Students, educators and industry professionals around the country have another chance to create their own compelling educational games with the launch of the second annual National STEM Video Game Challenge , a competition aimed at motivating interest in science, technology, engineering and math (STEM) subjects by tapping into students' natural passion for playing and making video games. Building upon the success of the inaugural competition, the 2012 challenge opens with new partners, sponsors and entry subcategories in an effort to reach more students and generate more ideas for original video game concepts and designs. Last year's competition garnered more than 600 entries from students, teachers, collegiate and professional developers. This year, the competition features additional entry categories for middle school and high school students as well as categories for undergraduate and graduate students and licensed professional educators. New subcategories introduced in the 2012 competition are the PBS Kids stream and the Sesame Street stream. The PBS Kids stream challenges entrants in each of the four main categories to design math-based video games for children in pre-K through grade four, while the Sesame Street stream tasks college students and educators to design a STEM-based video game for pre-K through first grade students. The annual competition reconvenes original implementing partners, The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media, along with sponsors Entertainment Software Association, AMD Foundation, the Corporation for Public Broadcasting/PBS KIDS Ready To Learn Initiative and Xbox 360. This year it also adds new outreach partners including the George Lucas Education Foundation, Girl Scouts of the USA and One Economy Corporation. In addition, the 2012 challenge launched in conjunction with Digital Promise, a new federal government initiative developed to unlock the potential that interactive technology has in transforming teaching and learning in classrooms across the nation. Together, the 2012 STEM Challenge partners are leveraging their reach to more than 10 million children to promote the competition and further the mission of Digital Promise, making STEM education a national priority. Winners of the first annual National STEM Video Game Challenge were awarded more than $100,000 in prizes in March 2011 by Aneesh Chopra, U.S. Chief Technology Officer. This year, a total of $80,000 in prizes will be awarded to youth and youth sponsoring organizations in the middle and high school categories for submissions that feature stellar game play and creativity. In addition, a prize pool of $30,000 will be awarded to the collegiate category winners and a prize pool of $40,000 will be awarded to educator category winners to support the refinement and distribution of their games. The 2012 National STEM Video Game Challenge is accepting entries from November 15, 2011 through March 12, 2012. Complete guidelines and details on how to enter are available at National STEM Video Game Challenge.