wurm Online.
    This month has seen the release, or perhaps launch, of boats into the worlds of Wurm. Not just a little row boat, or perhaps a dinky sailing vessel, but a Corbita, a Knarr, a Cog and even a Caravel!
    But these new wooden beasties are far from easy to build, and players are even now desperately trying to pull together the 400 odd ship planks, 600 pegs, sails, rigging and so much more to build a caravel - half a forests worth by estimation. And the sailing of these magnificent vessels is going to take some skill, and probably much discussion between players and developers.
    And this is reason number 35 (or so) that makes Wurm Unique. The ways boats are used, the coding that controls them, what you can do with them, all this will be continuously developed as the players put the boats to extreme tests and tell us what we got wrong, and what we got right.
    One thing that has very definitely been "got right" is the look. These boats are stunning! Thanks to Sunsplash Creations.

    Oh, and if you want to get in the mood, check out the songs The Raven and The Winds Last Master at Wurm Online's Myspace site, which features a handful of the forthcoming music for Wurm Online - just to keep you all guessing!
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    Background Information
    Wurm Online
    Wurm Online is a massively multiplayer online game developed by OneTooFree AB (formally Mojang Specifications). This independently developed game has grown into a close community of developers and players and offers a truly unique experience. It's market positioning attracts players from games such as World of Warcraft and Second life.
    Players can choose an in-your-face, confrontational life style on the wild server, or a much more peaceful life, with threats only coming from giant scorpions, spiders, bears and other wildlife.
    You can build a simple home in the middle of nowhere, or an entire village with a busy population, even terraforming the land by digging and flattening, planting trees, building roads, walls, guard towers, mining for stone and ores and much more.
    Work together with other players on large projects and communicate in village chat or private chat, or raid other communities on the wild server.
    Develop skills and gain titles, buy and sell using the in-game economy, or even work for another player.
    Players can choose to register for a Free to Play account which has some limitations on which servers can be accessed and skills are capped at 20. Premium players have full access to all benefits of the game. Premium costs 5 Euros per month. (Approx 7.7 USD, 4 UK Pounds)
    Player and skill development is very balanced, allowing all premium players equal opportunity to reach a high skill level over time, often with the support and congratulation of other players.
    Development of Wurm Online was started in 2002 by Markus Persson and Rolf Jansson. The game was developed in spare time up until May of 2007 when Rolf Jansson was employed by Onetoofree. The project engages about 40 people around the world, most of whom work as volunteers. The motivation for working for free on the project is to help create something historical and extraordinary while having a lot of fun. Players also have an input into the game development through the very active forums.
    The server software is developed in the office in Motala, Sweden, where the project is also managed. The client software is developed both in Sweden but also by other trusted programmers around the world on a voluntary basis. Graphics and animations are created by Sunsplash Creations in Los Angeles, USA. The sound effects are also produced in another area of the US. Joss Sanglier form Dancing Bear in Great Britain composes the music.
    Official Website: Home

    Forthcoming Features
    Wurm Online is constantly being developed, but Rolf sees June 2008 as a turning point where much of the base code and features are developed and he can look forward to developing more new and exciting aspects of the game.
    Major features to be released include Boats and Mounts, brand new sound effects based around a newly incorporated and expanded sound engine and original music and songs - though a constant background music track is being avoided at all costs.
    OneTooFree is also currently producing a trailer for Wurm Online and an audio podcast interview with Rolf Jansson - both of which will be made available to game websites and editors when they are complete.

    OneTooFree AB
    OneTooFree AB has been set up very recently by Rolf Jansson to manage the development of Wurm Online and to supply consultative services. The company was formally known as Mojang Specifications AB.
     
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