Discussion in 'Free Online RPG' started by Maelious, May 3, 2018.
Are things like requiring food and rest, etc. things that make an RPG better or worse?
depend of the game purpose, usually we see this features on survival games
Not really . It can make the rpg game more HARD. Hard means more fun. Atleast for me
Depends. There are RPGs that have features where you feed to restore health/energy or rest to restore health/energy, but they aren't exactly anywhere close to realism since they're, most of time, things you earn in battle or buy from a shop or something else (and sometimes they act like special items for rare occasions during combat preparation); in other words, they're more like a game mechanic for preparing for battles.
I'm guessing realism would be more like survival, so every time you walk in an open world, you need food and rest after a while, or something that's equivalent to how living in the real world would function, but it would feel more like a survival game than an RPG. Imagine the hassle of not progressing, but instead, searching for food, and then having to cook the food; depending on the RPG, that sort of realism would generally not work well for progression.