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Tyrannis 1.1 Patch Scheduled to Launch Sept. 30

Discussion in 'Eve Online' started by GameOgreVideos, Sep 28, 2010.

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    EVE Online patch will feature backend updates and the resolution of several Mac client issues.

    EVE Online's upcoming winter expansion has been unveiled as Incursion, and the Incarna expansion is expected to launch in summer 2011. With all these upcoming features to look forward to, it's easy to forget that CCP is also updating the current game!

    Tyrannis 1.1 is scheduled to launch on Sept. 30. The patch "features updates to the backend changes to the user interface and Planetary Interaction, and several Mac client issues have been resolved." You can read the full patch notes after the jump.

    Patch notes for Tyrannis 1.1

    To be deployed September 30, 2010


    * The backend of the EVE User Interface has been refactored to allow for faster development and ease of programming. Because of this some UI settings, such as stacked windows, may not be preserved after the patching process.
    * Cluster memory usage for the Planetary Interaction feature has been on the increase since the launch of Tyrannis earlier this year. A number of optimizations have been included to ensure the feature’s memory footprint remains a dainty flutter for years to come and for the betterment of Tranquility’s health. Planetary Interaction gameplay remains unchanged.


    Player Owned Structures, Outposts and Stations

    * The ammo-icon no longer overlaps with the ammo-counter when you assume control of a POS gun.


    * Resolved a crash issue related to rapidly switching between planets in planetary mode.
    * The mailer cache error preventing EVE mail working in the Mac client will no longer happen.
    * Fixed an issue with font rendering in the in-game browser.
    * Some graphics glitches on ATI cards have been fixed, notably the effects when the shader setting is set to high and the rendering of ship afterburners.

    User Interface

    * Users applying skill points directly to a skill would, in rare cases, show that two points were needed for next level when in fact only one point was needed. This helpful calculation has now been made more accurate.

    # Resolved zoom issues when viewing a planet in planet mode while the resolution aspect ratio is higher than 1.6.
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