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Soul Wars

Discussion in 'RuneScape' started by Aaddron, Feb 10, 2009.

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  1. Aaddron

    Aaddron Moderator Staff Member GameOgre Moderator

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    A mystical portal has opened in Edgeville, leading to the lands beyond Tirannwn’s western shore. Any players who venture through will find themselves at the site of Soul Wars - a new, members-only minigame involving fierce combat, territory control and your Slayer skills!

    If you’ve played Castle Wars you will be on familiar ground with Soul Wars. Like Castle Wars it’s a quick, fun, team game that you can play on any server…but it’s three times the size! Soul Wars is also a safe game, so you don’t have to worry about losing any of your favourite gear.

    Once you enter the Soul Wars area you will meet Nomad, who controls the battlefield with his unfortunate minion Zimberfizz. He will show you the workings of the Soul Obelisk, how the giant avatars function, and the basics of territorial domination. Being something of an adventurer, Nomad is prepared to give rewards to players who get involved: sharing his charm collection, offering combat and Slayer training, and even bringing back the souls of Slayer creatures you may have found on your travels.

    Mod Rathe and Mod Chris L
    RuneScape Developers


    Summary:
    Where to start Soul Wars: Enter the portal in Edgeville and speak to Nomad.

    Requirements: None, but decent combat levels and Slayer are recommended!

    In other news…

    You can now collect sand from Bert at the same time every day. The 24-hour restriction has been shortened slightly so you won't have to go later each time

    The rewards for the Seers’ Village Achievement Diary have been tweaked and increased; for details, please read the original article.

    The hard reward for the Karamja Achievement Diary will now grant free access (when worn) to the Brimhaven Dungeon.

    Additions have been made to Quick Chat that should make it easier for players to converse with Player Moderators, and ask any questions they may have.

    We have made changes to the game engine behaviour responsible for deciding in which order players, familiars and NPCs are drawn in. Other players or NPCs will now no longer be hidden by bigger creatures (2x2 squares or above). Additionally, small NPCs and familiars (1x1 squares) will now take priority over other players, except in PvP worlds and in combat-based minigames.
     
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