Grock Role: Tank Specialty: Charge-Engage Durability: 8/10 Offense: 5/10 Ability Effects: 6/10 Difficulty: 5/10 Grock Price: Diamond Price 599，BP 32000 Grock Skills: Passive: Ancestral Gift, Increases his movement speed and physical and magical defense (increases with level) when Grock is near a wall or a turret. ----- Skill 1: Power of Nature, Raises weapon to sweep nearby enemies, dealing physical damage and slowing their movement speed. The longer he charges, the higher the damage is. ----- Skill 2: Guardian’s Barrier, Fires a shockwave towards a target location, dealing physical damage. Then the shockwave becomes a stone wall that blocks the enemies. ----- Ulti: Wild Charge, Charges forward, dealing physical damage to enemies on the path. Hitting a wall or a turret allows him to deal physical damage to the nearby enemies. ----- Grock Skill Build: ULT>Skill 1>Skill 2 Grock Story Deep within the mountains of the Land of Dawn sits an ancient fortress. Though the owner is unknown, it is rumored that it could be a descendant of the legendary race that once walked the Lands of Dawn. It said that this race is older than the earth itself, having a special affinity for nature, they were able to build deep connections and relations with various beings of nature, especially the Stone Titans. These amiable giants possess rocky skin that is almost impervious to all physical force, but due to their kind nature, they mainly use their physical prowess to sleep safely. These stony giants love sleeping so much that they will hibernate for up to half a year sometimes, but however once they are awakened, it is hard for them fall asleep again. One day when Grock awoke again, he found himself to be alone, the guardians of the fortress long gone. He proceeded to saddle the fortress onto his back to find the owners, setting out all over the Land of Dawn to find any news on their whereabouts, so he may one day return their home to them.