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Starcraft

Discussion in 'Wiki' started by Xavator, Jul 14, 2010.

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  1. Xavator

    Xavator Clubbed For Multiple Accounts

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    <p><img src="members/xavator-albums-starcraft-picture776-starcraft-logo.jpg" alt="starcraft" width="413" height="310" /></p>
    <p><span style="text-decoration: underline;"><strong>Starcraft</strong></span></p>
    <p><strong>History:</strong></p>
    <p>Starcraft is a single player and also a multiplayer&nbsp;RTS,&nbsp;based around the theme of military science fiction. This game was developed by Blizzard Entertainment and the original version (excluding the patch updates) was released way back at 31 March 1998.</p>
    <p>The setting of the game takes place at a system known as the Korprulu Sector, located far away from the Solar System. Here, a new colony of Terrans (human) seek to settle down and start a new empire, lead by Acturus Mengsk. However, they soon realised that they were not the only ones present in that sector. A mysterious futuristic warship appeared to have annihilated an entire planet colonized by Terrans. This event caused an upstir between the Terran and a new species, Protoss.</p>
    <p>Protoss are humanoid in form and they possess advanced technology as well as psionic abilities. Their mission was to preserve their civilization and destroy their greatest enemy, Zerg.</p>
    <p>Zergs are a race of insectoid creatures, controlled by an Overmind. They pursue genetic perfection and seeks to assimilate their genes with the Protoss, in order to create a 'perfect' species. The huge plus point about Starcraft is the mysterious lore and the in-depth storyline of the game.</p>
    <p><strong>Species:</strong></p>
    <p><img src="members/xavator-albums-starcraft-picture778-terran.jpg" alt="terran" width="400" height="300" /></p>
    <p><span style="text-decoration: underline;">Terran</span></p>
    <p>Terrans are the balanced species between the three. The units and buildings are less costly to produce and they can provide a very versatile and flexible gamplay. Terrans can be played using different strategies, at times having the need to use large amount of units to assault the enemy base, while other times, a strategically planned&nbsp;attack using a small force can easily dispatch their enemy. Terrans possess nuclear weapons, cloaking devices and EMP, all which are vital to get the upper hand in a battle.</p>
    <p>Terran building are able to lift-off and set to land anywhere as the player wishes, providing the landing zone is land-able. During construction of buidings, the worker will be set to work on the building, and players will not have access to the worker until the production of the building is completed. Terran buildings can be constructed anywhere on land, and their 'food/supply' is maintained by the construction of supply depots. Some Terran building have add-ons which provide technology upgrades. The downside about terran buildings is that, once the hitpoints reaches the Red-Zone, they will start to lose HP at a set rate and will eventually burn up and be destroyed, unless repaired by SCVs (workers)</p>
    <p><img src="members/xavator-albums-starcraft-picture777-protoss.jpg" alt="protoss" width="400" height="300" /></p>
    <p><span style="text-decoration: underline;">Protoss</span></p>
    <p><span style="color: #000000;">The enigmatic Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized&nbsp;warp capabilities, powered by their psionic traits. However, their forces are slow and expensive to produce, encouraging players to follow a strategy of the quality of their units over the quantity. However, if the Protoss managed to get their hands on high yield mineral resources, expect a deadly assault from a huge Protoss battalion&nbsp;soon enough. Once in numbers, they are hard, but not impossible&nbsp;to defeat.</span></p>
    <p><span style="color: #000000;">All Protoss buildings are protected by plasma shields, which have to be taken out before damage can be dealt to their buildings. Shields recharge overtime, which means that if one wishes to attack a Protoss base, make sure its worthwhile. Protoss constructs their building by using probes to warp in the buildings from their homeworld of Aiur. Once the warping begins, the probe is free to continue with its other duties. Protoss buildings can only be constructed within the energy radius of&nbsp;a pylon. These energy field powers up the buildings in order for it to&nbsp;function. Conviniently enough, the 'food/supply' for Protoss are maintained by pylons. Protoss buildings cannot be repaired, hence relying their defense on the plasma shields</span></p>
    <p><span style="color: #000000;"><img src="members/xavator-albums-starcraft-picture779-zerg.jpg" alt="zerg" width="400" height="300" /></span></p>
    <p><span style="color: #000000;"><span style="text-decoration: underline;">Zerg</span></span></p>
    <p><span style="color: #000000;">The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker. They lack high-end technology and most of their units have low HP pool. But never judge a book by its cover.&nbsp;The danger of the Zerg lies in their numbers. Since their units are very cheap to produce, the size of their forces is tremendous. Alone, they may not be strong, but once they pull off a full frontal assault with their sheer number of units, one would be easily overwhelmed by a 'raging carpet' of Zergs.</span></p>
    <p><span style="color: #000000;">Zerg structures have regeneration ability, which makes them even more dangerous. No matter how much a Zerg structure is damaged, as long as it was not destroyed, it will return to full HP after some time. In order to construct a building, Zerg Drones are sacrificed in the process. Zerg structures can only be built on Zerg creep, an organic matter generated by certain Zerg structures which spreads on the land. Structures will be automatically destroyed if they are no longer built upon creeps.</span></p>
    <p><img src="members/xavator-albums-starcraft-picture780-screenshot.jpg" alt="sc battle" width="498" height="346" /></p>
    <p>Blizzard Entertainment also released an expansion for Starcraft, titled Starcraft: Brood War. SCBW introduces more units, technologies and upgrades for all three factions. It also provides a continuation to the campaigns in the original Starcraft. Players will go through 3 Episodes in the original SC. It is adviseable to play them in their set order so that the players can fully understand the storyline. in SCBW, 3 more campaigns are added.</p>
    <p>Having been created and released in 1998, the graphics and game engines still managed to meet the expectations to bring out a high standard RTS. Trully, SC is a game worth playing, despite how old it is. With the anticipating release of SC2 coming this 24 July 2010, this game will never grow old.</p>
     
  2. Xavator

    Xavator Clubbed For Multiple Accounts

    Messages:
    2,990
    Likes Received:
    175
    Trophy Points:
    0
    Credit:
    1,249.72
    added some stuffs

    <p><img src="members/xavator-albums-starcraft-picture776-starcraft-logo.jpg" alt="starcraft" width="413" height="310" /></p>
    <p><span style="text-decoration: underline;"><strong>Starcraft</strong></span></p>
    <p><strong>History:</strong></p>
    <p>Starcraft is a single player and also a multiplayer&nbsp;RTS,&nbsp;based around the theme of military science fiction. This game was developed by Blizzard Entertainment and the original version (excluding the patch updates) was released way back at 31 March 1998.</p>
    <p>The setting of the game takes place at a system known as the Korprulu Sector, located far away from the Solar System. Here, a new colony of Terrans (human) seek to settle down and start a new empire, lead by Acturus Mengsk. However, they soon realised that they were not the only ones present in that sector. A mysterious futuristic warship appeared to have annihilated an entire planet colonized by Terrans. This event caused an upstir between the Terran and a new species, Protoss.</p>
    <p>Protoss are humanoid in form and they possess advanced technology as well as psionic abilities. Their mission was to preserve their civilization and destroy their greatest enemy, Zerg.</p>
    <p>Zergs are a race of insectoid creatures, controlled by an Overmind. They pursue genetic perfection and seeks to assimilate their genes with the Protoss, in order to create a 'perfect' species. The huge plus point about Starcraft is the mysterious lore and the in-depth storyline of the game.</p>
    <p><strong>Species:</strong></p>
    <p><img src="members/xavator-albums-starcraft-picture778-terran.jpg" alt="terran" width="400" height="300" /></p>
    <p><span style="text-decoration: underline;">Terran</span></p>
    <p>Terrans are the balanced species between the three. The units and buildings are less costly to produce and they can provide a very versatile and flexible gamplay. Terrans can be played using different strategies, at times having the need to use large amount of units to assault the enemy base, while other times, a strategically planned&nbsp;attack using a small force can easily dispatch their enemy. Terrans possess nuclear weapons, cloaking devices and EMP, all which are vital to get the upper hand in a battle.</p>
    <p>Terran building are able to lift-off and set to land anywhere as the player wishes, providing the landing zone is land-able. During construction of buidings, the worker will be set to work on the building, and players will not have access to the worker until the production of the building is completed. Terran buildings can be constructed anywhere on land, and their 'food/supply' is maintained by the construction of supply depots. Some Terran building have add-ons which provide technology upgrades. The downside about terran buildings is that, once the hitpoints reaches the Red-Zone, they will start to lose HP at a set rate and will eventually burn up and be destroyed, unless repaired by SCVs (workers)</p>
    <p><img src="members/xavator-albums-starcraft-picture777-protoss.jpg" alt="protoss" width="400" height="300" /></p>
    <p><span style="text-decoration: underline;">Protoss</span></p>
    <p><span style="color: #000000;">The enigmatic Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized&nbsp;warp capabilities, powered by their psionic traits. However, their forces are slow and expensive to produce, encouraging players to follow a strategy of the quality of their units over the quantity. However, if the Protoss managed to get their hands on high yield mineral resources, expect a deadly assault from a huge Protoss battalion&nbsp;soon enough. Once in numbers, they are hard, but not impossible&nbsp;to defeat.</span></p>
    <p><span style="color: #000000;">All Protoss buildings are protected by plasma shields, which have to be taken out before damage can be dealt to their buildings. Shields recharge overtime, which means that if one wishes to attack a Protoss base, make sure its worthwhile. Protoss constructs their building by using probes to warp in the buildings from their homeworld of Aiur. Once the warping begins, the probe is free to continue with its other duties. Protoss buildings can only be constructed within the energy radius of&nbsp;a pylon. These energy field powers up the buildings in order for it to&nbsp;function. Conviniently enough, the 'food/supply' for Protoss are maintained by pylons. Protoss buildings cannot be repaired, hence relying their defense on the plasma shields</span></p>
    <p><span style="color: #000000;"><img src="members/xavator-albums-starcraft-picture779-zerg.jpg" alt="zerg" width="400" height="300" /></span></p>
    <p><span style="color: #000000;"><span style="text-decoration: underline;">Zerg</span></span></p>
    <p><span style="color: #000000;">The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker. They lack high-end technology and most of their units have low HP pool. But never judge a book by its cover.&nbsp;The danger of the Zerg lies in their numbers. Since their units are very cheap to produce, the size of their forces is tremendous. Alone, they may not be strong, but once they pull off a full frontal assault with their sheer number of units, one would be easily overwhelmed by a 'raging carpet' of Zergs.</span></p>
    <p><span style="color: #000000;">Zerg structures have regeneration ability, which makes them even more dangerous. No matter how much a Zerg structure is damaged, as long as it was not destroyed, it will return to full HP after some time. In order to construct a building, Zerg Drones are sacrificed in the process. Zerg structures can only be built on Zerg creep, an organic matter generated by certain Zerg structures which spreads on the land. Structures will be automatically destroyed if they are no longer built upon creeps.</span></p>
    <p><img src="members/xavator-albums-starcraft-picture780-screenshot.jpg" alt="sc battle" width="498" height="346" /></p>
    <p>Blizzard Entertainment also released an expansion for Starcraft, titled Starcraft: Brood War. SCBW introduces more units, technologies and upgrades for all three factions. It also provides a continuation to the campaigns in the original Starcraft. Players will go through 3 Episodes in the original SC. It is adviseable to play them in their set order so that the players can fully understand the storyline. in SCBW, 3 more campaigns are added.</p>
    <p>Having been created and released in 1998, the graphics and game engines still managed to meet the expectations to bring out a high standard RTS. Trully, SC is a game worth playing, despite how old it is. With the anticipating release of SC2 coming this 24 July 2010, this game will never grow old.</p>
     
  3. Xavator

    Xavator Clubbed For Multiple Accounts

    Messages:
    2,990
    Likes Received:
    175
    Trophy Points:
    0
    Credit:
    1,249.72
    added some stuffs

    <p><img src="members/xavator-albums-starcraft-picture776-starcraft-logo.jpg" alt="starcraft" width="413" height="310" /></p>
    <p><span style="text-decoration: underline;"><strong>Starcraft</strong></span></p>
    <p><strong>History:</strong></p>
    <p>Starcraft is a single player and also a multiplayer&nbsp;RTS,&nbsp;based around the theme of military science fiction. This game was developed by Blizzard Entertainment and the original version (excluding the patch updates) was released way back at 31 March 1998.</p>
    <p>The setting of the game takes place at a system known as the Korprulu Sector, located far away from the Solar System. Here, a new colony of Terrans (human) seek to settle down and start a new empire, lead by Acturus Mengsk. However, they soon realised that they were not the only ones present in that sector. A mysterious futuristic warship appeared to have annihilated an entire planet colonized by Terrans. This event caused an upstir between the Terran and a new species, Protoss.</p>
    <p>Protoss are humanoid in form and they possess advanced technology as well as psionic abilities. Their mission was to preserve their civilization and destroy their greatest enemy, Zerg.</p>
    <p>Zergs are a race of insectoid creatures, controlled by an Overmind. They pursue genetic perfection and seeks to assimilate their genes with the Protoss, in order to create a 'perfect' species. The huge plus point about Starcraft is the mysterious lore and the in-depth storyline of the game.</p>
    <p><strong>Species:</strong></p>
    <p><img src="members/xavator-albums-starcraft-picture778-terran.jpg" alt="terran" width="400" height="300" /></p>
    <p><span style="text-decoration: underline;">Terran</span></p>
    <p>Terrans are the balanced species between the three. The units and buildings are less costly to produce and they can provide a very versatile and flexible gamplay. Terrans can be played using different strategies, at times having the need to use large amount of units to assault the enemy base, while other times, a strategically planned&nbsp;attack using a small force can easily dispatch their enemy. Terrans possess nuclear weapons, cloaking devices and EMP, all which are vital to get the upper hand in a battle.</p>
    <p>Terran building are able to lift-off and set to land anywhere as the player wishes, providing the landing zone is land-able. During construction of buidings, the worker will be set to work on the building, and players will not have access to the worker until the production of the building is completed. Terran buildings can be constructed anywhere on land, and their 'food/supply' is maintained by the construction of supply depots. Some Terran building have add-ons which provide technology upgrades. The downside about terran buildings is that, once the hitpoints reaches the Red-Zone, they will start to lose HP at a set rate and will eventually burn up and be destroyed, unless repaired by SCVs (workers)</p>
    <p><img src="members/xavator-albums-starcraft-picture777-protoss.jpg" alt="protoss" width="400" height="300" /></p>
    <p><span style="text-decoration: underline;">Protoss</span></p>
    <p><span style="color: #000000;">The enigmatic Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized&nbsp;warp capabilities, powered by their psionic traits. However, their forces are slow and expensive to produce, encouraging players to follow a strategy of the quality of their units over the quantity. However, if the Protoss managed to get their hands on high yield mineral resources, expect a deadly assault from a huge Protoss battalion&nbsp;soon enough. Once in numbers, they are hard, but not impossible&nbsp;to defeat.</span></p>
    <p><span style="color: #000000;">All Protoss buildings are protected by plasma shields, which have to be taken out before damage can be dealt to their buildings. Shields recharge overtime, which means that if one wishes to attack a Protoss base, make sure its worthwhile. Protoss constructs their building by using probes to warp in the buildings from their homeworld of Aiur. Once the warping begins, the probe is free to continue with its other duties. Protoss buildings can only be constructed within the energy radius of&nbsp;a pylon. These energy field powers up the buildings in order for it to&nbsp;function. Conviniently enough, the 'food/supply' for Protoss are maintained by pylons. Protoss buildings cannot be repaired, hence relying their defense on the plasma shields</span></p>
    <p><span style="color: #000000;"><img src="members/xavator-albums-starcraft-picture779-zerg.jpg" alt="zerg" width="400" height="300" /></span></p>
    <p><span style="color: #000000;"><span style="text-decoration: underline;">Zerg</span></span></p>
    <p><span style="color: #000000;">The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker. They lack high-end technology and most of their units have low HP pool. But never judge a book by its cover.&nbsp;The danger of the Zerg lies in their numbers. Since their units are very cheap to produce, the size of their forces is tremendous. Alone, they may not be strong, but once they pull off a full frontal assault with their sheer number of units, one would be easily overwhelmed by a 'raging carpet' of Zergs.</span></p>
    <p><span style="color: #000000;">Zerg structures have regeneration ability, which makes them even more dangerous. No matter how much a Zerg structure is damaged, as long as it was not destroyed, it will return to full HP after some time. In order to construct a building, Zerg Drones are sacrificed in the process. Zerg structures can only be built on Zerg creep, an organic matter generated by certain Zerg structures which spreads on the land. Structures will be automatically destroyed if they are no longer built upon creeps.</span></p>
    <p><img src="members/xavator-albums-starcraft-picture780-screenshot.jpg" alt="sc battle" width="498" height="346" /></p>
    <p>Blizzard Entertainment also released an expansion for Starcraft, titled Starcraft: Brood War. SCBW introduces more units, technologies and upgrades for all three factions. It also provides a continuation to the campaigns in the original Starcraft. Players will go through 3 Episodes in the original SC. It is adviseable to play them in their set order so that the players can fully understand the storyline. in SCBW, 3 more campaigns are added.</p>
    <p>Having been created and released in 1998, the graphics and game engines still managed to meet the expectations to bring out a high standard RTS. Trully, SC is a game worth playing, despite how old it is. With the anticipating release of SC2 coming this 24 July 2010, this game will never grow old.</p>
    <p><strong>Storyline:</strong></p>
    <p>I added the storyline here because it's long. So take your time to read and enjoy.</p>
    <p><span style="color: #000000;">The player assumes the role of three anonymous characters over the course of the game. In the first campaign, the player acts as the Confederate magistrate of an outlying colony world of </span><span style="color: #000000;">Mar Sara</span><span style="color: #000000;">, threatened by both the Zerg and the Protoss, and is forced through events to join the rebel Sons of Korhal under its leader </span><span style="color: #000000;">Arcturus Mengsk</span><span style="color: #000000;">. Mengsk's campaign is accompanied by </span><span style="color: #000000;">Jim Raynor</span><span style="color: #000000;">, a </span><span style="color: #000000;">morally conscious</span><span style="color: #000000;"> law enforcement officer from Mar Sara, and </span><span style="color: #000000;">Sarah Kerrigan</span><span style="color: #000000;">, a </span><span style="color: #000000;">psychic espionage agent</span><span style="color: #000000;"> and Mengsk's second-in-command. The second episode of the game sees the player as a </span><span style="color: #000000;">cerebrate</span><span style="color: #000000;">, a commander within the Zerg Swarm. The player is ruled over by the </span><span style="color: #000000;">Zerg Overmind</span><span style="color: #000000;">, the manifestation of the collective consciousness of the Swarm and the game's primary antagonist, and is given advice from other cerebrates of higher rank and status while accomplishing the objectives of the Swarm. In the final part of StarCraft, the player is a newly appointed officer within the Protoss military, reporting to Aldaris, a representative of the </span><span style="color: #000000;">Protoss government</span><span style="color: #000000;">. Aldaris is at odds with the former occupant of the player's position, </span><span style="color: #000000;">Tassadar</span><span style="color: #000000;">, over his association with </span><span style="color: #000000;">Zeratul</span><span style="color: #000000;">, a member of the </span><span style="color: #000000;">dark templar</span><span style="color: #000000;">, a group considered heretical by the Protoss government.</span></p>
    <p><span style="color: #000000;">The story of StarCraft is presented through its instruction manual, the briefings to each mission and conversations within the missions themselves, along with the use of cinematic </span><span style="color: #000000;">cutscenes</span><span style="color: #000000;"> at key points. The game itself is split into three episodes, one for the player to command each race. In the first segment of the game, the player and </span><span style="color: #000000;">Jim Raynor</span><span style="color: #000000;"> are attempting to control the colony of Mar Sara in the wake of the Protoss attack on other Terran worlds. After the </span><span style="color: #000000;">Confederacy</span><span style="color: #000000;"> arrests Raynor for destroying Confederate property, despite the fact that it had been infested by the Zerg, the player joins Arcturus Mengsk and the Sons of Korhal. Raynor, who is freed by Mengsk's troops, also joins and frequently accompanies the player on missions. Mengsk then begins to use Confederate technology captured on Mar Sara to lure the Zerg to Confederate installations and further his own goals. After forcing Confederate general </span><span style="color: #000000;">Edmund Duke</span><span style="color: #000000;"> to join him, Mengsk sacrifices his own second-in-command, </span><span style="color: #000000;">Sarah Kerrigan</span><span style="color: #000000;">, to ensure the destruction of the Confederacy by luring the Zerg to the Confederate capital </span><span style="color: #000000;">Tarsonis</span><span style="color: #000000;">. Raynor is outraged by Mengsk's true aims of obtaining power at any cost and deserts, taking with him a small army of the former colonial militia of Mar Sara. Mengsk reorganizes what remains of the Terran population into the </span><span style="color: #000000;">Terran Dominion</span><span style="color: #000000;">, crowning himself as emperor.</span></p>
    <p><span style="color: #000000;">The second campaign reveals that Kerrigan was not killed by the Zerg, but rather is captured and infested in an effort to incorporate her </span><span style="color: #000000;">psionic</span><span style="color: #000000;"> traits into the Zerg </span><span style="color: #000000;">gene pool</span><span style="color: #000000;">. She emerges with far more psionic powers and physical strength, her DNA completely altered. Meanwhile, the Protoss commander </span><span style="color: #000000;">Tassadar</span><span style="color: #000000;"> discovers that the Zerg's </span><span style="color: #000000;">cerebrates</span><span style="color: #000000;"> cannot be killed by conventional means, but that they can be harmed by the powers wielded by the heretical </span><span style="color: #000000;">dark templar</span><span style="color: #000000;">. Tassadar allies himself with the dark templar prelate </span><span style="color: #000000;">Zeratul</span><span style="color: #000000;">, who assassinates one of the Zerg's cerebrates in their hive clusters on </span><span style="color: #000000;">Char</span><span style="color: #000000;">. The cerebrate's death results in its forces running amok through the Zerg hives, but briefly links the minds of Zeratul and the </span><span style="color: #000000;">Zerg Overmind</span><span style="color: #000000;">, allowing the Overmind to learn the location of the Protoss homeworld </span><span style="color: #000000;">Aiur</span><span style="color: #000000;">, which it has been seeking for millennia. The Zerg promptly invade and despite heavy Protoss resistance, the Overmind is able to embed itself into the crust of the planet.</span></p>
    <p><span style="color: #000000;">The final episode of the game sees </span><span style="color: #000000;">Aldaris</span><span style="color: #000000;"> and the Protoss government branding Tassadar a traitor and a heretic for conspiring with the dark templar. The player initially serves Aldaris in defending Aiur from the Zerg invasion, but while on a mission to arrest Tassadar, the player joins him instead. A Protoss civil war erupts, pitting Tassadar, Zeratul, and their allies against the Protoss establishment. The dark templar prove their worth when they use their energies to slay two more of the Zerg cerebrates on Aiur, and the Conclave reconciles with them. Aided by Raynor's forces&mdash;who sided with Tassadar back on Char&mdash;the Protoss break through the Overmind's weakened defenses and destroy the Overmind's outer shell, but take heavy casualties in the process. Tassadar channels his own psionic energies in combination with those of the dark templar through the hull of his command ship and crashes it into the Overmind, sacrificing himself in order to destroy it.</span></p>
    <p><span style="color: #000000;"><strong>Brood War:</strong></span></p>
    <p><span style="color: #000000;">In the first episode, Aldaris, Zeratul, and the newly promoted Artanis work to evacuate the surviving Protoss from their devastated homeworld through a warp gate to a dark templar colony on Shakuras, where they meet the matriarch of the dark templar, Raszagal. Although the Zerg are able to follow the Protoss to Shakuras, Raszagal informs the survivors of a Xel'Naga temple on the surface of the planet with the power to scour the Zerg from the surface if activated. Reluctantly partnering with Sarah Kerrigan, who informs them of a new Overmind growing on Char, the player joins Zeratul and Artanis in an operation to recover two key crystals necessary to operate the temple. Upon their return, it is revealed that Aldaris has begun an uprising against the dark templar over their alliance with Kerrigan. The uprising is crushed, and Aldaris is killed by Kerrigan, who reveals that her motives are to ensure the destruction of the Zerg cerebrates on Shakuras so she can gain control of the Zerg herself before departing the planet. Despite knowing that activating the temple will accomplish Kerrigan's objectives, Zeratul and Artanis proceed with little other choice, wiping the Zerg off Shakuras' surface.</span></p>
    <p>In the second campaign, the player leads the United Earth Directorate's initial incursions against the Terran Dominion. Upon meeting Samir Duran, the fleet's vice-admiral Alexei Stukov conscripts Duran as a special advisor. The UED soon discovers a "psi disrupter"&mdash;a device capable of disrupting Zerg communications&mdash;on the former Confederate capital Tarsonis. Although Duran persuades admiral Gerard DuGalle to have the anti-Zerg device destroyed, Stukov's forces relieve Duran at the last moment. The UED proceeds to the Dominion throne world Korhal IV where the player defeats Arcturus Mengsk's armies, although Mengsk is rescued when a Protoss fleet commanded by Jim Raynor arrives. The UED tracks Raynor and Mengsk to the Protoss homeworld of Aiur, but the two escape the massive UED assault when Duran inexplicably moves his forces out of position and allows the Zerg to interfere with the operation. Having understood that the UED invasion had caused Mengsk, Raynor, and the Protoss to band together against a common foe, Stukov realizes that Duran's actions and the Zerg attack were too much to be a coincidence&mdash;the Zerg were also allied with the Terran Dominion and the Protoss, and Duran had been working to undermine the UED. While Stukov takes a contingent of troops and reconstructs the psi disrupter on Braxis, Dugalle is unaware of his intentions and becomes convinced that he is a traitor. The player helps Duran hunt down Stukov inside the psi disrupter, but before he dies Stukov reveals to DuGalle that Duran is the real enemy. Duran flees after the player foils his attempt to sabotage the psi disrupter. Using the psi disrupter's capabilities, DuGalle and the UED are able to assault the Zerg world Char and take control of the new Overmind growing there.</p>
    <p><span style="color: #000000;">The final section of Brood War sees the player helping Sarah Kerrigan defeat the UED. With the Overmind falling under the United Earth Directorate's command, all operations amongst native factions in the sector are damaged, including Kerrigan's forces. To begin the campaign against the Directorate forces, Kerrigan and Samir Duran form a reluctant alliance with Jim Raynor, Protoss praetor Fenix, and Arcturus Mengsk to destroy the psi disrupter. After destroying the psi disrupter, the player leads Kerrigan's forces in a full scale assault on Korhal, quickly breaking the UED's hold over the planet. In the aftermath Kerrigan betrays her allies, destroying a large number of Dominion forces and killing both Fenix and Mengsk's right-hand man, Edmund Duke. Kerrigan travels with Duran to Shakuras and abducts Raszagal, who she uses to blackmail Zeratul into killing the Overmind on Char, thus bringing all Zerg forces under Kerrigan's control. Zeratul attempts to rescue Raszagal, but the player prevents their escape, and Zeratul eventually kills Raszagal when it becomes clear she has been irreversibly brainwashed by Kerrigan. At that moment it became clear that Aldaris uprising in the first episode was in fact an attempt to stop the brainwashed Raszagal, from betraying her people any further. Upon leaving Char in search of Artanis, Zeratul stumbles upon a genetics facility run by Duran without Kerrigan's knowledge where a Protoss/Zerg hybrid is being developed. At the same time, Kerrigan is attacked on Char by the Dominion, the UED, and a vengeful fleet commanded by Artanis. Despite being outnumbered, the player leads the Zerg forces to defeat all three fleets and eradicates the surviving UED fleet, leaving Kerrigan as the dominant power in the sector.</span></p>
    <p><span style="color: #000000;">*Credits to Starcraft wikia, Starcraft Official site, other external sites which I referred to provide the storyline as accurate as possible.*</span></p>
     
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