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Should AQ3D feature server-wide boosts?

Discussion in 'Adventure Quest 3D' started by Snowy, May 17, 2021.

  1. Snowy

    Snowy Ogre Hall of Fame Royal Ogre
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    If you have played any other AE game, you'd probably be familiar with server-wide boosts. For instance, AQWorlds will occasionally have its own server-wide boosts (usually 24-hour, 48-hour, or 72-hour boosts ranging from gold, XP, rep, class rep, etc.) and EpicDuel has its own boosts known as Power Hours available between 10-11 AM/PM for Mondays through Thursday and all day for Friday through Sunday offering double credits and experience.

    Do you think AQ3D should also do something similar? If so, how should they approach this idea and what which boost would you like to see emphasized the most (class XP, level XP, gold, maybe even boosts for other things such as trade skills like increasing the rate of catching a particular fish)?
     
  2. redbirds

    redbirds Club Swinger New Ogre

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    It's not yet the time to do that, when the number of players becomes really massive, it should be time to make improvements on the servers.
     

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