Book 1: The Game (Just the basics of the game. The online interface is not covered in this Book. Scroll way down if you already know how to play Triple Triad and just want to know how to use the GO version of it.) So you're interested in the wonderful world of Triple Triad? Wonderful. It's a very simple game on the surface...but as you play you will learn that there is more than meets the eye. (This guide is a work in progress. It shall be unlocked when it is done.) Chapter 1: Basics Triple Triad is a game of conquering. At the beginning of the game each player controls 5 cards in their hand. Each turn you are required to place one card in one of the nine playing slots. You can purchase cards in the shop link from Triple Triad. You must buy a 5 pack to play the game. Each card has a number for EACH SIDE of the card. They go from 1-9. A is ranked highest above 9. Spoiler: Card Example Note the numbers for all four sides. They shall be referred to as North-East-South-West in this guide. Every time you play a card every card that it is touching gets compared to yours. If their touching side is lower than yours than it is flipped to be your color (and added to your score). Spoiler: Flipping As the East side of the Blorba that was just played is higher than the West side of the already on the field Blood Soul, the Blood Soul switches to be blue. At the end of the game all cards of each color are totaled up. (Includes remaining cards in hands.) If you have more cards than your opponent you win! Draws and Sudden Death mode will be covered later in this guide. Chapter 2: Same (and SameWall) So you already know how to play a basic game of Triple Triad..however it has much more to offer. The challenger can set multiple settings for games...Same is one of the ones you will see the most. Same is useful to take enemies with the SAME NUMBER as yours (instead of having to be one point higher!). It requires an ally also touching the played card with the same number as well. Spoiler: Same In this case the center card is the card that was just played. Under normal circumstances it could not take the red Trauma...however it matches also with the card on the left triggering Same. The red Trauma is swapped to the blue team. When SameWall is on the wall counts as a A rank for either team to use Same with. Chapter 3: Plus Plus is a little more complicated than Same. Plus occurs when the touching sides of a played card add up to the same number with another allied card. This allows you to take cards with higher values than your own in some cases. Spoiler: Plus In this case the center card is the newly played card. Normally it would not take the red card..but as both the matching sides with the blue card and the matching side with the red card add up to the same number (3)...Plus is triggered. Chapter 4: Combo When Combo is on..any time Same or Plus is triggered the card captured by that event ALSO acts as if it were just played. This allows you to take MANY cards at once. Possibly even the entire field with your last card if the cards are set up right! Chapter 5: Draws and Sudden Death Games can end in Draws. This means nobody wins. However when Sudden Death is on games shall never Draw. Instead you get all cards currently your color and play with those cards. This will continue till the game ends without a draw. Chapter 6: Elemental I really really recommend that you never use this rule. It is annoying and really unfun. I shall explain it anyway. If Elemental is on the board gets element symbols on random field spots. If you play a card with a matching symbol on it it goes up by +1 on each side. If you play a not matching card it goes down by -1. This concludes the chapter on the basics of the game. Victory rules and the battle arena will be covered next.