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Realism in online RPGs

Discussion in 'Free Online RPG' started by Maelious, May 3, 2018.

  1. Maelious

    Maelious Elite Ogre Ogre Veteran

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    Are things like requiring food and rest, etc. things that make an RPG better or worse?
     
  2. Sabugo

    Sabugo Elite Ogre Ogre Veteran

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    depend of the game purpose, usually we see this features on survival games
     
  3. Aerobous

    Aerobous Elite Ogre Ogre Veteran

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    Not really . It can make the rpg game more HARD. Hard means more fun. Atleast for me
     
  4. Snowy

    Snowy Ogre Hall of Fame Royal Ogre
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    Depends. There are RPGs that have features where you feed to restore health/energy or rest to restore health/energy, but they aren't exactly anywhere close to realism since they're, most of time, things you earn in battle or buy from a shop or something else (and sometimes they act like special items for rare occasions during combat preparation); in other words, they're more like a game mechanic for preparing for battles.

    I'm guessing realism would be more like survival, so every time you walk in an open world, you need food and rest after a while, or something that's equivalent to how living in the real world would function, but it would feel more like a survival game than an RPG. Imagine the hassle of not progressing, but instead, searching for food, and then having to cook the food; depending on the RPG, that sort of realism would generally not work well for progression.
     

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