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Why limiting/restricting professions in mmorpg?

Discussion in 'MMO Debates' started by sebastien rivas, Apr 10, 2013.

  1. sebastien rivas

    sebastien rivas Ogre Newling

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    I am wondering a question purely from feasability, server handling, game engine handling.
    I am not asking about gaming experience.

    Why are MMORPG generally speaking limiting or restricting profession(s) per character base (ex:wood cutter, miner, armorsmith, weaponsmith)

    For example. Would it be impossible for a server, a game engine to handle all professions per created 1 character?

    I understand that limiting/restriction first approach is "economical game experience" but I am wondering if there is a technical,capability, or feasability issue. I do not see how it could be but I prefer to ask.

    Thanks in advance,
  2. p

    p Moderator Staff Member GameOgre Moderator

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    I think, more likely, that that's how it's usually done. And irl, you're really probably only going to have one profession, so it could be a simulation of that.

    That doesn't mean it's always the case. Runescape doesn't have classes at all, anyone can do any and everything. Same goes for Adventure Quest (though that's a somewhat different approach).

    But yeah I think part of it's tradition, another part because you'd really only have one profession irl.

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