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New in SMITE: The Indomitable Spirit

Discussion in 'Smite' started by LosmiK, Sep 1, 2015.

  1. LosmiK

    LosmiK Mr. LosmiK Ogre Veteran

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    New God: Xing Tian


    [​IMG]Passive : Smouldering Rage

    Xing Tian gains stacks of Smouldering Rage each time he hits an enemy with an ability (max 12 stacks). For each stack of Rage Xing Tian has, he gains HP5 (+3). Stacks last 18s.

    [​IMG]Furious Roar

    Xing Tian shouts from his chest with great force, 70/100/130/160/190 (+60% of his Magical Power)and reducing their Basic Attack damage by 30/35/40/45/50 for 1.5/2/2.5/3/3.5. Enemies take % of max Health as damage over time (+2.5% per second) as well. Cost: 55/60/65/70/75. Cooldown: 15/14/13/12/11s.

    [​IMG]Hook Slam

    Xing Tian first launches an attack with his axe, knocking the opponents into the air before slamming them into the ground and rooting them for 1/1.25/1.5/1.75/2s. Axe Damage:30/50/70/90/110 (+25% of his Magical Power). Slam Damage: 60/100/140/180/220 (+45% of his Magical Power). Cost: 70/75/80/85/90. Cooldown: 18s.

    [​IMG]Sky-Cutting Axe

    Xing Tian leaps forward dealing 65/85/105/125/145 (+30% of his Magical Power) damage to enemies when he lands and may leap again within 2s. While in the air, Xing Tian has increased protections (10/20/30/40/50), which are refreshed if he connects with a target. Using another ability during this time cancels the additional leap. Cost: 65/75/85/95/105. Cooldown: 14s.

    [​IMG]Whirlwind of Rage and Steel

    Xing Tian spins his axe three times in succession, dealing 50/75/100/125/150 (+50% of his Magical Power) per swing and sweeping up his enemies before throwing them. Cost: 100. Cooldown: 100/95/90/85/80s.

    New God Skins
    Ragnarok Fenrir


    Indomitable Xing Tian

    Volcanic Agni – Updated

    Ratatoskr Mastery Skins

    New Voice Packs
    • Ragnarok Fenrir

    New Emotes
    • Xing Tian Clap and Wave
    • Isis Special

    New Avatars
    • Xing Tian

    New Wards
    • Flower Ward

    Updated God Cards
    • Updated God Cards

    • New splash screen art when starting client.
    • Arena
      • Added spawn indicators for Siege Minions.
    • Jungle Practice
      • Fixed issue with more than 2 players not able to level up.
      • Odin dummies will now return to their starting point if displaced.
    • Match Lobby
      • Updated art for ‘God Select’ and ‘Lock In’ states.
    • Fixed VGS for “Attack Tower/Phoenix” not playing correctly in some modes.
    • Fixed ‘Objective Killer’ Achievement not being awarded for killing the Fire Giant.
    • Fixed players not able to complete Conquest Tutorial as a Guardian.

    Item Changes

    • Fixed issue with camera momentarily getting stuck if blinking into a Janus Portal.
    Bluestone Pendant

    Bluestone Pendant was an item that offered Mana sustain instead of Health sustain. Unfortunately over the course of balancing it was either too potent or lackluster. This patch we are shifting the item away from a sustain focus. Instead, it will now augment ability damage users by providing a damage over time on enemies hit by abilities. The goal is to have a meaningful choice between waveclear and aggression, or sustain and defences for Physical users.


    • This item has been reworked.
    • +20 Physical Power, +100 Mana. Passive: Enemies hit by your damaging abilities take an additional 30 Physical damage over 2s (max 2 stacks).
    Enchanted Buckler

    • Cost reduced from 750 to 700.
    Mail of Renewal

    Mail of Renewal is an interesting item that exists to help players persist during and after a fight. We have increased its overall effectiveness while making sure we kept the high end potential of this item from going out of control by making it refresh instead of stack in place. This should make the item more attractive overall.


    • Increased Cooldown Reduction from 10% to 15%.
    • Increased healing from Passive from 10% to 20%.
    • Passive now also activates on Objective Kills (Fire Giant, Gold Fury, Juggernaut, etc.).
    • No longer stacks. Upon a successful trigger it will refresh the current duration.
    Weakening Curse

    100% healing reduction is a potent stat to have on an active. It’s existance has limited the usefulness of gods with healing abilities, as well as trivializing items like Divine Ruin, Brawler’s Beatstick and gods with anti-healing abilities. By removing some of the healing reduction from this item, gods with healing abilities should have a little more breathing room but can still be shut down through itemization and counter picks.


    • Reduced healing reduction from 100% to 65%.
    Hide of the Urchin

    • Decreased cost from 2500 to 2400.

    • Fixed Banished players getting stuck on top of Medusa statues if created underneath them.

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