1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. To chat with the GameOgre community, you need to have at least 100 posts. Once you have the 100 posts, post at Become A New Ogre
    Dismiss Notice

Realism in online RPGs

Discussion in 'Free Online RPG' started by Maelious, May 3, 2018.

  1. Maelious

    Maelious Elite Ogre Ogre Veteran

    Messages:
    1,693
    Likes Received:
    167
    Trophy Points:
    63
    Credit:
    5,940.44
    Are things like requiring food and rest, etc. things that make an RPG better or worse?
     
  2. Sabugo

    Sabugo Elite Ogre Ogre Veteran

    Messages:
    1,136
    Likes Received:
    179
    Trophy Points:
    63
    Credit:
    3,462.90
    depend of the game purpose, usually we see this features on survival games
     
  3. Aerobous

    Aerobous Elite Ogre Ogre Veteran

    Messages:
    2,146
    Likes Received:
    220
    Trophy Points:
    63
    Credit:
    2,753.33
    Not really . It can make the rpg game more HARD. Hard means more fun. Atleast for me
     
  4. Snowy

    Snowy Ogre Hall of Fame Royal Ogre
    1. Video Game Spotlight of the Month: SAND LAND
    2. Gaming Community

    Messages:
    43,175
    Likes Received:
    2,707
    Trophy Points:
    113
    Credit:
    1,661,422.21
    Depends. There are RPGs that have features where you feed to restore health/energy or rest to restore health/energy, but they aren't exactly anywhere close to realism since they're, most of time, things you earn in battle or buy from a shop or something else (and sometimes they act like special items for rare occasions during combat preparation); in other words, they're more like a game mechanic for preparing for battles.

    I'm guessing realism would be more like survival, so every time you walk in an open world, you need food and rest after a while, or something that's equivalent to how living in the real world would function, but it would feel more like a survival game than an RPG. Imagine the hassle of not progressing, but instead, searching for food, and then having to cook the food; depending on the RPG, that sort of realism would generally not work well for progression.
     

Share This Page