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Ogre_Wars

Discussion in 'Wiki' started by awesomedrako, Jan 19, 2010.

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  1. awesomedrako

    awesomedrako Clubbed

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    <p><span style="font-size: xx-large;"><strong>Ogre War</strong></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;">Ogre War is a Gameogre's own turn-based strategic game! It is hosted here on Gameogre, can be found <a href="conquest.php">here</a> or at the link in the left of the blue navigation bar at the top.</span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><strong><span style="font-size: large;">Key Features:</span></strong></span></span></p>
    <ul>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;">Simple to learn, simple to play.<br /></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;">Despite being simplistic, is strategic enough for strategies being formed for the game.</span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;">Has four nations.</span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;">Focuses on combat, battles are integral to whether a nations leads or not.<br /></span></span></span></span></li>
    </ul>
     
  2. awesomedrako

    awesomedrako Clubbed

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    Finishing Features, and improving consistency.

    <p><span style="text-decoration: underline;"><span style="font-size: xx-large;"><strong>Ogre War</strong></span></span></p>
    <p><span style="font-size: small;">Ogre War is a Gameogre's own turn-based strategic game! It is hosted here on Gameogre, can be found <a href="conquest.php">here</a> or at the link in the left of the blue navigation bar at the top.</span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><strong><span style="font-size: large;">Current Features:</span></strong></span></span></p>
    <ul>
    <li>Free to play.</li>
    <li>Accessible from the forum.</li>
    <li><span style="font-size: small;">Simple to learn, simple to play.<br /></span></li>
    <li><span style="font-size: small;">Despite being simplistic, is strategic enough for strategies being formed for the game.</span></li>
    <li><span style="font-size: small;">Has four nations.</span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Focuses on combat, battles are integral to whether a nations leads or not.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Uses troops as a measure of power, as a coeffiecient for how much gold you get when you raid people or earn gold, and having more troops than another person gives you more chance of winning a battle against them.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Text-based MMO strategy game.</span></span></span></span></span></li>
    </ul>
    <span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><br /></span></span></span></span></span>
     
  3. awesomedrako

    awesomedrako Clubbed

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    Adding gameplay section

    <p><span style="text-decoration: underline;"><span style="font-size: xx-large;"><strong>Ogre War</strong></span></span></p>
    <p><span style="font-size: small;">Ogre War is a Gameogre's own turn-based strategic game! It is hosted here on Gameogre, can be found <a href="conquest.php">here</a> or at the link in the left of the blue navigation bar at the top.</span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><strong><span style="font-size: large;">Current Features:</span></strong></span></span></p>
    <ul>
    <li>Free to play.</li>
    <li>Accessible from the forum.</li>
    <li><span style="font-size: small;">Simple to learn, simple to play.<br /></span></li>
    <li><span style="font-size: small;">Despite being simplistic, is strategic enough for strategies being formed for the game.</span></li>
    <li><span style="font-size: small;">Has four nations.</span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Focuses on combat, battles are integral to whether a nations leads or not.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Uses troops as a measure of power, as a coeffiecient for how much gold you get when you raid people or earn gold, and having more troops than another person gives you more chance of winning a battle against them.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Text-based MMO strategy game.</span></span></span></span></span></li>
    </ul>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><strong>Gameplay</strong></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Gameplay in Ogre Wars is very simplistic, though like most games, the underlying statistics are complicated. Every 15 minutes is a "cycle". In each cycle, each player is given 1 turn, 10 gold, and 1 troop. Turns can be spent to gain gold (which takes 5 turns), or troops (which takes 10 turns). There are four nations, and each nation has its own natural bonuses, which are multipliers that increase a certain stat (offense and defence bonus increase attack and defence, income bonus increases amount of gold gained (see below), intel bonus increases espionage strength of spies).<br /></span></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Troops are a measure of dominance. Usually, players in Ogre War use troop dominance of other villages as an initial measure of how powerful they are. The amount of troops in a village increases both attack and defence. The amount of troops in a village also determines the amount of gold gained when using turns to gain gold or when succeeding in a raid on another village (amount of gold gained = amount of troops x income bonus).<br /></span></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Gold is used for training troops, which will increase the multiplier for attack strength, or defence. It can also be used for buying weapons and/or armour. Weapons increase attack strength, and armour increase defence strength. Each piece of armour/weapon is assigned to a troop, so the amount of weapons/armour (each) in a village can never go above the amount of troops in the village. However, more expensive equipment in the game is most powerful, so most players buy the most expensive equipment each time they buy, so players rarely have more equipment than troops.</span></span></span></span></span></span></span></p>
    <p>The game revolves around recruiting troops to grow, and gaining money either through attacking or turns to buy training and equipment for soldiers. It also revolves around battles. Either by battling others constantly to gain money and to lower troop dominance of other nations, or by surviving battles by gaining money through turns only and buying only armour and defence training. Battles are won through troop dominance (more is better), and attack strength (for the attacker) and defence (for the defender). This means that one village could have lower attack than the other village has defence, but still win a battle because they have higher troop dominance. To stop people abusing this system however, a troop cap of 75% exists in the game. This means that no-one can attack anyone that is less than 75% of their troop dominance (e.g. Player A has 10000 troops. Player B has 70000. 10000 x 75% = 75000. 70000 is less than that, so Player B cannot be attacked by Player A).</p>
     
  4. quinn

    quinn Starcatcher Ogre Veteran

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    Moar! (Mostly Spies)

    <p><span style="text-decoration: underline;"><span style="font-size: xx-large;"><strong>Ogre War</strong></span></span></p>
    <p><span style="font-size: small;">Ogre War is a Gameogre's own turn-based strategic game! It is hosted here on Gameogre, can be found <a href="conquest.php">here</a> or at the link in the left of the blue navigation bar at the top.</span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><strong><span style="font-size: large;">Current Features:</span></strong></span></span></p>
    <ul>
    <li>Free to play.</li>
    <li>Accessible from the forum.</li>
    <li><span style="font-size: small;">Simple to learn, simple to play.<br /></span></li>
    <li><span style="font-size: small;">Despite being simplistic, is strategic enough for strategies being formed for the game.</span></li>
    <li><span style="font-size: small;">Has four nations.</span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Focuses on combat, battles are integral to whether a nations leads or not.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Uses troops as a measure of power, as a coeffiecient for how much gold you get when you raid people or earn gold, and having more troops than another person gives you more chance of winning a battle against them.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Text-based MMO strategy game.</span></span></span></span></span></li>
    </ul>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><strong>Gameplay</strong></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Gameplay in Ogre Wars is very simplistic, though like most games, the underlying statistics are complicated. Every 15 minutes is a "cycle". In each cycle, each player is given 1 turn, 10 gold, and 1 troop. Turns can be spent to gain gold (which takes 5 turns), or troops (which takes 10 turns). There are four nations, and each nation has its own natural bonuses, which are multipliers that increase a certain stat (offense and defence bonus increase attack and defence, income bonus increases amount of gold gained (see below), intel bonus increases espionage strength of spies).<br /></span></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Troops are a measure of dominance. Usually, players in Ogre War use troop dominance of other villages as an initial measure of how powerful they are. The amount of troops in a village increases both attack and defence. The amount of troops in a village also determines the amount of gold gained when using turns to gain gold or when succeeding in a raid on another village (amount of gold gained = amount of troops x income bonus).<br /></span></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Gold is used for training troops, which will increase the multiplier for attack strength, or defence. It can also be used for buying weapons and/or armour. Weapons increase attack strength, and armour increase defence strength. Each piece of armour/weapon is assigned to a troop, so the amount of weapons/armour (each) in a village can never go above the amount of troops in the village. However, more expensive equipment in the game is most powerful, so most players buy the most expensive equipment each time they buy, so players rarely have more equipment than troops.</span></span></span></span></span></span></span></p>
    <p>The game revolves around recruiting troops to grow, and gaining money either through attacking or turns to buy training and equipment for soldiers. It also revolves around battles. Either by battling others constantly to gain money and to lower troop dominance of other nations, or by surviving battles by gaining money through turns only and buying only armour and defence training. Battles are won through troop dominance (more is better), and attack strength (for the attacker) and defence (for the defender). This means that one village could have lower attack than the other village has defence, but still win a battle because they have higher troop dominance. To stop people abusing this system however, a troop cap of 75% exists in the game. This means that no-one can attack anyone that is less than 75% of their troop dominance (e.g. Player A has 10000 troops. Player B has 70000. 10000 x 75% = 75000. 70000 is less than that, so Player B cannot be attacked by Player A). Spies, which cost 50 gold with a 1 gold upkeep, can be used to determine advanced statistics about an enemy. The chance of success depends on how many spies both players have. A successful spy attack will uncover the following:</p>
    <ul>
    <li>Attack Power</li>
    <li>Defense Power</li>
    <li>Gold</li>
    </ul>
    <p>Spy attacks cannot be run on your own team.</p>
    <p>Each team has their own forum they can use to communicate.</p>
    <p>&nbsp;</p>
     
  5. awesomedrako

    awesomedrako Clubbed

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    Adding information about attack/defence

    <p><span style="text-decoration: underline;"><span style="font-size: xx-large;"><strong>Ogre War</strong></span></span></p>
    <p><span style="font-size: small;">Ogre War is a Gameogre's own turn-based strategic game! It is hosted here on Gameogre, can be found <a href="conquest.php">here</a> or at the link in the left of the blue navigation bar at the top.</span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><strong><span style="font-size: large;">Current Features:</span></strong></span></span></p>
    <ul>
    <li>Free to play.</li>
    <li>Accessible from the forum.</li>
    <li><span style="font-size: small;">Simple to learn, simple to play.<br /></span></li>
    <li><span style="font-size: small;">Despite being simplistic, is strategic enough for strategies being formed for the game.</span></li>
    <li><span style="font-size: small;">Has four nations.</span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Focuses on combat, battles are integral to whether a nations leads or not.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Uses troops as a measure of power, as a coeffiecient for how much gold you get when you raid people or earn gold, and having more troops than another person gives you more chance of winning a battle against them.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Text-based MMO strategy game.</span></span></span></span></span></li>
    </ul>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><strong>Gameplay</strong></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Gameplay in Ogre Wars is very simplistic, though like most games, the underlying statistics are complicated. Every 15 minutes is a "cycle". In each cycle, each player is given 1 turn, 10 gold, and 1 troop. Turns can be spent to gain gold (which takes 5 turns), or troops (which takes 10 turns). There are four nations, and each nation has its own natural bonuses, which are multipliers that increase a certain stat (offense and defence bonus increase attack and defence, income bonus increases amount of gold gained (see below), intel bonus increases espionage strength of spies).<br /></span></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Troops are a measure of dominance. Usually, players in Ogre War use troop dominance of other villages as an initial measure of how powerful they are. The amount of troops in a village increases both attack and defence. The amount of troops in a village also determines the amount of gold gained when using turns to gain gold or when succeeding in a raid on another village (amount of gold gained = amount of troops x income bonus).<br /></span></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Gold is used for training troops, which will increase the multiplier for attack strength, or defence. It can also be used for buying weapons and/or armour. Weapons increase attack strength, and armour increase defence strength. Each piece of armour/weapon is assigned to a troop, so the amount of weapons/armour (each) in a village can never go above the amount of troops in the village. However, more expensive equipment in the game is most powerful, so most players buy the most expensive equipment each time they buy, so players rarely have more equipment than troops.</span></span></span></span></span></span></span></p>
    <p>The game revolves around recruiting troops to grow, and gaining money either through attacking or turns to buy training and equipment for soldiers.</p>
    <p>It also revolves around battles. Either by battling others constantly to gain money and to lower troop dominance of other nations, or by surviving battles by gaining money through turns only and buying only armour and defence training. Battles are won through troop dominance (more is better), and attack strength (for the attacker) and defence (for the defender). This means that one village could have lower attack than the other village has defence, but still win a battle because they have higher troop dominance. To stop people abusing this system however, a troop cap of 75% exists in the game. This means that no-one can attack anyone that is less than 75% of their troop dominance (e.g. Player A has 10000 troops. Player B has 70000. 10000 x 75% = 75000. 70000 is less than that, so Player B cannot be attacked by Player A).</p>
    <p>The attack and defence of a nation depends on the bonuses a nation gets, the amount of weapons, amount of training, and the natural attack and defence an unarmed troop has. However, an unarmed troop makes a very small amount of difference on the attack and defence of nation, small enough to be negligible. Specifically, the formulas for working out the exact attack/defence a nation has are:</p>
    <ul>
    <li><strong><span class="Apple-style-span" style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span class="Apple-style-span" style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Attack Rating = Nation Bonus to attack x (Sum and Power of Weapons) x Training + Unarmed Component</span></span></strong></li>
    <li><strong><span class="Apple-style-span" style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span class="Apple-style-span" style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Defence Rating = </span></span><span class="Apple-style-span" style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span class="Apple-style-span" style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Nation bonus x (Sum and Power of Armor) x Training + Unarmored Component</span></span></strong></li>
    </ul>
    <p>Spies, which cost 50 gold with a 1 gold upkeep, can be used to determine advanced statistics about an enemy. The chance of success depends on how many spies both players have. A successful spy attack will uncover the following:</p>
    <ul>
    <li>Attack Power</li>
    <li>Defense Power</li>
    <li>Gold</li>
    </ul>
    <p>Spy attacks cannot be run on your own team.</p>
    <p>Each team has their own forum they can use to communicate.</p>
    <p>&nbsp;</p>
     
  6. awesomedrako

    awesomedrako Clubbed

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    Adding slightly more detail to attack/defence

    <p><span style="text-decoration: underline;"><span style="font-size: xx-large;"><strong>Ogre War</strong></span></span></p>
    <p><span style="font-size: small;">Ogre War is a Gameogre's own turn-based strategic game! It is hosted here on Gameogre, can be found <a href="conquest.php">here</a> or at the link in the left of the blue navigation bar at the top.</span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><strong><span style="font-size: large;">Current Features:</span></strong></span></span></p>
    <ul>
    <li>Free to play.</li>
    <li>Accessible from the forum.</li>
    <li><span style="font-size: small;">Simple to learn, simple to play.<br /></span></li>
    <li><span style="font-size: small;">Despite being simplistic, is strategic enough for strategies being formed for the game.</span></li>
    <li><span style="font-size: small;">Has four nations.</span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Focuses on combat, battles are integral to whether a nations leads or not.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Uses troops as a measure of power, as a coeffiecient for how much gold you get when you raid people or earn gold, and having more troops than another person gives you more chance of winning a battle against them.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Text-based MMO strategy game.</span></span></span></span></span></li>
    </ul>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><strong>Gameplay</strong></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Gameplay in Ogre Wars is very simplistic, though like most games, the underlying statistics are complicated. Every 15 minutes is a "cycle". In each cycle, each player is given 1 turn, 10 gold, and 1 troop. Turns can be spent to gain gold (which takes 5 turns), or troops (which takes 10 turns). There are four nations, and each nation has its own natural bonuses, which are multipliers that increase a certain stat (offense and defence bonus increase attack and defence, income bonus increases amount of gold gained (see below), intel bonus increases espionage strength of spies).<br /></span></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Troops are a measure of dominance. Usually, players in Ogre War use troop dominance of other villages as an initial measure of how powerful they are. The amount of troops in a village increases both attack and defence. The amount of troops in a village also determines the amount of gold gained when using turns to gain gold or when succeeding in a raid on another village (amount of gold gained = amount of troops x income bonus).<br /></span></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Gold is used for training troops, which will increase the multiplier for attack strength, or defence. It can also be used for buying weapons and/or armour. Weapons increase attack strength, and armour increase defence strength. Each piece of armour/weapon is assigned to a troop, so the amount of weapons/armour (each) in a village can never go above the amount of troops in the village. However, more expensive equipment in the game is most powerful, so most players buy the most expensive equipment each time they buy, so players rarely have more equipment than troops.</span></span></span></span></span></span></span></p>
    <p>The game revolves around recruiting troops to grow, and gaining money either through attacking or turns to buy training and equipment for soldiers.</p>
    <p>It also revolves around battles. Either by battling others constantly to gain money and to lower troop dominance of other nations, or by surviving battles by gaining money through turns only and buying only armour and defence training. Battles are won through troop dominance (more is better), and attack strength (for the attacker) and defence (for the defender). This means that one village could have lower attack than the other village has defence, but still win a battle because they have higher troop dominance. To stop people abusing this system however, a troop cap of 75% exists in the game. This means that no-one can attack anyone that is less than 75% of their troop dominance (e.g. Player A has 10000 troops. Player B has 70000. 10000 x 75% = 75000. 70000 is less than that, so Player B cannot be attacked by Player A).</p>
    <p>The attack and defence of a nation depends on the bonuses a nation gets, the amount of weapons, amount of training, and the natural attack and defence an unarmed troop has. However, an unarmed troop makes a very small amount of difference on the attack and defence of nation, small enough to be negligible. Specifically, the formulas for working out the exact attack/defence a nation has are:</p>
    <ul>
    <li><strong><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Attack Rating = Nation Bonus to attack x (Amount of Weapons x Power of Weapons) x Training + Unarmed Component</span></span></strong></li>
    <li><strong><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Defence Rating = </span></span><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Nation bonus x (Amount of Weapons x Power of Armor) x Training + Unarmored Component</span></span></strong></li>
    </ul>
    <p>Spies, which cost 50 gold with a 1 gold upkeep, can be used to determine advanced statistics about an enemy. The chance of success depends on how many spies both players have. A successful spy attack will uncover the following:</p>
    <ul>
    <li>Attack Power</li>
    <li>Defense Power</li>
    <li>Gold</li>
    </ul>
    <p>Spy attacks cannot be run on your own team.</p>
    <p>Each team has their own forum they can use to communicate.</p>
    <p>&nbsp;</p>
     
  7. awesomedrako

    awesomedrako Clubbed

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    Adding guide links

    <p><span style="text-decoration: underline;"><span style="font-size: xx-large;"><strong>Ogre War</strong></span></span></p>
    <p><span style="font-size: small;">Ogre War is a Gameogre's own turn-based strategic game! It is hosted here on Gameogre, can be found <a href="conquest.php">here</a> or at the link in the left of the blue navigation bar at the top.</span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><strong><span style="font-size: large;">Current Features:</span></strong></span></span></p>
    <ul>
    <li>Free to play.</li>
    <li>Accessible from the forum.</li>
    <li><span style="font-size: small;">Simple to learn, simple to play.<br /></span></li>
    <li><span style="font-size: small;">Despite being simplistic, is strategic enough for strategies being formed for the game.</span></li>
    <li><span style="font-size: small;">Has four nations.</span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Focuses on combat, battles are integral to whether a nations leads or not.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Uses troops as a measure of power, as a coeffiecient for how much gold you get when you raid people or earn gold, and having more troops than another person gives you more chance of winning a battle against them.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Text-based MMO strategy game.</span></span></span></span></span></li>
    </ul>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><strong>Gameplay</strong></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Gameplay in Ogre Wars is very simplistic, though like most games, the underlying statistics are complicated. Every 15 minutes is a "cycle". In each cycle, each player is given 1 turn, 10 gold, and 1 troop. Turns can be spent to gain gold (which takes 5 turns), or troops (which takes 10 turns). There are four nations, and each nation has its own natural bonuses, which are multipliers that increase a certain stat (offense and defence bonus increase attack and defence, income bonus increases amount of gold gained (see below), intel bonus increases espionage strength of spies).<br /></span></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Troops are a measure of dominance. Usually, players in Ogre War use troop dominance of other villages as an initial measure of how powerful they are. The amount of troops in a village increases both attack and defence. The amount of troops in a village also determines the amount of gold gained when using turns to gain gold or when succeeding in a raid on another village (amount of gold gained = amount of troops x income bonus).<br /></span></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Gold is used for training troops, which will increase the multiplier for attack strength, or defence. It can also be used for buying weapons and/or armour. Weapons increase attack strength, and armour increase defence strength. Each piece of armour/weapon is assigned to a troop, so the amount of weapons/armour (each) in a village can never go above the amount of troops in the village. However, more expensive equipment in the game is most powerful, so most players buy the most expensive equipment each time they buy, so players rarely have more equipment than troops.</span></span></span></span></span></span></span></p>
    <p>The game revolves around recruiting troops to grow, and gaining money either through attacking or turns to buy training and equipment for soldiers.</p>
    <p>It also revolves around battles. Either by battling others constantly to gain money and to lower troop dominance of other nations, or by surviving battles by gaining money through turns only and buying only armour and defence training. Battles are won through troop dominance (more is better), and attack strength (for the attacker) and defence (for the defender). This means that one village could have lower attack than the other village has defence, but still win a battle because they have higher troop dominance. To stop people abusing this system however, a troop cap of 75% exists in the game. This means that no-one can attack anyone that is less than 75% of their troop dominance (e.g. Player A has 10000 troops. Player B has 70000. 10000 x 75% = 75000. 70000 is less than that, so Player B cannot be attacked by Player A).</p>
    <p>The attack and defence of a nation depends on the bonuses a nation gets, the amount of weapons, amount of training, and the natural attack and defence an unarmed troop has. However, an unarmed troop makes a very small amount of difference on the attack and defence of nation, small enough to be negligible. Specifically, the formulas for working out the exact attack/defence a nation has are:</p>
    <ul>
    <li><strong><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Attack Rating = Nation Bonus to attack x (Amount of Weapons x Power of Weapons) x Training + Unarmed Component</span></span></strong></li>
    <li><strong><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Defence Rating = </span></span><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Nation bonus x (Amount of Weapons x Power of Armor) x Training + Unarmored Component</span></span></strong></li>
    </ul>
    <p>Spies, which cost 50 gold with a 1 gold upkeep, can be used to determine advanced statistics about an enemy. The chance of success depends on how many spies both players have. A successful spy attack will uncover the following:</p>
    <ul>
    <li>Attack Power</li>
    <li>Defense Power</li>
    <li>Gold</li>
    </ul>
    <p>Spy attacks cannot be run on your own team.</p>
    <p>Each team has their own forum they can use to communicate.</p>
    <p><span style="font-size: medium;">Ogre Wars has the following guides on this wiki currently:</span></p>
    <ul>
    <li><span style="font-size: medium;"><a href="wiki.php?page=Ogre_Wars_-_Beginner%27s_Guide">Ogre Wars - Beginner's Guide</a><br /></span></li>
    <li><span style="font-size: medium;"><a href="wiki.php?page=Ogre_Wars_-_Beginner%27s_Guide,_Part_2">Ogre Wars - Beginner's Guide, Part 2</a></span></li>
    </ul>
     
  8. awesomedrako

    awesomedrako Clubbed

    Messages:
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    Tidying up

    <p><span style="text-decoration: underline;"><span style="font-size: xx-large;"><strong>Ogre War</strong></span></span></p>
    <p><span style="font-size: small;">Ogre War is a Gameogre's own turn-based strategic game! It is hosted here on Gameogre, can be found <a href="conquest.php">here</a> or at the link in the left of the blue navigation bar at the top.</span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><strong><span style="font-size: large;">Current Features:</span></strong></span></span></p>
    <ul>
    <li>Free to play.</li>
    <li>Accessible from the forum.</li>
    <li><span style="font-size: small;">Simple to learn, simple to play.<br /></span></li>
    <li><span style="font-size: small;">Despite being simplistic, is strategic enough for strategies being formed for the game.</span></li>
    <li><span style="font-size: small;">Has four nations.</span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Focuses on combat, battles are integral to whether a nations leads or not.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Uses troops as a measure of power, as a coeffiecient for how much gold you get when you raid people or earn gold, and having more troops than another person gives you more chance of winning a battle against them.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Text-based MMO strategy game.</span></span></span></span></span></li>
    </ul>
    <span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">
    <hr />
    </span></span></span></span></span><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"></span></span></span></span><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><strong>Gameplay</strong></span></span></span></span></span></span>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Gameplay in Ogre Wars is very simplistic, though like most games, the underlying statistics are complicated. Every 15 minutes is a "cycle". In each cycle, each player is given 1 turn, 10 gold, and 1 troop. Turns can be spent to gain gold (which takes 5 turns), or troops (which takes 10 turns). There are four nations, and each nation has its own natural bonuses, which are multipliers that increase a certain stat (offense and defence bonus increase attack and defence, income bonus increases amount of gold gained (see below), intel bonus increases espionage strength of spies).<br /></span></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Troops are a measure of dominance. Usually, players in Ogre War use troop dominance of other villages as an initial measure of how powerful they are. The amount of troops in a village increases both attack and defence. The amount of troops in a village also determines the amount of gold gained when using turns to gain gold or when succeeding in a raid on another village (amount of gold gained = amount of troops x income bonus).<br /></span></span></span></span></span></span></span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><span style="font-size: x-small;">Gold is used for training troops, which will increase the multiplier for attack strength, or defence. It can also be used for buying weapons and/or armour. Weapons increase attack strength, and armour increase defence strength. Each piece of armour/weapon is assigned to a troop, so the amount of weapons/armour (each) in a village can never go above the amount of troops in the village. However, more expensive equipment in the game is most powerful, so most players buy the most expensive equipment each time they buy, so players rarely have more equipment than troops.</span></span></span></span></span></span></span></p>
    <p>The game revolves around recruiting troops to grow, and gaining money either through attacking or turns to buy training and equipment for soldiers.</p>
    <p>It also revolves around battles. Either by battling others constantly to gain money and to lower troop dominance of other nations, or by surviving battles by gaining money through turns only and buying only armour and defence training. Battles are won through troop dominance (more is better), and attack strength (for the attacker) and defence (for the defender). This means that one village could have lower attack than the other village has defence, but still win a battle because they have higher troop dominance. To stop people abusing this system however, a troop cap of 75% exists in the game. This means that no-one can attack anyone that is less than 75% of their troop dominance (e.g. Player A has 10000 troops. Player B has 70000. 10000 x 75% = 75000. 70000 is less than that, so Player B cannot be attacked by Player A).</p>
    <p>The attack and defence of a nation depends on the bonuses a nation gets, the amount of weapons, amount of training, and the natural attack and defence an unarmed troop has. However, an unarmed troop makes a very small amount of difference on the attack and defence of nation, small enough to be negligible. Specifically, the formulas for working out the exact attack/defence a nation has are:</p>
    <ul>
    <li><strong><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Attack Rating = Nation Bonus to attack x (Amount of Weapons x Power of Weapons) x Training + Unarmed Component</span></span></strong></li>
    <li><strong><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Defence Rating = </span></span><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Nation bonus x (Amount of Weapons x Power of Armor) x Training + Unarmored Component</span></span></strong></li>
    </ul>
    <p>Spies, which cost 50 gold with a 1 gold upkeep, can be used to determine advanced statistics about an enemy. The chance of success depends on how many spies both players have. A successful spy attack will uncover the following:</p>
    <ul>
    <li>Attack Power</li>
    <li>Defense Power</li>
    <li>Gold</li>
    </ul>
    <p>Spy attacks cannot be run on your own team.</p>
    <p>Each team has their own forum they can use to communicate.</p>
    <p>
    <hr />
    </p>
    <p><span style="font-size: large;"><strong>Guides</strong></span></p>
    <p><span style="font-size: medium;">Ogre Wars has the following guides on this wiki currently:</span></p>
    <ul>
    <li><span style="font-size: medium;"><a rel="nofollow" href="wiki.php?page=Ogre_Wars_-_Beginner%27s_Guide">Ogre Wars - Beginner's Guide</a><br /></span></li>
    <li><span style="font-size: medium;"><a rel="nofollow" href="wiki.php?page=Ogre_Wars_-_Beginner%27s_Guide,_Part_2">Ogre Wars - Beginner's Guide, Part 2</a></span></li>
    </ul>
     
  9. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

    Messages:
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    196,874.42
    resized text

    <p><span style="text-decoration: underline;"><span style="font-size: xx-large;"><strong>Ogre War</strong></span></span></p>
    <p><span style="font-size: small;">Ogre War is a Gameogre's own turn-based strategic game! It is hosted here on Gameogre, can be found <a href="conquest.php">here</a> or at the link in the left of the blue navigation bar at the top.</span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><strong><span style="font-size: large;">Current Features:</span></strong></span></span></p>
    <ul>
    <li>Free to play.</li>
    <li>Accessible from the forum.</li>
    <li><span style="font-size: small;">Simple to learn, simple to play.<br /></span></li>
    <li><span style="font-size: small;">Despite being simplistic, is strategic enough for strategies being formed for the game.</span></li>
    <li><span style="font-size: small;">Has four nations.</span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Focuses on combat, battles are integral to whether a nations leads or not.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Uses troops as a measure of power, as a coeffiecient for how much gold you get when you raid people or earn gold, and having more troops than another person gives you more chance of winning a battle against them.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Text-based MMO strategy game.</span></span></span></span></span></li>
    </ul>
    <span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">
    <hr />
    </span></span></span></span></span><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"></span></span></span><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><strong>Gameplay</strong></span></span></span></span></span></span>
    <p><span style="font-size: x-small;">Gameplay in Ogre Wars is very simplistic, though like most games, the underlying statistics are complicated. Every 15 minutes is a "cycle". In each cycle, each player is given 1 turn, 10 gold, and 1 troop. Turns can be spent to gain gold (which takes 5 turns), or troops (which takes 10 turns). There are four nations, and each nation has its own natural bonuses, which are multipliers that increase a certain stat (offense and defence bonus increase attack and defence, income bonus increases amount of gold gained (see below), intel bonus increases espionage strength of spies).<br /></span></p>
    <p><span style="font-size: x-small;">Troops are a measure of dominance. Usually, players in Ogre War use troop dominance of other villages as an initial measure of how powerful they are. The amount of troops in a village increases both attack and defence. The amount of troops in a village also determines the amount of gold gained when using turns to gain gold or when succeeding in a raid on another village (amount of gold gained = amount of troops x income bonus).<br /></span></p>
    <p><span style="font-size: x-small;">Gold is used for training troops, which will increase the multiplier for attack strength, or defence. It can also be used for buying weapons and/or armour. Weapons increase attack strength, and armour increase defence strength. Each piece of armour/weapon is assigned to a troop, so the amount of weapons/armour (each) in a village can never go above the amount of troops in the village. However, more expensive equipment in the game is most powerful, so most players buy the most expensive equipment each time they buy, so players rarely have more equipment than troops.</span></p>
    <p>The game revolves around recruiting troops to grow, and gaining money either through attacking or turns to buy training and equipment for soldiers.</p>
    <p>It also revolves around battles. Either by battling others constantly to gain money and to lower troop dominance of other nations, or by surviving battles by gaining money through turns only and buying only armour and defence training. Battles are won through troop dominance (more is better), and attack strength (for the attacker) and defence (for the defender). This means that one village could have lower attack than the other village has defence, but still win a battle because they have higher troop dominance. To stop people abusing this system however, a troop cap of 75% exists in the game. This means that no-one can attack anyone that is less than 75% of their troop dominance (e.g. Player A has 10000 troops. Player B has 70000. 10000 x 75% = 75000. 70000 is less than that, so Player B cannot be attacked by Player A).</p>
    <p>The attack and defence of a nation depends on the bonuses a nation gets, the amount of weapons, amount of training, and the natural attack and defence an unarmed troop has. However, an unarmed troop makes a very small amount of difference on the attack and defence of nation, small enough to be negligible. Specifically, the formulas for working out the exact attack/defence a nation has are:</p>
    <ul>
    <li><strong><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Attack Rating = Nation Bonus to attack x (Amount of Weapons x Power of Weapons) x Training + Unarmed Component</span></span></strong></li>
    <li><strong><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Defence Rating = </span></span><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Nation bonus x (Amount of Weapons x Power of Armor) x Training + Unarmored Component</span></span></strong></li>
    </ul>
    <p>Spies, which cost 50 gold with a 1 gold upkeep, can be used to determine advanced statistics about an enemy. The chance of success depends on how many spies both players have. A successful spy attack will uncover the following:</p>
    <ul>
    <li>Attack Power</li>
    <li>Defense Power</li>
    <li>Gold</li>
    </ul>
    <p>Spy attacks cannot be run on your own team.</p>
    <p>Each team has their own forum they can use to communicate.</p>
    <p>&nbsp;</p>
    <hr />
    <p>&nbsp;</p>
    <p><span style="font-size: large;"><strong>Guides</strong></span></p>
    <p><span style="font-size: medium;">Ogre Wars has the following guides on this wiki currently:</span></p>
    <ul>
    <li><span style="font-size: medium;"><a rel="nofollow" href="wiki.php?page=Ogre_Wars_-_Beginner%27s_Guide">Ogre Wars - Beginner's Guide</a><br /></span></li>
    <li><span style="font-size: medium;"><a rel="nofollow" href="wiki.php?page=Ogre_Wars_-_Beginner%27s_Guide,_Part_2">Ogre Wars - Beginner's Guide, Part 2</a></span></li>
    </ul>
     
  10. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    <p><span style="text-decoration: underline;"><span style="font-size: xx-large;"><strong>Ogre War</strong></span></span></p>
    <p><span style="font-size: small;">Ogre War is a Gameogre's own turn-based strategic game! It is hosted here on Gameogre, can be found <a href="conquest.php">here</a> or at the link in the left of the blue navigation bar at the top.</span></p>
    <p><span style="font-size: xx-large;"><span style="font-size: x-small;"><strong><span style="font-size: large;">Current Features:</span></strong></span></span></p>
    <ul>
    <li>Free to play.</li>
    <li>Accessible from the forum.</li>
    <li><span style="font-size: small;">Simple to learn, simple to play.<br /></span></li>
    <li><span style="font-size: small;">Despite being simplistic, is strategic enough for strategies being formed for the game.</span></li>
    <li><span style="font-size: small;">Has four nations.</span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Focuses on combat, battles are integral to whether a nations leads or not.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Uses troops as a measure of power, as a coeffiecient for how much gold you get when you raid people or earn gold, and having more troops than another person gives you more chance of winning a battle against them.</span></span></span></span></span></li>
    <li><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">Text-based MMO strategy game.</span></span></span></span></span></li>
    </ul>
    <span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;">
    <hr />
    </span></span></span></span></span><span style="font-size: xx-large;"><span style="font-size: x-small;"></span></span><span style="font-size: xx-large;"><span style="font-size: x-small;"><span style="font-size: large;"><span style="font-size: x-small;"><span style="font-size: small;"><span style="font-size: large;"><strong>Gameplay</strong></span></span></span></span></span></span>
    <p><span style="font-size: small;">Gameplay in Ogre Wars is very simplistic, though like most games, the underlying statistics are complicated. Every 15 minutes is a "cycle". In each cycle, each player is given 1 turn, 10 gold, and 1 troop. Turns can be spent to gain gold (which takes 5 turns), or troops (which takes 10 turns). There are four nations, and each nation has its own natural bonuses, which are multipliers that increase a certain stat (offense and defence bonus increase attack and defence, income bonus increases amount of gold gained (see below), intel bonus increases espionage strength of spies).<br /></span></p>
    <p><span style="font-size: small;">Troops are a measure of dominance. Usually, players in Ogre War use troop dominance of other villages as an initial measure of how powerful they are. The amount of troops in a village increases both attack and defence. The amount of troops in a village also determines the amount of gold gained when using turns to gain gold or when succeeding in a raid on another village (amount of gold gained = amount of troops x income bonus).<br /></span></p>
    <p><span style="font-size: small;">Gold is used for training troops, which will increase the multiplier for attack strength, or defence. It can also be used for buying weapons and/or armour. Weapons increase attack strength, and armour increase defence strength. Each piece of armour/weapon is assigned to a troop, so the amount of weapons/armour (each) in a village can never go above the amount of troops in the village. However, more expensive equipment in the game is most powerful, so most players buy the most expensive equipment each time they buy, so players rarely have more equipment than troops.</span></p>
    <p>The game revolves around recruiting troops to grow, and gaining money either through attacking or turns to buy training and equipment for soldiers.</p>
    <p>It also revolves around battles. Either by battling others constantly to gain money and to lower troop dominance of other nations, or by surviving battles by gaining money through turns only and buying only armour and defence training. Battles are won through troop dominance (more is better), and attack strength (for the attacker) and defence (for the defender). This means that one village could have lower attack than the other village has defence, but still win a battle because they have higher troop dominance. To stop people abusing this system however, a troop cap of 75% exists in the game. This means that no-one can attack anyone that is less than 75% of their troop dominance (e.g. Player A has 10000 troops. Player B has 70000. 10000 x 75% = 75000. 70000 is less than that, so Player B cannot be attacked by Player A).</p>
    <p>The attack and defence of a nation depends on the bonuses a nation gets, the amount of weapons, amount of training, and the natural attack and defence an unarmed troop has. However, an unarmed troop makes a very small amount of difference on the attack and defence of nation, small enough to be negligible. Specifically, the formulas for working out the exact attack/defence a nation has are:</p>
    <ul>
    <li><strong><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Attack Rating = Nation Bonus to attack x (Amount of Weapons x Power of Weapons) x Training + Unarmed Component</span></span></strong></li>
    <li><strong><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Defence Rating = </span></span><span style="border-collapse: separate; color: #000000; font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;"><span style="font-family: verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif; font-size: 13px;">Nation bonus x (Amount of Weapons x Power of Armor) x Training + Unarmored Component</span></span></strong></li>
    </ul>
    <p>Spies, which cost 50 gold with a 1 gold upkeep, can be used to determine advanced statistics about an enemy. The chance of success depends on how many spies both players have. A successful spy attack will uncover the following:</p>
    <ul>
    <li>Attack Power</li>
    <li>Defense Power</li>
    <li>Gold</li>
    </ul>
    <p>Spy attacks cannot be run on your own team.</p>
    <p>Each team has their own forum they can use to communicate.</p>
    <p>&nbsp;</p>
    <hr />
    <p>&nbsp;</p>
    <p><span style="font-size: large;"><strong>Guides</strong></span></p>
    <p><span style="font-size: medium;">Ogre Wars has the following guides on this wiki currently:</span></p>
    <ul>
    <li><span style="font-size: medium;"><a rel="nofollow" href="wiki.php?page=Ogre_Wars_-_Beginner%27s_Guide">Ogre Wars - Beginner's Guide</a><br /></span></li>
    <li><span style="font-size: medium;"><a rel="nofollow" href="wiki.php?page=Ogre_Wars_-_Beginner%27s_Guide,_Part_2">Ogre Wars - Beginner's Guide, Part 2</a></span></li>
    </ul>
     
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