The sixth adventure of Ogre Adventures RPG introduces Pets.

This Adventure is for Level 6 Players only.

For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss.

Adventurers (join by rolling in this thread)

Crownknight (Phase 5)

Heroman (Phase 3)

Mtv (Phase 2)

Phase One
After defeating the four mysterious riders with help from the Big Blue Ogre, the four went their separate ways. Determined to finish them once and for all, you set out to learn more about each rider in order to accomplish this lofty goal. Roll a 60 or better to get on the trail of the first rider.
Phase Two
You see one of the riders in the distance and follow him to his destination of a rowdy desert tavern. As he enters the tavern, he removes his mask. Roll a 70 or better to learn more about this rider inside the tavern including his identity. Be careful not to roll below a 5 or the tavern will attack you thereby increasing the roll you need by 5!
Phase Three
You enter the tavern and find out out that you are on the trail of a treacherous liche named Mako. This particular monster is deadly with both weapons and hand- to-hand. He even dabbles with magic from time to time. To eliminate Mako and go after the other 3, deal 1000 points of damage. Keep in mind that he will regenerate on rolls below 10 but the damage bonus will double on rolls over 90 because he is the frailest of the riders.
Phase Four
Congratulations, you have just eliminated one of the Monsters of Doom! As a result, you get 1/4 of a very special weapon. You now go in search of the other three. Roll until the roll ends with a 4 (such as 34 etc) for the Four Monsters of Doom to pick up the trail of the next monster.

Phase Five

You come across the next Monster of Doom on your mount. Unlike Mako, this Monster was waiting on you on his Warg! He removes his hood to reveal himself as a goblin with a long pony tail on an otherwise bald head. He is also carrying a long scimitar. “My name is Ug, prepare to meet your doom!” To eliminate the second monster boss deal 1000 points of damage. However, take note that the scimitar is poisoned. Roll under a 10 and you will be poisoned. That number will then be subtracted from your damage every roll. However, roll over 100 (red 100) and you disarm him to get the vial sword!