|Post Date: 15:15 23-05-2013
Comment: There are a big number of massive-multiplayer online games on the market, available to play. Many of them are quite similar to World of Warcraft. The graphics, story and characters might change from game to game, but many of them are still similar to each other. Hotkeys and a screen full of action bars have become the normal way to play MMOs, but there are a few games like TERA that have tried to break away and bring more action into the mix.Cryptic is trying to do the same and is stepping in to the ”Action MMOs” with Neverwinter, that’s somewhat a sequel to the Neverwinter Nights games. Based on the popular Forgotten Realms setting from Dungeons & Dragons and the Fourth Edition ruleset, Neverwinter definitely has the potential to be an interesting free-to-play title. I have tried the game a couple of times now, and from what I have seen, this definitely have the potential to give a lot of people a good time.
The biggest feature of Neverwinter, that makes it stand out from other MMO’s is the abilities bar on the bottom of the screen. It’s quite tiny, if you compare to other games. It’s a bit similar to other abilities systems frmo other action-RPG’s but it’s also easy to use, with just a single button press you use your skills. In total, eleven abilities can be hotkeyed, including both of the mouse buttons.
The abilities that you decide to use as hotkeys, can easily be swapped to another ability anytime, just like for example Diablo 3. The combat in Neverwinter is quite similar to a hack-n-slash RPG. It’s like Diablo 3 and Everquest combined and had a baby. The combat works by clicking a lot while pointing at the monsters that you want to attack and dodging their attacks. It’s as simple as that. It’s probably something that you have seen before, because it isn’t new. But it’s still a nice point of differentiation for an MMO. It’s very responsive and I barely noticed any lag even though it’s still in Beta.
Cryptic have used the earlier foundry system from other games that they have developed, like Star Trek Online.The players will be able to create your own quests and are easily accessed from a bulletin board in the game. Any user-created content can be rated so you don’t have to worry about wading through piles of garbage to find anything worthwhile. It won’t cost anything to access the Foundry, but it will have to be unlocked in the game somehow.
There are currently 5 classes in Neverwinter. Trickster Rogue, Great Weapon Fighter, Guardian Fighter, Control Wizard, and Devoted Cleric. There are still plans to ass more classes, but it’s unknown if these classes will have to be bought to unlock. The developers have said before that they don’t want to make any content available for only some people, but special classes and races might be offered to only premium players.
Some of you might wonder what’s the difference between this and Dungeons & Dragons Online. For the first, it plays a lot differently. DDO is a classically-structured MMO that is strongly based on the 3.5 edition of D&D’s rules, which is a long way of saying that it’s slower paced and a lot like EverQuest and World of Warcraft.
Neverwinter is built on its own rules and is more built as an action game than DDO. It’s also based on the Forgotten Realms as opposed to the Eberron setting and is also being developed as an free-to play game from the beginning. I still like DDO though, but I can definitely see many DDO players switching to Neverwinter because of the more action packed combat. Since both are free, you don’t really have to choose between them though.
I’ve really enjoyed my time in the world of Neverwinter and I’m looking forward to see how it will continue. Will it procceed as an exceptional that is friendly for both F2P users and P2P users, or will it turn out that the P2P users will have a huge advantage over the F2P users? Only time will tell. Even though Neverwinter’s quest system isn’t exactly something new, as it might remind of some other games, the entertaining combat should be enough to attract many players. Even though the combat isn’t the first of its kind, it’s still fun and fun is the most important of a game isn’t it?