Passive : Herbal Medicine Every 12s Chiron collects herbs for a poultice, which increases all healing Chiron receives (+10%) for each poultice he carries. Each time he uses an ability, the lowest Health ally within 30 units is healed for (30 + 5 per god level over 5s). Max Stacks : 3. Training Excercise Chiron warns his teammates to evade the area, removing Crowd Control effects so they can escape before it explodes, damaging and Crippling all enemies in the area. (70/125/180/235/290 + 80% of your Physical Power.) Cost: 55/60/65/70/75. Cooldown: 15s. Masterful Shot Chiron passively marks his enemies as targets when he damages them with Basic Attacks or his Ultimate ‘Centaurus’, reducing their Physical Protections by 3%. He may activate this ability to fire seeking arrows at all marked targets within range, damaging (55/90/125/160/195 + 70% of your Physical Power) and Slowing them (23/27.5/30/32.5/35%) for 2 seconds. Cost: 65. Cooldown: 14/13/12/11/10s. Giddyup! Chiron gallops forward, damaging enemies (70/95/120/145/170 +50% of your Physical Power), knockup up minions, and kicking enemy gods behind him. Chiron may fire Basic Attacks while charging. Cost: 70/75/80/85/90. Cooldown: 16s. Ultimate: Centaurus Chiron is transformed into a constellation, and can fire three long-distance shots (100/145/190/235/280 + 60% of your Physical Power), even through walls. If Chiron would be killed during this ability, he does not die until he runs out of time or shots. Killing an enemy in this state returns Chiron to life with Health equal to the damage dealt instead. Cost: 80/90/100/110/120. Cooldown: 90s.